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Shader.javaAPI DocAndroid 5.1 API2417Thu Mar 12 22:22:44 GMT 2015com.android.scenegraph

Shader.java

/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.scenegraph;

import java.lang.Math;
import java.util.ArrayList;
import java.util.HashMap;

import com.android.scenegraph.SceneGraphBase;
import com.android.scenegraph.ShaderParam;

import android.renderscript.*;
import android.renderscript.ProgramFragment.Builder;
import android.util.Log;

/**
 * @hide
 */
public abstract class Shader extends SceneGraphBase {
    protected Type mPerObjConstants;
    protected Type mPerShaderConstants;

    protected HashMap<String, ShaderParam> mSourceParams;
    protected ArrayList<String> mShaderTextureNames;
    protected ArrayList<Program.TextureType > mShaderTextureTypes;
    protected ArrayList<String> mTextureNames;
    protected ArrayList<Program.TextureType > mTextureTypes;

    protected Allocation mConstantBuffer;
    protected ScriptField_ShaderParam_s mConstantBufferParams;

    public Shader() {
        mSourceParams = new HashMap<String, ShaderParam>();
        mShaderTextureNames = new ArrayList<String>();
        mShaderTextureTypes = new ArrayList<Program.TextureType>();
        mTextureNames = new ArrayList<String>();
        mTextureTypes = new ArrayList<Program.TextureType>();
    }

    public void appendSourceParams(ShaderParam p) {
        mSourceParams.put(p.getParamName(), p);
    }

    public Type getObjectConstants() {
        return mPerObjConstants;
    }

    public Type getShaderConstants() {
        return mPerObjConstants;
    }

    void linkConstants(RenderScriptGL rs) {
        if (mPerShaderConstants == null) {
            return;
        }

        Element constElem = mPerShaderConstants.getElement();
        mConstantBufferParams  = ShaderParam.fillInParams(constElem, mSourceParams, null);

        mConstantBuffer = Allocation.createTyped(rs, mPerShaderConstants);
    }
}