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HorizontalScrollView.javaAPI DocAndroid 1.5 API43246Wed May 06 22:41:56 BST 2009android.widget

HorizontalScrollView.java

/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.widget;

import android.util.AttributeSet;
import android.graphics.Rect;
import android.view.View;
import android.view.VelocityTracker;
import android.view.ViewConfiguration;
import android.view.ViewGroup;
import android.view.KeyEvent;
import android.view.FocusFinder;
import android.view.MotionEvent;
import android.view.ViewParent;
import android.view.animation.AnimationUtils;
import android.content.Context;
import android.content.res.TypedArray;

import java.util.List;

/**
 * Layout container for a view hierarchy that can be scrolled by the user,
 * allowing it to be larger than the physical display.  A HorizontalScrollView
 * is a {@link FrameLayout}, meaning you should place one child in it
 * containing the entire contents to scroll; this child may itself be a layout
 * manager with a complex hierarchy of objects.  A child that is often used
 * is a {@link LinearLayout} in a horizontal orientation, presenting a horizontal
 * array of top-level items that the user can scroll through.
 *
 * <p>You should never use a HorizontalScrollView with a {@link ListView}, since
 * ListView takes care of its own scrolling.  Most importantly, doing this
 * defeats all of the important optimizations in ListView for dealing with
 * large lists, since it effectively forces the ListView to display its entire
 * list of items to fill up the infinite container supplied by HorizontalScrollView.
 *
 * <p>The {@link TextView} class also
 * takes care of its own scrolling, so does not require a ScrollView, but
 * using the two together is possible to achieve the effect of a text view
 * within a larger container.
 *
 * <p>HorizontalScrollView only supports horizontal scrolling.
 */
public class HorizontalScrollView extends FrameLayout {
    private static final int ANIMATED_SCROLL_GAP = ScrollView.ANIMATED_SCROLL_GAP;

    private static final float MAX_SCROLL_FACTOR = ScrollView.MAX_SCROLL_FACTOR;


    private long mLastScroll;

    private final Rect mTempRect = new Rect();
    private Scroller mScroller;

    /**
     * Flag to indicate that we are moving focus ourselves. This is so the
     * code that watches for focus changes initiated outside this ScrollView
     * knows that it does not have to do anything.
     */
    private boolean mScrollViewMovedFocus;

    /**
     * Position of the last motion event.
     */
    private float mLastMotionX;

    /**
     * True when the layout has changed but the traversal has not come through yet.
     * Ideally the view hierarchy would keep track of this for us.
     */
    private boolean mIsLayoutDirty = true;

    /**
     * The child to give focus to in the event that a child has requested focus while the
     * layout is dirty. This prevents the scroll from being wrong if the child has not been
     * laid out before requesting focus.
     */
    private View mChildToScrollTo = null;

    /**
     * True if the user is currently dragging this ScrollView around. This is
     * not the same as 'is being flinged', which can be checked by
     * mScroller.isFinished() (flinging begins when the user lifts his finger).
     */
    private boolean mIsBeingDragged = false;

    /**
     * Determines speed during touch scrolling
     */
    private VelocityTracker mVelocityTracker;

    /**
     * When set to true, the scroll view measure its child to make it fill the currently
     * visible area.
     */
    private boolean mFillViewport;

    /**
     * Whether arrow scrolling is animated.
     */
    private boolean mSmoothScrollingEnabled = true;

    private int mTouchSlop;

    public HorizontalScrollView(Context context) {
        this(context, null);
    }

    public HorizontalScrollView(Context context, AttributeSet attrs) {
        this(context, attrs, com.android.internal.R.attr.horizontalScrollViewStyle);
    }

    public HorizontalScrollView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        initScrollView();

        TypedArray a = context.obtainStyledAttributes(attrs,
                android.R.styleable.HorizontalScrollView, defStyle, 0);

        setFillViewport(a.getBoolean(android.R.styleable.HorizontalScrollView_fillViewport, false));

        a.recycle();
    }

    @Override
    protected float getLeftFadingEdgeStrength() {
        if (getChildCount() == 0) {
            return 0.0f;
        }

        final int length = getHorizontalFadingEdgeLength();
        if (mScrollX < length) {
            return mScrollX / (float) length;
        }

        return 1.0f;
    }

    @Override
    protected float getRightFadingEdgeStrength() {
        if (getChildCount() == 0) {
            return 0.0f;
        }

        final int length = getHorizontalFadingEdgeLength();
        final int rightEdge = getWidth() - mPaddingRight;
        final int span = getChildAt(0).getRight() - mScrollX - rightEdge;
        if (span < length) {
            return span / (float) length;
        }

        return 1.0f;
    }

    /**
     * @return The maximum amount this scroll view will scroll in response to
     *   an arrow event.
     */
    public int getMaxScrollAmount() {
        return (int) (MAX_SCROLL_FACTOR * (mRight - mLeft));
    }


    private void initScrollView() {
        mScroller = new Scroller(getContext());
        setFocusable(true);
        setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
        setWillNotDraw(false);
        mTouchSlop = ViewConfiguration.get(getContext()).getScaledTouchSlop();
    }

    @Override
    public void addView(View child) {
        if (getChildCount() > 0) {
            throw new IllegalStateException("HorizontalScrollView can host only one direct child");
        }

        super.addView(child);
    }

    @Override
    public void addView(View child, int index) {
        if (getChildCount() > 0) {
            throw new IllegalStateException("HorizontalScrollView can host only one direct child");
        }

        super.addView(child, index);
    }

    @Override
    public void addView(View child, ViewGroup.LayoutParams params) {
        if (getChildCount() > 0) {
            throw new IllegalStateException("HorizontalScrollView can host only one direct child");
        }

        super.addView(child, params);
    }

    @Override
    public void addView(View child, int index, ViewGroup.LayoutParams params) {
        if (getChildCount() > 0) {
            throw new IllegalStateException("HorizontalScrollView can host only one direct child");
        }

        super.addView(child, index, params);
    }

    /**
     * @return Returns true this HorizontalScrollView can be scrolled
     */
    private boolean canScroll() {
        View child = getChildAt(0);
        if (child != null) {
            int childWidth = child.getWidth();
            return getWidth() < childWidth + mPaddingLeft + mPaddingRight ;
        }
        return false;
    }

    /**
     * Indicates whether this ScrollView's content is stretched to fill the viewport.
     *
     * @return True if the content fills the viewport, false otherwise.
     */
    public boolean isFillViewport() {
        return mFillViewport;
    }

    /**
     * Indicates this ScrollView whether it should stretch its content width to fill
     * the viewport or not.
     *
     * @param fillViewport True to stretch the content's width to the viewport's
     *        boundaries, false otherwise.
     */
    public void setFillViewport(boolean fillViewport) {
        if (fillViewport != mFillViewport) {
            mFillViewport = fillViewport;
            requestLayout();
        }
    }

    /**
     * @return Whether arrow scrolling will animate its transition.
     */
    public boolean isSmoothScrollingEnabled() {
        return mSmoothScrollingEnabled;
    }

    /**
     * Set whether arrow scrolling will animate its transition.
     * @param smoothScrollingEnabled whether arrow scrolling will animate its transition
     */
    public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
        mSmoothScrollingEnabled = smoothScrollingEnabled;
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        if (!mFillViewport) {
            return;
        }

        final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        if (widthMode == MeasureSpec.UNSPECIFIED) {
            return;
        }

        final View child = getChildAt(0);
        int width = getMeasuredWidth();
        if (child.getMeasuredHeight() < width) {
            final FrameLayout.LayoutParams lp = (LayoutParams) child.getLayoutParams();

            int childHeightMeasureSpec = getChildMeasureSpec(heightMeasureSpec, mPaddingTop
                    + mPaddingBottom, lp.height);
            width -= mPaddingLeft;
            width -= mPaddingRight;
            int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY);

            child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
        }
    }

    @Override
    public boolean dispatchKeyEvent(KeyEvent event) {
        // Let the focused view and/or our descendants get the key first
        boolean handled = super.dispatchKeyEvent(event);
        if (handled) {
            return true;
        }
        return executeKeyEvent(event);
    }

    /**
     * You can call this function yourself to have the scroll view perform
     * scrolling from a key event, just as if the event had been dispatched to
     * it by the view hierarchy.
     *
     * @param event The key event to execute.
     * @return Return true if the event was handled, else false.
     */
    public boolean executeKeyEvent(KeyEvent event) {
        mTempRect.setEmpty();

        if (!canScroll()) {
            if (isFocused()) {
                View currentFocused = findFocus();
                if (currentFocused == this) currentFocused = null;
                View nextFocused = FocusFinder.getInstance().findNextFocus(this,
                        currentFocused, View.FOCUS_RIGHT);
                return nextFocused != null && nextFocused != this &&
                        nextFocused.requestFocus(View.FOCUS_RIGHT);
            }
            return false;
        }

        boolean handled = false;
        if (event.getAction() == KeyEvent.ACTION_DOWN) {
            switch (event.getKeyCode()) {
                case KeyEvent.KEYCODE_DPAD_LEFT:
                    if (!event.isAltPressed()) {
                        handled = arrowScroll(View.FOCUS_LEFT);
                    } else {
                        handled = fullScroll(View.FOCUS_LEFT);
                    }
                    break;
                case KeyEvent.KEYCODE_DPAD_RIGHT:
                    if (!event.isAltPressed()) {
                        handled = arrowScroll(View.FOCUS_RIGHT);
                    } else {
                        handled = fullScroll(View.FOCUS_RIGHT);
                    }
                    break;
                case KeyEvent.KEYCODE_SPACE:
                    pageScroll(event.isShiftPressed() ? View.FOCUS_LEFT : View.FOCUS_RIGHT);
                    break;
            }
        }

        return handled;
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        /*
         * This method JUST determines whether we want to intercept the motion.
         * If we return true, onMotionEvent will be called and we do the actual
         * scrolling there.
         */

        /*
        * Shortcut the most recurring case: the user is in the dragging
        * state and he is moving his finger.  We want to intercept this
        * motion.
        */
        final int action = ev.getAction();
        if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
            return true;
        }

        if (!canScroll()) {
            mIsBeingDragged = false;
            return false;
        }

        final float x = ev.getX();

        switch (action) {
            case MotionEvent.ACTION_MOVE:
                /*
                 * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
                 * whether the user has moved far enough from his original down touch.
                 */

                /*
                * Locally do absolute value. mLastMotionX is set to the x value
                * of the down event.
                */
                final int xDiff = (int) Math.abs(x - mLastMotionX);
                if (xDiff > mTouchSlop) {
                    mIsBeingDragged = true;
                    if (mParent != null) mParent.requestDisallowInterceptTouchEvent(true);
                }
                break;

            case MotionEvent.ACTION_DOWN:
                /* Remember location of down touch */
                mLastMotionX = x;

                /*
                * If being flinged and user touches the screen, initiate drag;
                * otherwise don't.  mScroller.isFinished should be false when
                * being flinged.
                */
                mIsBeingDragged = !mScroller.isFinished();
                break;

            case MotionEvent.ACTION_CANCEL:
            case MotionEvent.ACTION_UP:
                /* Release the drag */
                mIsBeingDragged = false;
                break;
        }

        /*
        * The only time we want to intercept motion events is if we are in the
        * drag mode.
        */
        return mIsBeingDragged;
    }

    @Override
    public boolean onTouchEvent(MotionEvent ev) {

        if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
            // Don't handle edge touches immediately -- they may actually belong to one of our
            // descendants.
            return false;
        }

        if (!canScroll()) {
            return false;
        }

        if (mVelocityTracker == null) {
            mVelocityTracker = VelocityTracker.obtain();
        }
        mVelocityTracker.addMovement(ev);

        final int action = ev.getAction();
        final float x = ev.getX();

        switch (action) {
            case MotionEvent.ACTION_DOWN:
                /*
                * If being flinged and user touches, stop the fling. isFinished
                * will be false if being flinged.
                */
                if (!mScroller.isFinished()) {
                    mScroller.abortAnimation();
                }

                // Remember where the motion event started
                mLastMotionX = x;
                break;
            case MotionEvent.ACTION_MOVE:
                // Scroll to follow the motion event
                final int deltaX = (int) (mLastMotionX - x);
                mLastMotionX = x;

                if (deltaX < 0) {
                    if (mScrollX > 0) {
                        scrollBy(deltaX, 0);
                    }
                } else if (deltaX > 0) {
                    final int rightEdge = getWidth() - mPaddingRight;
                    final int availableToScroll = getChildAt(0).getRight() - mScrollX - rightEdge;
                    if (availableToScroll > 0) {
                        scrollBy(Math.min(availableToScroll, deltaX), 0);
                    }
                }
                break;
            case MotionEvent.ACTION_UP:
                final VelocityTracker velocityTracker = mVelocityTracker;
                velocityTracker.computeCurrentVelocity(1000);
                int initialVelocity = (int) velocityTracker.getXVelocity();

                if ((Math.abs(initialVelocity) >
                        ViewConfiguration.get(mContext).getScaledMinimumFlingVelocity()) &&
                        getChildCount() > 0) {
                    fling(-initialVelocity);
                }

                if (mVelocityTracker != null) {
                    mVelocityTracker.recycle();
                    mVelocityTracker = null;
                }
        }
        return true;
    }

    /**
     * <p>
     * Finds the next focusable component that fits in this View's bounds
     * (excluding fading edges) pretending that this View's left is located at
     * the parameter left.
     * </p>
     *
     * @param leftFocus          look for a candidate is the one at the left of the bounds
     *                           if leftFocus is true, or at the right of the bounds if leftFocus
     *                           is false
     * @param left               the left offset of the bounds in which a focusable must be
     *                           found (the fading edge is assumed to start at this position)
     * @param preferredFocusable the View that has highest priority and will be
     *                           returned if it is within my bounds (null is valid)
     * @return the next focusable component in the bounds or null if none can be found
     */
    private View findFocusableViewInMyBounds(final boolean leftFocus,
            final int left, View preferredFocusable) {
        /*
         * The fading edge's transparent side should be considered for focus
         * since it's mostly visible, so we divide the actual fading edge length
         * by 2.
         */
        final int fadingEdgeLength = getHorizontalFadingEdgeLength() / 2;
        final int leftWithoutFadingEdge = left + fadingEdgeLength;
        final int rightWithoutFadingEdge = left + getWidth() - fadingEdgeLength;

        if ((preferredFocusable != null)
                && (preferredFocusable.getLeft() < rightWithoutFadingEdge)
                && (preferredFocusable.getRight() > leftWithoutFadingEdge)) {
            return preferredFocusable;
        }

        return findFocusableViewInBounds(leftFocus, leftWithoutFadingEdge,
                rightWithoutFadingEdge);
    }

    /**
     * <p>
     * Finds the next focusable component that fits in the specified bounds.
     * </p>
     *
     * @param leftFocus look for a candidate is the one at the left of the bounds
     *                  if leftFocus is true, or at the right of the bounds if
     *                  leftFocus is false
     * @param left      the left offset of the bounds in which a focusable must be
     *                  found
     * @param right     the right offset of the bounds in which a focusable must
     *                  be found
     * @return the next focusable component in the bounds or null if none can
     *         be found
     */
    private View findFocusableViewInBounds(boolean leftFocus, int left, int right) {

        List<View> focusables = getFocusables(View.FOCUS_FORWARD);
        View focusCandidate = null;

        /*
         * A fully contained focusable is one where its left is below the bound's
         * left, and its right is above the bound's right. A partially
         * contained focusable is one where some part of it is within the
         * bounds, but it also has some part that is not within bounds.  A fully contained
         * focusable is preferred to a partially contained focusable.
         */
        boolean foundFullyContainedFocusable = false;

        int count = focusables.size();
        for (int i = 0; i < count; i++) {
            View view = focusables.get(i);
            int viewLeft = view.getLeft();
            int viewRight = view.getRight();

            if (left < viewRight && viewLeft < right) {
                /*
                 * the focusable is in the target area, it is a candidate for
                 * focusing
                 */

                final boolean viewIsFullyContained = (left < viewLeft) &&
                        (viewRight < right);

                if (focusCandidate == null) {
                    /* No candidate, take this one */
                    focusCandidate = view;
                    foundFullyContainedFocusable = viewIsFullyContained;
                } else {
                    final boolean viewIsCloserToBoundary =
                            (leftFocus && viewLeft < focusCandidate.getLeft()) ||
                                    (!leftFocus && viewRight > focusCandidate.getRight());

                    if (foundFullyContainedFocusable) {
                        if (viewIsFullyContained && viewIsCloserToBoundary) {
                            /*
                             * We're dealing with only fully contained views, so
                             * it has to be closer to the boundary to beat our
                             * candidate
                             */
                            focusCandidate = view;
                        }
                    } else {
                        if (viewIsFullyContained) {
                            /* Any fully contained view beats a partially contained view */
                            focusCandidate = view;
                            foundFullyContainedFocusable = true;
                        } else if (viewIsCloserToBoundary) {
                            /*
                             * Partially contained view beats another partially
                             * contained view if it's closer
                             */
                            focusCandidate = view;
                        }
                    }
                }
            }
        }

        return focusCandidate;
    }

    /**
     * <p>Handles scrolling in response to a "page up/down" shortcut press. This
     * method will scroll the view by one page left or right and give the focus
     * to the leftmost/rightmost component in the new visible area. If no
     * component is a good candidate for focus, this scrollview reclaims the
     * focus.</p>
     *
     * @param direction the scroll direction: {@link android.view.View#FOCUS_LEFT}
     *                  to go one page left or {@link android.view.View#FOCUS_RIGHT}
     *                  to go one page right
     * @return true if the key event is consumed by this method, false otherwise
     */
    public boolean pageScroll(int direction) {
        boolean right = direction == View.FOCUS_RIGHT;
        int width = getWidth();

        if (right) {
            mTempRect.left = getScrollX() + width;
            int count = getChildCount();
            if (count > 0) {
                View view = getChildAt(count - 1);
                if (mTempRect.left + width > view.getRight()) {
                    mTempRect.left = view.getRight() - width;
                }
            }
        } else {
            mTempRect.left = getScrollX() - width;
            if (mTempRect.left < 0) {
                mTempRect.left = 0;
            }
        }
        mTempRect.right = mTempRect.left + width;

        return scrollAndFocus(direction, mTempRect.left, mTempRect.right);
    }

    /**
     * <p>Handles scrolling in response to a "home/end" shortcut press. This
     * method will scroll the view to the left or right and give the focus
     * to the leftmost/rightmost component in the new visible area. If no
     * component is a good candidate for focus, this scrollview reclaims the
     * focus.</p>
     *
     * @param direction the scroll direction: {@link android.view.View#FOCUS_LEFT}
     *                  to go the left of the view or {@link android.view.View#FOCUS_RIGHT}
     *                  to go the right
     * @return true if the key event is consumed by this method, false otherwise
     */
    public boolean fullScroll(int direction) {
        boolean right = direction == View.FOCUS_RIGHT;
        int width = getWidth();

        mTempRect.left = 0;
        mTempRect.right = width;

        if (right) {
            int count = getChildCount();
            if (count > 0) {
                View view = getChildAt(count - 1);
                mTempRect.right = view.getRight();
                mTempRect.left = mTempRect.right - width;
            }
        }

        return scrollAndFocus(direction, mTempRect.left, mTempRect.right);
    }

    /**
     * <p>Scrolls the view to make the area defined by <code>left</code> and
     * <code>right</code> visible. This method attempts to give the focus
     * to a component visible in this area. If no component can be focused in
     * the new visible area, the focus is reclaimed by this scrollview.</p>
     *
     * @param direction the scroll direction: {@link android.view.View#FOCUS_LEFT}
     *                  to go left {@link android.view.View#FOCUS_RIGHT} to right
     * @param left     the left offset of the new area to be made visible
     * @param right    the right offset of the new area to be made visible
     * @return true if the key event is consumed by this method, false otherwise
     */
    private boolean scrollAndFocus(int direction, int left, int right) {
        boolean handled = true;

        int width = getWidth();
        int containerLeft = getScrollX();
        int containerRight = containerLeft + width;
        boolean goLeft = direction == View.FOCUS_LEFT;

        View newFocused = findFocusableViewInBounds(goLeft, left, right);
        if (newFocused == null) {
            newFocused = this;
        }

        if (left >= containerLeft && right <= containerRight) {
            handled = false;
        } else {
            int delta = goLeft ? (left - containerLeft) : (right - containerRight);
            doScrollX(delta);
        }

        if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
            mScrollViewMovedFocus = true;
            mScrollViewMovedFocus = false;
        }

        return handled;
    }

    /**
     * Handle scrolling in response to a left or right arrow click.
     *
     * @param direction The direction corresponding to the arrow key that was
     *                  pressed
     * @return True if we consumed the event, false otherwise
     */
    public boolean arrowScroll(int direction) {

        View currentFocused = findFocus();
        if (currentFocused == this) currentFocused = null;

        View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);

        final int maxJump = getMaxScrollAmount();

        if (nextFocused != null && isWithinDeltaOfScreen(nextFocused, maxJump)) {
            nextFocused.getDrawingRect(mTempRect);
            offsetDescendantRectToMyCoords(nextFocused, mTempRect);
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
            doScrollX(scrollDelta);
            nextFocused.requestFocus(direction);
        } else {
            // no new focus
            int scrollDelta = maxJump;

            if (direction == View.FOCUS_LEFT && getScrollX() < scrollDelta) {
                scrollDelta = getScrollX();
            } else if (direction == View.FOCUS_RIGHT) {

                int daRight = getChildAt(getChildCount() - 1).getRight();

                int screenRight = getScrollX() + getWidth();

                if (daRight - screenRight < maxJump) {
                    scrollDelta = daRight - screenRight;
                }
            }
            if (scrollDelta == 0) {
                return false;
            }
            doScrollX(direction == View.FOCUS_RIGHT ? scrollDelta : -scrollDelta);
        }

        if (currentFocused != null && currentFocused.isFocused()
                && isOffScreen(currentFocused)) {
            // previously focused item still has focus and is off screen, give
            // it up (take it back to ourselves)
            // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are
            // sure to
            // get it)
            final int descendantFocusability = getDescendantFocusability();  // save
            setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
            requestFocus();
            setDescendantFocusability(descendantFocusability);  // restore
        }
        return true;
    }

    /**
     * @return whether the descendant of this scroll view is scrolled off
     *  screen.
     */
    private boolean isOffScreen(View descendant) {
        return !isWithinDeltaOfScreen(descendant, 0);
    }

    /**
     * @return whether the descendant of this scroll view is within delta
     *  pixels of being on the screen.
     */
    private boolean isWithinDeltaOfScreen(View descendant, int delta) {
        descendant.getDrawingRect(mTempRect);
        offsetDescendantRectToMyCoords(descendant, mTempRect);

        return (mTempRect.right + delta) >= getScrollX()
                && (mTempRect.left - delta) <= (getScrollX() + getWidth());
    }

    /**
     * Smooth scroll by a X delta
     *
     * @param delta the number of pixels to scroll by on the X axis
     */
    private void doScrollX(int delta) {
        if (delta != 0) {
            if (mSmoothScrollingEnabled) {
                smoothScrollBy(delta, 0);
            } else {
                scrollBy(delta, 0);
            }
        }
    }

    /**
     * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
     *
     * @param dx the number of pixels to scroll by on the X axis
     * @param dy the number of pixels to scroll by on the Y axis
     */
    public final void smoothScrollBy(int dx, int dy) {
        long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
        if (duration > ANIMATED_SCROLL_GAP) {
            mScroller.startScroll(mScrollX, mScrollY, dx, dy);
            invalidate();
        } else {
            if (!mScroller.isFinished()) {
                mScroller.abortAnimation();
            }
            scrollBy(dx, dy);
        }
        mLastScroll = AnimationUtils.currentAnimationTimeMillis();
    }

    /**
     * Like {@link #scrollTo}, but scroll smoothly instead of immediately.
     *
     * @param x the position where to scroll on the X axis
     * @param y the position where to scroll on the Y axis
     */
    public final void smoothScrollTo(int x, int y) {
        smoothScrollBy(x - mScrollX, y - mScrollY);
    }

    /**
     * <p>The scroll range of a scroll view is the overall width of all of its
     * children.</p>
     */
    @Override
    protected int computeHorizontalScrollRange() {
        int count = getChildCount();
        return count == 0 ? getWidth() : getChildAt(0).getRight();
    }


    @Override
    protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {
        ViewGroup.LayoutParams lp = child.getLayoutParams();

        int childWidthMeasureSpec;
        int childHeightMeasureSpec;

        childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec, mPaddingTop
                + mPaddingBottom, lp.height);

        childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);

        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
    }

    @Override
    protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,
            int parentHeightMeasureSpec, int heightUsed) {
        final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();

        final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
                mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin
                        + heightUsed, lp.height);
        final int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(
                lp.leftMargin + lp.rightMargin, MeasureSpec.UNSPECIFIED);

        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
    }

    @Override
    public void computeScroll() {
        if (mScroller.computeScrollOffset()) {
            // This is called at drawing time by ViewGroup.  We don't want to
            // re-show the scrollbars at this point, which scrollTo will do,
            // so we replicate most of scrollTo here.
            //
            //         It's a little odd to call onScrollChanged from inside the drawing.
            //
            //         It is, except when you remember that computeScroll() is used to
            //         animate scrolling. So unless we want to defer the onScrollChanged()
            //         until the end of the animated scrolling, we don't really have a
            //         choice here.
            //
            //         I agree.  The alternative, which I think would be worse, is to post
            //         something and tell the subclasses later.  This is bad because there
            //         will be a window where mScrollX/Y is different from what the app
            //         thinks it is.
            //
            int oldX = mScrollX;
            int oldY = mScrollY;
            int x = mScroller.getCurrX();
            int y = mScroller.getCurrY();
            if (getChildCount() > 0) {
                View child = getChildAt(0);
                mScrollX = clamp(x, getWidth() - mPaddingRight - mPaddingLeft, child.getWidth());
                mScrollY = clamp(y, getHeight() - mPaddingBottom - mPaddingTop, child.getHeight());
            } else {
                mScrollX = x;
                mScrollY = y;
            }
            if (oldX != mScrollX || oldY != mScrollY) {
                onScrollChanged(mScrollX, mScrollY, oldX, oldY);
            }

            // Keep on drawing until the animation has finished.
            postInvalidate();
        }
    }

    /**
     * Scrolls the view to the given child.
     *
     * @param child the View to scroll to
     */
    private void scrollToChild(View child) {
        child.getDrawingRect(mTempRect);

        /* Offset from child's local coordinates to ScrollView coordinates */
        offsetDescendantRectToMyCoords(child, mTempRect);

        int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);

        if (scrollDelta != 0) {
            scrollBy(scrollDelta, 0);
        }
    }

    /**
     * If rect is off screen, scroll just enough to get it (or at least the
     * first screen size chunk of it) on screen.
     *
     * @param rect      The rectangle.
     * @param immediate True to scroll immediately without animation
     * @return true if scrolling was performed
     */
    private boolean scrollToChildRect(Rect rect, boolean immediate) {
        final int delta = computeScrollDeltaToGetChildRectOnScreen(rect);
        final boolean scroll = delta != 0;
        if (scroll) {
            if (immediate) {
                scrollBy(delta, 0);
            } else {
                smoothScrollBy(delta, 0);
            }
        }
        return scroll;
    }

    /**
     * Compute the amount to scroll in the X direction in order to get
     * a rectangle completely on the screen (or, if taller than the screen,
     * at least the first screen size chunk of it).
     *
     * @param rect The rect.
     * @return The scroll delta.
     */
    protected int computeScrollDeltaToGetChildRectOnScreen(Rect rect) {

        int width = getWidth();
        int screenLeft = getScrollX();
        int screenRight = screenLeft + width;

        int fadingEdge = getHorizontalFadingEdgeLength();

        // leave room for left fading edge as long as rect isn't at very left
        if (rect.left > 0) {
            screenLeft += fadingEdge;
        }

        // leave room for right fading edge as long as rect isn't at very right
        if (rect.right < getChildAt(0).getWidth()) {
            screenRight -= fadingEdge;
        }

        int scrollXDelta = 0;

        if (rect.right > screenRight && rect.left > screenLeft) {
            // need to move right to get it in view: move right just enough so
            // that the entire rectangle is in view (or at least the first
            // screen size chunk).

            if (rect.width() > width) {
                // just enough to get screen size chunk on
                scrollXDelta += (rect.left - screenLeft);
            } else {
                // get entire rect at right of screen
                scrollXDelta += (rect.right - screenRight);
            }

            // make sure we aren't scrolling beyond the end of our content
            int right = getChildAt(getChildCount() - 1).getRight();
            int distanceToRight = right - screenRight;
            scrollXDelta = Math.min(scrollXDelta, distanceToRight);

        } else if (rect.left < screenLeft && rect.right < screenRight) {
            // need to move right to get it in view: move right just enough so that
            // entire rectangle is in view (or at least the first screen
            // size chunk of it).

            if (rect.width() > width) {
                // screen size chunk
                scrollXDelta -= (screenRight - rect.right);
            } else {
                // entire rect at left
                scrollXDelta -= (screenLeft - rect.left);
            }

            // make sure we aren't scrolling any further than the left our content
            scrollXDelta = Math.max(scrollXDelta, -getScrollX());
        }
        return scrollXDelta;
    }

    @Override
    public void requestChildFocus(View child, View focused) {
        if (!mScrollViewMovedFocus) {
            if (!mIsLayoutDirty) {
                scrollToChild(focused);
            } else {
                // The child may not be laid out yet, we can't compute the scroll yet
                mChildToScrollTo = focused;
            }
        }
        super.requestChildFocus(child, focused);
    }


    /**
     * When looking for focus in children of a scroll view, need to be a little
     * more careful not to give focus to something that is scrolled off screen.
     *
     * This is more expensive than the default {@link android.view.ViewGroup}
     * implementation, otherwise this behavior might have been made the default.
     */
    @Override
    protected boolean onRequestFocusInDescendants(int direction,
            Rect previouslyFocusedRect) {

        // convert from forward / backward notation to up / down / left / right
        // (ugh).
        if (direction == View.FOCUS_FORWARD) {
            direction = View.FOCUS_RIGHT;
        } else if (direction == View.FOCUS_BACKWARD) {
            direction = View.FOCUS_LEFT;
        }

        final View nextFocus = previouslyFocusedRect == null ?
                FocusFinder.getInstance().findNextFocus(this, null, direction) :
                FocusFinder.getInstance().findNextFocusFromRect(this,
                        previouslyFocusedRect, direction);

        if (nextFocus == null) {
            return false;
        }

        if (isOffScreen(nextFocus)) {
            return false;
        }

        return nextFocus.requestFocus(direction, previouslyFocusedRect);
    }

    @Override
    public boolean requestChildRectangleOnScreen(View child, Rect rectangle,
            boolean immediate) {
        // offset into coordinate space of this scroll view
        rectangle.offset(child.getLeft() - child.getScrollX(),
                child.getTop() - child.getScrollY());

        return scrollToChildRect(rectangle, immediate);
    }

    @Override
    public void requestLayout() {
        mIsLayoutDirty = true;
        super.requestLayout();
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        super.onLayout(changed, l, t, r, b);
        mIsLayoutDirty = false;
        // Give a child focus if it needs it
        if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
                scrollToChild(mChildToScrollTo);
        }
        mChildToScrollTo = null;

        // Calling this with the present values causes it to re-clam them
        scrollTo(mScrollX, mScrollY);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);

        View currentFocused = findFocus();
        if (null == currentFocused || this == currentFocused)
            return;

        final int maxJump = mRight - mLeft;

        if (isWithinDeltaOfScreen(currentFocused, maxJump)) {
            currentFocused.getDrawingRect(mTempRect);
            offsetDescendantRectToMyCoords(currentFocused, mTempRect);
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
            doScrollX(scrollDelta);
        }
    }

    /**
     * Return true if child is an descendant of parent, (or equal to the parent).
     */
    private boolean isViewDescendantOf(View child, View parent) {
        if (child == parent) {
            return true;
        }

        final ViewParent theParent = child.getParent();
        return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent);
    }

    /**
     * Fling the scroll view
     *
     * @param velocityX The initial velocity in the X direction. Positive
     *                  numbers mean that the finger/curor is moving down the screen,
     *                  which means we want to scroll towards the left.
     */
    public void fling(int velocityX) {
        int width = getWidth() - mPaddingRight - mPaddingLeft;
        int right = getChildAt(0).getWidth();

        mScroller.fling(mScrollX, mScrollY, velocityX, 0, 0, right - width, 0, 0);

        final boolean movingRight = velocityX > 0;

        View newFocused = findFocusableViewInMyBounds(movingRight,
                mScroller.getFinalX(), findFocus());

        if (newFocused == null) {
            newFocused = this;
        }

        if (newFocused != findFocus()
                && newFocused.requestFocus(movingRight ? View.FOCUS_RIGHT : View.FOCUS_LEFT)) {
            mScrollViewMovedFocus = true;
            mScrollViewMovedFocus = false;
        }

        invalidate();
    }

    /**
     * {@inheritDoc}
     *
     * <p>This version also clamps the scrolling to the bounds of our child.
     */
    public void scrollTo(int x, int y) {
        // we rely on the fact the View.scrollBy calls scrollTo.
        if (getChildCount() > 0) {
            View child = getChildAt(0);
            x = clamp(x, getWidth() - mPaddingRight - mPaddingLeft, child.getWidth());
            y = clamp(y, getHeight() - mPaddingBottom - mPaddingTop, child.getHeight());
            if (x != mScrollX || y != mScrollY) {
                super.scrollTo(x, y);
            }
        }
    }

    private int clamp(int n, int my, int child) {
        if (my >= child || n < 0) {
            return 0;
        }
        if ((my + n) > child) {
            return child - my;
        }
        return n;
    }
}