Methods Summary |
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void | doFinishInput()
if (mInputViewStarted) {
if (DEBUG) Log.v(TAG, "CALL: onFinishInputView");
onFinishInputView(true);
} else if (mCandidatesViewStarted) {
if (DEBUG) Log.v(TAG, "CALL: onFinishCandidatesView");
onFinishCandidatesView(true);
}
mInputViewStarted = false;
mCandidatesViewStarted = false;
if (mInputStarted) {
if (DEBUG) Log.v(TAG, "CALL: onFinishInput");
onFinishInput();
}
mInputStarted = false;
mStartedInputConnection = null;
mCurCompletions = null;
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private void | doHideWindow()
mImm.setImeWindowStatus(mToken, 0, mBackDisposition);
hideWindow();
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boolean | doMovementKey(int keyCode, android.view.KeyEvent event, int count)
final ExtractEditText eet = mExtractEditText;
if (isExtractViewShown() && isInputViewShown() && eet != null) {
// If we are in fullscreen mode, the cursor will move around
// the extract edit text, but should NOT cause focus to move
// to other fields.
MovementMethod movement = eet.getMovementMethod();
Layout layout = eet.getLayout();
if (movement != null && layout != null) {
// We want our own movement method to handle the key, so the
// cursor will properly move in our own word wrapping.
if (count == MOVEMENT_DOWN) {
if (movement.onKeyDown(eet,
(Spannable)eet.getText(), keyCode, event)) {
reportExtractedMovement(keyCode, 1);
return true;
}
} else if (count == MOVEMENT_UP) {
if (movement.onKeyUp(eet,
(Spannable)eet.getText(), keyCode, event)) {
return true;
}
} else {
if (movement.onKeyOther(eet, (Spannable)eet.getText(), event)) {
reportExtractedMovement(keyCode, count);
} else {
KeyEvent down = KeyEvent.changeAction(event, KeyEvent.ACTION_DOWN);
if (movement.onKeyDown(eet,
(Spannable)eet.getText(), keyCode, down)) {
KeyEvent up = KeyEvent.changeAction(event, KeyEvent.ACTION_UP);
movement.onKeyUp(eet,
(Spannable)eet.getText(), keyCode, up);
while (--count > 0) {
movement.onKeyDown(eet,
(Spannable)eet.getText(), keyCode, down);
movement.onKeyUp(eet,
(Spannable)eet.getText(), keyCode, up);
}
reportExtractedMovement(keyCode, count);
}
}
}
}
// Regardless of whether the movement method handled the key,
// we never allow DPAD navigation to the application.
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_LEFT:
case KeyEvent.KEYCODE_DPAD_RIGHT:
case KeyEvent.KEYCODE_DPAD_UP:
case KeyEvent.KEYCODE_DPAD_DOWN:
return true;
}
}
return false;
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void | doStartInput(android.view.inputmethod.InputConnection ic, android.view.inputmethod.EditorInfo attribute, boolean restarting)
if (!restarting) {
doFinishInput();
}
mInputStarted = true;
mStartedInputConnection = ic;
mInputEditorInfo = attribute;
initialize();
if (DEBUG) Log.v(TAG, "CALL: onStartInput");
onStartInput(attribute, restarting);
if (mWindowVisible) {
if (mShowInputRequested) {
if (DEBUG) Log.v(TAG, "CALL: onStartInputView");
mInputViewStarted = true;
onStartInputView(mInputEditorInfo, restarting);
startExtractingText(true);
} else if (mCandidatesVisibility == View.VISIBLE) {
if (DEBUG) Log.v(TAG, "CALL: onStartCandidatesView");
mCandidatesViewStarted = true;
onStartCandidatesView(mInputEditorInfo, restarting);
}
}
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protected void | dump(java.io.FileDescriptor fd, java.io.PrintWriter fout, java.lang.String[] args)Performs a dump of the InputMethodService's internal state. Override
to add your own information to the dump.
final Printer p = new PrintWriterPrinter(fout);
p.println("Input method service state for " + this + ":");
p.println(" mWindowCreated=" + mWindowCreated
+ " mWindowAdded=" + mWindowAdded);
p.println(" mWindowVisible=" + mWindowVisible
+ " mWindowWasVisible=" + mWindowWasVisible
+ " mInShowWindow=" + mInShowWindow);
p.println(" Configuration=" + getResources().getConfiguration());
p.println(" mToken=" + mToken);
p.println(" mInputBinding=" + mInputBinding);
p.println(" mInputConnection=" + mInputConnection);
p.println(" mStartedInputConnection=" + mStartedInputConnection);
p.println(" mInputStarted=" + mInputStarted
+ " mInputViewStarted=" + mInputViewStarted
+ " mCandidatesViewStarted=" + mCandidatesViewStarted);
if (mInputEditorInfo != null) {
p.println(" mInputEditorInfo:");
mInputEditorInfo.dump(p, " ");
} else {
p.println(" mInputEditorInfo: null");
}
p.println(" mShowInputRequested=" + mShowInputRequested
+ " mLastShowInputRequested=" + mLastShowInputRequested
+ " mShowInputForced=" + mShowInputForced
+ " mShowInputFlags=0x" + Integer.toHexString(mShowInputFlags));
p.println(" mCandidatesVisibility=" + mCandidatesVisibility
+ " mFullscreenApplied=" + mFullscreenApplied
+ " mIsFullscreen=" + mIsFullscreen
+ " mExtractViewHidden=" + mExtractViewHidden);
if (mExtractedText != null) {
p.println(" mExtractedText:");
p.println(" text=" + mExtractedText.text.length() + " chars"
+ " startOffset=" + mExtractedText.startOffset);
p.println(" selectionStart=" + mExtractedText.selectionStart
+ " selectionEnd=" + mExtractedText.selectionEnd
+ " flags=0x" + Integer.toHexString(mExtractedText.flags));
} else {
p.println(" mExtractedText: null");
}
p.println(" mExtractedToken=" + mExtractedToken);
p.println(" mIsInputViewShown=" + mIsInputViewShown
+ " mStatusIcon=" + mStatusIcon);
p.println("Last computed insets:");
p.println(" contentTopInsets=" + mTmpInsets.contentTopInsets
+ " visibleTopInsets=" + mTmpInsets.visibleTopInsets
+ " touchableInsets=" + mTmpInsets.touchableInsets
+ " touchableRegion=" + mTmpInsets.touchableRegion);
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public boolean | enableHardwareAcceleration()You can call this to try to enable hardware accelerated drawing for
your IME. This must be set before {@link #onCreate}, so you
will typically call it in your constructor. It is not always possible
to use hardware accelerated drawing in an IME (for example on low-end
devices that do not have the resources to support this), so the call
returns true if it succeeds otherwise false if you will need to draw
in software. You must be able to handle either case.
if (mWindow != null) {
throw new IllegalStateException("Must be called before onCreate()");
}
if (ActivityManager.isHighEndGfx()) {
mHardwareAccelerated = true;
return true;
}
return false;
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private void | finishViews()
if (mInputViewStarted) {
if (DEBUG) Log.v(TAG, "CALL: onFinishInputView");
onFinishInputView(false);
} else if (mCandidatesViewStarted) {
if (DEBUG) Log.v(TAG, "CALL: onFinishCandidatesView");
onFinishCandidatesView(false);
}
mInputViewStarted = false;
mCandidatesViewStarted = false;
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public int | getBackDisposition()
return mBackDisposition;
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public int | getCandidatesHiddenVisibility()Returns the visibility mode (either {@link View#INVISIBLE View.INVISIBLE}
or {@link View#GONE View.GONE}) of the candidates view when it is not
shown. The default implementation returns GONE when
{@link #isExtractViewShown} returns true,
otherwise VISIBLE. Be careful if you change this to return GONE in
other situations -- if showing or hiding the candidates view causes
your window to resize, this can cause temporary drawing artifacts as
the resize takes place.
return isExtractViewShown() ? View.GONE : View.INVISIBLE;
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public android.view.inputmethod.InputBinding | getCurrentInputBinding()Return the currently active InputBinding for the input method, or
null if there is none.
return mInputBinding;
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public android.view.inputmethod.InputConnection | getCurrentInputConnection()Retrieve the currently active InputConnection that is bound to
the input method, or null if there is none.
InputConnection ic = mStartedInputConnection;
if (ic != null) {
return ic;
}
return mInputConnection;
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public android.view.inputmethod.EditorInfo | getCurrentInputEditorInfo()
return mInputEditorInfo;
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public boolean | getCurrentInputStarted()
return mInputStarted;
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public int | getInputMethodWindowRecommendedHeight()
return mImm.getInputMethodWindowVisibleHeight();
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public android.view.LayoutInflater | getLayoutInflater()
return mInflater;
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public int | getMaxWidth()Return the maximum width, in pixels, available the input method.
Input methods are positioned at the bottom of the screen and, unless
running in fullscreen, will generally want to be as short as possible
so should compute their height based on their contents. However, they
can stretch as much as needed horizontally. The function returns to
you the maximum amount of space available horizontally, which you can
use if needed for UI placement.
In many cases this is not needed, you can just rely on the normal
view layout mechanisms to position your views within the full horizontal
space given to the input method.
Note that this value can change dynamically, in particular when the
screen orientation changes.
WindowManager wm = (WindowManager) getSystemService(Context.WINDOW_SERVICE);
return wm.getDefaultDisplay().getWidth();
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public java.lang.CharSequence | getTextForImeAction(int imeOptions)Return text that can be used as a button label for the given
{@link EditorInfo#imeOptions EditorInfo.imeOptions}. Returns null
if there is no action requested. Note that there is no guarantee that
the returned text will be relatively short, so you probably do not
want to use it as text on a soft keyboard key label.
switch (imeOptions&EditorInfo.IME_MASK_ACTION) {
case EditorInfo.IME_ACTION_NONE:
return null;
case EditorInfo.IME_ACTION_GO:
return getText(com.android.internal.R.string.ime_action_go);
case EditorInfo.IME_ACTION_SEARCH:
return getText(com.android.internal.R.string.ime_action_search);
case EditorInfo.IME_ACTION_SEND:
return getText(com.android.internal.R.string.ime_action_send);
case EditorInfo.IME_ACTION_NEXT:
return getText(com.android.internal.R.string.ime_action_next);
case EditorInfo.IME_ACTION_DONE:
return getText(com.android.internal.R.string.ime_action_done);
case EditorInfo.IME_ACTION_PREVIOUS:
return getText(com.android.internal.R.string.ime_action_previous);
default:
return getText(com.android.internal.R.string.ime_action_default);
}
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public android.app.Dialog | getWindow()
return mWindow;
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private boolean | handleBack(boolean doIt)
if (mShowInputRequested) {
if (isExtractViewShown() && mExtractView instanceof ExtractEditLayout) {
ExtractEditLayout extractEditLayout = (ExtractEditLayout) mExtractView;
if (extractEditLayout.isActionModeStarted()) {
if (doIt) extractEditLayout.finishActionMode();
return true;
}
}
// If the soft input area is shown, back closes it and we
// consume the back key.
if (doIt) requestHideSelf(0);
return true;
} else if (mWindowVisible) {
if (mCandidatesVisibility == View.VISIBLE) {
// If we are showing candidates even if no input area, then
// hide them.
if (doIt) setCandidatesViewShown(false);
} else {
// If we have the window visible for some other reason --
// most likely to show candidates -- then just get rid
// of it. This really shouldn't happen, but just in case...
if (doIt) doHideWindow();
}
return true;
}
return false;
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public void | hideStatusIcon()
mStatusIcon = 0;
mImm.hideStatusIcon(mToken);
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public void | hideWindow()
finishViews();
if (mWindowVisible) {
mWindow.hide();
mWindowVisible = false;
onWindowHidden();
mWindowWasVisible = false;
}
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void | initViews()
mInitialized = false;
mWindowCreated = false;
mShowInputRequested = false;
mShowInputForced = false;
mThemeAttrs = obtainStyledAttributes(android.R.styleable.InputMethodService);
mRootView = mInflater.inflate(
com.android.internal.R.layout.input_method, null);
mRootView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION);
mWindow.setContentView(mRootView);
mRootView.getViewTreeObserver().addOnComputeInternalInsetsListener(mInsetsComputer);
if (Settings.Global.getInt(getContentResolver(),
Settings.Global.FANCY_IME_ANIMATIONS, 0) != 0) {
mWindow.getWindow().setWindowAnimations(
com.android.internal.R.style.Animation_InputMethodFancy);
}
mFullscreenArea = (ViewGroup)mRootView.findViewById(com.android.internal.R.id.fullscreenArea);
mExtractViewHidden = false;
mExtractFrame = (FrameLayout)mRootView.findViewById(android.R.id.extractArea);
mExtractView = null;
mExtractEditText = null;
mExtractAccessories = null;
mExtractAction = null;
mFullscreenApplied = false;
mCandidatesFrame = (FrameLayout)mRootView.findViewById(android.R.id.candidatesArea);
mInputFrame = (FrameLayout)mRootView.findViewById(android.R.id.inputArea);
mInputView = null;
mIsInputViewShown = false;
mExtractFrame.setVisibility(View.GONE);
mCandidatesVisibility = getCandidatesHiddenVisibility();
mCandidatesFrame.setVisibility(mCandidatesVisibility);
mInputFrame.setVisibility(View.GONE);
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void | initialize()
if (!mInitialized) {
mInitialized = true;
onInitializeInterface();
}
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public boolean | isExtractViewShown()Return whether the fullscreen extract view is shown. This will only
return true if {@link #isFullscreenMode()} returns true, and in that
case its value depends on the last call to
{@link #setExtractViewShown(boolean)}. This effectively lets you
determine if the application window is entirely covered (when this
returns true) or if some part of it may be shown (if this returns
false, though if {@link #isFullscreenMode()} returns true in that case
then it is probably only a sliver of the application).
return mIsFullscreen && !mExtractViewHidden;
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public boolean | isFullscreenMode()Return whether the input method is currently running in
fullscreen mode. This is the mode that was last determined and
applied by {@link #updateFullscreenMode()}.
return mIsFullscreen;
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public boolean | isInputViewShown()Return whether the soft input view is currently shown to the
user. This is the state that was last determined and
applied by {@link #updateInputViewShown()}.
return mIsInputViewShown && mWindowVisible;
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public boolean | isShowInputRequested()Returns true if we have been asked to show our input view.
return mShowInputRequested;
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public void | onAppPrivateCommand(java.lang.String action, android.os.Bundle data)
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public void | onBindInput()Called when a new client has bound to the input method. This
may be followed by a series of {@link #onStartInput(EditorInfo, boolean)}
and {@link #onFinishInput()} calls as the user navigates through its
UI. Upon this call you know that {@link #getCurrentInputBinding}
and {@link #getCurrentInputConnection} return valid objects.
// Intentionally empty
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public void | onComputeInsets(android.inputmethodservice.InputMethodService$Insets outInsets)Compute the interesting insets into your UI. The default implementation
uses the top of the candidates frame for the visible insets, and the
top of the input frame for the content insets. The default touchable
insets are {@link Insets#TOUCHABLE_INSETS_VISIBLE}.
Note that this method is not called when
{@link #isExtractViewShown} returns true, since
in that case the application is left as-is behind the input method and
not impacted by anything in its UI.
int[] loc = mTmpLocation;
if (mInputFrame.getVisibility() == View.VISIBLE) {
mInputFrame.getLocationInWindow(loc);
} else {
View decor = getWindow().getWindow().getDecorView();
loc[1] = decor.getHeight();
}
if (isFullscreenMode()) {
// In fullscreen mode, we never resize the underlying window.
View decor = getWindow().getWindow().getDecorView();
outInsets.contentTopInsets = decor.getHeight();
} else {
outInsets.contentTopInsets = loc[1];
}
if (mCandidatesFrame.getVisibility() == View.VISIBLE) {
mCandidatesFrame.getLocationInWindow(loc);
}
outInsets.visibleTopInsets = loc[1];
outInsets.touchableInsets = Insets.TOUCHABLE_INSETS_VISIBLE;
outInsets.touchableRegion.setEmpty();
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public void | onConfigurationChanged(android.content.res.Configuration newConfig)Take care of handling configuration changes. Subclasses of
InputMethodService generally don't need to deal directly with
this on their own; the standard implementation here takes care of
regenerating the input method UI as a result of the configuration
change, so you can rely on your {@link #onCreateInputView} and
other methods being called as appropriate due to a configuration change.
When a configuration change does happen,
{@link #onInitializeInterface()} is guaranteed to be called the next
time prior to any of the other input or UI creation callbacks. The
following will be called immediately depending if appropriate for current
state: {@link #onStartInput} if input is active, and
{@link #onCreateInputView} and {@link #onStartInputView} and related
appropriate functions if the UI is displayed.
super.onConfigurationChanged(newConfig);
boolean visible = mWindowVisible;
int showFlags = mShowInputFlags;
boolean showingInput = mShowInputRequested;
CompletionInfo[] completions = mCurCompletions;
initViews();
mInputViewStarted = false;
mCandidatesViewStarted = false;
if (mInputStarted) {
doStartInput(getCurrentInputConnection(),
getCurrentInputEditorInfo(), true);
}
if (visible) {
if (showingInput) {
// If we were last showing the soft keyboard, try to do so again.
if (onShowInputRequested(showFlags, true)) {
showWindow(true);
if (completions != null) {
mCurCompletions = completions;
onDisplayCompletions(completions);
}
} else {
doHideWindow();
}
} else if (mCandidatesVisibility == View.VISIBLE) {
// If the candidates are currently visible, make sure the
// window is shown for them.
showWindow(false);
} else {
// Otherwise hide the window.
doHideWindow();
}
// If user uses hard keyboard, IME button should always be shown.
boolean showing = onEvaluateInputViewShown();
mImm.setImeWindowStatus(mToken, IME_ACTIVE | (showing ? IME_VISIBLE : 0),
mBackDisposition);
}
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public void | onConfigureWindow(android.view.Window win, boolean isFullscreen, boolean isCandidatesOnly)Update the given window's parameters for the given mode. This is called
when the window is first displayed and each time the fullscreen or
candidates only mode changes.
The default implementation makes the layout for the window
MATCH_PARENT x MATCH_PARENT when in fullscreen mode, and
MATCH_PARENT x WRAP_CONTENT when in non-fullscreen mode.
final int currentHeight = mWindow.getWindow().getAttributes().height;
final int newHeight = isFullscreen ? MATCH_PARENT : WRAP_CONTENT;
if (mIsInputViewShown && currentHeight != newHeight) {
Log.w(TAG, "Window size has been changed. This may cause jankiness of resizing window: "
+ currentHeight + " -> " + newHeight);
}
mWindow.getWindow().setLayout(MATCH_PARENT, newHeight);
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public void | onCreate()
mTheme = Resources.selectSystemTheme(mTheme,
getApplicationInfo().targetSdkVersion,
android.R.style.Theme_InputMethod,
android.R.style.Theme_Holo_InputMethod,
android.R.style.Theme_DeviceDefault_InputMethod,
android.R.style.Theme_DeviceDefault_InputMethod);
super.setTheme(mTheme);
super.onCreate();
mImm = (InputMethodManager)getSystemService(INPUT_METHOD_SERVICE);
mInflater = (LayoutInflater)getSystemService(
Context.LAYOUT_INFLATER_SERVICE);
mWindow = new SoftInputWindow(this, "InputMethod", mTheme, null, null, mDispatcherState,
WindowManager.LayoutParams.TYPE_INPUT_METHOD, Gravity.BOTTOM, false);
if (mHardwareAccelerated) {
mWindow.getWindow().addFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
}
initViews();
mWindow.getWindow().setLayout(MATCH_PARENT, WRAP_CONTENT);
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public android.view.View | onCreateCandidatesView()Create and return the view hierarchy used to show candidates. This will
be called once, when the candidates are first displayed. You can return
null to have no candidates view; the default implementation returns null.
To control when the candidates view is displayed, use
{@link #setCandidatesViewShown(boolean)}.
To change the candidates view after the first one is created by this
function, use {@link #setCandidatesView(View)}.
return null;
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public android.view.View | onCreateExtractTextView()Called by the framework to create the layout for showing extacted text.
Only called when in fullscreen mode. The returned view hierarchy must
have an {@link ExtractEditText} whose ID is
{@link android.R.id#inputExtractEditText}.
return mInflater.inflate(
com.android.internal.R.layout.input_method_extract_view, null);
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public AbstractInputMethodImpl | onCreateInputMethodInterface()Implement to return our standard {@link InputMethodImpl}. Subclasses
can override to provide their own customized version.
return new InputMethodImpl();
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public AbstractInputMethodSessionImpl | onCreateInputMethodSessionInterface()Implement to return our standard {@link InputMethodSessionImpl}. Subclasses
can override to provide their own customized version.
return new InputMethodSessionImpl();
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public android.view.View | onCreateInputView()Create and return the view hierarchy used for the input area (such as
a soft keyboard). This will be called once, when the input area is
first displayed. You can return null to have no input area; the default
implementation returns null.
To control when the input view is displayed, implement
{@link #onEvaluateInputViewShown()}.
To change the input view after the first one is created by this
function, use {@link #setInputView(View)}.
return null;
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protected void | onCurrentInputMethodSubtypeChanged(android.view.inputmethod.InputMethodSubtype newSubtype)Called when the subtype was changed.
if (DEBUG) {
int nameResId = newSubtype.getNameResId();
String mode = newSubtype.getMode();
String output = "changeInputMethodSubtype:"
+ (nameResId == 0 ? "<none>" : getString(nameResId)) + ","
+ mode + ","
+ newSubtype.getLocale() + "," + newSubtype.getExtraValue();
Log.v(TAG, "--- " + output);
}
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public void | onDestroy()
super.onDestroy();
mRootView.getViewTreeObserver().removeOnComputeInternalInsetsListener(
mInsetsComputer);
doFinishInput();
if (mWindowAdded) {
// Disable exit animation for the current IME window
// to avoid the race condition between the exit and enter animations
// when the current IME is being switched to another one.
mWindow.getWindow().setWindowAnimations(0);
mWindow.dismiss();
}
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public void | onDisplayCompletions(android.view.inputmethod.CompletionInfo[] completions)Called when the application has reported auto-completion candidates that
it would like to have the input method displayed. Typically these are
only used when an input method is running in full-screen mode, since
otherwise the user can see and interact with the pop-up window of
completions shown by the application.
The default implementation here does nothing.
// Intentionally empty
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public boolean | onEvaluateFullscreenMode()Override this to control when the input method should run in
fullscreen mode. The default implementation runs in fullsceen only
when the screen is in landscape mode. If you change what
this returns, you will need to call {@link #updateFullscreenMode()}
yourself whenever the returned value may have changed to have it
re-evaluated and applied.
Configuration config = getResources().getConfiguration();
if (config.orientation != Configuration.ORIENTATION_LANDSCAPE) {
return false;
}
if (mInputEditorInfo != null
&& (mInputEditorInfo.imeOptions & EditorInfo.IME_FLAG_NO_FULLSCREEN) != 0) {
return false;
}
return true;
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public boolean | onEvaluateInputViewShown()Override this to control when the soft input area should be shown to
the user. The default implementation only shows the input view when
there is no hard keyboard or the keyboard is hidden. If you change what
this returns, you will need to call {@link #updateInputViewShown()}
yourself whenever the returned value may have changed to have it
re-evaluated and applied.
Configuration config = getResources().getConfiguration();
return config.keyboard == Configuration.KEYBOARD_NOKEYS
|| config.hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_YES;
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public boolean | onExtractTextContextMenuItem(int id)This is called when the user has selected a context menu item from the
extracted text view, when running in fullscreen mode. The default
implementation sends this action to the current InputConnection's
{@link InputConnection#performContextMenuAction(int)}, for it
to be processed in underlying "real" editor. Re-implement this to
provide whatever behavior you want.
InputConnection ic = getCurrentInputConnection();
if (ic != null) {
ic.performContextMenuAction(id);
}
return true;
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public void | onExtractedCursorMovement(int dx, int dy)This is called when the user has performed a cursor movement in the
extracted text view, when it is running in fullscreen mode. The default
implementation hides the candidates view when a vertical movement
happens, but only if the extracted text editor has a vertical scroll bar
because its text doesn't fit.
Re-implement this to provide whatever behavior you want.
if (mExtractEditText == null || dy == 0) {
return;
}
if (mExtractEditText.hasVerticalScrollBar()) {
setCandidatesViewShown(false);
}
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public void | onExtractedDeleteText(int start, int end)
InputConnection conn = getCurrentInputConnection();
if (conn != null) {
conn.setSelection(start, start);
conn.deleteSurroundingText(0, end-start);
}
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public void | onExtractedReplaceText(int start, int end, java.lang.CharSequence text)
InputConnection conn = getCurrentInputConnection();
if (conn != null) {
conn.setComposingRegion(start, end);
conn.commitText(text, 1);
}
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public void | onExtractedSelectionChanged(int start, int end)This is called when the user has moved the cursor in the extracted
text view, when running in fullsreen mode. The default implementation
performs the corresponding selection change on the underlying text
editor.
InputConnection conn = getCurrentInputConnection();
if (conn != null) {
conn.setSelection(start, end);
}
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public void | onExtractedSetSpan(java.lang.Object span, int start, int end, int flags)
InputConnection conn = getCurrentInputConnection();
if (conn != null) {
if (!conn.setSelection(start, end)) return;
CharSequence text = conn.getSelectedText(InputConnection.GET_TEXT_WITH_STYLES);
if (text instanceof Spannable) {
((Spannable) text).setSpan(span, 0, text.length(), flags);
conn.setComposingRegion(start, end);
conn.commitText(text, 1);
}
}
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public void | onExtractedTextClicked()This is called when the user has clicked on the extracted text view,
when running in fullscreen mode. The default implementation hides
the candidates view when this happens, but only if the extracted text
editor has a vertical scroll bar because its text doesn't fit.
Re-implement this to provide whatever behavior you want.
if (mExtractEditText == null) {
return;
}
if (mExtractEditText.hasVerticalScrollBar()) {
setCandidatesViewShown(false);
}
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public void | onExtractingInputChanged(android.view.inputmethod.EditorInfo ei)This is called when, while currently displayed in extract mode, the
current input target changes. The default implementation will
auto-hide the IME if the new target is not a full editor, since this
can be a confusing experience for the user.
if (ei.inputType == InputType.TYPE_NULL) {
requestHideSelf(InputMethodManager.HIDE_NOT_ALWAYS);
}
|
public void | onFinishCandidatesView(boolean finishingInput)Called when the candidates view is being hidden from the user. This will
be called either prior to hiding the window, or prior to switching to
another target for editing.
The default
implementation uses the InputConnection to clear any active composing
text; you can override this (not calling the base class implementation)
to perform whatever behavior you would like.
if (!finishingInput) {
InputConnection ic = getCurrentInputConnection();
if (ic != null) {
ic.finishComposingText();
}
}
|
public void | onFinishInput()Called to inform the input method that text input has finished in
the last editor. At this point there may be a call to
{@link #onStartInput(EditorInfo, boolean)} to perform input in a
new editor, or the input method may be left idle. This method is
not called when input restarts in the same editor.
The default
implementation uses the InputConnection to clear any active composing
text; you can override this (not calling the base class implementation)
to perform whatever behavior you would like.
InputConnection ic = getCurrentInputConnection();
if (ic != null) {
ic.finishComposingText();
}
|
public void | onFinishInputView(boolean finishingInput)Called when the input view is being hidden from the user. This will
be called either prior to hiding the window, or prior to switching to
another target for editing.
The default
implementation uses the InputConnection to clear any active composing
text; you can override this (not calling the base class implementation)
to perform whatever behavior you would like.
if (!finishingInput) {
InputConnection ic = getCurrentInputConnection();
if (ic != null) {
ic.finishComposingText();
}
}
|
public boolean | onGenericMotionEvent(android.view.MotionEvent event)Override this to intercept generic motion events before they are
processed by the application.
If you return true, the application will not itself process the event.
If you return false, the normal application processing will occur as if
the IME had not seen the event at all.
if (DEBUG) Log.v(TAG, "onGenericMotionEvent(): event " + event);
return false;
|
public void | onInitializeInterface()This is a hook that subclasses can use to perform initialization of
their interface. It is called for you prior to any of your UI objects
being created, both after the service is first created and after a
configuration change happens.
// Intentionally empty
|
public boolean | onKeyDown(int keyCode, android.view.KeyEvent event)Override this to intercept key down events before they are processed by the
application. If you return true, the application will not
process the event itself. If you return false, the normal application processing
will occur as if the IME had not seen the event at all.
The default implementation intercepts {@link KeyEvent#KEYCODE_BACK
KeyEvent.KEYCODE_BACK} if the IME is currently shown, to
possibly hide it when the key goes up (if not canceled or long pressed). In
addition, in fullscreen mode only, it will consume DPAD movement
events to move the cursor in the extracted text view, not allowing
them to perform navigation in the underlying application.
if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
if (handleBack(false)) {
event.startTracking();
return true;
}
return false;
}
return doMovementKey(keyCode, event, MOVEMENT_DOWN);
|
public boolean | onKeyLongPress(int keyCode, android.view.KeyEvent event)Default implementation of {@link KeyEvent.Callback#onKeyLongPress(int, KeyEvent)
KeyEvent.Callback.onKeyLongPress()}: always returns false (doesn't handle
the event).
return false;
|
public boolean | onKeyMultiple(int keyCode, int count, android.view.KeyEvent event)Override this to intercept special key multiple events before they are
processed by the
application. If you return true, the application will not itself
process the event. If you return false, the normal application processing
will occur as if the IME had not seen the event at all.
The default implementation always returns false, except when
in fullscreen mode, where it will consume DPAD movement
events to move the cursor in the extracted text view, not allowing
them to perform navigation in the underlying application.
return doMovementKey(keyCode, event, count);
|
public boolean | onKeyUp(int keyCode, android.view.KeyEvent event)Override this to intercept key up events before they are processed by the
application. If you return true, the application will not itself
process the event. If you return false, the normal application processing
will occur as if the IME had not seen the event at all.
The default implementation intercepts {@link KeyEvent#KEYCODE_BACK
KeyEvent.KEYCODE_BACK} to hide the current IME UI if it is shown. In
addition, in fullscreen mode only, it will consume DPAD movement
events to move the cursor in the extracted text view, not allowing
them to perform navigation in the underlying application.
if (event.getKeyCode() == KeyEvent.KEYCODE_BACK && event.isTracking()
&& !event.isCanceled()) {
return handleBack(true);
}
return doMovementKey(keyCode, event, MOVEMENT_UP);
|
public boolean | onShowInputRequested(int flags, boolean configChange)The system has decided that it may be time to show your input method.
This is called due to a corresponding call to your
{@link InputMethod#showSoftInput InputMethod.showSoftInput()}
method. The default implementation uses
{@link #onEvaluateInputViewShown()}, {@link #onEvaluateFullscreenMode()},
and the current configuration to decide whether the input view should
be shown at this point.
if (!onEvaluateInputViewShown()) {
return false;
}
if ((flags&InputMethod.SHOW_EXPLICIT) == 0) {
if (!configChange && onEvaluateFullscreenMode()) {
// Don't show if this is not explicitly requested by the user and
// the input method is fullscreen. That would be too disruptive.
// However, we skip this change for a config change, since if
// the IME is already shown we do want to go into fullscreen
// mode at this point.
return false;
}
Configuration config = getResources().getConfiguration();
if (config.keyboard != Configuration.KEYBOARD_NOKEYS) {
// And if the device has a hard keyboard, even if it is
// currently hidden, don't show the input method implicitly.
// These kinds of devices don't need it that much.
return false;
}
}
if ((flags&InputMethod.SHOW_FORCED) != 0) {
mShowInputForced = true;
}
return true;
|
public void | onStartCandidatesView(android.view.inputmethod.EditorInfo info, boolean restarting)Called when only the candidates view has been shown for showing
processing as the user enters text through a hard keyboard.
This will always be called after {@link #onStartInput},
allowing you to do your general setup there and just view-specific
setup here. You are guaranteed that {@link #onCreateCandidatesView()}
will have been called some time before this function is called.
Note that this will not be called when the input method
is running in full editing mode, and thus receiving
{@link #onStartInputView} to initiate that operation. This is only
for the case when candidates are being shown while the input method
editor is hidden but wants to show its candidates UI as text is
entered through some other mechanism.
// Intentionally empty
|
public void | onStartInput(android.view.inputmethod.EditorInfo attribute, boolean restarting)Called to inform the input method that text input has started in an
editor. You should use this callback to initialize the state of your
input to match the state of the editor given to it.
// Intentionally empty
|
public void | onStartInputView(android.view.inputmethod.EditorInfo info, boolean restarting)Called when the input view is being shown and input has started on
a new editor. This will always be called after {@link #onStartInput},
allowing you to do your general setup there and just view-specific
setup here. You are guaranteed that {@link #onCreateInputView()} will
have been called some time before this function is called.
// Intentionally empty
|
private void | onToggleSoftInput(int showFlags, int hideFlags)Handle a request by the system to toggle the soft input area.
if (DEBUG) Log.v(TAG, "toggleSoftInput()");
if (isInputViewShown()) {
requestHideSelf(hideFlags);
} else {
requestShowSelf(showFlags);
}
|
public boolean | onTrackballEvent(android.view.MotionEvent event)Override this to intercept trackball motion events before they are
processed by the application.
If you return true, the application will not itself process the event.
If you return false, the normal application processing will occur as if
the IME had not seen the event at all.
if (DEBUG) Log.v(TAG, "onTrackballEvent: " + event);
return false;
|
public void | onUnbindInput()Called when the previous bound client is no longer associated
with the input method. After returning {@link #getCurrentInputBinding}
and {@link #getCurrentInputConnection} will no longer return
valid objects.
// Intentionally empty
|
public void | onUpdateCursor(android.graphics.Rect newCursor)Called when the application has reported a new location of its text
cursor. This is only called if explicitly requested by the input method.
The default implementation does nothing.
// Intentionally empty
|
public void | onUpdateCursorAnchorInfo(android.view.inputmethod.CursorAnchorInfo cursorAnchorInfo)Called when the application has reported a new location of its text insertion point and
characters in the composition string. This is only called if explicitly requested by the
input method. The default implementation does nothing.
// Intentionally empty
|
public void | onUpdateExtractedText(int token, android.view.inputmethod.ExtractedText text)Called when the application has reported new extracted text to be shown
due to changes in its current text state. The default implementation
here places the new text in the extract edit text, when the input
method is running in fullscreen mode.
if (mExtractedToken != token) {
return;
}
if (text != null) {
if (mExtractEditText != null) {
mExtractedText = text;
mExtractEditText.setExtractedText(text);
}
}
|
public void | onUpdateExtractingViews(android.view.inputmethod.EditorInfo ei)Called when the fullscreen-mode extracting editor info has changed,
to update the state of its UI such as the action buttons shown.
You do not need to deal with this if you are using the standard
full screen extract UI. If replacing it, you will need to re-implement
this to put the appropriate action button in your own UI and handle it,
and perform any other changes.
The standard implementation turns on or off its accessory area
depending on whether there is an action button, and hides or shows
the entire extract area depending on whether it makes sense for the
current editor. In particular, a {@link InputType#TYPE_NULL} or
{@link InputType#TYPE_TEXT_VARIATION_FILTER} input type will turn off the
extract area since there is no text to be shown.
if (!isExtractViewShown()) {
return;
}
if (mExtractAccessories == null) {
return;
}
final boolean hasAction = ei.actionLabel != null || (
(ei.imeOptions&EditorInfo.IME_MASK_ACTION) != EditorInfo.IME_ACTION_NONE &&
(ei.imeOptions&EditorInfo.IME_FLAG_NO_ACCESSORY_ACTION) == 0 &&
ei.inputType != InputType.TYPE_NULL);
if (hasAction) {
mExtractAccessories.setVisibility(View.VISIBLE);
if (mExtractAction != null) {
if (ei.actionLabel != null) {
mExtractAction.setText(ei.actionLabel);
} else {
mExtractAction.setText(getTextForImeAction(ei.imeOptions));
}
mExtractAction.setOnClickListener(mActionClickListener);
}
} else {
mExtractAccessories.setVisibility(View.GONE);
if (mExtractAction != null) {
mExtractAction.setOnClickListener(null);
}
}
|
public void | onUpdateExtractingVisibility(android.view.inputmethod.EditorInfo ei)Called when the fullscreen-mode extracting editor info has changed,
to determine whether the extracting (extract text and candidates) portion
of the UI should be shown. The standard implementation hides or shows
the extract area depending on whether it makes sense for the
current editor. In particular, a {@link InputType#TYPE_NULL}
input type or {@link EditorInfo#IME_FLAG_NO_EXTRACT_UI} flag will
turn off the extract area since there is no text to be shown.
if (ei.inputType == InputType.TYPE_NULL ||
(ei.imeOptions&EditorInfo.IME_FLAG_NO_EXTRACT_UI) != 0) {
// No reason to show extract UI!
setExtractViewShown(false);
return;
}
setExtractViewShown(true);
|
public void | onUpdateSelection(int oldSelStart, int oldSelEnd, int newSelStart, int newSelEnd, int candidatesStart, int candidatesEnd)Called when the application has reported a new selection region of
the text. This is called whether or not the input method has requested
extracted text updates, although if so it will not receive this call
if the extracted text has changed as well.
Be careful about changing the text in reaction to this call with
methods such as setComposingText, commitText or
deleteSurroundingText. If the cursor moves as a result, this method
will be called again, which may result in an infinite loop.
The default implementation takes care of updating the cursor in
the extract text, if it is being shown.
final ExtractEditText eet = mExtractEditText;
if (eet != null && isFullscreenMode() && mExtractedText != null) {
final int off = mExtractedText.startOffset;
eet.startInternalChanges();
newSelStart -= off;
newSelEnd -= off;
final int len = eet.getText().length();
if (newSelStart < 0) newSelStart = 0;
else if (newSelStart > len) newSelStart = len;
if (newSelEnd < 0) newSelEnd = 0;
else if (newSelEnd > len) newSelEnd = len;
eet.setSelection(newSelStart, newSelEnd);
eet.finishInternalChanges();
}
|
public void | onViewClicked(boolean focusChanged)Called when the user tapped or clicked a text view.
IMEs can't rely on this method being called because this was not part of the original IME
protocol, so applications with custom text editing written before this method appeared will
not call to inform the IME of this interaction.
// Intentionally empty
|
public void | onWindowHidden()Called when the input method window has been hidden from the user,
after previously being visible.
// Intentionally empty
|
public void | onWindowShown()Called when the input method window has been shown to the user, after
previously not being visible. This is done after all of the UI setup
for the window has occurred (creating its views etc).
// Intentionally empty
|
void | reportExtractedMovement(int keyCode, int count)
int dx = 0, dy = 0;
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_LEFT:
dx = -count;
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
dx = count;
break;
case KeyEvent.KEYCODE_DPAD_UP:
dy = -count;
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
dy = count;
break;
}
onExtractedCursorMovement(dx, dy);
|
public void | requestHideSelf(int flags)Close this input method's soft input area, removing it from the display.
The input method will continue running, but the user can no longer use
it to generate input by touching the screen.
mImm.hideSoftInputFromInputMethod(mToken, flags);
|
private void | requestShowSelf(int flags)Show the input method. This is a call back to the
IMF to handle showing the input method.
mImm.showSoftInputFromInputMethod(mToken, flags);
|
public boolean | sendDefaultEditorAction(boolean fromEnterKey)Ask the input target to execute its default action via
{@link InputConnection#performEditorAction
InputConnection.performEditorAction()}.
EditorInfo ei = getCurrentInputEditorInfo();
if (ei != null &&
(!fromEnterKey || (ei.imeOptions &
EditorInfo.IME_FLAG_NO_ENTER_ACTION) == 0) &&
(ei.imeOptions & EditorInfo.IME_MASK_ACTION) !=
EditorInfo.IME_ACTION_NONE) {
// If the enter key was pressed, and the editor has a default
// action associated with pressing enter, then send it that
// explicit action instead of the key event.
InputConnection ic = getCurrentInputConnection();
if (ic != null) {
ic.performEditorAction(ei.imeOptions&EditorInfo.IME_MASK_ACTION);
}
return true;
}
return false;
|
public void | sendDownUpKeyEvents(int keyEventCode)Send the given key event code (as defined by {@link KeyEvent}) to the
current input connection is a key down + key up event pair. The sent
events have {@link KeyEvent#FLAG_SOFT_KEYBOARD KeyEvent.FLAG_SOFT_KEYBOARD}
set, so that the recipient can identify them as coming from a software
input method, and
{@link KeyEvent#FLAG_KEEP_TOUCH_MODE KeyEvent.FLAG_KEEP_TOUCH_MODE}, so
that they don't impact the current touch mode of the UI.
Note that it's discouraged to send such key events in normal operation;
this is mainly for use with {@link android.text.InputType#TYPE_NULL} type
text fields, or for non-rich input methods. A reasonably capable software
input method should use the
{@link android.view.inputmethod.InputConnection#commitText} family of methods
to send text to an application, rather than sending key events.
InputConnection ic = getCurrentInputConnection();
if (ic == null) return;
long eventTime = SystemClock.uptimeMillis();
ic.sendKeyEvent(new KeyEvent(eventTime, eventTime,
KeyEvent.ACTION_DOWN, keyEventCode, 0, 0, KeyCharacterMap.VIRTUAL_KEYBOARD, 0,
KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE));
ic.sendKeyEvent(new KeyEvent(eventTime, SystemClock.uptimeMillis(),
KeyEvent.ACTION_UP, keyEventCode, 0, 0, KeyCharacterMap.VIRTUAL_KEYBOARD, 0,
KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE));
|
public void | sendKeyChar(char charCode)Send the given UTF-16 character to the current input connection. Most
characters will be delivered simply by calling
{@link InputConnection#commitText InputConnection.commitText()} with
the character; some, however, may be handled different. In particular,
the enter character ('\n') will either be delivered as an action code
or a raw key event, as appropriate. Consider this as a convenience
method for IMEs that do not have a full implementation of actions; a
fully complying IME will decide of the right action for each event and
will likely never call this method except maybe to handle events coming
from an actual hardware keyboard.
switch (charCode) {
case '\n": // Apps may be listening to an enter key to perform an action
if (!sendDefaultEditorAction(true)) {
sendDownUpKeyEvents(KeyEvent.KEYCODE_ENTER);
}
break;
default:
// Make sure that digits go through any text watcher on the client side.
if (charCode >= '0" && charCode <= '9") {
sendDownUpKeyEvents(charCode - '0" + KeyEvent.KEYCODE_0);
} else {
InputConnection ic = getCurrentInputConnection();
if (ic != null) {
ic.commitText(String.valueOf((char) charCode), 1);
}
}
break;
}
|
public void | setBackDisposition(int disposition)
mBackDisposition = disposition;
|
public void | setCandidatesView(android.view.View view)Replaces the current candidates view with a new one. You only need to
call this when dynamically changing the view; normally, you should
implement {@link #onCreateCandidatesView()} and create your view when
first needed by the input method.
mCandidatesFrame.removeAllViews();
mCandidatesFrame.addView(view, new FrameLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.WRAP_CONTENT));
|
public void | setCandidatesViewShown(boolean shown)Controls the visibility of the candidates display area. By default
it is hidden.
updateCandidatesVisibility(shown);
if (!mShowInputRequested && mWindowVisible != shown) {
// If we are being asked to show the candidates view while the app
// has not asked for the input view to be shown, then we need
// to update whether the window is shown.
if (shown) {
showWindow(false);
} else {
doHideWindow();
}
}
|
public void | setExtractView(android.view.View view)
mExtractFrame.removeAllViews();
mExtractFrame.addView(view, new FrameLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.MATCH_PARENT));
mExtractView = view;
if (view != null) {
mExtractEditText = (ExtractEditText)view.findViewById(
com.android.internal.R.id.inputExtractEditText);
mExtractEditText.setIME(this);
mExtractAction = (Button)view.findViewById(
com.android.internal.R.id.inputExtractAction);
if (mExtractAction != null) {
mExtractAccessories = (ViewGroup)view.findViewById(
com.android.internal.R.id.inputExtractAccessories);
}
startExtractingText(false);
} else {
mExtractEditText = null;
mExtractAccessories = null;
mExtractAction = null;
}
|
public void | setExtractViewShown(boolean shown)Controls the visibility of the extracted text area. This only applies
when the input method is in fullscreen mode, and thus showing extracted
text. When false, the extracted text will not be shown, allowing some
of the application to be seen behind. This is normally set for you
by {@link #onUpdateExtractingVisibility}. This controls the visibility
of both the extracted text and candidate view; the latter since it is
not useful if there is no text to see.
if (mExtractViewHidden == shown) {
mExtractViewHidden = !shown;
updateExtractFrameVisibility();
}
|
public void | setInputView(android.view.View view)Replaces the current input view with a new one. You only need to
call this when dynamically changing the view; normally, you should
implement {@link #onCreateInputView()} and create your view when
first needed by the input method.
mInputFrame.removeAllViews();
mInputFrame.addView(view, new FrameLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.WRAP_CONTENT));
mInputView = view;
|
public void | setTheme(int theme)You can call this to customize the theme used by your IME's window.
This theme should typically be one that derives from
{@link android.R.style#Theme_InputMethod}, which is the default theme
you will get. This must be set before {@link #onCreate}, so you
will typically call it in your constructor with the resource ID
of your custom theme.
if (mWindow != null) {
throw new IllegalStateException("Must be called before onCreate()");
}
mTheme = theme;
|
public void | showStatusIcon(int iconResId)
mStatusIcon = iconResId;
mImm.showStatusIcon(mToken, getPackageName(), iconResId);
|
public void | showWindow(boolean showInput)
if (DEBUG) Log.v(TAG, "Showing window: showInput=" + showInput
+ " mShowInputRequested=" + mShowInputRequested
+ " mWindowAdded=" + mWindowAdded
+ " mWindowCreated=" + mWindowCreated
+ " mWindowVisible=" + mWindowVisible
+ " mInputStarted=" + mInputStarted);
if (mInShowWindow) {
Log.w(TAG, "Re-entrance in to showWindow");
return;
}
try {
mWindowWasVisible = mWindowVisible;
mInShowWindow = true;
showWindowInner(showInput);
} finally {
mWindowWasVisible = true;
mInShowWindow = false;
}
|
void | showWindowInner(boolean showInput)
boolean doShowInput = false;
boolean wasVisible = mWindowVisible;
mWindowVisible = true;
if (!mShowInputRequested) {
if (mInputStarted) {
if (showInput) {
doShowInput = true;
mShowInputRequested = true;
}
}
} else {
showInput = true;
}
if (DEBUG) Log.v(TAG, "showWindow: updating UI");
initialize();
updateFullscreenMode();
updateInputViewShown();
if (!mWindowAdded || !mWindowCreated) {
mWindowAdded = true;
mWindowCreated = true;
initialize();
if (DEBUG) Log.v(TAG, "CALL: onCreateCandidatesView");
View v = onCreateCandidatesView();
if (DEBUG) Log.v(TAG, "showWindow: candidates=" + v);
if (v != null) {
setCandidatesView(v);
}
}
if (mShowInputRequested) {
if (!mInputViewStarted) {
if (DEBUG) Log.v(TAG, "CALL: onStartInputView");
mInputViewStarted = true;
onStartInputView(mInputEditorInfo, false);
}
} else if (!mCandidatesViewStarted) {
if (DEBUG) Log.v(TAG, "CALL: onStartCandidatesView");
mCandidatesViewStarted = true;
onStartCandidatesView(mInputEditorInfo, false);
}
if (doShowInput) {
startExtractingText(false);
}
if (!wasVisible) {
if (DEBUG) Log.v(TAG, "showWindow: showing!");
mImm.setImeWindowStatus(mToken, IME_ACTIVE, mBackDisposition);
onWindowShown();
mWindow.show();
}
|
void | startExtractingText(boolean inputChanged)
final ExtractEditText eet = mExtractEditText;
if (eet != null && getCurrentInputStarted()
&& isFullscreenMode()) {
mExtractedToken++;
ExtractedTextRequest req = new ExtractedTextRequest();
req.token = mExtractedToken;
req.flags = InputConnection.GET_TEXT_WITH_STYLES;
req.hintMaxLines = 10;
req.hintMaxChars = 10000;
InputConnection ic = getCurrentInputConnection();
mExtractedText = ic == null? null
: ic.getExtractedText(req, InputConnection.GET_EXTRACTED_TEXT_MONITOR);
if (mExtractedText == null || ic == null) {
Log.e(TAG, "Unexpected null in startExtractingText : mExtractedText = "
+ mExtractedText + ", input connection = " + ic);
}
final EditorInfo ei = getCurrentInputEditorInfo();
try {
eet.startInternalChanges();
onUpdateExtractingVisibility(ei);
onUpdateExtractingViews(ei);
int inputType = ei.inputType;
if ((inputType&EditorInfo.TYPE_MASK_CLASS)
== EditorInfo.TYPE_CLASS_TEXT) {
if ((inputType&EditorInfo.TYPE_TEXT_FLAG_IME_MULTI_LINE) != 0) {
inputType |= EditorInfo.TYPE_TEXT_FLAG_MULTI_LINE;
}
}
eet.setInputType(inputType);
eet.setHint(ei.hintText);
if (mExtractedText != null) {
eet.setEnabled(true);
eet.setExtractedText(mExtractedText);
} else {
eet.setEnabled(false);
eet.setText("");
}
} finally {
eet.finishInternalChanges();
}
if (inputChanged) {
onExtractingInputChanged(ei);
}
}
|
public void | switchInputMethod(java.lang.String id)Force switch to a new input method, as identified by id. This
input method will be destroyed, and the requested one started on the
current input field.
mImm.setInputMethod(mToken, id);
|
void | updateCandidatesVisibility(boolean shown)
int vis = shown ? View.VISIBLE : getCandidatesHiddenVisibility();
if (mCandidatesVisibility != vis) {
mCandidatesFrame.setVisibility(vis);
mCandidatesVisibility = vis;
}
|
void | updateExtractFrameVisibility()
final int vis;
if (isFullscreenMode()) {
vis = mExtractViewHidden ? View.INVISIBLE : View.VISIBLE;
// "vis" should be applied for the extract frame as well in the fullscreen mode.
mExtractFrame.setVisibility(vis);
} else {
vis = View.VISIBLE;
mExtractFrame.setVisibility(View.GONE);
}
updateCandidatesVisibility(mCandidatesVisibility == View.VISIBLE);
if (mWindowWasVisible && mFullscreenArea.getVisibility() != vis) {
int animRes = mThemeAttrs.getResourceId(vis == View.VISIBLE
? com.android.internal.R.styleable.InputMethodService_imeExtractEnterAnimation
: com.android.internal.R.styleable.InputMethodService_imeExtractExitAnimation,
0);
if (animRes != 0) {
mFullscreenArea.startAnimation(AnimationUtils.loadAnimation(
this, animRes));
}
}
mFullscreenArea.setVisibility(vis);
|
public void | updateFullscreenMode()Re-evaluate whether the input method should be running in fullscreen
mode, and update its UI if this has changed since the last time it
was evaluated. This will call {@link #onEvaluateFullscreenMode()} to
determine whether it should currently run in fullscreen mode. You
can use {@link #isFullscreenMode()} to determine if the input method
is currently running in fullscreen mode.
boolean isFullscreen = mShowInputRequested && onEvaluateFullscreenMode();
boolean changed = mLastShowInputRequested != mShowInputRequested;
if (mIsFullscreen != isFullscreen || !mFullscreenApplied) {
changed = true;
mIsFullscreen = isFullscreen;
InputConnection ic = getCurrentInputConnection();
if (ic != null) ic.reportFullscreenMode(isFullscreen);
mFullscreenApplied = true;
initialize();
LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams)
mFullscreenArea.getLayoutParams();
if (isFullscreen) {
mFullscreenArea.setBackgroundDrawable(mThemeAttrs.getDrawable(
com.android.internal.R.styleable.InputMethodService_imeFullscreenBackground));
lp.height = 0;
lp.weight = 1;
} else {
mFullscreenArea.setBackgroundDrawable(null);
lp.height = LinearLayout.LayoutParams.WRAP_CONTENT;
lp.weight = 0;
}
((ViewGroup)mFullscreenArea.getParent()).updateViewLayout(
mFullscreenArea, lp);
if (isFullscreen) {
if (mExtractView == null) {
View v = onCreateExtractTextView();
if (v != null) {
setExtractView(v);
}
}
startExtractingText(false);
}
updateExtractFrameVisibility();
}
if (changed) {
onConfigureWindow(mWindow.getWindow(), isFullscreen, !mShowInputRequested);
mLastShowInputRequested = mShowInputRequested;
}
|
public void | updateInputViewShown()Re-evaluate whether the soft input area should currently be shown, and
update its UI if this has changed since the last time it
was evaluated. This will call {@link #onEvaluateInputViewShown()} to
determine whether the input view should currently be shown. You
can use {@link #isInputViewShown()} to determine if the input view
is currently shown.
boolean isShown = mShowInputRequested && onEvaluateInputViewShown();
if (mIsInputViewShown != isShown && mWindowVisible) {
mIsInputViewShown = isShown;
mInputFrame.setVisibility(isShown ? View.VISIBLE : View.GONE);
if (mInputView == null) {
initialize();
View v = onCreateInputView();
if (v != null) {
setInputView(v);
}
}
}
|