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BoundedRangeModel.javaAPI DocJava SE 6 API8409Tue Jun 10 00:26:34 BST 2008javax.swing

BoundedRangeModel.java

/*
 * @(#)BoundedRangeModel.java	1.30 06/03/01
 *
 * Copyright 2006 Sun Microsystems, Inc. All rights reserved.
 * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 */

package javax.swing;

import javax.swing.event.*;


/**
 * Defines the data model used by components like <code>Slider</code>s
 * and <code>ProgressBar</code>s.
 * Defines four interrelated integer properties: minimum, maximum, extent
 * and value.  These four integers define two nested ranges like this:
 * <pre>
 * minimum <= value <= value+extent <= maximum
 * </pre>
 * The outer range is <code>minimum,maximum</code> and the inner
 * range is <code>value,value+extent</code>.  The inner range
 * must lie within the outer one, i.e. <code>value</code> must be 
 * less than or equal to <code>maximum</code> and <code>value+extent</code>
 * must greater than or equal to <code>minimum</code>, and <code>maximum</code>
 * must be greater than or equal to <code>minimum</code>.
 * There are a few features of this model that one might find a little 
 * surprising.  These quirks exist for the convenience of the
 * Swing BoundedRangeModel clients, such as <code>Slider</code> and
 * <code>ScrollBar</code>.
 * <ul>
 * <li> 
 *   The minimum and maximum set methods "correct" the other 
 *   three properties to accommodate their new value argument.  For 
 *   example setting the model's minimum may change its maximum, value,
 *   and extent properties (in that order), to maintain the constraints
 *   specified above.  
 * 
 * <li>
 *   The value and extent set methods "correct" their argument to 
 *   fit within the limits defined by the other three properties.  
 *   For example if <code>value == maximum</code>, <code>setExtent(10)</code>
 *   would change the extent (back) to zero.
 * 
 * <li> 
 *   The four BoundedRangeModel values are defined as Java Beans properties
 *   however Swing ChangeEvents are used to notify clients of changes rather
 *   than PropertyChangeEvents. This was done to keep the overhead of monitoring
 *   a BoundedRangeModel low. Changes are often reported at MouseDragged rates. 
 * </ul>
 *
 * <p>
 * 
 * For an example of specifying custom bounded range models used by sliders,
 * see <a
 href="http://java.sun.com/docs/books/tutorial/uiswing/overview/anatomy.html">The Anatomy of a Swing-Based Program</a>
 * in <em>The Java Tutorial.</em>
 * 
 * @version 1.30 03/01/06
 * @author Hans Muller
 * @see DefaultBoundedRangeModel
 */
public interface BoundedRangeModel
{
    /**
     * Returns the minimum acceptable value.
     *
     * @return the value of the minimum property
     * @see #setMinimum
     */
    int getMinimum();


    /**
     * Sets the model's minimum to <I>newMinimum</I>.   The 
     * other three properties may be changed as well, to ensure 
     * that:
     * <pre>
     * minimum <= value <= value+extent <= maximum
     * </pre>
     * <p>
     * Notifies any listeners if the model changes.
     *
     * @param newMinimum the model's new minimum
     * @see #getMinimum
     * @see #addChangeListener
     */
    void setMinimum(int newMinimum);


    /**
     * Returns the model's maximum.  Note that the upper
     * limit on the model's value is (maximum - extent).
     *
     * @return the value of the maximum property.
     * @see #setMaximum
     * @see #setExtent
     */
    int getMaximum();


    /**
     * Sets the model's maximum to <I>newMaximum</I>. The other 
     * three properties may be changed as well, to ensure that
     * <pre>
     * minimum <= value <= value+extent <= maximum
     * </pre>
     * <p>
     * Notifies any listeners if the model changes.
     *
     * @param newMaximum the model's new maximum
     * @see #getMaximum
     * @see #addChangeListener
     */
    void setMaximum(int newMaximum);


    /**
     * Returns the model's current value.  Note that the upper
     * limit on the model's value is <code>maximum - extent</code> 
     * and the lower limit is <code>minimum</code>.
     *
     * @return  the model's value
     * @see     #setValue
     */
    int getValue();


    /**
     * Sets the model's current value to <code>newValue</code> if <code>newValue</code>
     * satisfies the model's constraints. Those constraints are:
     * <pre>
     * minimum <= value <= value+extent <= maximum
     * </pre>
     * Otherwise, if <code>newValue</code> is less than <code>minimum</code> 
     * it's set to <code>minimum</code>, if its greater than 
     * <code>maximum</code> then it's set to <code>maximum</code>, and 
     * if it's greater than <code>value+extent</code> then it's set to 
     * <code>value+extent</code>.
     * <p>
     * When a BoundedRange model is used with a scrollbar the value
     * specifies the origin of the scrollbar knob (aka the "thumb" or
     * "elevator").  The value usually represents the origin of the 
     * visible part of the object being scrolled.
     * <p>
     * Notifies any listeners if the model changes.
     *
     * @param newValue the model's new value
     * @see #getValue
     */
    void setValue(int newValue);


    /**
     * This attribute indicates that any upcoming changes to the value
     * of the model should be considered a single event. This attribute
     * will be set to true at the start of a series of changes to the value,
     * and will be set to false when the value has finished changing.  Normally
     * this allows a listener to only take action when the final value change in
     * committed, instead of having to do updates for all intermediate values.
     * <p>
     * Sliders and scrollbars use this property when a drag is underway.
     * 
     * @param b true if the upcoming changes to the value property are part of a series
     */
    void setValueIsAdjusting(boolean b);


    /**
     * Returns true if the current changes to the value property are part 
     * of a series of changes.
     * 
     * @return the valueIsAdjustingProperty.  
     * @see #setValueIsAdjusting
     */
    boolean getValueIsAdjusting();


    /**
     * Returns the model's extent, the length of the inner range that
     * begins at the model's value.  
     *
     * @return  the value of the model's extent property
     * @see     #setExtent
     * @see     #setValue
     */
    int getExtent();


    /**
     * Sets the model's extent.  The <I>newExtent</I> is forced to 
     * be greater than or equal to zero and less than or equal to
     * maximum - value.   
     * <p>
     * When a BoundedRange model is used with a scrollbar the extent
     * defines the length of the scrollbar knob (aka the "thumb" or
     * "elevator").  The extent usually represents how much of the 
     * object being scrolled is visible. When used with a slider,
     * the extent determines how much the value can "jump", for
     * example when the user presses PgUp or PgDn.
     * <p>
     * Notifies any listeners if the model changes.
     *
     * @param  newExtent the model's new extent
     * @see #getExtent
     * @see #setValue
     */
    void setExtent(int newExtent);



    /**
     * This method sets all of the model's data with a single method call.
     * The method results in a single change event being generated. This is
     * convenient when you need to adjust all the model data simultaneously and
     * do not want individual change events to occur.
     *
     * @param value  an int giving the current value 
     * @param extent an int giving the amount by which the value can "jump"
     * @param min    an int giving the minimum value
     * @param max    an int giving the maximum value
     * @param adjusting a boolean, true if a series of changes are in
     *                    progress
     * 
     * @see #setValue
     * @see #setExtent
     * @see #setMinimum
     * @see #setMaximum
     * @see #setValueIsAdjusting
     */
    void setRangeProperties(int value, int extent, int min, int max, boolean adjusting);


    /**
     * Adds a ChangeListener to the model's listener list.
     *
     * @param x the ChangeListener to add
     * @see #removeChangeListener
     */
    void addChangeListener(ChangeListener x);


    /**
     * Removes a ChangeListener from the model's listener list.
     *
     * @param x the ChangeListener to remove
     * @see #addChangeListener
     */
    void removeChangeListener(ChangeListener x);

}