/*
* Action.java
*
* Copyright 2004 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/
package com.sun.corba.se.spi.orbutil.fsm;
/**
* Description goes here
*
* @version @(#)Action.java 1.11 03/12/19
* @author Ken Cavanaugh
*/
public interface Action
{
/** Called by the state engine to perform an action
* before a state transition takes place. The FSM is
* passed so that the Action may set the next state in
* cases when that is required. FSM and Input together
* allow actions to be written that depend on the state and
* input, but this should generally be avoided, as the
* reason for a state machine in the first place is to cleanly
* separate the actions and control flow. Note that an
* action should complete in a timely manner. If the state machine
* is used for concurrency control with multiple threads, the
* action must not allow multiple threads to run simultaneously
* in the state machine, as the state could be corrupted.
* Any exception thrown by the Action for the transition
* will be propagated to doIt.
* @param FSM fsm is the state machine causing this action.
* @param Input in is the input that caused the transition.
*/
public void doIt( FSM fsm, Input in ) ;
}
// end of Action.java
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