super(ScriptC_export.const_TextureType_TEXTURE_RENDER_TARGET);
super(ScriptC_export.const_TextureType_TEXTURE_RENDER_TARGET); setTexture(tex);
if (mField != null) { return mField; } RenderScriptGL rs = SceneManager.getRS(); if (rs == null) { return null; } mField = new ScriptField_Texture_s(rs, 1); mField.set(mData, 0, true); return mField;
mData.texture = tex; if (mField != null) { mField.set_texture(0, mData.texture, true); }