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MetalProgressBarUI.javaAPI DocJava SE 5 API6560Fri Aug 26 14:58:08 BST 2005javax.swing.plaf.metal

MetalProgressBarUI.java

/*
 * @(#)MetalProgressBarUI.java	1.26 03/12/19
 *
 * Copyright 2004 Sun Microsystems, Inc. All rights reserved.
 * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 */

package javax.swing.plaf.metal;

import javax.swing.*;
import javax.swing.plaf.*;
import javax.swing.plaf.basic.*;
import java.awt.*;

/**
 * The Metal implementation of ProgressBarUI.
 * <p>
 * <strong>Warning:</strong>
 * Serialized objects of this class will not be compatible with
 * future Swing releases. The current serialization support is
 * appropriate for short term storage or RMI between applications running
 * the same version of Swing.  As of 1.4, support for long term storage
 * of all JavaBeans<sup><font size="-2">TM</font></sup>
 * has been added to the <code>java.beans</code> package.
 * Please see {@link java.beans.XMLEncoder}.
 *
 * @version 1.26 12/19/03
 * @author Michael C. Albers
 */
public class MetalProgressBarUI extends BasicProgressBarUI {

    private Rectangle innards;
    private Rectangle box;

    public static ComponentUI createUI(JComponent c) {
	return new MetalProgressBarUI();
    }

    /**
     * Draws a bit of special highlighting on the progress bar.
     * The core painting is deferred to the BasicProgressBar's
     * <code>paintDeterminate</code> method.
     */ 
    public void paintDeterminate(Graphics g, JComponent c) {
	super.paintDeterminate(g,c);

        if (!(g instanceof Graphics2D)) {
            return;
        }

	if (progressBar.isBorderPainted()) {
	    Insets b = progressBar.getInsets(); // area for border
	    int barRectWidth = progressBar.getWidth() - (b.left + b.right);
	    int barRectHeight = progressBar.getHeight() - (b.top + b.bottom);
	    int amountFull = getAmountFull(b, barRectWidth, barRectHeight);
            boolean isLeftToRight = MetalUtils.isLeftToRight(c);
            int startX, startY, endX, endY;
	    
            // The progress bar border is painted according to a light source.
            // This light source is stationary and does not change when the
            // component orientation changes.
            startX = b.left;
            startY = b.top;
            endX = b.left + barRectWidth - 1;
            endY = b.top + barRectHeight - 1;

            Graphics2D g2 = (Graphics2D)g;
            g2.setStroke(new BasicStroke(1.f));

	    if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
                // Draw light line lengthwise across the progress bar.
		g2.setColor(MetalLookAndFeel.getControlShadow());
                g2.drawLine(startX, startY, endX, startY);

                if (amountFull > 0) {
                    // Draw darker lengthwise line over filled area.
		    g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
                    
                    if (isLeftToRight) {
                        g2.drawLine(startX, startY,
                                startX + amountFull - 1, startY);
                    } else {
                        g2.drawLine(endX, startY,
                                endX - amountFull + 1, startY);
                        if (progressBar.getPercentComplete() != 1.f) {
		            g2.setColor(MetalLookAndFeel.getControlShadow());
                        }
                    }
                }
                // Draw a line across the width.  The color is determined by
                // the code above.
                g2.drawLine(startX, startY, startX, endY);

	    } else { // VERTICAL
		// Draw light line lengthwise across the progress bar.
		g2.setColor(MetalLookAndFeel.getControlShadow());
		g2.drawLine(startX, startY, startX, endY);
		
		if (amountFull > 0) { 
                    // Draw darker lengthwise line over filled area.
		    g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
		    g2.drawLine(startX, endY,
                            startX, endY - amountFull + 1);
		}
                // Draw a line across the width.  The color is determined by
                // the code above.
		g2.setColor(MetalLookAndFeel.getControlShadow());

                if (progressBar.getPercentComplete() == 1.f) {
		    g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
                }
		g2.drawLine(startX, startY, endX, startY);
	    }
	}
    }

    /**
     * Draws a bit of special highlighting on the progress bar
     * and bouncing box.
     * The core painting is deferred to the BasicProgressBar's
     * <code>paintIndeterminate</code> method.
     */ 
    public void paintIndeterminate(Graphics g, JComponent c) {
        super.paintIndeterminate(g, c);

        if (!progressBar.isBorderPainted() || (!(g instanceof Graphics2D))) {
            return;
        }

        Insets b = progressBar.getInsets(); // area for border
        int barRectWidth = progressBar.getWidth() - (b.left + b.right);
        int barRectHeight = progressBar.getHeight() - (b.top + b.bottom);
        int amountFull = getAmountFull(b, barRectWidth, barRectHeight);
        boolean isLeftToRight = MetalUtils.isLeftToRight(c);
        int startX, startY, endX, endY;
        Rectangle box = null;
        box = getBox(box);
    
        // The progress bar border is painted according to a light source.
        // This light source is stationary and does not change when the
        // component orientation changes.
        startX = b.left;
        startY = b.top;
        endX = b.left + barRectWidth - 1;
        endY = b.top + barRectHeight - 1;

        Graphics2D g2 = (Graphics2D)g;
        g2.setStroke(new BasicStroke(1.f));

        if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
            // Draw light line lengthwise across the progress bar.
            g2.setColor(MetalLookAndFeel.getControlShadow());
            g2.drawLine(startX, startY, endX, startY);
            g2.drawLine(startX, startY, startX, endY);

            // Draw darker lengthwise line over filled area.
            g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
            g2.drawLine(box.x, startY, box.x + box.width - 1, startY);

        } else { // VERTICAL
            // Draw light line lengthwise across the progress bar.
            g2.setColor(MetalLookAndFeel.getControlShadow());
            g2.drawLine(startX, startY, startX, endY);
            g2.drawLine(startX, startY, endX, startY);

            // Draw darker lengthwise line over filled area.
            g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
            g2.drawLine(startX, box.y, startX, box.y + box.height - 1);
        }
    }
}