/*
* @(#)AxisClassDemoApp.java 1.1 00/09/22 15:57
*
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/*
* Getting Started with the Java 3D API
* written in Java 3D
*
* This is a program to demonstrate the Axis class
* defined in the file Axis.java distributed with the tutorial.
*/
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.event.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.ColorCube;
import javax.media.j3d.*;
import javax.vecmath.*;
import Axis;
public class AxisClassDemoApp extends Applet {
/////////////////////////////////////////////////
//
// create scene graph branch group
//
public BranchGroup createSceneGraph() {
BranchGroup objRoot = new BranchGroup();
objRoot.addChild(new Axis());
// Create the transform group node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at runtime. Add it to the
// root of the subgraph.
TransformGroup objSpin = new TransformGroup();
objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
// Create a new Behavior object that will perform the desired
// operation on the specified transform object and add it into
// the scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, 4000);
RotationInterpolator rotator =
new RotationInterpolator(rotationAlpha, objSpin);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
rotator.setSchedulingBounds(bounds);
Transform3D trans = new Transform3D();
trans.set(new Vector3f(0.5f, 0.0f, 0.0f));
TransformGroup objTrans = new TransformGroup(trans);
objRoot.addChild(objSpin);
objSpin.addChild(objTrans);
objSpin.addChild(rotator);
objTrans.addChild(new ColorCube(0.1));
// Let Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
} // end of CreateSceneGraph method of AxisClassDemoApp
// Create a simple scene and attach it to the virtual universe
public AxisClassDemoApp() {
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas3D = new Canvas3D(config);
add("Center", canvas3D);
BranchGroup scene = createSceneGraph();
// SimpleUniverse is a Convenience Utility class
SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
simpleU.getViewingPlatform().setNominalViewingTransform();
simpleU.addBranchGraph(scene);
} // end of AxisClassDemoApp constructor
// The following allows this to be run as an application
// as well as an applet
public static void main(String[] args) {
Frame frame = new MainFrame(new AxisClassDemoApp(), 256, 256);
} // end of main method of AxisClassDemoApp
} // end of class AxisClassDemoApp
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