TorusTestpublic class TorusTest extends Object implements RsBenchBaseTest
Fields Summary |
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private static final String | TAG | private RenderScriptGL | mRS | private android.content.res.Resources | mRes | private ProgramStore | mProgStoreBlendNoneDepth | private ProgramStore | mProgStoreBlendNone | private ProgramStore | mProgStoreBlendAlpha | private ProgramFragment | mProgFragmentTexture | private ProgramFragment | mProgFragmentColor | private ProgramVertex | mProgVertex | private ProgramVertexFixedFunction.Constants | mPVA | private ProgramVertexFixedFunction.Constants | mPvProjectionAlloc | private ProgramVertex | mProgVertexCustom | private ProgramFragment | mProgFragmentCustom | private ProgramFragment | mProgFragmentMultitex | private ProgramVertex | mProgVertexPixelLight | private ProgramVertex | mProgVertexPixelLightMove | private ProgramFragment | mProgFragmentPixelLight | private ScriptField_VertexShaderConstants_s | mVSConst | private ScriptField_FragentShaderConstants_s | mFSConst | private ScriptField_VertexShaderConstants3_s | mVSConstPixel | private ScriptField_FragentShaderConstants3_s | mFSConstPixel | private Allocation | mTexTorus | private Mesh | mTorus | private ScriptC_torus_test | mTorusScript | private final BitmapFactory.Options | mOptionsARGB | ScriptField_TestScripts_s.Item[] | mTests | private final String[] | mNames |
Constructors Summary |
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public TorusTest()
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Methods Summary |
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void | addTest(int index, int testId, int user1, int user2)
mTests[index] = new ScriptField_TestScripts_s.Item();
mTests[index].testScript = mTorusScript;
mTests[index].testName = Allocation.createFromString(mRS,
mNames[index],
Allocation.USAGE_SCRIPT);
mTests[index].debugName = RsBenchRS.createZeroTerminatedAlloc(mRS,
mNames[index],
Allocation.USAGE_SCRIPT);
ScriptField_TorusTestData_s.Item dataItem = new ScriptField_TorusTestData_s.Item();
dataItem.testId = testId;
dataItem.user1 = user1;
dataItem.user2 = user2;
ScriptField_TorusTestData_s testData = new ScriptField_TorusTestData_s(mRS, 1);
testData.set(dataItem, 0, true);
mTests[index].testData = testData.getAllocation();
| public java.lang.String[] | getTestNames()
return mNames;
| public ScriptField_TestScripts_s.Item[] | getTests()
return mTests;
| public boolean | init(RenderScriptGL rs, android.content.res.Resources res)
mRS = rs;
mRes = res;
initCustomShaders();
loadImages();
initMesh();
initTorusScript();
mTests = new ScriptField_TestScripts_s.Item[mNames.length];
int index = 0;
addTest(index++, 0, 0 /*useTexture*/, 1 /*numMeshes*/);
addTest(index++, 0, 0 /*useTexture*/, 2 /*numMeshes*/);
addTest(index++, 0, 0 /*useTexture*/, 8 /*numMeshes*/);
addTest(index++, 0, 1 /*useTexture*/, 1 /*numMeshes*/);
addTest(index++, 0, 1 /*useTexture*/, 2 /*numMeshes*/);
addTest(index++, 0, 1 /*useTexture*/, 8 /*numMeshes*/);
// Secont test
addTest(index++, 1, 1 /*numMeshes*/, 0 /*unused*/);
addTest(index++, 1, 2 /*numMeshes*/, 0 /*unused*/);
addTest(index++, 1, 8 /*numMeshes*/, 0 /*unused*/);
// Third test
addTest(index++, 2, 1 /*numMeshes*/, 0 /*heavyVertex*/);
addTest(index++, 2, 2 /*numMeshes*/, 0 /*heavyVertex*/);
addTest(index++, 2, 8 /*numMeshes*/, 0 /*heavyVertex*/);
addTest(index++, 2, 1 /*numMeshes*/, 1 /*heavyVertex*/);
addTest(index++, 2, 2 /*numMeshes*/, 1 /*heavyVertex*/);
addTest(index++, 2, 8 /*numMeshes*/, 1 /*heavyVertex*/);
return true;
| private void | initCustomShaders()
mVSConst = new ScriptField_VertexShaderConstants_s(mRS, 1);
mFSConst = new ScriptField_FragentShaderConstants_s(mRS, 1);
mVSConstPixel = new ScriptField_VertexShaderConstants3_s(mRS, 1);
mFSConstPixel = new ScriptField_FragentShaderConstants3_s(mRS, 1);
// Initialize the shader builder
ProgramVertex.Builder pvbCustom = new ProgramVertex.Builder(mRS);
// Specify the resource that contains the shader string
pvbCustom.setShader(mRes, R.raw.shaderv);
// Use a script field to specify the input layout
pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS));
// Define the constant input layout
pvbCustom.addConstant(mVSConst.getAllocation().getType());
mProgVertexCustom = pvbCustom.create();
// Bind the source of constant data
mProgVertexCustom.bindConstants(mVSConst.getAllocation(), 0);
ProgramFragment.Builder pfbCustom = new ProgramFragment.Builder(mRS);
// Specify the resource that contains the shader string
pfbCustom.setShader(mRes, R.raw.shaderf);
// Tell the builder how many textures we have
pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
// Define the constant input layout
pfbCustom.addConstant(mFSConst.getAllocation().getType());
mProgFragmentCustom = pfbCustom.create();
// Bind the source of constant data
mProgFragmentCustom.bindConstants(mFSConst.getAllocation(), 0);
pvbCustom = new ProgramVertex.Builder(mRS);
pvbCustom.setShader(mRes, R.raw.shader2v);
pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS));
pvbCustom.addConstant(mVSConstPixel.getAllocation().getType());
mProgVertexPixelLight = pvbCustom.create();
mProgVertexPixelLight.bindConstants(mVSConstPixel.getAllocation(), 0);
pvbCustom = new ProgramVertex.Builder(mRS);
pvbCustom.setShader(mRes, R.raw.shader2movev);
pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS));
pvbCustom.addConstant(mVSConstPixel.getAllocation().getType());
mProgVertexPixelLightMove = pvbCustom.create();
mProgVertexPixelLightMove.bindConstants(mVSConstPixel.getAllocation(), 0);
pfbCustom = new ProgramFragment.Builder(mRS);
pfbCustom.setShader(mRes, R.raw.shader2f);
pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
pfbCustom.addConstant(mFSConstPixel.getAllocation().getType());
mProgFragmentPixelLight = pfbCustom.create();
mProgFragmentPixelLight.bindConstants(mFSConstPixel.getAllocation(), 0);
pfbCustom = new ProgramFragment.Builder(mRS);
pfbCustom.setShader(mRes, R.raw.multitexf);
for (int texCount = 0; texCount < 3; texCount ++) {
pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
}
mProgFragmentMultitex = pfbCustom.create();
ProgramFragmentFixedFunction.Builder colBuilder = new ProgramFragmentFixedFunction.Builder(mRS);
colBuilder.setVaryingColor(false);
mProgFragmentColor = colBuilder.create();
ProgramFragmentFixedFunction.Builder texBuilder = new ProgramFragmentFixedFunction.Builder(mRS);
texBuilder.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.REPLACE,
ProgramFragmentFixedFunction.Builder.Format.RGBA, 0);
mProgFragmentTexture = texBuilder.create();
ProgramVertexFixedFunction.Builder pvb = new ProgramVertexFixedFunction.Builder(mRS);
mProgVertex = pvb.create();
ProgramVertexFixedFunction.Constants PVA = new ProgramVertexFixedFunction.Constants(mRS);
((ProgramVertexFixedFunction)mProgVertex).bindConstants(PVA);
Matrix4f proj = new Matrix4f();
proj.loadOrthoWindow(1280, 720);
PVA.setProjection(proj);
| private void | initMesh()
FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.torus);
FileA3D.IndexEntry entry = model.getIndexEntry(0);
if (entry == null || entry.getEntryType() != FileA3D.EntryType.MESH) {
Log.e("rs", "could not load model");
} else {
mTorus = (Mesh)entry.getObject();
}
| void | initTorusScript()
mTorusScript = new ScriptC_torus_test(mRS, mRes, R.raw.torus_test);
mTorusScript.set_gCullFront(ProgramRaster.CULL_FRONT(mRS));
mTorusScript.set_gCullBack(ProgramRaster.CULL_BACK(mRS));
mTorusScript.set_gLinearClamp(Sampler.CLAMP_LINEAR(mRS));
mTorusScript.set_gTorusMesh(mTorus);
mTorusScript.set_gTexTorus(mTexTorus);
mTorusScript.set_gProgVertexCustom(mProgVertexCustom);
mTorusScript.set_gProgFragmentCustom(mProgFragmentCustom);
mTorusScript.set_gProgVertexPixelLight(mProgVertexPixelLight);
mTorusScript.set_gProgVertexPixelLightMove(mProgVertexPixelLightMove);
mTorusScript.set_gProgFragmentPixelLight(mProgFragmentPixelLight);
mTorusScript.bind_gVSConstPixel(mVSConstPixel);
mTorusScript.bind_gFSConstPixel(mFSConstPixel);
mTorusScript.bind_gVSConstants(mVSConst);
mTorusScript.bind_gFSConstants(mFSConst);
mTorusScript.set_gProgVertex(mProgVertex);
mTorusScript.set_gProgFragmentTexture(mProgFragmentTexture);
mTorusScript.set_gProgFragmentColor(mProgFragmentColor);
mTorusScript.set_gProgStoreBlendNoneDepth(mProgStoreBlendNoneDepth);
| private void | loadImages()
mTexTorus = loadTextureRGB(R.drawable.torusmap);
| private Allocation | loadTextureRGB(int id)
return Allocation.createFromBitmapResource(mRS, mRes, id,
Allocation.MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE,
Allocation.USAGE_GRAPHICS_TEXTURE);
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