LocalActivityManagerpublic class LocalActivityManager extends Object Helper class for managing multiple running embedded activities in the same
process. This class is not normally used directly, but rather created for
you as part of the {@link android.app.ActivityGroup} implementation. |
Fields Summary |
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private static final String | TAG | private static final boolean | localLOGV | static final int | RESTORED | static final int | INITIALIZING | static final int | CREATED | static final int | STARTED | static final int | RESUMED | static final int | DESTROYED | private final ActivityThread | mActivityThreadThread our activities are running in. | private final Activity | mParentThe containing activity that owns the activities we create. | private LocalActivityRecord | mResumedThe activity that is currently resumed. | private final Map | mActivitiesid -> record of all known activities. | private final ArrayList | mActivityArrayarray of all known activities for easy iterating. | private boolean | mSingleModeTrue if only one activity can be resumed at a time | private boolean | mFinishingSet to true once we find out the container is finishing. | private int | mCurStateCurrent state the owner (ActivityGroup) is in |
Constructors Summary |
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public LocalActivityManager(Activity parent, boolean singleMode)Create a new LocalActivityManager for holding activities running within
the given parent.
// TODO: put back in stopping of activities.
//private List<LocalActivityRecord> mLRU = new ArrayList();
mActivityThread = ActivityThread.currentActivityThread();
mParent = parent;
mSingleMode = singleMode;
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Methods Summary |
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public android.view.Window | destroyActivity(java.lang.String id, boolean finish)Destroy the activity associated with a particular id. This activity
will go through the normal lifecycle events and fine onDestroy(), and
then the id removed from the group.
LocalActivityRecord r = mActivities.get(id);
Window win = null;
if (r != null) {
win = performDestroy(r, finish);
if (finish) {
mActivities.remove(r);
}
}
return win;
| public void | dispatchCreate(android.os.Bundle state)Restore a state that was previously returned by {@link #saveInstanceState}. This
adds to the activity group information about all activity IDs that had
previously been saved, even if they have not been started yet, so if the
user later navigates to them the correct state will be restored.
Note: This does not change the current running activity, or
start whatever activity was previously running when the state was saved.
That is up to the client to do, in whatever way it thinks is best.
if (state != null) {
final Iterator<String> i = state.keySet().iterator();
while (i.hasNext()) {
try {
final String id = i.next();
final Bundle astate = state.getBundle(id);
LocalActivityRecord r = mActivities.get(id);
if (r != null) {
r.instanceState = astate;
} else {
r = new LocalActivityRecord(id, null);
r.instanceState = astate;
mActivities.put(id, r);
mActivityArray.add(r);
}
} catch (Exception e) {
// Recover from -all- app errors.
Log.e(TAG,
"Exception thrown when restoring LocalActivityManager state",
e);
}
}
}
mCurState = CREATED;
| public void | dispatchDestroy(boolean finishing)Called by the container activity in its {@link Activity#onDestroy} so
that LocalActivityManager can perform the corresponding action on the
activities it holds.
final int N = mActivityArray.size();
for (int i=0; i<N; i++) {
LocalActivityRecord r = mActivityArray.get(i);
if (localLOGV) Log.v(TAG, r.id + ": destroying");
mActivityThread.performDestroyActivity(r, finishing);
}
mActivities.clear();
mActivityArray.clear();
| public void | dispatchPause(boolean finishing)Called by the container activity in its {@link Activity#onPause} so
that LocalActivityManager can perform the corresponding action on the
activities it holds.
if (finishing) {
mFinishing = true;
}
mCurState = STARTED;
if (mSingleMode) {
if (mResumed != null) {
moveToState(mResumed, STARTED);
}
} else {
final int N = mActivityArray.size();
for (int i=0; i<N; i++) {
LocalActivityRecord r = mActivityArray.get(i);
if (r.curState == RESUMED) {
moveToState(r, STARTED);
}
}
}
| public void | dispatchResume()Called by the container activity in its {@link Activity#onResume} so
that LocalActivityManager can perform the corresponding action on the
activities it holds.
mCurState = RESUMED;
if (mSingleMode) {
if (mResumed != null) {
moveToState(mResumed, RESUMED);
}
} else {
final int N = mActivityArray.size();
for (int i=0; i<N; i++) {
moveToState(mActivityArray.get(i), RESUMED);
}
}
| public java.util.HashMap | dispatchRetainNonConfigurationInstance()Call onRetainNonConfigurationInstance on each child activity and store the
results in a HashMap by id. Only construct the HashMap if there is a non-null
object to store. Note that this does not support nested ActivityGroups.
{@hide}
HashMap<String,Object> instanceMap = null;
final int N = mActivityArray.size();
for (int i=0; i<N; i++) {
LocalActivityRecord r = mActivityArray.get(i);
if ((r != null) && (r.activity != null)) {
Object instance = r.activity.onRetainNonConfigurationInstance();
if (instance != null) {
if (instanceMap == null) {
instanceMap = new HashMap<String,Object>();
}
instanceMap.put(r.id, instance);
}
}
}
return instanceMap;
| public void | dispatchStop()Called by the container activity in its {@link Activity#onStop} so
that LocalActivityManager can perform the corresponding action on the
activities it holds.
mCurState = CREATED;
final int N = mActivityArray.size();
for (int i=0; i<N; i++) {
LocalActivityRecord r = mActivityArray.get(i);
moveToState(r, CREATED);
}
| public Activity | getActivity(java.lang.String id)Return the Activity object associated with a string ID.
LocalActivityRecord r = mActivities.get(id);
return r != null ? r.activity : null;
| public Activity | getCurrentActivity()Retrieve the Activity that is currently running.
return mResumed != null ? mResumed.activity : null;
| public java.lang.String | getCurrentId()Retrieve the ID of the activity that is currently running.
return mResumed != null ? mResumed.id : null;
| private void | moveToState(android.app.LocalActivityManager$LocalActivityRecord r, int desiredState)
if (r.curState == RESTORED || r.curState == DESTROYED) {
// startActivity() has not yet been called, so nothing to do.
return;
}
if (r.curState == INITIALIZING) {
// Get the lastNonConfigurationInstance for the activity
HashMap<String,Object> lastNonConfigurationInstances =
mParent.getLastNonConfigurationChildInstances();
Object instance = null;
if (lastNonConfigurationInstances != null) {
instance = lastNonConfigurationInstances.get(r.id);
}
// We need to have always created the activity.
if (localLOGV) Log.v(TAG, r.id + ": starting " + r.intent);
if (r.activityInfo == null) {
r.activityInfo = mActivityThread.resolveActivityInfo(r.intent);
}
r.activity = mActivityThread.startActivityNow(
mParent, r.id, r.intent, r.activityInfo, r, r.instanceState, instance);
if (r.activity == null) {
return;
}
r.window = r.activity.getWindow();
r.instanceState = null;
r.curState = STARTED;
if (desiredState == RESUMED) {
if (localLOGV) Log.v(TAG, r.id + ": resuming");
mActivityThread.performResumeActivity(r, true);
r.curState = RESUMED;
}
// Don't do anything more here. There is an important case:
// if this is being done as part of onCreate() of the group, then
// the launching of the activity gets its state a little ahead
// of our own (it is now STARTED, while we are only CREATED).
// If we just leave things as-is, we'll deal with it as the
// group's state catches up.
return;
}
switch (r.curState) {
case CREATED:
if (desiredState == STARTED) {
if (localLOGV) Log.v(TAG, r.id + ": restarting");
mActivityThread.performRestartActivity(r);
r.curState = STARTED;
}
if (desiredState == RESUMED) {
if (localLOGV) Log.v(TAG, r.id + ": restarting and resuming");
mActivityThread.performRestartActivity(r);
mActivityThread.performResumeActivity(r, true);
r.curState = RESUMED;
}
return;
case STARTED:
if (desiredState == RESUMED) {
// Need to resume it...
if (localLOGV) Log.v(TAG, r.id + ": resuming");
mActivityThread.performResumeActivity(r, true);
r.instanceState = null;
r.curState = RESUMED;
}
if (desiredState == CREATED) {
if (localLOGV) Log.v(TAG, r.id + ": stopping");
mActivityThread.performStopActivity(r);
r.curState = CREATED;
}
return;
case RESUMED:
if (desiredState == STARTED) {
if (localLOGV) Log.v(TAG, r.id + ": pausing");
performPause(r, mFinishing);
r.curState = STARTED;
}
if (desiredState == CREATED) {
if (localLOGV) Log.v(TAG, r.id + ": pausing");
performPause(r, mFinishing);
if (localLOGV) Log.v(TAG, r.id + ": stopping");
mActivityThread.performStopActivity(r);
r.curState = CREATED;
}
return;
}
| private android.view.Window | performDestroy(android.app.LocalActivityManager$LocalActivityRecord r, boolean finish)
Window win = null;
win = r.window;
if (r.curState == RESUMED && !finish) {
performPause(r, finish);
}
if (localLOGV) Log.v(TAG, r.id + ": destroying");
mActivityThread.performDestroyActivity(r, finish);
r.activity = null;
r.window = null;
if (finish) {
r.instanceState = null;
}
r.curState = DESTROYED;
return win;
| private void | performPause(android.app.LocalActivityManager$LocalActivityRecord r, boolean finishing)
boolean needState = r.instanceState == null;
Bundle instanceState = mActivityThread.performPauseActivity(r,
finishing, needState);
if (needState) {
r.instanceState = instanceState;
}
| public void | removeAllActivities()Remove all activities from this LocalActivityManager, performing an
{@link Activity#onDestroy} on any that are currently instantiated.
dispatchDestroy(true);
| public android.os.Bundle | saveInstanceState()Retrieve the state of all activities known by the group. For
activities that have previously run and are now stopped or finished, the
last saved state is used. For the current running activity, its
{@link Activity#onSaveInstanceState} is called to retrieve its current state.
Bundle state = null;
// FIXME: child activities will freeze as part of onPaused. Do we
// need to do this here?
final int N = mActivityArray.size();
for (int i=0; i<N; i++) {
final LocalActivityRecord r = mActivityArray.get(i);
if (state == null) {
state = new Bundle();
}
if ((r.instanceState != null || r.curState == RESUMED)
&& r.activity != null) {
// We need to save the state now, if we don't currently
// already have it or the activity is currently resumed.
final Bundle childState = new Bundle();
r.activity.onSaveInstanceState(childState);
r.instanceState = childState;
}
if (r.instanceState != null) {
state.putBundle(r.id, r.instanceState);
}
}
return state;
| public android.view.Window | startActivity(java.lang.String id, android.content.Intent intent)Start a new activity running in the group. Every activity you start
must have a unique string ID associated with it -- this is used to keep
track of the activity, so that if you later call startActivity() again
on it the same activity object will be retained.
When there had previously been an activity started under this id,
it may either be destroyed and a new one started, or the current
one re-used, based on these conditions, in order:
- If the Intent maps to a different activity component than is
currently running, the current activity is finished and a new one
started.
- If the current activity uses a non-multiple launch mode (such
as singleTop), or the Intent has the
{@link Intent#FLAG_ACTIVITY_SINGLE_TOP} flag set, then the current
activity will remain running and its
{@link Activity#onNewIntent(Intent) Activity.onNewIntent()} method
called.
- If the new Intent is the same (excluding extras) as the previous
one, and the new Intent does not have the
{@link Intent#FLAG_ACTIVITY_CLEAR_TOP} set, then the current activity
will remain running as-is.
- Otherwise, the current activity will be finished and a new
one started.
If the given Intent can not be resolved to an available Activity,
this method throws {@link android.content.ActivityNotFoundException}.
Warning: There is an issue where, if the Intent does not
include an explicit component, we can restore the state for a different
activity class than was previously running when the state was saved (if
the set of available activities changes between those points).
if (mCurState == INITIALIZING) {
throw new IllegalStateException(
"Activities can't be added until the containing group has been created.");
}
boolean adding = false;
boolean sameIntent = false;
ActivityInfo aInfo = null;
// Already have information about the new activity id?
LocalActivityRecord r = mActivities.get(id);
if (r == null) {
// Need to create it...
r = new LocalActivityRecord(id, intent);
adding = true;
} else if (r.intent != null) {
sameIntent = r.intent.filterEquals(intent);
if (sameIntent) {
// We are starting the same activity.
aInfo = r.activityInfo;
}
}
if (aInfo == null) {
aInfo = mActivityThread.resolveActivityInfo(intent);
}
// Pause the currently running activity if there is one and only a single
// activity is allowed to be running at a time.
if (mSingleMode) {
LocalActivityRecord old = mResumed;
// If there was a previous activity, and it is not the current
// activity, we need to stop it.
if (old != null && old != r && mCurState == RESUMED) {
moveToState(old, STARTED);
}
}
if (adding) {
// It's a brand new world.
mActivities.put(id, r);
mActivityArray.add(r);
} else if (r.activityInfo != null) {
// If the new activity is the same as the current one, then
// we may be able to reuse it.
if (aInfo == r.activityInfo ||
(aInfo.name.equals(r.activityInfo.name) &&
aInfo.packageName.equals(r.activityInfo.packageName))) {
if (aInfo.launchMode != ActivityInfo.LAUNCH_MULTIPLE ||
(intent.getFlags()&Intent.FLAG_ACTIVITY_SINGLE_TOP) != 0) {
// The activity wants onNewIntent() called.
ArrayList<Intent> intents = new ArrayList<Intent>(1);
intents.add(intent);
if (localLOGV) Log.v(TAG, r.id + ": new intent");
mActivityThread.performNewIntents(r, intents);
r.intent = intent;
moveToState(r, mCurState);
if (mSingleMode) {
mResumed = r;
}
return r.window;
}
if (sameIntent &&
(intent.getFlags()&Intent.FLAG_ACTIVITY_CLEAR_TOP) == 0) {
// We are showing the same thing, so this activity is
// just resumed and stays as-is.
r.intent = intent;
moveToState(r, mCurState);
if (mSingleMode) {
mResumed = r;
}
return r.window;
}
}
// The new activity is different than the current one, or it
// is a multiple launch activity, so we need to destroy what
// is currently there.
performDestroy(r, true);
}
r.intent = intent;
r.curState = INITIALIZING;
r.activityInfo = aInfo;
moveToState(r, mCurState);
// When in single mode keep track of the current activity
if (mSingleMode) {
mResumed = r;
}
return r.window;
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