Objectpublic class Object Class Object is the root of the class hierarchy.
Every class has Object as a superclass. All objects,
including arrays, implement the methods of this class. |
Methods Summary |
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public boolean | equals(java.lang.Object obj)Indicates whether some other object is "equal to" this one.
The equals method implements an equivalence relation:
- It is reflexive: for any reference value
x ,
x.equals(x) should return true .
- It is symmetric: for any reference values
x and
y , x.equals(y) should return
true if and only if y.equals(x) returns
true .
- It is transitive: for any reference values
x ,
y , and z , if x.equals(y)
returns true and y.equals(z) returns
true , then x.equals(z) should return
true .
- It is consistent: for any reference values
x
and y , multiple invocations of x.equals(y)
consistently return true or consistently return
false , provided no information used in
equals comparisons on the object is modified.
- For any non-null reference value
x ,
x.equals(null) should return false .
The equals method for class Object implements
the most discriminating possible equivalence relation on objects;
that is, for any reference values x and y ,
this method returns true if and only if x and
y refer to the same object (x==y has the
value true ).
return (this == obj);
| public final native java.lang.Class | getClass()Returns the runtime class of an object. That Class
object is the object that is locked by static synchronized
methods of the represented class.
| public native int | hashCode()Returns a hash code value for the object. This method is
supported for the benefit of hashtables such as those provided by
java.util.Hashtable .
The general contract of hashCode is:
- Whenever it is invoked on the same object more than once during
an execution of a Java application, the hashCode method
must consistently return the same integer, provided no information
used in equals comparisons on the object is modified.
This integer need not remain consistent from one execution of an
application to another execution of the same application.
- If two objects are equal according to the equals(Object)
method, then calling the
hashCode method on each of
the two objects must produce the same integer result.
- It is not required that if two objects are unequal
according to the {@link java.lang.Object#equals(java.lang.Object)}
method, then calling the hashCode method on each of the
two objects must produce distinct integer results. However, the
programmer should be aware that producing distinct integer results
for unequal objects may improve the performance of hashtables.
As much as is reasonably practical, the hashCode method defined by
class Object does return distinct integers for distinct
objects. (This is typically implemented by converting the internal
address of the object into an integer, but this implementation
technique is not required by the
JavaTM programming language.)
| public final native void | notify()Wakes up a single thread that is waiting on this object's
monitor. If any threads are waiting on this object, one of them
is chosen to be awakened. The choice is arbitrary and occurs at
the discretion of the implementation. A thread waits on an object's
monitor by calling one of the wait methods.
The awakened thread will not be able to proceed until the current
thread relinquishes the lock on this object. The awakened thread will
compete in the usual manner with any other threads that might be
actively competing to synchronize on this object; for example, the
awakened thread enjoys no reliable privilege or disadvantage in being
the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. A thread becomes the owner of the
object's monitor in one of three ways:
- By executing a synchronized instance method of that object.
- By executing the body of a
synchronized statement
that synchronizes on the object.
- For objects of type
Class, by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
| public final native void | notifyAll()Wakes up all threads that are waiting on this object's monitor. A
thread waits on an object's monitor by calling one of the
wait methods.
The awakened threads will not be able to proceed until the current
thread relinquishes the lock on this object. The awakened threads
will compete in the usual manner with any other threads that might
be actively competing to synchronize on this object; for example,
the awakened threads enjoy no reliable privilege or disadvantage in
being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.
| public java.lang.String | toString()Returns a string representation of the object. In general, the
toString method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@ ', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
return getClass().getName() + "@" + Integer.toHexString(hashCode());
| public final native void | wait(long timeout)Causes current thread to wait until either another thread invokes the
{@link java.lang.Object#notify()} method or the
{@link java.lang.Object#notifyAll()} method for this object, or a
specified amount of time has elapsed.
The current thread must own this object's monitor.
This method causes the current thread (call it T) to
place itself in the wait set for this object and then to relinquish
any and all synchronization claims on this object. Thread T
becomes disabled for thread scheduling purposes and lies dormant
until one of four things happens:
- Some other thread invokes the notify method for this
object and thread T happens to be arbitrarily chosen as
the thread to be awakened.
- Some other thread invokes the notifyAll method for this
object.
- Some other thread {@link java.lang.Thread#interrupt() interrupts}
thread T.
- The specified amount of real time has elapsed, more or less. If
timeout is zero, however, then real time is not taken into
consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this
object and re-enabled for thread scheduling. It then competes in the
usual manner with other threads for the right to synchronize on the
object; once it has gained control of the object, all its
synchronization claims on the object are restored to the status quo
ante - that is, to the situation as of the time that the wait
method was invoked. Thread T then returns from the
invocation of the wait method. Thus, on return from the
wait method, the synchronization state of the object and of
thread T is exactly as it was when the wait method
was invoked.
If the current thread is
{@link java.lang.Thread#interrupt() interrupted} by another thread
while it is waiting, then an InterruptedException is thrown.
This exception is not thrown until the lock status of this object has
been restored as described above.
Note that the wait method, as it places the current thread
into the wait set for this object, unlocks only this object; any
other objects on which the current thread may be synchronized remain
locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.
| public final void | wait(long timeout, int nanos)Causes current thread to wait until another thread invokes the
{@link java.lang.Object#notify()} method or the
{@link java.lang.Object#notifyAll()} method for this object, or
some other thread interrupts the current thread, or a certain
amount of real time has elapsed.
This method is similar to the wait method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the
method {@link #wait(long)} of one argument. In particular,
wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until either of the
following two conditions has occurred:
- Another thread notifies threads waiting on this object's monitor
to wake up either through a call to the
notify method
or the notifyAll method.
- The timeout period, specified by
timeout
milliseconds plus nanos nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the
monitor and resumes execution
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.
if (timeout < 0) {
throw new IllegalArgumentException("timeout value is negative");
}
if (nanos < 0 || nanos > 999999) {
throw new IllegalArgumentException(
"nanosecond timeout value out of range");
}
if (nanos >= 500000 || (nanos != 0 && timeout == 0)) {
timeout++;
}
wait(timeout);
| public final void | wait()Causes current thread to wait until another thread invokes the
{@link java.lang.Object#notify()} method or the
{@link java.lang.Object#notifyAll()} method for this object.
In other word's this method behaves exactly as if it simply
performs the call wait(0).
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify method or the
notifyAll method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.
wait(0);
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