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Fade.javaAPI DocAndroid 5.1 API7035Thu Mar 12 22:22:10 GMT 2015android.transition

Fade

public class Fade extends Visibility
This transition tracks changes to the visibility of target views in the start and end scenes and fades views in or out when they become visible or non-visible. Visibility is determined by both the {@link View#setVisibility(int)} state of the view as well as whether it is parented in the current view hierarchy.

The ability of this transition to fade out a particular view, and the way that that fading operation takes place, is based on the situation of the view in the view hierarchy. For example, if a view was simply removed from its parent, then the view will be added into a {@link android.view.ViewGroupOverlay} while fading. If a visible view is changed to be {@link View#GONE} or {@link View#INVISIBLE}, then the visibility will be changed to {@link View#VISIBLE} for the duration of the animation. However, if a view is in a hierarchy which is also altering its visibility, the situation can be more complicated. In general, if a view that is no longer in the hierarchy in the end scene still has a parent (so its parent hierarchy was removed, but it was not removed from its parent), then it will be left alone to avoid side-effects from improperly removing it from its parent. The only exception to this is if the previous {@link Scene} was {@link Scene#getSceneForLayout(android.view.ViewGroup, int, android.content.Context) created from a layout resource file}, then it is considered safe to un-parent the starting scene view in order to fade it out.

A Fade transition can be described in a resource file by using the tag fade, along with the standard attributes of {@link android.R.styleable#Fade} and {@link android.R.styleable#Transition}.

Fields Summary
private static boolean
DBG
private static final String
LOG_TAG
public static final int
IN
Fading mode used in {@link #Fade(int)} to make the transition operate on targets that are appearing. Maybe be combined with {@link #OUT} to fade both in and out. Equivalent to {@link Visibility#MODE_IN}.
public static final int
OUT
Fading mode used in {@link #Fade(int)} to make the transition operate on targets that are disappearing. Maybe be combined with {@link #IN} to fade both in and out. Equivalent to {@link Visibility#MODE_OUT}.
Constructors Summary
public Fade()
Constructs a Fade transition that will fade targets in and out.


                    
      
    
public Fade(int fadingMode)
Constructs a Fade transition that will fade targets in and/or out, according to the value of fadingMode.

param
fadingMode The behavior of this transition, a combination of {@link #IN} and {@link #OUT}.

        setMode(fadingMode);
    
public Fade(android.content.Context context, android.util.AttributeSet attrs)

        super(context, attrs);
        TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.Fade);
        int fadingMode = a.getInt(R.styleable.Fade_fadingMode, getMode());
        setMode(fadingMode);
    
Methods Summary
private android.animation.AnimatorcreateAnimation(android.view.View view, float startAlpha, float endAlpha)
Utility method to handle creating and running the Animator.

        if (startAlpha == endAlpha) {
            return null;
        }
        view.setTransitionAlpha(startAlpha);
        final ObjectAnimator anim = ObjectAnimator.ofFloat(view, "transitionAlpha", endAlpha);
        if (DBG) {
            Log.d(LOG_TAG, "Created animator " + anim);
        }
        FadeAnimatorListener listener = new FadeAnimatorListener(view);
        anim.addListener(listener);
        anim.addPauseListener(listener);
        return anim;
    
public android.animation.AnimatoronAppear(android.view.ViewGroup sceneRoot, android.view.View view, TransitionValues startValues, TransitionValues endValues)

        if (DBG) {
            View startView = (startValues != null) ? startValues.view : null;
            Log.d(LOG_TAG, "Fade.onAppear: startView, startVis, endView, endVis = " +
                    startView + ", " + view);
        }
        return createAnimation(view, 0, 1);
    
public android.animation.AnimatoronDisappear(android.view.ViewGroup sceneRoot, android.view.View view, TransitionValues startValues, TransitionValues endValues)

        return createAnimation(view, 1, 0);