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circle4.javaAPI DocExample824Wed Feb 21 17:35:06 GMT 2001None

circle4.java

import java.awt.*;			// make of existing graphics code
import java.applet.*;		// make of existing applet code

// Create an applet and draw a small circle on
// the screen.


public class Circle4 extends Applet	// this is the applet
{
	public void paint(Graphics g)	   // this does the drawing
	{
		g.setColor(Color.green);			// set the drawing pen to green
		g.fillOval(0, 0, 60, 60); // draw the top left filled circle
		g.drawString("One green circle", 0, 80); // write the string
			// set the drawing pen to blue
		   // draw the top right filled circle
		   // write the string
			// set the drawing pen to red
		   // draw the bottom left filled circle
		   // write the string
			// set the drawing pen to magenta
		   // draw the bottom right filled circle
		   // write the string

	}
}