/*
*
*
* Copyright 1990-2007 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License version
* 2 only, as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License version 2 for more details (a copy is
* included at /legal/license.txt).
*
* You should have received a copy of the GNU General Public License
* version 2 along with this work; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
* Clara, CA 95054 or visit www.sun.com if you need additional
* information or have any questions.
*/
package com.sun.perseus.model;
/**
* @version $Id: MotionRefValues.java,v 1.3 2006/06/29 10:47:33 ln156897 Exp $
*/
public class MotionRefValues implements RefValues {
/**
* This RefValues Segments. They can be CompositeSegment or MotionSegment
* instances.
*/
MotionSegment[] segments;
/**
* A working array to return a value from the compute method.
*/
float[][] w;
/**
* Used to store the length of this RefValues
*/
float length;
/**
* Used to store the normalized length of each segment
*/
float[] nSegLength;
/**
* Used to store the length of each segment
*/
float[] segLength;
/**
* The associated AnimateMotion
*/
AnimateMotion motion;
/**
* Builds a new MotionRefValues associated with the given AnimateMotion
* instance.
*
* @param motion the associated AnimateMotion
*/
public MotionRefValues(final AnimateMotion motion) {
this.motion = motion;
}
/**
* Computes the segment index for the given normalized distance.
*
* @param sisp a float array where the mapped si and sp values should be
* stored.
* @param dist the distance for which the segment indices should be
* computed. This value is normalized to the [0, 1] interval.
*/
public void getSegmentAtDist(float[] sisp, float dist) {
if (dist >= 1) {
sisp[0] = segments.length - 1;
sisp[1] = 1;
return;
}
if (dist < 0) {
sisp[0] = 0;
sisp[1] = 0;
return;
}
int i = 0;
float prevSegLength = 0;
for (; i < nSegLength.length - 1; i++) {
if (dist < nSegLength[i]) {
break;
}
prevSegLength = nSegLength[i];
}
// Now, compute the penetration in the segment.
float p = 1;
if (nSegLength[i] > prevSegLength) {
p =
(dist - prevSegLength)
/
(nSegLength[i] - prevSegLength);
}
sisp[0] = i;
sisp[1] = p;
}
/**
* @param i requested segment index.
* @return Segment at index i
*/
public Segment getSegment(int i) {
return segments[i];
}
/**
* @return the number of segments in refValues
*/
public int getSegments() {
return segments.length;
}
/**
* @return the number of components. There is an array of float for each
* component.
*/
public int getComponents() {
return segments[0].getStart().length;
}
/**
* Computes the value for the input interpolated values.
* There should be as many entries in the return array as there
* are components in the RefValues.
*
* @param si the current segment index
* @param p the current penetration
* @param the interpolated value.
*/
public Object[] compute(int si, float p) {
segments[si].compute(p, w);
return w;
}
/**
* Adds a new time segment so accomodate for discreet behavior.
* If there is only one segment for discreet animations, the
* last value is never shown. To accomodate for that, this
* method should add a segment to the RefValues so that the
* last animation value is shown during the last value interval
* of a discreet animation.
*/
public void makeDiscrete() {
MotionSegment[] tmpSegments = new MotionSegment[segments.length + 1];
System.arraycopy(segments, 0, tmpSegments, 0, segments.length);
Segment lastSeg = segments[segments.length - 1];
float[][] end = (float[][]) lastSeg.getEnd();
LeafMotionSegment newSeg = new LeafMotionSegment(end[4][0],
end[5][0],
end[4][0],
end[5][0],
motion);
tmpSegments[tmpSegments.length - 1] = newSeg;
segments = tmpSegments;
}
/**
* Computes the length of the RefValues. This is meant for paced timing
* computation.
*
* @return the total length of refValues, along each component. Therefore,
* there are as many entries in the returned array as there are
* components in RefValues.
*/
public float getLength() {
return length;
}
/**
* Computes the length of segment at index si
*
* @param si the segment index.
*/
public float getLength(final int si) {
return segLength[si];
}
/**
* Should be called after the RefValue's configuration is complete
* to give the implementation a chance to initialize
* internal data and cache values.
*/
public void initialize() {
// Initialize the working buffer
final int nc = segments[0].getStart().length;
w = new float[nc][];
for (int ci = 0; ci < nc; ci++) {
// There is one dimension per component for motion
// values, which are matrix values.
w[ci] = new float[1];
}
// Initialize sub-segments.
final int ns = segments.length;
for (int si = 0; si < ns; si++) {
segments[si].initialize();
}
// Initialize cached length values.
nSegLength = new float[ns];
segLength = new float[ns];
for (int si = 0; si < segments.length; si++) {
segLength[si] = segments[si].getLength();
length += segLength[si];
}
// Now, initialize the normalized segment lengths array
if (length > 0) {
float curLength = 0;
for (int si = 0; si < ns - 1; si++) {
curLength += segLength[si];
nSegLength[si] = curLength / length;
}
} else {
for (int si = 0; si < ns - 1; si++) {
nSegLength[si] = 0;
}
}
// Make sure that, in all cases, the last value is 1.
nSegLength[nSegLength.length - 1] = 1;
}
/**
* Debug helper.
*/
/*
public String toString() {
StringBuffer sb = new StringBuffer();
sb.append("MotionRefValues[" + getSegments() + "]\n");
for (int si = 0; si < getSegments(); si++) {
Segment seg = getSegment(si);
sb.append("seg[" + si + "] : " + seg.toString() + "\n");
}
return sb.toString();
}
*/
}
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