package android.opengl;
public class Visibility
{
public Visibility() { throw new RuntimeException("Stub!"); }
public static native int visibilityTest(float[] ws, int wsOffset, float[] positions, int positionsOffset, char[] indices, int indicesOffset, int indexCount);
public static native int frustumCullSpheres(float[] mvp, int mvpOffset, float[] spheres, int spheresOffset, int spheresCount, int[] results, int resultsOffset, int resultsCapacity);
public static native void computeBoundingSphere(float[] positions, int positionsOffset, int positionsCount, float[] sphere, int sphereOffset);
}
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