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/*
* Filename: UnboundedPool.java
*
* Copyright 2000-2001 by iPlanet/Sun Microsystems, Inc.,
* 901 San Antonio Road, Palo Alto, California, 94303, U.S.A.
* All rights reserved.
*
* This software is the confidential and proprietary information
* of iPlanet/Sun Microsystems, Inc. ("Confidential Information").
* You shall not disclose such Confidential Information and shall
* use it only in accordance with the terms of the license
* agreement you entered into with iPlanet/Sun Microsystems.
*/
/**
* <BR> <I>$Source: /cvs/glassfish/appserv-commons/src/java/com/sun/enterprise/util/pool/UnboundedPool.java,v $</I>
* @author $Author: tcfujii $
* @version $Revision: 1.4 $ $Date: 2007/05/05 05:32:17 $
*/
package com.sun.enterprise.util.pool;
/**
* An UnboundedPool can be used to create a pool of unlimited size. All getObject(....) methods
* are guaranteed to return an object irrespective of the wait flag and wait time. Note that
* if the objects held in the pool consume a siginificant memory, then maintaining a large
* UnboundedPool may cause java.lang.OutOfMemory error (which probably would not have occured
* if there was no pooling!!). If memory is an issue then use SoftUnboundedPool.
*
* <p> The initial size of the pool and the load factor of the pool determine how the
* pool size adjusts dynamically. For example, if the initial pool size is 100 and if the load factor
* is 90, then as soon as 90% of the pool objects are used (given out), then the pool size grows
* by 10.
*/
public class UnboundedPool
extends ArrayListPool
{
private int initialSize;
/**
* Create an Unbounded pool.
* @param The ObjectFactory to create objects
* @param The initial number of objects to be held in the pool
* @param The load factor. This value indicates when and how much the pool
* should expand / shrink. Both initialSize and loadFactor are used to
* compute the new size during expansion / shrinking.
*/
public UnboundedPool(ObjectFactory factory, int initialSize) {
super(factory, initialSize);
this.initialSize = initialSize;
super.preload(initialSize);
}
/**
* Since this method would be called only if the pool is empty,
* and since this an unbounded pool, CREATE IT!!
*/
protected boolean canCreate() {
return true;
}
/**
* Notification when an object is put back into the pool (checkin).
* @param The object to be returned back to the pool.
* @return Any non null value can be returned to signal that the object
* was indeed added to the pool. This class always adds the object to the
* pool (at the end of the list), it returns non-null value.
* Subclasses can override this behaviour.
*/
protected Object checkin(Object object) {
if (waitCount == 0) {
int diff = arrayList.size() - initialSize;
if (diff > initialSize) {
super.destroyPoolObjects(diff);
}
}
arrayList.add(object);
return this;
}
} |