import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/** MouseDragClip -- implement simple mouse drag in a window.
* Speed up by using clipping regions.
* <p>
* This version "works" for very simple cases (only drag down
* and to the right, never move up or back :-) ).
*
* @author Ian Darwin, http://www.darwinsys.com/
*/
public class MouseDragClip extends Canvas
implements MouseListener, MouseMotionListener {
/** The Image we are to paint */
Image curImage;
/** Kludge for showStatus */
static Label status;
/** true if we are in drag */
boolean inDrag = false;
/** starting location of a drag */
int startX = -1, startY = -1;
/** current location of a drag */
int curX = -1, curY = -1;
/** Previous ending of current drag */
int oldX, oldY;
/** Start of previous selection, if completed, else -1 */
int oldStartX = -1, oldStartY = -1;
/** Size of previous selection, if completed, else -1 */
int oldWidth = -1, oldHeight = -1;
// "main" method
public static void main(String[] av) {
JFrame f = new JFrame("Mouse Dragger");
Container cp = f.getContentPane();
if (av.length < 1) {
System.err.println("Usage: MouseDragClip imagefile");
System.exit(1);
}
Image im = Toolkit.getDefaultToolkit().getImage(av[0]);
// create a MouseDragClip object
MouseDragClip j = new MouseDragClip(im);
cp.setLayout(new BorderLayout());
cp.add(BorderLayout.NORTH,
new Label("Hello, and welcome to the world of Java"));
cp.add(BorderLayout.CENTER, j);
cp.add(BorderLayout.SOUTH, status = new Label());
status.setSize(f.getSize().width, status.getSize().height);
f.pack();
f.setVisible(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
/** Construct the MouseDragClip object, given an Image */
public MouseDragClip(Image i) {
super();
curImage = i;
setSize(300,200);
addMouseListener(this);
addMouseMotionListener(this);
}
public void showStatus(String s) {
status.setText(s);
}
// Five methods from MouseListener:
/** Called when the mouse has been clicked on a component. */
public void mouseClicked(MouseEvent e) {
}
/** Called when the mouse enters a component. */
public void mouseEntered(MouseEvent e) {
}
/** Called when the mouse exits a component. */
public void mouseExited(MouseEvent e) {
}
/** Called when the mouse has been pressed. */
public void mousePressed(MouseEvent e) {
Point p = e.getPoint();
System.err.println("mousePressed at " + p);
startX = p.x; startY = p.y;
inDrag = true;
}
/** Called when the mouse has been released. */
public void mouseReleased(MouseEvent e) {
inDrag = false;
System.err.println("SELECTION IS " + startX + "," +
startY + " to " + curX + "," + curY);
oldX = -1;
oldStartX = startX;
oldStartY = startY;
oldWidth = curX - startX;
oldHeight = curY - startY;
}
// And two methods from MouseMotionListener:
public void mouseDragged(MouseEvent e) {
Point p = e.getPoint();
// showStatus("mouse dragged to " + p);
curX = p.x; curY = p.y;
if (inDrag) {
repaint();
}
}
/** This update() overrides Component's, to call paint()
* <I>without</I> clearing the screen (which has our
* main image on it, after all!
*/
public void update(Graphics g) {
paint(g);
}
public void paint(Graphics g) {
int w = curX - startX, h = curY - startY;
Dimension d = getSize();
if (!inDrag) { // probably first time through(?)
g.drawImage(curImage, 0, 0, d.width, d.height, this);
return;
}
System.err.println("paint:drawRect @[" + startX +"," + startY +
"] size " + w + "x" + h);
// Restore the old background, if previous selection
if (oldStartX != -1) {
g.setClip(oldStartX, oldStartY, oldWidth+1, oldHeight+1);
g.drawImage(curImage, 0, 0, d.width, d.height, this);
oldStartX = -1;
}
// Restore the background from previous motions of current drag
if (oldX != -1) {
g.setClip(startX, startY, w, h);
g.drawImage(curImage, 0, 0, d.width+1, d.height+1, this);
}
// Draw the new rectangle
g.setClip(0, 0, d.width, d.height);
g.setColor(Color.red);
g.drawRect(startX, startY, w, h);
oldX = curX; oldY = curY;
}
/** Invoked when the mouse moves; just update the status line
* with the new coordinates.
*/
public void mouseMoved(MouseEvent e) {
showStatus("[" + e.getPoint().x + "," +
e.getPoint().y + "]");
}
}
|