Randompublic class Random extends Object implements SerializableAn instance of this class is used to generate a stream of
pseudorandom numbers. The class uses a 48-bit seed, which is
modified using a linear congruential formula. (See Donald Knuth,
The Art of Computer Programming, Volume 2, Section 3.2.1.)
If two instances of Random are created with the same
seed, and the same sequence of method calls is made for each, they
will generate and return identical sequences of numbers. In order to
guarantee this property, particular algorithms are specified for the
class Random. Java implementations must use all the algorithms
shown here for the class Random, for the sake of absolute
portability of Java code. However, subclasses of class Random
are permitted to use other algorithms, so long as they adhere to the
general contracts for all the methods.
The algorithms implemented by class Random use a
protected utility method that on each invocation can supply
up to 32 pseudorandomly generated bits.
Many applications will find the random method in
class Math simpler to use. |
Fields Summary |
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static final long | serialVersionUIDuse serialVersionUID from JDK 1.1 for interoperability | private AtomicLong | seedThe internal state associated with this pseudorandom number generator.
(The specs for the methods in this class describe the ongoing
computation of this value.) | private static final long | multiplier | private static final long | addend | private static final long | mask | private static volatile long | seedUniquifier | private static final int | BITS_PER_BYTE | private static final int | BYTES_PER_INT | private double | nextNextGaussian | private boolean | haveNextNextGaussian | private static final ObjectStreamField[] | serialPersistentFieldsSerializable fields for Random. |
Constructors Summary |
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public Random()Creates a new random number generator. This constructor sets
the seed of the random number generator to a value very likely
to be distinct from any other invocation of this constructor.
this(++seedUniquifier + System.nanoTime());
| public Random(long seed)Creates a new random number generator using a single
long seed:
public Random(long seed) { setSeed(seed); }
Used by method next to hold
the state of the pseudorandom number generator.
this.seed = new AtomicLong(0L);
setSeed(seed);
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Methods Summary |
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protected int | next(int bits)Generates the next pseudorandom number. Subclass should
override this, as this is used by all other methods.
The general contract of next is that it returns an
int value and if the argument bits is between 1
and 32 (inclusive), then that many low-order bits of the
returned value will be (approximately) independently chosen bit
values, each of which is (approximately) equally likely to be
0 or 1. The method next is implemented
by class Random as follows:
synchronized protected int next(int bits) {
seed = (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1);
return (int)(seed >>> (48 - bits));
}
This is a linear congruential pseudorandom number generator, as
defined by D. H. Lehmer and described by Donald E. Knuth in The
Art of Computer Programming, Volume 2: Seminumerical
Algorithms, section 3.2.1.
long oldseed, nextseed;
AtomicLong seed = this.seed;
do {
oldseed = seed.get();
nextseed = (oldseed * multiplier + addend) & mask;
} while (!seed.compareAndSet(oldseed, nextseed));
return (int)(nextseed >>> (48 - bits));
| public boolean | nextBoolean()Returns the next pseudorandom, uniformly distributed
boolean value from this random number generator's
sequence. The general contract of nextBoolean is that one
boolean value is pseudorandomly generated and returned. The
values true and false are produced with
(approximately) equal probability. The method nextBoolean is
implemented by class Random as follows:
public boolean nextBoolean() {return next(1) != 0;}
return next(1) != 0;
| public void | nextBytes(byte[] bytes)Generates random bytes and places them into a user-supplied
byte array. The number of random bytes produced is equal to
the length of the byte array.
int numRequested = bytes.length;
int numGot = 0, rnd = 0;
while (true) {
for (int i = 0; i < BYTES_PER_INT; i++) {
if (numGot == numRequested)
return;
rnd = (i==0 ? next(BITS_PER_BYTE * BYTES_PER_INT)
: rnd >> BITS_PER_BYTE);
bytes[numGot++] = (byte)rnd;
}
}
| public double | nextDouble()Returns the next pseudorandom, uniformly distributed
double value between 0.0 and
1.0 from this random number generator's sequence.
The general contract of nextDouble is that one
double value, chosen (approximately) uniformly from the
range 0.0d (inclusive) to 1.0d (exclusive), is
pseudorandomly generated and returned. All
253 possible float
values of the form m x 2-53
, where m is a positive integer less than
253, are produced with
(approximately) equal probability. The method nextDouble is
implemented by class Random as follows:
public double nextDouble() {
return (((long)next(26) << 27) + next(27))
/ (double)(1L << 53);
}
The hedge "approximately" is used in the foregoing description only
because the next method is only approximately an unbiased
source of independently chosen bits. If it were a perfect source or
randomly chosen bits, then the algorithm shown would choose
double values from the stated range with perfect uniformity.
[In early versions of Java, the result was incorrectly calculated as:
return (((long)next(27) << 27) + next(27))
/ (double)(1L << 54);
This might seem to be equivalent, if not better, but in fact it
introduced a large nonuniformity because of the bias in the rounding
of floating-point numbers: it was three times as likely that the
low-order bit of the significand would be 0 than that it would be
1! This nonuniformity probably doesn't matter much in practice, but
we strive for perfection.]
long l = ((long)(next(26)) << 27) + next(27);
return l / (double)(1L << 53);
| public float | nextFloat()Returns the next pseudorandom, uniformly distributed float
value between 0.0 and 1.0 from this random
number generator's sequence.
The general contract of nextFloat is that one float
value, chosen (approximately) uniformly from the range 0.0f
(inclusive) to 1.0f (exclusive), is pseudorandomly
generated and returned. All 224
possible float values of the form
m x 2-24, where
m is a positive integer less than 224
, are produced with (approximately) equal probability. The
method nextFloat is implemented by class Random as
follows:
public float nextFloat() {
return next(24) / ((float)(1 << 24));
}
The hedge "approximately" is used in the foregoing description only
because the next method is only approximately an unbiased source of
independently chosen bits. If it were a perfect source or randomly
chosen bits, then the algorithm shown would choose float
values from the stated range with perfect uniformity.
[In early versions of Java, the result was incorrectly calculated as:
return next(30) / ((float)(1 << 30));
This might seem to be equivalent, if not better, but in fact it
introduced a slight nonuniformity because of the bias in the rounding
of floating-point numbers: it was slightly more likely that the
low-order bit of the significand would be 0 than that it would be 1.]
int i = next(24);
return i / ((float)(1 << 24));
| public synchronized double | nextGaussian()Returns the next pseudorandom, Gaussian ("normally") distributed
double value with mean 0.0 and standard
deviation 1.0 from this random number generator's sequence.
The general contract of nextGaussian is that one
double value, chosen from (approximately) the usual
normal distribution with mean 0.0 and standard deviation
1.0, is pseudorandomly generated and returned. The method
nextGaussian is implemented by class Random as follows:
synchronized public double nextGaussian() {
if (haveNextNextGaussian) {
haveNextNextGaussian = false;
return nextNextGaussian;
} else {
double v1, v2, s;
do {
v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0
v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0
s = v1 * v1 + v2 * v2;
} while (s >= 1 || s == 0);
double multiplier = Math.sqrt(-2 * Math.log(s)/s);
nextNextGaussian = v2 * multiplier;
haveNextNextGaussian = true;
return v1 * multiplier;
}
}
This uses the polar method of G. E. P. Box, M. E. Muller, and
G. Marsaglia, as described by Donald E. Knuth in The Art of
Computer Programming, Volume 2: Seminumerical Algorithms,
section 3.4.1, subsection C, algorithm P. Note that it generates two
independent values at the cost of only one call to Math.log
and one call to Math.sqrt.
// See Knuth, ACP, Section 3.4.1 Algorithm C.
if (haveNextNextGaussian) {
haveNextNextGaussian = false;
return nextNextGaussian;
} else {
double v1, v2, s;
do {
v1 = 2 * nextDouble() - 1; // between -1 and 1
v2 = 2 * nextDouble() - 1; // between -1 and 1
s = v1 * v1 + v2 * v2;
} while (s >= 1 || s == 0);
double multiplier = Math.sqrt(-2 * Math.log(s)/s);
nextNextGaussian = v2 * multiplier;
haveNextNextGaussian = true;
return v1 * multiplier;
}
| public int | nextInt()Returns the next pseudorandom, uniformly distributed int
value from this random number generator's sequence. The general
contract of nextInt is that one int value is
pseudorandomly generated and returned. All 232
possible int values are produced with
(approximately) equal probability. The method nextInt is
implemented by class Random as follows:
public int nextInt() { return next(32); }
return next(32);
| public int | nextInt(int n)Returns a pseudorandom, uniformly distributed int value
between 0 (inclusive) and the specified value (exclusive), drawn from
this random number generator's sequence. The general contract of
nextInt is that one int value in the specified range
is pseudorandomly generated and returned. All n possible
int values are produced with (approximately) equal
probability. The method nextInt(int n) is implemented by
class Random as follows:
public int nextInt(int n) {
if (n<=0)
throw new IllegalArgumentException("n must be positive");
if ((n & -n) == n) // i.e., n is a power of 2
return (int)((n * (long)next(31)) >> 31);
int bits, val;
do {
bits = next(31);
val = bits % n;
} while(bits - val + (n-1) < 0);
return val;
}
The hedge "approximately" is used in the foregoing description only
because the next method is only approximately an unbiased source of
independently chosen bits. If it were a perfect source of randomly
chosen bits, then the algorithm shown would choose int
values from the stated range with perfect uniformity.
The algorithm is slightly tricky. It rejects values that would result
in an uneven distribution (due to the fact that 2^31 is not divisible
by n). The probability of a value being rejected depends on n. The
worst case is n=2^30+1, for which the probability of a reject is 1/2,
and the expected number of iterations before the loop terminates is 2.
The algorithm treats the case where n is a power of two specially: it
returns the correct number of high-order bits from the underlying
pseudo-random number generator. In the absence of special treatment,
the correct number of low-order bits would be returned. Linear
congruential pseudo-random number generators such as the one
implemented by this class are known to have short periods in the
sequence of values of their low-order bits. Thus, this special case
greatly increases the length of the sequence of values returned by
successive calls to this method if n is a small power of two.
if (n<=0)
throw new IllegalArgumentException("n must be positive");
if ((n & -n) == n) // i.e., n is a power of 2
return (int)((n * (long)next(31)) >> 31);
int bits, val;
do {
bits = next(31);
val = bits % n;
} while(bits - val + (n-1) < 0);
return val;
| public long | nextLong()Returns the next pseudorandom, uniformly distributed long
value from this random number generator's sequence. The general
contract of nextLong is that one long value is pseudorandomly
generated and returned. All 264
possible long values are produced with (approximately) equal
probability. The method nextLong is implemented by class
Random as follows:
public long nextLong() {
return ((long)next(32) << 32) + next(32);
}
// it's okay that the bottom word remains signed.
return ((long)(next(32)) << 32) + next(32);
| private void | readObject(java.io.ObjectInputStream s)Reconstitute the Random instance from a stream (that is,
deserialize it). The seed is read in as long for
historical reasons, but it is converted to an AtomicLong.
ObjectInputStream.GetField fields = s.readFields();
long seedVal;
seedVal = (long) fields.get("seed", -1L);
if (seedVal < 0)
throw new java.io.StreamCorruptedException(
"Random: invalid seed");
seed = new AtomicLong(seedVal);
nextNextGaussian = fields.get("nextNextGaussian", 0.0);
haveNextNextGaussian = fields.get("haveNextNextGaussian", false);
| public synchronized void | setSeed(long seed)Sets the seed of this random number generator using a single
long seed. The general contract of setSeed
is that it alters the state of this random number generator
object so as to be in exactly the same state as if it had just
been created with the argument seed as a seed. The method
setSeed is implemented by class Random as follows:
synchronized public void setSeed(long seed) {
this.seed = (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1);
haveNextNextGaussian = false;
}
The implementation of setSeed by class Random
happens to use only 48 bits of the given seed. In general, however,
an overriding method may use all 64 bits of the long argument
as a seed value.
Note: Although the seed value is an AtomicLong, this method
must still be synchronized to ensure correct semantics
of haveNextNextGaussian.
seed = (seed ^ multiplier) & mask;
this.seed.set(seed);
haveNextNextGaussian = false;
| private synchronized void | writeObject(java.io.ObjectOutputStream s)Save the Random instance to a stream.
The seed of a Random is serialized as a long for
historical reasons.
// set the values of the Serializable fields
ObjectOutputStream.PutField fields = s.putFields();
fields.put("seed", seed.get());
fields.put("nextNextGaussian", nextNextGaussian);
fields.put("haveNextNextGaussian", haveNextNextGaussian);
// save them
s.writeFields();
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