RoundRectDrawableWithShadowpublic class RoundRectDrawableWithShadow extends android.graphics.drawable.Drawable A rounded rectangle drawable which also includes a shadow around. |
Fields Summary |
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static final double | COS_45 | static final float | SHADOW_MULTIPLIER | final int | mInsetShadow | static RoundRectHelper | sRoundRectHelper | android.graphics.Paint | mPaint | android.graphics.Paint | mCornerShadowPaint | android.graphics.Paint | mEdgeShadowPaint | final android.graphics.RectF | mCardBounds | float | mCornerRadius | android.graphics.Path | mCornerShadowPath | float | mMaxShadowSize | float | mRawMaxShadowSize | float | mShadowSize | float | mRawShadowSize | private boolean | mDirty | private final int | mShadowStartColor | private final int | mShadowEndColor | private boolean | mAddPaddingForCorners | private boolean | mPrintedShadowClipWarningIf shadow size is set to a value above max shadow, we print a warning |
Constructors Summary |
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RoundRectDrawableWithShadow(android.content.res.Resources resources, int backgroundColor, float radius, float shadowSize, float maxShadowSize)
mShadowStartColor = resources.getColor(R.color.cardview_shadow_start_color);
mShadowEndColor = resources.getColor(R.color.cardview_shadow_end_color);
mInsetShadow = resources.getDimensionPixelSize(R.dimen.cardview_compat_inset_shadow);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);
mPaint.setColor(backgroundColor);
mCornerShadowPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);
mCornerShadowPaint.setStyle(Paint.Style.FILL);
mCornerRadius = (int) (radius + .5f);
mCardBounds = new RectF();
mEdgeShadowPaint = new Paint(mCornerShadowPaint);
mEdgeShadowPaint.setAntiAlias(false);
setShadowSize(shadowSize, maxShadowSize);
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Methods Summary |
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private void | buildComponents(android.graphics.Rect bounds)
// Card is offset SHADOW_MULTIPLIER * maxShadowSize to account for the shadow shift.
// We could have different top-bottom offsets to avoid extra gap above but in that case
// center aligning Views inside the CardView would be problematic.
final float verticalOffset = mRawMaxShadowSize * SHADOW_MULTIPLIER;
mCardBounds.set(bounds.left + mRawMaxShadowSize, bounds.top + verticalOffset,
bounds.right - mRawMaxShadowSize, bounds.bottom - verticalOffset);
buildShadowCorners();
| private void | buildShadowCorners()
RectF innerBounds = new RectF(-mCornerRadius, -mCornerRadius, mCornerRadius, mCornerRadius);
RectF outerBounds = new RectF(innerBounds);
outerBounds.inset(-mShadowSize, -mShadowSize);
if (mCornerShadowPath == null) {
mCornerShadowPath = new Path();
} else {
mCornerShadowPath.reset();
}
mCornerShadowPath.setFillType(Path.FillType.EVEN_ODD);
mCornerShadowPath.moveTo(-mCornerRadius, 0);
mCornerShadowPath.rLineTo(-mShadowSize, 0);
// outer arc
mCornerShadowPath.arcTo(outerBounds, 180f, 90f, false);
// inner arc
mCornerShadowPath.arcTo(innerBounds, 270f, -90f, false);
mCornerShadowPath.close();
float startRatio = mCornerRadius / (mCornerRadius + mShadowSize);
mCornerShadowPaint.setShader(new RadialGradient(0, 0, mCornerRadius + mShadowSize,
new int[]{mShadowStartColor, mShadowStartColor, mShadowEndColor},
new float[]{0f, startRatio, 1f}
, Shader.TileMode.CLAMP));
// we offset the content shadowSize/2 pixels up to make it more realistic.
// this is why edge shadow shader has some extra space
// When drawing bottom edge shadow, we use that extra space.
mEdgeShadowPaint.setShader(new LinearGradient(0, -mCornerRadius + mShadowSize, 0,
-mCornerRadius - mShadowSize,
new int[]{mShadowStartColor, mShadowStartColor, mShadowEndColor},
new float[]{0f, .5f, 1f}, Shader.TileMode.CLAMP));
mEdgeShadowPaint.setAntiAlias(false);
| static float | calculateHorizontalPadding(float maxShadowSize, float cornerRadius, boolean addPaddingForCorners)
if (addPaddingForCorners) {
return (float) (maxShadowSize + (1 - COS_45) * cornerRadius);
} else {
return maxShadowSize;
}
| static float | calculateVerticalPadding(float maxShadowSize, float cornerRadius, boolean addPaddingForCorners)
if (addPaddingForCorners) {
return (float) (maxShadowSize * SHADOW_MULTIPLIER + (1 - COS_45) * cornerRadius);
} else {
return maxShadowSize * SHADOW_MULTIPLIER;
}
| public void | draw(android.graphics.Canvas canvas)
if (mDirty) {
buildComponents(getBounds());
mDirty = false;
}
canvas.translate(0, mRawShadowSize / 2);
drawShadow(canvas);
canvas.translate(0, -mRawShadowSize / 2);
sRoundRectHelper.drawRoundRect(canvas, mCardBounds, mCornerRadius, mPaint);
| private void | drawShadow(android.graphics.Canvas canvas)
final float edgeShadowTop = -mCornerRadius - mShadowSize;
final float inset = mCornerRadius + mInsetShadow + mRawShadowSize / 2;
final boolean drawHorizontalEdges = mCardBounds.width() - 2 * inset > 0;
final boolean drawVerticalEdges = mCardBounds.height() - 2 * inset > 0;
// LT
int saved = canvas.save();
canvas.translate(mCardBounds.left + inset, mCardBounds.top + inset);
canvas.drawPath(mCornerShadowPath, mCornerShadowPaint);
if (drawHorizontalEdges) {
canvas.drawRect(0, edgeShadowTop,
mCardBounds.width() - 2 * inset, -mCornerRadius,
mEdgeShadowPaint);
}
canvas.restoreToCount(saved);
// RB
saved = canvas.save();
canvas.translate(mCardBounds.right - inset, mCardBounds.bottom - inset);
canvas.rotate(180f);
canvas.drawPath(mCornerShadowPath, mCornerShadowPaint);
if (drawHorizontalEdges) {
canvas.drawRect(0, edgeShadowTop,
mCardBounds.width() - 2 * inset, -mCornerRadius + mShadowSize,
mEdgeShadowPaint);
}
canvas.restoreToCount(saved);
// LB
saved = canvas.save();
canvas.translate(mCardBounds.left + inset, mCardBounds.bottom - inset);
canvas.rotate(270f);
canvas.drawPath(mCornerShadowPath, mCornerShadowPaint);
if (drawVerticalEdges) {
canvas.drawRect(0, edgeShadowTop,
mCardBounds.height() - 2 * inset, -mCornerRadius, mEdgeShadowPaint);
}
canvas.restoreToCount(saved);
// RT
saved = canvas.save();
canvas.translate(mCardBounds.right - inset, mCardBounds.top + inset);
canvas.rotate(90f);
canvas.drawPath(mCornerShadowPath, mCornerShadowPaint);
if (drawVerticalEdges) {
canvas.drawRect(0, edgeShadowTop,
mCardBounds.height() - 2 * inset, -mCornerRadius, mEdgeShadowPaint);
}
canvas.restoreToCount(saved);
| float | getCornerRadius()
return mCornerRadius;
| void | getMaxShadowAndCornerPadding(android.graphics.Rect into)
getPadding(into);
| float | getMaxShadowSize()
return mRawMaxShadowSize;
| float | getMinHeight()
final float content = 2 * Math.max(mRawMaxShadowSize, mCornerRadius + mInsetShadow
+ mRawMaxShadowSize * SHADOW_MULTIPLIER / 2);
return content + (mRawMaxShadowSize * SHADOW_MULTIPLIER + mInsetShadow) * 2;
| float | getMinWidth()
final float content = 2 *
Math.max(mRawMaxShadowSize, mCornerRadius + mInsetShadow + mRawMaxShadowSize / 2);
return content + (mRawMaxShadowSize + mInsetShadow) * 2;
| public int | getOpacity()
return PixelFormat.TRANSLUCENT;
| public boolean | getPadding(android.graphics.Rect padding)
int vOffset = (int) Math.ceil(calculateVerticalPadding(mRawMaxShadowSize, mCornerRadius,
mAddPaddingForCorners));
int hOffset = (int) Math.ceil(calculateHorizontalPadding(mRawMaxShadowSize, mCornerRadius,
mAddPaddingForCorners));
padding.set(hOffset, vOffset, hOffset, vOffset);
return true;
| float | getShadowSize()
return mRawShadowSize;
| protected void | onBoundsChange(android.graphics.Rect bounds)
super.onBoundsChange(bounds);
mDirty = true;
| public void | setAddPaddingForCorners(boolean addPaddingForCorners)
mAddPaddingForCorners = addPaddingForCorners;
invalidateSelf();
| public void | setAlpha(int alpha)
mPaint.setAlpha(alpha);
mCornerShadowPaint.setAlpha(alpha);
mEdgeShadowPaint.setAlpha(alpha);
| public void | setColor(int color)
mPaint.setColor(color);
invalidateSelf();
| public void | setColorFilter(android.graphics.ColorFilter cf)
mPaint.setColorFilter(cf);
mCornerShadowPaint.setColorFilter(cf);
mEdgeShadowPaint.setColorFilter(cf);
| void | setCornerRadius(float radius)
radius = (int) (radius + .5f);
if (mCornerRadius == radius) {
return;
}
mCornerRadius = radius;
mDirty = true;
invalidateSelf();
| void | setMaxShadowSize(float size)
setShadowSize(mRawShadowSize, size);
| void | setShadowSize(float size)
setShadowSize(size, mRawMaxShadowSize);
| void | setShadowSize(float shadowSize, float maxShadowSize)
if (shadowSize < 0 || maxShadowSize < 0) {
throw new IllegalArgumentException("invalid shadow size");
}
shadowSize = toEven(shadowSize);
maxShadowSize = toEven(maxShadowSize);
if (shadowSize > maxShadowSize) {
shadowSize = maxShadowSize;
if (!mPrintedShadowClipWarning) {
mPrintedShadowClipWarning = true;
}
}
if (mRawShadowSize == shadowSize && mRawMaxShadowSize == maxShadowSize) {
return;
}
mRawShadowSize = shadowSize;
mRawMaxShadowSize = maxShadowSize;
mShadowSize = (int)(shadowSize * SHADOW_MULTIPLIER + mInsetShadow + .5f);
mMaxShadowSize = maxShadowSize + mInsetShadow;
mDirty = true;
invalidateSelf();
| private int | toEven(float value)Casts the value to an even integer.
int i = (int) (value + .5f);
if (i % 2 == 1) {
return i - 1;
}
return i;
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