import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.*;
/** Text with a Texture
* @author Ian Darwin, http://www.darwinsys.com/
* @version $Id: TexturedText.java,v 1.5 2004/02/09 03:33:49 ian Exp $
*/
public class TexturedText extends JComponent {
/** The image we draw in the texture */
protected BufferedImage bim;
/** The texture for painting. */
TexturePaint tp;
/** The string to draw. */
String mesg = "Stripey";
/** The font */
Font myFont = new Font("Lucida Regular", Font.BOLD, 72);
/** "main program" method - construct and show */
public static void main(String[] av) {
// create a TexturedText object, tell it to show up
final Frame f = new Frame("TexturedText");
TexturedText comp = new TexturedText();
f.add(comp);
f.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
f.setVisible(false);
f.dispose();
System.exit(0);
}
});
f.pack();
f.setLocation(200, 200);
f.setVisible(true);
}
protected static Color[] colors = {
Color.red, Color.blue, Color.yellow,
};
/** Construct the object */
public TexturedText() {
super();
setBackground(Color.white);
int width = 8, height = 8;
bim = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = bim.createGraphics();
for (int i=0; i<width; i++) {
g2.setPaint(colors[(i/2)%colors.length]);
g2.drawLine(0, i, i, 0);
g2.drawLine(width-i, height, width, height-i);
}
Rectangle r = new Rectangle(0, 0, bim.getWidth(), bim.getHeight());
tp = new TexturePaint(bim, r);
}
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setPaint(tp);
g2.setFont(myFont);
g2.drawString(mesg, 20, 100);
}
public Dimension getMinimumSize() {
return new Dimension(250, 100);
}
public Dimension getPreferredSize() {
return new Dimension(320, 150);
}
}
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