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MetalTheme.javaAPI DocJava SE 5 API5165Fri Aug 26 14:58:08 BST 2005javax.swing.plaf.metal

MetalTheme.java

/*
 * @(#)MetalTheme.java	1.27 03/12/19
 *
 * Copyright 2004 Sun Microsystems, Inc. All rights reserved.
 * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 */
 
package javax.swing.plaf.metal;

import javax.swing.plaf.*;
import javax.swing.*;

/**
 * This abstract class acts as a generic way to describe the colors
 * used by Metal.  Subclasses of <code>MetalTheme</code> can
 * be used to swap the colors in a Metal application.
 *
 * @version 1.27 12/19/03
 * @author Steve Wilson
 */

public abstract class MetalTheme {

    // Contants identifying the various Fonts that are Theme can support
    static final int CONTROL_TEXT_FONT = 0;
    static final int SYSTEM_TEXT_FONT = 1;
    static final int USER_TEXT_FONT = 2;
    static final int MENU_TEXT_FONT = 3;
    static final int WINDOW_TITLE_FONT = 4;
    static final int SUB_TEXT_FONT = 5;

    static ColorUIResource white = new ColorUIResource( 255, 255, 255 );
    private static ColorUIResource black = new ColorUIResource( 0, 0, 0 );

    public abstract String getName();

    protected abstract ColorUIResource getPrimary1();  // these are blue in Metal Default Theme
    protected abstract ColorUIResource getPrimary2();
    protected abstract ColorUIResource getPrimary3();

    protected abstract ColorUIResource getSecondary1();  // these are gray in Metal Default Theme
    protected abstract ColorUIResource getSecondary2();
    protected abstract ColorUIResource getSecondary3();

    public abstract FontUIResource getControlTextFont();
    public abstract FontUIResource getSystemTextFont();
    public abstract FontUIResource getUserTextFont();
    public abstract FontUIResource getMenuTextFont();
    public abstract FontUIResource getWindowTitleFont();
    public abstract FontUIResource getSubTextFont();

    protected ColorUIResource getWhite() { return white; }
    protected ColorUIResource getBlack() { return black; }

    public ColorUIResource getFocusColor() { return getPrimary2(); }

    public  ColorUIResource getDesktopColor() { return getPrimary2(); }

    public ColorUIResource getControl() { return getSecondary3(); }  
    public ColorUIResource getControlShadow() { return getSecondary2(); }  
    public ColorUIResource getControlDarkShadow() { return getSecondary1(); }  
    public ColorUIResource getControlInfo() { return getBlack(); } 
    public ColorUIResource getControlHighlight() { return getWhite(); }  
    public ColorUIResource getControlDisabled() { return getSecondary2(); }  

    public ColorUIResource getPrimaryControl() { return getPrimary3(); }  
    public ColorUIResource getPrimaryControlShadow() { return getPrimary2(); }  
    public ColorUIResource getPrimaryControlDarkShadow() { return getPrimary1(); }  
    public ColorUIResource getPrimaryControlInfo() { return getBlack(); } 
    public ColorUIResource getPrimaryControlHighlight() { return getWhite(); }  

    /**
     * Returns the color used, by default, for the text in labels
     * and titled borders.
     */
    public ColorUIResource getSystemTextColor() { return getBlack(); }
    public ColorUIResource getControlTextColor() { return getControlInfo(); }  
    public ColorUIResource getInactiveControlTextColor() { return getControlDisabled(); }  
    public ColorUIResource getInactiveSystemTextColor() { return getSecondary2(); }
    public ColorUIResource getUserTextColor() { return getBlack(); }
    public ColorUIResource getTextHighlightColor() { return getPrimary3(); }
    public ColorUIResource getHighlightedTextColor() { return getControlTextColor(); }

    public ColorUIResource getWindowBackground() { return getWhite(); }
    public ColorUIResource getWindowTitleBackground() { return getPrimary3(); }
    public ColorUIResource getWindowTitleForeground() { return getBlack(); }  
    public ColorUIResource getWindowTitleInactiveBackground() { return getSecondary3(); }
    public ColorUIResource getWindowTitleInactiveForeground() { return getBlack(); }

    public ColorUIResource getMenuBackground() { return getSecondary3(); }
    public ColorUIResource getMenuForeground() { return  getBlack(); }
    public ColorUIResource getMenuSelectedBackground() { return getPrimary2(); }
    public ColorUIResource getMenuSelectedForeground() { return getBlack(); }
    public ColorUIResource getMenuDisabledForeground() { return getSecondary2(); }
    public ColorUIResource getSeparatorBackground() { return getWhite(); }
    public ColorUIResource getSeparatorForeground() { return getPrimary1(); }
    public ColorUIResource getAcceleratorForeground() { return getPrimary1(); }
    public ColorUIResource getAcceleratorSelectedForeground() { return getBlack(); }

    public void addCustomEntriesToTable(UIDefaults table) {}

    /**
     * This is invoked when a MetalLookAndFeel is installed and about to
     * start using this theme. When we can add API this should be nuked
     * in favor of DefaultMetalTheme overriding addCustomEntriesToTable.
     */
    void install() {
    }

    /**
     * Returns true if this is a theme provided by the core platform.
     */
    boolean isSystemTheme() {
        return false;
    }
}