super.onCreate(savedInstanceState);
mGLSurfaceView = new GLSurfaceView(this);
mGLSurfaceView.setGLWrapper(new GLSurfaceView.GLWrapper() {
public GL wrap(GL gl) {
return new MatrixTrackingGL(gl);
}});
mGLSurfaceView.setRenderer(new SpriteTextRenderer(this));
setContentView(mGLSurfaceView);