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LocalActivityManager.javaAPI DocAndroid 1.5 API24216Wed May 06 22:41:54 BST 2009android.app

LocalActivityManager

public class LocalActivityManager extends Object
Helper class for managing multiple running embedded activities in the same process. This class is not normally used directly, but rather created for you as part of the {@link android.app.ActivityGroup} implementation.
see
ActivityGroup

Fields Summary
private static final String
TAG
private static final boolean
localLOGV
static final int
RESTORED
static final int
INITIALIZING
static final int
CREATED
static final int
STARTED
static final int
RESUMED
static final int
DESTROYED
private final ActivityThread
mActivityThread
Thread our activities are running in.
private final Activity
mParent
The containing activity that owns the activities we create.
private LocalActivityRecord
mResumed
The activity that is currently resumed.
private final Map
mActivities
id -> record of all known activities.
private final ArrayList
mActivityArray
array of all known activities for easy iterating.
private boolean
mSingleMode
True if only one activity can be resumed at a time
private boolean
mFinishing
Set to true once we find out the container is finishing.
private int
mCurState
Current state the owner (ActivityGroup) is in
Constructors Summary
public LocalActivityManager(Activity parent, boolean singleMode)
Create a new LocalActivityManager for holding activities running within the given parent.

param
parent the host of the embedded activities
param
singleMode True if the LocalActivityManger should keep a maximum of one activity resumed

    
               
    // TODO: put back in stopping of activities.
    //private List<LocalActivityRecord>  mLRU = new ArrayList();

                                            
         
        mActivityThread = ActivityThread.currentActivityThread();
        mParent = parent;
        mSingleMode = singleMode;
    
Methods Summary
public android.view.WindowdestroyActivity(java.lang.String id, boolean finish)
Destroy the activity associated with a particular id. This activity will go through the normal lifecycle events and fine onDestroy(), and then the id removed from the group.

param
id Unique identifier of the activity to be destroyed
param
finish If true, this activity will be finished, so its id and all state are removed from the group.
return
Returns the window that was used to display the activity, or null if there was none.

        LocalActivityRecord r = mActivities.get(id);
        Window win = null;
        if (r != null) {
            win = performDestroy(r, finish);
            if (finish) {
                mActivities.remove(r);
            }
        }
        return win;
    
public voiddispatchCreate(android.os.Bundle state)
Restore a state that was previously returned by {@link #saveInstanceState}. This adds to the activity group information about all activity IDs that had previously been saved, even if they have not been started yet, so if the user later navigates to them the correct state will be restored.

Note: This does not change the current running activity, or start whatever activity was previously running when the state was saved. That is up to the client to do, in whatever way it thinks is best.

param
state a previously saved state; does nothing if this is null
see
#saveInstanceState

        if (state != null) {
            final Iterator<String> i = state.keySet().iterator();
            while (i.hasNext()) {
                try {
                    final String id = i.next();
                    final Bundle astate = state.getBundle(id);
                    LocalActivityRecord r = mActivities.get(id);
                    if (r != null) {
                        r.instanceState = astate;
                    } else {
                        r = new LocalActivityRecord(id, null);
                        r.instanceState = astate;
                        mActivities.put(id, r);
                        mActivityArray.add(r);
                    }
                } catch (Exception e) {
                    // Recover from -all- app errors.
                    Log.e(TAG,
                          "Exception thrown when restoring LocalActivityManager state",
                          e);
                }
            }
        }
        
        mCurState = CREATED;
    
public voiddispatchDestroy(boolean finishing)
Called by the container activity in its {@link Activity#onDestroy} so that LocalActivityManager can perform the corresponding action on the activities it holds.

see
Activity#onDestroy

        final int N = mActivityArray.size();
        for (int i=0; i<N; i++) {
            LocalActivityRecord r = mActivityArray.get(i);
            if (localLOGV) Log.v(TAG, r.id + ": destroying");
            mActivityThread.performDestroyActivity(r, finishing);
        }
        mActivities.clear();
        mActivityArray.clear();
    
public voiddispatchPause(boolean finishing)
Called by the container activity in its {@link Activity#onPause} so that LocalActivityManager can perform the corresponding action on the activities it holds.

param
finishing set to true if the parent activity has been finished; this can be determined by calling Activity.isFinishing()
see
Activity#onPause
see
Activity#isFinishing

        if (finishing) {
            mFinishing = true;
        }
        mCurState = STARTED;
        if (mSingleMode) {
            if (mResumed != null) {
                moveToState(mResumed, STARTED);
            }
        } else {
            final int N = mActivityArray.size();
            for (int i=0; i<N; i++) {
                LocalActivityRecord r = mActivityArray.get(i);
                if (r.curState == RESUMED) {
                    moveToState(r, STARTED);
                }
            }
        }
    
public voiddispatchResume()
Called by the container activity in its {@link Activity#onResume} so that LocalActivityManager can perform the corresponding action on the activities it holds.

see
Activity#onResume

        mCurState = RESUMED;
        if (mSingleMode) {
            if (mResumed != null) {
                moveToState(mResumed, RESUMED);
            }
        } else {
            final int N = mActivityArray.size();
            for (int i=0; i<N; i++) {
                moveToState(mActivityArray.get(i), RESUMED);
            }
        }
    
public java.util.HashMapdispatchRetainNonConfigurationInstance()
Call onRetainNonConfigurationInstance on each child activity and store the results in a HashMap by id. Only construct the HashMap if there is a non-null object to store. Note that this does not support nested ActivityGroups. {@hide}

        HashMap<String,Object> instanceMap = null;
        
        final int N = mActivityArray.size();
        for (int i=0; i<N; i++) {
            LocalActivityRecord r = mActivityArray.get(i);
            if ((r != null) && (r.activity != null)) {
                Object instance = r.activity.onRetainNonConfigurationInstance();
                if (instance != null) {
                    if (instanceMap == null) {
                        instanceMap = new HashMap<String,Object>();
                    }
                    instanceMap.put(r.id, instance);
                }
            }
        }
        return instanceMap;
    
public voiddispatchStop()
Called by the container activity in its {@link Activity#onStop} so that LocalActivityManager can perform the corresponding action on the activities it holds.

see
Activity#onStop

        mCurState = CREATED;
        final int N = mActivityArray.size();
        for (int i=0; i<N; i++) {
            LocalActivityRecord r = mActivityArray.get(i);
            moveToState(r, CREATED);
        }
    
public ActivitygetActivity(java.lang.String id)
Return the Activity object associated with a string ID.

see
#startActivity
return
the associated Activity object, or null if the id is unknown or its activity is not currently instantiated

        LocalActivityRecord r = mActivities.get(id);
        return r != null ? r.activity : null;
    
public ActivitygetCurrentActivity()
Retrieve the Activity that is currently running.

return
the currently running (resumed) Activity, or null if there is not one
see
#startActivity
see
#getCurrentId

        return mResumed != null ? mResumed.activity : null;
    
public java.lang.StringgetCurrentId()
Retrieve the ID of the activity that is currently running.

return
the ID of the currently running (resumed) Activity, or null if there is not one
see
#startActivity
see
#getCurrentActivity

        return mResumed != null ? mResumed.id : null;
    
private voidmoveToState(android.app.LocalActivityManager$LocalActivityRecord r, int desiredState)

        if (r.curState == RESTORED || r.curState == DESTROYED) {
            // startActivity() has not yet been called, so nothing to do.
            return;
        }
        
        if (r.curState == INITIALIZING) {
            // Get the lastNonConfigurationInstance for the activity
            HashMap<String,Object> lastNonConfigurationInstances =
                mParent.getLastNonConfigurationChildInstances();
            Object instance = null;
            if (lastNonConfigurationInstances != null) {
                instance = lastNonConfigurationInstances.get(r.id);
            }
            
            // We need to have always created the activity.
            if (localLOGV) Log.v(TAG, r.id + ": starting " + r.intent);
            if (r.activityInfo == null) {
                r.activityInfo = mActivityThread.resolveActivityInfo(r.intent);
            }
            r.activity = mActivityThread.startActivityNow(
                    mParent, r.id, r.intent, r.activityInfo, r, r.instanceState, instance);
            if (r.activity == null) {
                return;
            }
            r.window = r.activity.getWindow();
            r.instanceState = null;
            r.curState = STARTED;
            
            if (desiredState == RESUMED) {
                if (localLOGV) Log.v(TAG, r.id + ": resuming");
                mActivityThread.performResumeActivity(r, true);
                r.curState = RESUMED;
            }
            
            // Don't do anything more here.  There is an important case:
            // if this is being done as part of onCreate() of the group, then
            // the launching of the activity gets its state a little ahead
            // of our own (it is now STARTED, while we are only CREATED).
            // If we just leave things as-is, we'll deal with it as the
            // group's state catches up.
            return;
        }
        
        switch (r.curState) {
            case CREATED:
                if (desiredState == STARTED) {
                    if (localLOGV) Log.v(TAG, r.id + ": restarting");
                    mActivityThread.performRestartActivity(r);
                    r.curState = STARTED;
                }
                if (desiredState == RESUMED) {
                    if (localLOGV) Log.v(TAG, r.id + ": restarting and resuming");
                    mActivityThread.performRestartActivity(r);
                    mActivityThread.performResumeActivity(r, true);
                    r.curState = RESUMED;
                }
                return;
                
            case STARTED:
                if (desiredState == RESUMED) {
                    // Need to resume it...
                    if (localLOGV) Log.v(TAG, r.id + ": resuming");
                    mActivityThread.performResumeActivity(r, true);
                    r.instanceState = null;
                    r.curState = RESUMED;
                }
                if (desiredState == CREATED) {
                    if (localLOGV) Log.v(TAG, r.id + ": stopping");
                    mActivityThread.performStopActivity(r);
                    r.curState = CREATED;
                }
                return;
                
            case RESUMED:
                if (desiredState == STARTED) {
                    if (localLOGV) Log.v(TAG, r.id + ": pausing");
                    performPause(r, mFinishing);
                    r.curState = STARTED;
                }
                if (desiredState == CREATED) {
                    if (localLOGV) Log.v(TAG, r.id + ": pausing");
                    performPause(r, mFinishing);
                    if (localLOGV) Log.v(TAG, r.id + ": stopping");
                    mActivityThread.performStopActivity(r);
                    r.curState = CREATED;
                }
                return;
        }
    
private android.view.WindowperformDestroy(android.app.LocalActivityManager$LocalActivityRecord r, boolean finish)

        Window win = null;
        win = r.window;
        if (r.curState == RESUMED && !finish) {
            performPause(r, finish);
        }
        if (localLOGV) Log.v(TAG, r.id + ": destroying");
        mActivityThread.performDestroyActivity(r, finish);
        r.activity = null;
        r.window = null;
        if (finish) {
            r.instanceState = null;
        }
        r.curState = DESTROYED;
        return win;
    
private voidperformPause(android.app.LocalActivityManager$LocalActivityRecord r, boolean finishing)

        boolean needState = r.instanceState == null;
        Bundle instanceState = mActivityThread.performPauseActivity(r,
                finishing, needState);
        if (needState) {
            r.instanceState = instanceState;
        }
    
public voidremoveAllActivities()
Remove all activities from this LocalActivityManager, performing an {@link Activity#onDestroy} on any that are currently instantiated.

        dispatchDestroy(true);
    
public android.os.BundlesaveInstanceState()
Retrieve the state of all activities known by the group. For activities that have previously run and are now stopped or finished, the last saved state is used. For the current running activity, its {@link Activity#onSaveInstanceState} is called to retrieve its current state.

return
a Bundle holding the newly created state of all known activities
see
#dispatchCreate

        Bundle state = null;

        // FIXME: child activities will freeze as part of onPaused. Do we
        // need to do this here?
        final int N = mActivityArray.size();
        for (int i=0; i<N; i++) {
            final LocalActivityRecord r = mActivityArray.get(i);
            if (state == null) {
                state = new Bundle();
            }
            if ((r.instanceState != null || r.curState == RESUMED)
                    && r.activity != null) {
                // We need to save the state now, if we don't currently
                // already have it or the activity is currently resumed.
                final Bundle childState = new Bundle();
                r.activity.onSaveInstanceState(childState);
                r.instanceState = childState;
            }
            if (r.instanceState != null) {
                state.putBundle(r.id, r.instanceState);
            }
        }

        return state;
    
public android.view.WindowstartActivity(java.lang.String id, android.content.Intent intent)
Start a new activity running in the group. Every activity you start must have a unique string ID associated with it -- this is used to keep track of the activity, so that if you later call startActivity() again on it the same activity object will be retained.

When there had previously been an activity started under this id, it may either be destroyed and a new one started, or the current one re-used, based on these conditions, in order:

  • If the Intent maps to a different activity component than is currently running, the current activity is finished and a new one started.
  • If the current activity uses a non-multiple launch mode (such as singleTop), or the Intent has the {@link Intent#FLAG_ACTIVITY_SINGLE_TOP} flag set, then the current activity will remain running and its {@link Activity#onNewIntent(Intent) Activity.onNewIntent()} method called.
  • If the new Intent is the same (excluding extras) as the previous one, and the new Intent does not have the {@link Intent#FLAG_ACTIVITY_CLEAR_TOP} set, then the current activity will remain running as-is.
  • Otherwise, the current activity will be finished and a new one started.

If the given Intent can not be resolved to an available Activity, this method throws {@link android.content.ActivityNotFoundException}.

Warning: There is an issue where, if the Intent does not include an explicit component, we can restore the state for a different activity class than was previously running when the state was saved (if the set of available activities changes between those points).

param
id Unique identifier of the activity to be started
param
intent The Intent describing the activity to be started
return
Returns the window of the activity. The caller needs to take care of adding this window to a view hierarchy, and likewise dealing with removing the old window if the activity has changed.
throws
android.content.ActivityNotFoundException

        if (mCurState == INITIALIZING) {
            throw new IllegalStateException(
                    "Activities can't be added until the containing group has been created.");
        }
        
        boolean adding = false;
        boolean sameIntent = false;

        ActivityInfo aInfo = null;
        
        // Already have information about the new activity id?
        LocalActivityRecord r = mActivities.get(id);
        if (r == null) {
            // Need to create it...
            r = new LocalActivityRecord(id, intent);
            adding = true;
        } else if (r.intent != null) {
            sameIntent = r.intent.filterEquals(intent); 
            if (sameIntent) {
                // We are starting the same activity.
                aInfo = r.activityInfo;
            }
        }
        if (aInfo == null) {
            aInfo = mActivityThread.resolveActivityInfo(intent);
        }
        
        // Pause the currently running activity if there is one and only a single
        // activity is allowed to be running at a time.
        if (mSingleMode) {
            LocalActivityRecord old = mResumed;
    
            // If there was a previous activity, and it is not the current
            // activity, we need to stop it.
            if (old != null && old != r && mCurState == RESUMED) {
                moveToState(old, STARTED);
            }
        }

        if (adding) {
            // It's a brand new world.
            mActivities.put(id, r);
            mActivityArray.add(r);
        } else if (r.activityInfo != null) {
            // If the new activity is the same as the current one, then
            // we may be able to reuse it.
            if (aInfo == r.activityInfo ||
                    (aInfo.name.equals(r.activityInfo.name) &&
                            aInfo.packageName.equals(r.activityInfo.packageName))) {
                if (aInfo.launchMode != ActivityInfo.LAUNCH_MULTIPLE ||
                        (intent.getFlags()&Intent.FLAG_ACTIVITY_SINGLE_TOP) != 0) {
                    // The activity wants onNewIntent() called.
                    ArrayList<Intent> intents = new ArrayList<Intent>(1);
                    intents.add(intent);
                    if (localLOGV) Log.v(TAG, r.id + ": new intent");
                    mActivityThread.performNewIntents(r, intents);
                    r.intent = intent;
                    moveToState(r, mCurState);
                    if (mSingleMode) {
                        mResumed = r;
                    }
                    return r.window;
                }
                if (sameIntent &&
                        (intent.getFlags()&Intent.FLAG_ACTIVITY_CLEAR_TOP) == 0) {
                    // We are showing the same thing, so this activity is
                    // just resumed and stays as-is.
                    r.intent = intent;
                    moveToState(r, mCurState);
                    if (mSingleMode) {
                        mResumed = r;
                    }
                    return r.window;
                }
            }
            
            // The new activity is different than the current one, or it
            // is a multiple launch activity, so we need to destroy what
            // is currently there.
            performDestroy(r, true);
        }
        
        r.intent = intent;
        r.curState = INITIALIZING;
        r.activityInfo = aInfo;

        moveToState(r, mCurState);

        // When in single mode keep track of the current activity
        if (mSingleMode) {
            mResumed = r;
        }
        return r.window;