Methods Summary |
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public static native void | glActiveTexture(int texture)
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public static native void | glAlphaFunc(int func, float ref)
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public static native void | glAlphaFuncx(int func, int ref)
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public static native void | glBindTexture(int target, int texture)
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public static native void | glBlendFunc(int sfactor, int dfactor)
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public static native void | glClear(int mask)
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public static native void | glClearColor(float red, float green, float blue, float alpha)
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public static native void | glClearColorx(int red, int green, int blue, int alpha)
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public static native void | glClearDepthf(float depth)
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public static native void | glClearDepthx(int depth)
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public static native void | glClearStencil(int s)
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public static native void | glClientActiveTexture(int texture)
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public static native void | glColor4f(float red, float green, float blue, float alpha)
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public static native void | glColor4x(int red, int green, int blue, int alpha)
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public static native void | glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
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public static void | glColorPointer(int size, int type, int stride, java.nio.Buffer pointer) throw new RuntimeException("Stub!");
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public static native void | glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data)
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public static native void | glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data)
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public static native void | glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
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public static native void | glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
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public static native void | glCullFace(int mode)
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public static native void | glDeleteTextures(int n, int[] textures, int offset)
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public static native void | glDeleteTextures(int n, java.nio.IntBuffer textures)
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public static native void | glDepthFunc(int func)
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public static native void | glDepthMask(boolean flag)
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public static native void | glDepthRangef(float zNear, float zFar)
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public static native void | glDepthRangex(int zNear, int zFar)
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public static native void | glDisable(int cap)
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public static native void | glDisableClientState(int array)
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public static native void | glDrawArrays(int mode, int first, int count)
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public static native void | glDrawElements(int mode, int count, int type, java.nio.Buffer indices)
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public static native void | glEnable(int cap)
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public static native void | glEnableClientState(int array)
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public static native void | glFinish()
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public static native void | glFlush()
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public static native void | glFogf(int pname, float param)
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public static native void | glFogfv(int pname, float[] params, int offset)
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public static native void | glFogfv(int pname, java.nio.FloatBuffer params)
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public static native void | glFogx(int pname, int param)
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public static native void | glFogxv(int pname, int[] params, int offset)
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public static native void | glFogxv(int pname, java.nio.IntBuffer params)
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public static native void | glFrontFace(int mode)
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public static native void | glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
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public static native void | glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar)
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public static native void | glGenTextures(int n, int[] textures, int offset)
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public static native void | glGenTextures(int n, java.nio.IntBuffer textures)
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public static native int | glGetError()
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public static native void | glGetIntegerv(int pname, int[] params, int offset)
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public static native void | glGetIntegerv(int pname, java.nio.IntBuffer params)
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public static native java.lang.String | glGetString(int name)
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public static native void | glHint(int target, int mode)
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public static native void | glLightModelf(int pname, float param)
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public static native void | glLightModelfv(int pname, float[] params, int offset)
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public static native void | glLightModelfv(int pname, java.nio.FloatBuffer params)
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public static native void | glLightModelx(int pname, int param)
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public static native void | glLightModelxv(int pname, int[] params, int offset)
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public static native void | glLightModelxv(int pname, java.nio.IntBuffer params)
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public static native void | glLightf(int light, int pname, float param)
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public static native void | glLightfv(int light, int pname, float[] params, int offset)
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public static native void | glLightfv(int light, int pname, java.nio.FloatBuffer params)
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public static native void | glLightx(int light, int pname, int param)
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public static native void | glLightxv(int light, int pname, int[] params, int offset)
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public static native void | glLightxv(int light, int pname, java.nio.IntBuffer params)
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public static native void | glLineWidth(float width)
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public static native void | glLineWidthx(int width)
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public static native void | glLoadIdentity()
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public static native void | glLoadMatrixf(float[] m, int offset)
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public static native void | glLoadMatrixf(java.nio.FloatBuffer m)
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public static native void | glLoadMatrixx(int[] m, int offset)
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public static native void | glLoadMatrixx(java.nio.IntBuffer m)
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public static native void | glLogicOp(int opcode)
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public static native void | glMaterialf(int face, int pname, float param)
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public static native void | glMaterialfv(int face, int pname, float[] params, int offset)
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public static native void | glMaterialfv(int face, int pname, java.nio.FloatBuffer params)
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public static native void | glMaterialx(int face, int pname, int param)
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public static native void | glMaterialxv(int face, int pname, int[] params, int offset)
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public static native void | glMaterialxv(int face, int pname, java.nio.IntBuffer params)
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public static native void | glMatrixMode(int mode)
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public static native void | glMultMatrixf(float[] m, int offset)
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public static native void | glMultMatrixf(java.nio.FloatBuffer m)
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public static native void | glMultMatrixx(int[] m, int offset)
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public static native void | glMultMatrixx(java.nio.IntBuffer m)
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public static native void | glMultiTexCoord4f(int target, float s, float t, float r, float q)
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public static native void | glMultiTexCoord4x(int target, int s, int t, int r, int q)
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public static native void | glNormal3f(float nx, float ny, float nz)
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public static native void | glNormal3x(int nx, int ny, int nz)
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public static void | glNormalPointer(int type, int stride, java.nio.Buffer pointer) throw new RuntimeException("Stub!");
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public static native void | glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
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public static native void | glOrthox(int left, int right, int bottom, int top, int zNear, int zFar)
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public static native void | glPixelStorei(int pname, int param)
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public static native void | glPointSize(float size)
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public static native void | glPointSizex(int size)
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public static native void | glPolygonOffset(float factor, float units)
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public static native void | glPolygonOffsetx(int factor, int units)
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public static native void | glPopMatrix()
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public static native void | glPushMatrix()
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public static native void | glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels)
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public static native void | glRotatef(float angle, float x, float y, float z)
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public static native void | glRotatex(int angle, int x, int y, int z)
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public static native void | glSampleCoverage(float value, boolean invert)
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public static native void | glSampleCoveragex(int value, boolean invert)
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public static native void | glScalef(float x, float y, float z)
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public static native void | glScalex(int x, int y, int z)
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public static native void | glScissor(int x, int y, int width, int height)
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public static native void | glShadeModel(int mode)
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public static native void | glStencilFunc(int func, int ref, int mask)
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public static native void | glStencilMask(int mask)
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public static native void | glStencilOp(int fail, int zfail, int zpass)
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public static void | glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer) throw new RuntimeException("Stub!");
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public static native void | glTexEnvf(int target, int pname, float param)
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public static native void | glTexEnvfv(int target, int pname, float[] params, int offset)
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public static native void | glTexEnvfv(int target, int pname, java.nio.FloatBuffer params)
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public static native void | glTexEnvx(int target, int pname, int param)
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public static native void | glTexEnvxv(int target, int pname, int[] params, int offset)
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public static native void | glTexEnvxv(int target, int pname, java.nio.IntBuffer params)
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public static native void | glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels)
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public static native void | glTexParameterf(int target, int pname, float param)
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public static native void | glTexParameterx(int target, int pname, int param)
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public static native void | glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels)
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public static native void | glTranslatef(float x, float y, float z)
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public static native void | glTranslatex(int x, int y, int z)
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public static void | glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer) throw new RuntimeException("Stub!");
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public static native void | glViewport(int x, int y, int width, int height)
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