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Scene.javaAPI DocAndroid 5.1 API10684Thu Mar 12 22:22:10 GMT 2015android.transition

Scene

public final class Scene extends Object
A scene represents the collection of values that various properties in the View hierarchy will have when the scene is applied. A Scene can be configured to automatically run a Transition when it is applied, which will animate the various property changes that take place during the scene change.

Fields Summary
private android.content.Context
mContext
private int
mLayoutId
private android.view.ViewGroup
mSceneRoot
private android.view.View
mLayout
Runnable
mEnterAction
Runnable
mExitAction
Constructors Summary
public Scene(android.view.ViewGroup sceneRoot)
Constructs a Scene with no information about how values will change when this scene is applied. This constructor might be used when a Scene is created with the intention of being dynamically configured, through setting {@link #setEnterAction(Runnable)} and possibly {@link #setExitAction(Runnable)}.

param
sceneRoot The root of the hierarchy in which scene changes and transitions will take place.

        mSceneRoot = sceneRoot;
    
private Scene(android.view.ViewGroup sceneRoot, int layoutId, android.content.Context context)
Constructs a Scene which, when entered, will remove any children from the sceneRoot container and will inflate and add the hierarchy specified by the layoutId resource file.

This method is hidden because layoutId-based scenes should be created by the caching factory method {@link Scene#getCurrentScene(View)}.

param
sceneRoot The root of the hierarchy in which scene changes and transitions will take place.
param
layoutId The id of a resource file that defines the view hierarchy of this scene.
param
context The context used in the process of inflating the layout resource.

        mContext = context;
        mSceneRoot = sceneRoot;
        mLayoutId = layoutId;
    
public Scene(android.view.ViewGroup sceneRoot, android.view.View layout)
Constructs a Scene which, when entered, will remove any children from the sceneRoot container and add the layout object as a new child of that container.

param
sceneRoot The root of the hierarchy in which scene changes and transitions will take place.
param
layout The view hierarchy of this scene, added as a child of sceneRoot when this scene is entered.

        mSceneRoot = sceneRoot;
        mLayout = layout;
    
public Scene(android.view.ViewGroup sceneRoot, android.view.ViewGroup layout)

deprecated
use {@link #Scene(ViewGroup, View)}.

        mSceneRoot = sceneRoot;
        mLayout = layout;
    
Methods Summary
public voidenter()
Enters this scene, which entails changing all values that are specified by this scene. These may be values associated with a layout view group or layout resource file which will now be added to the scene root, or it may be values changed by an {@link #setEnterAction(Runnable)} enter action}, or a combination of the these. No transition will be run when the scene is entered. To get transition behavior in scene changes, use one of the methods in {@link TransitionManager} instead.


        // Apply layout change, if any
        if (mLayoutId > 0 || mLayout != null) {
            // empty out parent container before adding to it
            getSceneRoot().removeAllViews();

            if (mLayoutId > 0) {
                LayoutInflater.from(mContext).inflate(mLayoutId, mSceneRoot);
            } else {
                mSceneRoot.addView(mLayout);
            }
        }

        // Notify next scene that it is entering. Subclasses may override to configure scene.
        if (mEnterAction != null) {
            mEnterAction.run();
        }

        setCurrentScene(mSceneRoot, this);
    
public voidexit()
Exits this scene, if it is the current scene on the scene's {@link #getSceneRoot() scene root}. The current scene is set when {@link #enter() entering} a scene. Exiting a scene runs the {@link #setExitAction(Runnable) exit action} if there is one.

        if (getCurrentScene(mSceneRoot) == this) {
            if (mExitAction != null) {
                mExitAction.run();
            }
        }
    
static android.transition.ScenegetCurrentScene(android.view.View view)
Gets the current {@link Scene} set on the given view. A scene is set on a view only if that view is the scene root.

return
The current Scene set on this view. A value of null indicates that no Scene is currently set.

        return (Scene) view.getTag(com.android.internal.R.id.current_scene);
    
public static android.transition.ScenegetSceneForLayout(android.view.ViewGroup sceneRoot, int layoutId, android.content.Context context)
Returns a Scene described by the resource file associated with the given layoutId parameter. If such a Scene has already been created for the given sceneRoot, that same Scene will be returned. This caching of layoutId-based scenes enables sharing of common scenes between those created in code and those referenced by {@link TransitionManager} XML resource files.

param
sceneRoot The root of the hierarchy in which scene changes and transitions will take place.
param
layoutId The id of a standard layout resource file.
param
context The context used in the process of inflating the layout resource.
return
The scene for the given root and layout id


                                                                                                                  
             
        SparseArray<Scene> scenes = (SparseArray<Scene>) sceneRoot.getTag(
                com.android.internal.R.id.scene_layoutid_cache);
        if (scenes == null) {
            scenes = new SparseArray<Scene>();
            sceneRoot.setTagInternal(com.android.internal.R.id.scene_layoutid_cache, scenes);
        }
        Scene scene = scenes.get(layoutId);
        if (scene != null) {
            return scene;
        } else {
            scene = new Scene(sceneRoot, layoutId, context);
            scenes.put(layoutId, scene);
            return scene;
        }
    
public android.view.ViewGroupgetSceneRoot()
Gets the root of the scene, which is the root of the view hierarchy affected by changes due to this scene, and which will be animated when this scene is entered.

return
The root of the view hierarchy affected by this scene.

        return mSceneRoot;
    
booleanisCreatedFromLayoutResource()
Returns whether this Scene was created by a layout resource file, determined by the layoutId passed into {@link #getSceneForLayout(android.view.ViewGroup, int, android.content.Context)}. This is called by TransitionManager to determine whether it is safe for views from this scene to be removed from their parents when the scene is exited, which is used by {@link Fade} to fade these views out (the views must be removed from their parent in order to add them to the overlay for fading purposes). If a Scene is not based on a resource file, then the impact of removing views arbitrarily is unknown and should be avoided.

        return (mLayoutId > 0);
    
static voidsetCurrentScene(android.view.View view, android.transition.Scene scene)
Set the scene that the given view is in. The current scene is set only on the root view of a scene, not for every view in that hierarchy. This information is used by Scene to determine whether there is a previous scene which should be exited before the new scene is entered.

param
view The view on which the current scene is being set

        view.setTagInternal(com.android.internal.R.id.current_scene, scene);
    
public voidsetEnterAction(java.lang.Runnable action)
Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well. An enter action will cause Scene to call back into application code to do anything else the application needs after transitions have captured pre-change values and after any other scene changes have been applied, such as the layout (if any) being added to the view hierarchy. After this method is called, Transitions will be played.

param
action The runnable whose {@link Runnable#run() run()} method will be called when this scene is entered
see
#setExitAction(Runnable)
see
Scene#Scene(ViewGroup, int, Context)
see
Scene#Scene(ViewGroup, ViewGroup)

        mEnterAction = action;
    
public voidsetExitAction(java.lang.Runnable action)
Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well. An exit action will cause Scene to call back into application code to do anything the application needs to do after applicable transitions have captured pre-change values, but before any other scene changes have been applied, such as the new layout (if any) being added to the view hierarchy. After this method is called, the next scene will be entered, including a call to {@link #setEnterAction(Runnable)} if an enter action is set.

see
#setEnterAction(Runnable)
see
Scene#Scene(ViewGroup, int, Context)
see
Scene#Scene(ViewGroup, ViewGroup)

        mExitAction = action;