FileDocCategorySizeDatePackage
MetalProgressBarUI.javaAPI DocJava SE 6 API6596Tue Jun 10 00:26:50 BST 2008javax.swing.plaf.metal

MetalProgressBarUI

public class MetalProgressBarUI extends BasicProgressBarUI
The Metal implementation of ProgressBarUI.

Warning: Serialized objects of this class will not be compatible with future Swing releases. The current serialization support is appropriate for short term storage or RMI between applications running the same version of Swing. As of 1.4, support for long term storage of all JavaBeansTM has been added to the java.beans package. Please see {@link java.beans.XMLEncoder}.

version
1.28 04/07/06
author
Michael C. Albers

Fields Summary
private Rectangle
innards
private Rectangle
box
Constructors Summary
Methods Summary
public static javax.swing.plaf.ComponentUIcreateUI(javax.swing.JComponent c)

	return new MetalProgressBarUI();
    
public voidpaintDeterminate(java.awt.Graphics g, javax.swing.JComponent c)
Draws a bit of special highlighting on the progress bar. The core painting is deferred to the BasicProgressBar's paintDeterminate method.

since
1.4

	super.paintDeterminate(g,c);

        if (!(g instanceof Graphics2D)) {
            return;
        }

	if (progressBar.isBorderPainted()) {
	    Insets b = progressBar.getInsets(); // area for border
	    int barRectWidth = progressBar.getWidth() - (b.left + b.right);
	    int barRectHeight = progressBar.getHeight() - (b.top + b.bottom);
	    int amountFull = getAmountFull(b, barRectWidth, barRectHeight);
            boolean isLeftToRight = MetalUtils.isLeftToRight(c);
            int startX, startY, endX, endY;
	    
            // The progress bar border is painted according to a light source.
            // This light source is stationary and does not change when the
            // component orientation changes.
            startX = b.left;
            startY = b.top;
            endX = b.left + barRectWidth - 1;
            endY = b.top + barRectHeight - 1;

            Graphics2D g2 = (Graphics2D)g;
            g2.setStroke(new BasicStroke(1.f));

	    if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
                // Draw light line lengthwise across the progress bar.
		g2.setColor(MetalLookAndFeel.getControlShadow());
                g2.drawLine(startX, startY, endX, startY);

                if (amountFull > 0) {
                    // Draw darker lengthwise line over filled area.
		    g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
                    
                    if (isLeftToRight) {
                        g2.drawLine(startX, startY,
                                startX + amountFull - 1, startY);
                    } else {
                        g2.drawLine(endX, startY,
                                endX - amountFull + 1, startY);
                        if (progressBar.getPercentComplete() != 1.f) {
		            g2.setColor(MetalLookAndFeel.getControlShadow());
                        }
                    }
                }
                // Draw a line across the width.  The color is determined by
                // the code above.
                g2.drawLine(startX, startY, startX, endY);

	    } else { // VERTICAL
		// Draw light line lengthwise across the progress bar.
		g2.setColor(MetalLookAndFeel.getControlShadow());
		g2.drawLine(startX, startY, startX, endY);
		
		if (amountFull > 0) { 
                    // Draw darker lengthwise line over filled area.
		    g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
		    g2.drawLine(startX, endY,
                            startX, endY - amountFull + 1);
		}
                // Draw a line across the width.  The color is determined by
                // the code above.
		g2.setColor(MetalLookAndFeel.getControlShadow());

                if (progressBar.getPercentComplete() == 1.f) {
		    g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
                }
		g2.drawLine(startX, startY, endX, startY);
	    }
	}
    
public voidpaintIndeterminate(java.awt.Graphics g, javax.swing.JComponent c)
Draws a bit of special highlighting on the progress bar and bouncing box. The core painting is deferred to the BasicProgressBar's paintIndeterminate method.

since
1.4

        super.paintIndeterminate(g, c);

        if (!progressBar.isBorderPainted() || (!(g instanceof Graphics2D))) {
            return;
        }

        Insets b = progressBar.getInsets(); // area for border
        int barRectWidth = progressBar.getWidth() - (b.left + b.right);
        int barRectHeight = progressBar.getHeight() - (b.top + b.bottom);
        int amountFull = getAmountFull(b, barRectWidth, barRectHeight);
        boolean isLeftToRight = MetalUtils.isLeftToRight(c);
        int startX, startY, endX, endY;
        Rectangle box = null;
        box = getBox(box);
    
        // The progress bar border is painted according to a light source.
        // This light source is stationary and does not change when the
        // component orientation changes.
        startX = b.left;
        startY = b.top;
        endX = b.left + barRectWidth - 1;
        endY = b.top + barRectHeight - 1;

        Graphics2D g2 = (Graphics2D)g;
        g2.setStroke(new BasicStroke(1.f));

        if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
            // Draw light line lengthwise across the progress bar.
            g2.setColor(MetalLookAndFeel.getControlShadow());
            g2.drawLine(startX, startY, endX, startY);
            g2.drawLine(startX, startY, startX, endY);

            // Draw darker lengthwise line over filled area.
            g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
            g2.drawLine(box.x, startY, box.x + box.width - 1, startY);

        } else { // VERTICAL
            // Draw light line lengthwise across the progress bar.
            g2.setColor(MetalLookAndFeel.getControlShadow());
            g2.drawLine(startX, startY, startX, endY);
            g2.drawLine(startX, startY, endX, startY);

            // Draw darker lengthwise line over filled area.
            g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
            g2.drawLine(startX, box.y, startX, box.y + box.height - 1);
        }