/*
* @(#)Image.java 1.52 02/09/06 @(#)
*
* Copyright (c) 1999-2002 Sun Microsystems, Inc. All rights reserved.
* PROPRIETARY/CONFIDENTIAL
* Use is subject to license terms.
*/
package javax.microedition.lcdui;
import java.io.InputStream;
import java.io.IOException;
import javax.microedition.lcdui.game.Sprite;
/**
* The <code>Image</code> class is used to hold graphical image
* data. <code>Image</code>
* objects exist independently of the display device. They exist only in
* off-screen memory and will not be painted on the display unless an explicit
* command is issued by the application (such as within the
* <code>paint()</code> method of
* a <code>Canvas</code>) or when an <code>Image</code> object is
* placed within a <code>Form</code> screen or an
* <code>Alert</code> screen and that screen is made current.
*
* <p>Images are either <em>mutable</em> or <em>immutable</em> depending upon
* how they are created. Immutable images are generally created by loading
* image data from resource bundles, from files, or from the network. They may
* not be modified once created. Mutable images are created as blank images
* containing only white pixels. The application may render on a mutable image
* by calling {@link #getGraphics} on the <code>Image</code> to obtain
* a <code>Graphics</code> object
* expressly for this purpose.</p>
*
* <p><code>Images</code> may be placed within <code>Alert</code>,
* <code>Choice</code>, <code>Form</code>, or <code>ImageItem</code>
* objects.
* The high-level user interface implementation may need to update the display
* at any time, without notifying the application. In order to provide
* predictable behavior, the high-level user interface
* objects provide snapshot semantics for the image. That is, when a mutable
* image is placed within an <code>Alert</code>, <code>Choice</code>,
* <code>Form</code>, or <code>ImageItem</code> object,
* the effect is as if a snapshot is taken of its current contents. This
* snapshot is then used for all subsequent painting of the high-level user
* interface component. If the application modifies the contents of the
* image, the application must update the component containing the image (for
* example, by calling <code>ImageItem.setImage</code>) in order to
* make the modified
* contents visible.</p>
*
* <p>An immutable image may be created from a mutable image through the
* use of the {@link #createImage(Image) createImage} method. It is possible
* to create a mutable copy of an immutable image using a technique similar
* to the following: </p>
*
* <TABLE BORDER="2">
* <TR>
* <TD ROWSPAN="1" COLSPAN="1">
* <pre><code>
* Image source; // the image to be copied
* source = Image.createImage(...);
* Image copy = Image
* .createImage(source.getWidth(), source.getHeight());
* Graphics g = copy.getGraphics();
* g.drawImage(source, 0, 0, TOP|LEFT); </code></pre>
* </TD>
* </TR>
* </TABLE>
* <a name="alpha"></a>
* <h3>Alpha Processing</h3>
*
* <p>Every pixel within a mutable image is always fully opaque. Immutable
* images may contain a combination of fully opaque pixels
* <code>(alpha = 2<sup><em>bitdepth</em></sup> - 1)</code>, fully
* transparent pixels (<code>alpha = 0</code>), and
* semitransparent pixels
* (<code>0 < alpha <
* 2<sup><em>bitdepth</em></sup> - 1</code>),
* where <em>bitdepth</em> is the number of bits per sample in the source data.
*
* <p>Implementations must support storage, processing, and rendering of fully
* opaque pixels and fully transparent pixels in immutable images. When
* creating an image from source data (whether from a PNG file or from an
* array of ARGB data), a fully opaque pixel in the source data must always
* result in a fully opaque pixel in the new image, and a fully transparent
* pixel in the source data must always result in a fully transparent pixel in
* the new image.
*
* <p>The required treatment of semitransparent pixel data depends upon
* whether the implementation supports alpha blending at rendering time. If
* the implementation supports alpha blending, a semitransparent pixel in the
* source data must result in a semitransparent pixel in the new image. The
* resulting alpha value may be modified to accommodate the number of levels
* of semitransparency supported by the platform. (See the {@link
* Display#numAlphaLevels() Display.numAlphaLevels()} method.) If an
* implementation does not support alpha blending, any semitransparent pixels
* in the source data must be replaced with fully transparent pixels in the
* new image.
*
* <a name="PNG"></a>
* <h3>PNG Image Format</h3>
*
* <p>Implementations are required to support images stored in the PNG format,
* as specified by the <em>PNG (Portable Network Graphics) Specification,
* Version 1.0.</em> All conforming MIDP implementations are also conformant
* to the minimum set of requirements given by the <em>PNG Specification</em>.
* MIDP implementations also must conform to additional requirements given
* here with respect to handling of PNG images. Note that the requirements
* listed here take precedence over any conflicting recommendations given in
* the <em>PNG Specification</em>.</p>
*
* <h4>Critical Chunks</h4>
*
* <p>All of the 'critical' chunks specified by PNG must be supported. The
* paragraphs below describe these critical chunks.</p>
*
* <p>The IHDR chunk. MIDP devices must handle the following values in
* the IHDR chunk:</p>
*
* <ul>
* <li>All positive values of width and height are supported; however, a
* very large image may not be readable because of memory constraints. The
* dimensions of the resulting <code>Image</code> object must match
* the dimensions of the PNG image. That is, the values returned by
* {@link #getWidth() getWidth()} and {@link #getHeight() getHeight()}
* and the rendered width and height must
* equal the width and height specified in the IHDR chunk.</li>
*
* <li>All color types are supported, although the appearance of the image will
* be dependent on the capabilities of the device's screen. Color types that
* include alpha channel data are supported.</li>
*
* <li> For color types <code>4</code> & <code>6</code> (grayscale
* with alpha and RGB with alpha,
* respectively) the alpha channel must be decoded. Any pixels with an alpha
* value of zero must be treated as transparent. Any pixels with an alpha
* value of <code>255</code> (for images with <code>8</code> bits per
* sample) or <code>65535</code> (for images with
* <code>16</code> bits per sample) must be treated as opaque. If
* rendering with alpha
* blending is supported, any pixels with intermediate alpha values must be
* carried through to the resulting image. If alpha blending is not
* supported, any pixels with intermediate alpha values must be replaced with
* fully transparent pixels.</li>
*
* <li>All bit depth values for the given color type are supported.</li>
*
* <li>Compression method <code>0</code> (deflate) is the only
* supported compression method.
* This method utilizes the "zlib" compression scheme, which
* is also used for
* jar files; thus, the decompression (inflate) code may be shared between the
* jar decoding and PNG decoding implementations. As noted in the PNG
* specification, the compressed data stream may comprised internally of both
* compressed and uncompressed (raw) data.
* </li>
*
* <li>The filter method represents a series of encoding schemes that may be
* used to optimize compression. The PNG spec currently defines a single
* filter method (method <code>0</code>) that is an adaptive filtering
* scheme with five
* basic filter types. Filtering is essential for optimal compression since it
* allows the deflate algorithm to exploit spatial similarities within the
* image. Therefore, MIDP devices must support all five filter types defined
* by filter method <code>0</code>.</li>
*
* <li> MIDP devices are required to read PNG images that are encoded with
* either interlace method <code>0</code> (None) or interlace method
* <code>1</code> (Adam7). Image
* loading in MIDP is synchronous and cannot be overlapped with image
* rendering, and so there is no advantage for an application to use interlace
* method <code>1</code>. Support for decoding interlaced images is
* required for
* compatibility with PNG and for the convenience of developers who may already
* have interlaced images available.</li>
*
* </ul>
*
* <p>The PLTE chunk. Palette-based images must be supported.</p>
*
* <p>The IDAT chunk. Image data may be encoded using any of the
* <code>5</code> filter
* types defined by filter method <code>0</code> (None, Sub, Up,
* Average, Paeth).</p>
*
* <p>The IEND chunk. This chunk must be found in order for the image to be
* considered valid.</p>
*
* <h4>Ancillary Chunks</h4>
*
* <p>PNG defines several 'ancillary' chunks that may be present in a
* PNG image but are not critical for image decoding.</p>
*
* <p>The tRNS chunk. All implementations must support the tRNS chunk.
* This chunk is used to implement transparency without providing alpha
* channel data for each pixel. For color types <code>0</code> and
* <code>2</code>, a particular
* gray or RGB value is defined to be a transparent pixel. In this case, the
* implementation must treat pixels with this value as fully transparent.
* Pixel value comparison must be based on the actual pixel values using the
* original sample depth; that is, this comparison must be performed before
* the pixel values are resampled to reflect the display capabilities
* of the device. For color type <code>3</code> (indexed color),
* <code>8</code>-bit alpha values are
* potentially provided for each entry in the color palette. In this case,
* the implementation must treat pixels with an alpha value of
* <code>0</code> as fully
* transparent, and it must treat pixels with an alpha value of
* <code>255</code> as fully
* opaque. If rendering with alpha blending is supported, any pixels with
* intermediate alpha values must be carried through to the resulting image.
* If alpha blending is not supported, any pixels with intermediate alpha
* values must be replaced with fully transparent pixels.</p>
*
* <p>The implementation <em>may</em> (but is not required to) support
* any of the other ancillary chunks. The implementation <em>must</em>
* silently ignore any unsupported ancillary chunks that it encounters.
* The currently defined optional ancillary chunks are:</p>
*
* <PRE>
* cHRM gAMA hIST iCCP iTXt pHYs
* sBIT sPLT sRGB tEXt tIME zTXt </PRE>
*
* <h3>Reference</h3>
*
* <p><em>PNG (Portable Network Graphics) Specification, Version 1.0.</em>
* W3C Recommendation, October 1, 1996. http://www.w3.org/TR/REC-png.html.
* Also available as RFC 2083, http://www.ietf.org/rfc/rfc2083.txt.</p>
* @since MIDP 1.0
*/
public class Image {
/**
* Construct a new, empty Image
*/
Image() {}
/**
* Creates a new, mutable image for off-screen drawing. Every pixel
* within the newly created image is white. The width and height of the
* image must both be greater than zero.
*
* @param width the width of the new image, in pixels
* @param height the height of the new image, in pixels
* @return the created image
*
* @throws IllegalArgumentException if either <code>width</code> or
* <code>height</code> is zero or less
*/
public static Image createImage(int width, int height) {
if (width <= 0 || height <= 0) {
throw new IllegalArgumentException();
}
// SYNC NOTE: Not accessing any shared data, no locking necessary
return new MutableImage(width, height);
}
/**
* Creates an immutable image from a source image.
* If the source image is mutable, an immutable copy is created and
* returned. If the source image is immutable, the implementation may
* simply return it without creating a new image. If an immutable source
* image contains transparency information, this information is copied to
* the new image unchanged.
*
* <p> This method is useful for placing the contents of mutable images
* into <code>Choice</code> objects. The application can create
* an off-screen image
* using the
* {@link #createImage(int, int) createImage(w, h)}
* method, draw into it using a <code>Graphics</code> object
* obtained with the
* {@link #getGraphics() getGraphics()}
* method, and then create an immutable copy of it with this method.
* The immutable copy may then be placed into <code>Choice</code>
* objects. </p>
*
* @param source the source image to be copied
* @return the new, immutable image
*
* @throws NullPointerException if <code>source</code> is <code>null</code>
*/
public static Image createImage(Image source) {
// SYNC NOTE: Not accessing any shared data, no locking necessary
return new ImmutableImage(source);
}
/**
* Creates an immutable image from decoded image data obtained from the
* named resource. The name parameter is a resource name as defined by
* {@link Class#getResourceAsStream(String)
* Class.getResourceAsStream(name)}. The rules for resolving resource
* names are defined in the
* <a href="../../../java/lang/package-summary.html">
* Application Resource Files</a> section of the
* <code>java.lang</code> package documentation.
*
* @param name the name of the resource containing the image data in one of
* the supported image formats
* @return the created image
* @throws NullPointerException if <code>name</code> is <code>null</code>
* @throws java.io.IOException if the resource does not exist,
* the data cannot
* be loaded, or the image data cannot be decoded
*/
public static Image createImage(java.lang.String name)
throws java.io.IOException {
try {
// SYNC NOTE: Not accessing any shared data, no locking necessary
return new ImmutableImage(name);
} catch (IllegalArgumentException e) {
throw new java.io.IOException();
}
}
/**
* Creates an immutable image which is decoded from the data stored in
* the specified byte array at the specified offset and length. The data
* must be in a self-identifying image file format supported by the
* implementation, such as <a href="#PNG">PNG</A>.
*
* <p>The <code>imageoffset</code> and <code>imagelength</code>
* parameters specify a range of
* data within the <code>imageData</code> byte array. The
* <code>imageOffset</code> parameter
* specifies the
* offset into the array of the first data byte to be used. It must
* therefore lie within the range
* <code>[0..(imageData.length-1)]</code>. The
* <code>imageLength</code>
* parameter specifies the number of data bytes to be used. It must be a
* positive integer and it must not cause the range to extend beyond
* the end
* of the array. That is, it must be true that
* <code>imageOffset + imageLength < imageData.length</code>. </p>
*
* <p> This method is intended for use when loading an
* image from a variety of sources, such as from
* persistent storage or from the network.</p>
*
* @param imageData the array of image data in a supported image format
* @param imageOffset the offset of the start of the data in the array
* @param imageLength the length of the data in the array
*
* @return the created image
* @throws ArrayIndexOutOfBoundsException if <code>imageOffset</code>
* and <code>imageLength</code>
* specify an invalid range
* @throws NullPointerException if <code>imageData</code> is
* <code>null</code>
* @throws IllegalArgumentException if <code>imageData</code> is incorrectly
* formatted or otherwise cannot be decoded
*/
public static Image createImage(byte[] imageData, int imageOffset,
int imageLength) {
if (imageOffset < 0 || imageOffset >= imageData.length ||
imageLength < 0 ||
imageOffset + imageLength > imageData.length) {
throw new ArrayIndexOutOfBoundsException();
}
// SYNC NOTE: Not accessing any shared data, no locking necessary
return new ImmutableImage(imageData, imageOffset, imageLength);
}
/**
* Creates an immutable image using pixel data from the specified
* region of a source image, transformed as specified.
*
* <p>The source image may be mutable or immutable. For immutable source
* images, transparency information, if any, is copied to the new
* image unchanged.</p>
*
* <p>On some devices, pre-transformed images may render more quickly
* than images that are transformed on the fly using
* <code>drawRegion</code>.
* However, creating such images does consume additional heap space,
* so this technique should be applied only to images whose rendering
* speed is critical.</p>
*
* <p>The transform function used must be one of the following, as defined
* in the {@link javax.microedition.lcdui.game.Sprite Sprite} class:<br>
*
* <code>Sprite.TRANS_NONE</code> - causes the specified image
* region to be copied unchanged<br>
* <code>Sprite.TRANS_ROT90</code> - causes the specified image
* region to be rotated clockwise by 90 degrees.<br>
* <code>Sprite.TRANS_ROT180</code> - causes the specified image
* region to be rotated clockwise by 180 degrees.<br>
* <code>Sprite.TRANS_ROT270</code> - causes the specified image
* region to be rotated clockwise by 270 degrees.<br>
* <code>Sprite.TRANS_MIRROR</code> - causes the specified image
* region to be reflected about its vertical center.<br>
* <code>Sprite.TRANS_MIRROR_ROT90</code> - causes the specified image
* region to be reflected about its vertical center and then rotated
* clockwise by 90 degrees.<br>
* <code>Sprite.TRANS_MIRROR_ROT180</code> - causes the specified image
* region to be reflected about its vertical center and then rotated
* clockwise by 180 degrees.<br>
* <code>Sprite.TRANS_MIRROR_ROT270</code> - causes the specified image
* region to be reflected about its vertical center and then rotated
* clockwise by 270 degrees.<br></p>
*
* <p>
* The size of the returned image will be the size of the specified region
* with the transform applied. For example, if the region is
* <code>100 x 50</code> pixels and the transform is
* <code>TRANS_ROT90</code>, the
* returned image will be <code>50 x 100</code> pixels.</p>
*
* <p><strong>Note:</strong> If all of the following conditions
* are met, this method may
* simply return the source <code>Image</code> without creating a
* new one:</p>
* <ul>
* <li>the source image is immutable;</li>
* <li>the region represents the entire source image; and</li>
* <li>the transform is <code>TRANS_NONE</code>.</li>
* </ul>
*
* @param image the source image to be copied from
* @param x the horizontal location of the region to be copied
* @param y the vertical location of the region to be copied
* @param width the width of the region to be copied
* @param height the height of the region to be copied
* @param transform the transform to be applied to the region
* @return the new, immutable image
*
* @throws NullPointerException if <code>image</code> is <code>null</code>
* @throws IllegalArgumentException if the region to be copied exceeds
* the bounds of the source image
* @throws IllegalArgumentException if either <code>width</code> or
* <code>height</code> is zero or less
* @throws IllegalArgumentException if the <code>transform</code>
* is not valid
*
* @since MIDP 2.0
*/
public static Image createImage(Image image,
int x, int y, int width, int height,
int transform) {
if ((transform & INVALID_TRANSFORM_BITS) != 0) {
throw new IllegalArgumentException();
}
if (x < 0 || y < 0 ||
(x + width) > image.width || // throws NPE if image is null
(y + height) > image.height ||
width <= 0 || height <= 0) {
throw new IllegalArgumentException();
}
if (x == 0 && y == 0
&& width == image.width && height == image.height
&& transform == Sprite.TRANS_NONE) {
return image;
}
return new ImmutableImage(image, x, y, width, height, transform);
}
/**
* Creates a new <code>Graphics</code> object that renders to this
* image. This image
* must be
* mutable; it is illegal to call this method on an immutable image.
* The mutability of an image may be tested
* with the <code>isMutable()</code> method.
*
* <P>The newly created <code>Graphics</code> object has the
* following properties:
* </P>
* <UL>
* <LI>the destination is this <code>Image</code> object;</LI>
* <LI>the clip region encompasses the entire <code>Image</code>;</LI>
* <LI>the current color is black;</LI>
* <LI>the font is the same as the font returned by
* {@link Font#getDefaultFont() Font.getDefaultFont()};</LI>
* <LI>the stroke style is {@link Graphics#SOLID SOLID}; and
* </LI>
* <LI>the origin of the coordinate system is located at the upper-left
* corner of the Image.</LI>
* </UL>
*
* <P>The lifetime of <code>Graphics</code> objects created using
* this method is
* indefinite. They may be used at any time, by any thread.</P>
*
* @return a <code>Graphics</code> object with this image as its destination
* @throws IllegalStateException if the image is immutable
*/
public Graphics getGraphics() {
// SYNC NOTE: Not accessing any shared data, no locking necessary
throw new IllegalStateException();
}
/**
* Gets the width of the image in pixels. The value returned
* must reflect the actual width of the image when rendered.
* @return width of the image
*/
public int getWidth() {
// SYNC NOTE: return of atomic value, no locking necessary
return width;
}
/**
* Gets the height of the image in pixels. The value returned
* must reflect the actual height of the image when rendered.
* @return height of the image
*/
public int getHeight() {
// SYNC NOTE: return of atomic value, no locking necessary
return height;
}
/**
* Check if this image is mutable. Mutable images can be modified by
* rendering to them through a <code>Graphics</code> object
* obtained from the
* <code>getGraphics()</code> method of this object.
* @return <code>true</code> if the image is mutable,
* <code>false</code> otherwise
*/
public boolean isMutable() {
// SYNC NOTE: return of atomic value, no locking necessary
return false;
}
/**
* Creates an immutable image from decoded image data obtained from an
* <code>InputStream</code>. This method blocks until all image data has
* been read and decoded. After this method completes (whether by
* returning or by throwing an exception) the stream is left open and its
* current position is undefined.
*
* @param stream the name of the resource containing the image data
* in one of the supported image formats
*
* @return the created image
* @throws NullPointerException if <code>stream</code> is <code>null</code>
* @throws java.io.IOException if an I/O error occurs, if the image data
* cannot be loaded, or if the image data cannot be decoded
*
* @since MIDP 2.0
*/
public static Image createImage(InputStream stream)
throws java.io.IOException {
try {
return new ImmutableImage(stream);
} catch (IllegalArgumentException e) {
throw new java.io.IOException();
}
}
/**
* Creates an immutable image from a sequence of ARGB values, specified
* as <code>0xAARRGGBB</code>.
* The ARGB data within the <code>rgb</code> array is arranged
* horizontally from left to right within each row,
* row by row from top to bottom.
* If <code>processAlpha</code> is <code>true</code>,
* the high-order byte specifies opacity; that is,
* <code>0x00RRGGBB</code> specifies
* a fully transparent pixel and <code>0xFFRRGGBB</code> specifies
* a fully opaque
* pixel. Intermediate alpha values specify semitransparency. If the
* implementation does not support alpha blending for image rendering
* operations, it must replace any semitransparent pixels with fully
* transparent pixels. (See <a href="#alpha">Alpha Processing</a>
* for further discussion.) If <code>processAlpha</code> is
* <code>false</code>, the alpha values
* are ignored and all pixels must be treated as fully opaque.
*
* <p>Consider <code>P(a,b)</code> to be the value of the pixel
* located at column <code>a</code> and row <code>b</code> of the
* Image, where rows and columns are numbered downward from the
* top starting at zero, and columns are numbered rightward from
* the left starting at zero. This operation can then be defined
* as:</p>
*
* <TABLE BORDER="2">
* <TR>
* <TD ROWSPAN="1" COLSPAN="1">
* <pre><code>
* P(a, b) = rgb[a + b * width]; </code></pre>
* </TD>
* </TR>
* </TABLE>
* <p>for</p>
*
* <TABLE BORDER="2">
* <TR>
* <TD ROWSPAN="1" COLSPAN="1">
* <pre><code>
* 0 <= a < width
* 0 <= b < height </code></pre>
* </TD>
* </TR>
* </TABLE>
* <p> </p>
*
* @param rgb an array of ARGB values that composes the image
* @param width the width of the image
* @param height the height of the image
* @param processAlpha <code>true</code> if <code>rgb</code>
* has an alpha channel,
* <code>false</code> if all pixels are fully opaque
* @return the created image
* @throws NullPointerException if <code>rgb</code> is <code>null</code>.
* @throws IllegalArgumentException if either <code>width</code> or
* <code>height</code> is zero or less
* @throws ArrayIndexOutOfBoundsException if the length of
* <code>rgb</code> is
* less than<code> width * height</code>.
*
* @since MIDP 2.0
*/
public static Image createRGBImage(int rgb[], int width,
int height, boolean processAlpha) {
if (width <= 0 || height <= 0) {
throw new IllegalArgumentException();
}
if ((width * height) > rgb.length) {
throw new ArrayIndexOutOfBoundsException();
}
return new ImmutableImage(rgb, width, height, processAlpha);
}
/**
* Obtains ARGB pixel data from the specified region of this image and
* stores it in the provided array of integers. Each pixel value is
* stored in <code>0xAARRGGBB</code> format, where the high-order
* byte contains the
* alpha channel and the remaining bytes contain color components for
* red, green and blue, respectively. The alpha channel specifies the
* opacity of the pixel, where a value of <code>0x00</code>
* represents a pixel that
* is fully transparent and a value of <code>0xFF</code>
* represents a fully opaque
* pixel.
*
* <p> The returned values are not guaranteed to be identical to values
* from the original source, such as from
* <code>createRGBImage</code> or from a PNG
* image. Color values may be resampled to reflect the display
* capabilities of the device (for example, red, green or blue pixels may
* all be represented by the same gray value on a grayscale device). On
* devices that do not support alpha blending, the alpha value will be
* <code>0xFF</code> for opaque pixels and <code>0x00</code> for
* all other pixels (see <a
* href="#alpha">Alpha Processing</a> for further discussion.) On devices
* that support alpha blending, alpha channel values may be resampled to
* reflect the number of levels of semitransparency supported.</p>
*
* <p>The <code>scanlength</code> specifies the relative offset within the
* array between the corresponding pixels of consecutive rows. In order
* to prevent rows of stored pixels from overlapping, the absolute value
* of <code>scanlength</code> must be greater than or equal to
* <code>width</code>. Negative values of <code>scanlength</code> are
* allowed. In all cases, this must result in every reference being
* within the bounds of the <code>rgbData</code> array.</p>
*
* <p>Consider <code>P(a,b)</code> to be the value of the pixel
* located at column <code>a</code> and row <code>b</code> of the
* Image, where rows and columns are numbered downward from the
* top starting at zero, and columns are numbered rightward from
* the left starting at zero. This operation can then be defined
* as:</p>
*
* <TABLE BORDER="2">
* <TR>
* <TD ROWSPAN="1" COLSPAN="1">
* <pre><code>
* rgbData[offset + (a - x) + (b - y) * scanlength] = P(a, b);</code></pre>
* </TD>
* </TR>
* </TABLE>
* <p>for</p>
*
* <TABLE BORDER="2">
* <TR>
* <TD ROWSPAN="1" COLSPAN="1">
* <pre><code>
* x <= a < x + width
* y <= b < y + height </code></pre>
* </TD>
* </TR>
* </TABLE>
*
* <p>The source rectangle is required to not exceed the bounds of
* the image. This means: </p>
* <TABLE BORDER="2">
* <TR>
* <TD ROWSPAN="1" COLSPAN="1">
* <pre><code>
* x >= 0
* y >= 0
* x + width <= image width
* y + height <= image height </code></pre>
* </TD>
* </TR>
* </TABLE>
* <p>
* If any of these conditions is not met an
* <code>IllegalArgumentException</code> is thrown. Otherwise, in
* cases where <code>width <= 0</code> or <code>height <= 0</code>,
* no exception is thrown, and no pixel data is copied to
* <code>rgbData</code>.</p>
*
* @param rgbData an array of integers in which the ARGB pixel data is
* stored
* @param offset the index into the array where the first ARGB value
* is stored
* @param scanlength the relative offset in the array between
* corresponding pixels in consecutive rows of the region
* @param x the x-coordinate of the upper left corner of the region
* @param y the y-coordinate of the upper left corner of the region
* @param width the width of the region
* @param height the height of the region
*
* @throws ArrayIndexOutOfBoundsException if the requested operation would
* attempt to access an element in the <code>rgbData</code> array
* whose index is either
* negative or beyond its length (the contents of the array are unchanged)
*
* @throws IllegalArgumentException if the area being retrieved
* exceeds the bounds of the source image
*
* @throws IllegalArgumentException if the absolute value of
* <code>scanlength</code> is less than <code>width</code>
*
* @throws NullPointerException if <code>rgbData</code> is <code>null</code>
*
* @since MIDP 2.0
*/
public native void getRGB(int[] rgbData, int offset, int scanlength,
int x, int y, int width, int height);
/**
* The width, height of this Image
*/
int width, height;
/**
* Native image data
*/
int imgData;
/**
* Valid transforms possible are 0 - 7
*/
private static final int INVALID_TRANSFORM_BITS = 0xFFFFFFF8;
}
/**
* A special mutable Image subclass
*/
class MutableImage extends Image {
/**
* Create a new mutable Image
*
* @param width The width of the mutable Image
* @param height The height of the mutable Image
*/
MutableImage(int width, int height) {
this.width = width;
this.height = height;
createMutableImage(width, height);
}
/**
* Check if this image is mutable. Mutable images can be modified by
* rendering to them through a <code>Graphics</code> object
* obtained from the
* <code>getGraphics()</code> method of this object.
* @return <code>true</code> if the image is mutable,
* <code>false</code> otherwise
*/
public boolean isMutable() {
// SYNC NOTE: return of atomic value, no locking necessary
return true;
}
/**
* Creates a new <code>Graphics</code> object that renders to this
* image. This image
* must be
* mutable; it is illegal to call this method on an immutable image.
* The mutability of an image may be tested
* with the <code>isMutable()</code> method.
*
* <P>The newly created <code>Graphics</code> object has the
* following properties:
* </P>
* <UL>
* <LI>the destination is this <code>Image</code> object;</LI>
* <LI>the clip region encompasses the entire <code>Image</code>;</LI>
* <LI>the current color is black;</LI>
* <LI>the font is the same as the font returned by
* {@link Font#getDefaultFont() Font.getDefaultFont()};</LI>
* <LI>the stroke style is {@link Graphics#SOLID SOLID}; and
* </LI>
* <LI>the origin of the coordinate system is located at the upper-left
* corner of the Image.</LI>
* </UL>
*
* <P>The lifetime of <code>Graphics</code> objects created using
* this method is
* indefinite. They may be used at any time, by any thread.</P>
*
* @return a <code>Graphics</code> object with this image as its destination
* @throws IllegalStateException if the image is immutable
*/
public Graphics getGraphics() {
// SYNC NOTE: no locking necessary as getGraphics() only allocates
// a new object
return Graphics.getGraphics(this);
}
/**
* Create a mutable image
*
* @param width The width of the new mutable image
* @param height The height of the new mutable image
*/
private native void createMutableImage(int width, int height);
/**
* Cleanup any native resources used by a MutableImage
*/
private native void finalize();
}
/**
* A special immutable Image subclass
*/
class ImmutableImage extends Image {
/**
* Construct an empty immutable image.
*/
private ImmutableImage() {
}
/**
* Create a new immutable Image with the given Image
*
* @param img The Image to use to create an immutable copy
*/
ImmutableImage(Image img) {
this.width = img.width;
this.height = img.height;
createImmutableCopy(width, height, img);
}
/**
* Create a new immutable Image with the region of the given Image
* applying the given transform
*
* @param img The Image to use to create an immutable copy
* @param x The x-offset of the top-left of the region
* @param y The y-offset of the top-left of the region
* @param width The width of the region
* @param height The height of the region
* @param transform The transform to apply to the region
*/
ImmutableImage(Image img,
int x, int y,
int width, int height,
int transform) {
if ((transform & INVERTED_AXES) != 0x0) {
this.width = height;
this.height = width;
} else {
this.width = width;
this.height = height;
}
createImmutableImageRegion(img, x, y, width, height, transform);
}
/**
* Create an immutable Image with the given byte data
*
* @param imageData The byte[] image data
* @param imageOffset The offset in the array marking the start
* of the image data
* @param imageLength The length of the image data in the array
*/
ImmutableImage(byte[] imageData, int imageOffset, int imageLength) {
decodeImage(imageData, imageOffset, imageLength);
}
/**
* Create an immutable Image with the given rgb data
*
* @param rgbImageData an array of ARGB values that composes
* the image.
* @param width the width of the image
* @param height the height of the image
* @param parseAlpha true if rgb has an alpha channel,
* false if all pixels are fully opaque
*/
ImmutableImage(int[] rgbImageData, int width, int height,
boolean parseAlpha) {
decodeRGBImage(rgbImageData, width, height, parseAlpha);
}
/**
* Create an immutable Image from the given file name
*
* @param str A String holding a file name to load the image data from
* @throws IOException if there is an error with the stream
*/
ImmutableImage(String str) throws java.io.IOException {
/*
* allocate an array and read in the bits using
* Class.getResourceAsStream(name);
*/
InputStream is = null;
is = getClass().getResourceAsStream(str);
getImageFromStream(is);
}
/**
* Create an immutable Image from the given IO stream
*
* @param stream the name of the resource containing the image data
* in one of the supported image formats
* @throws IOException if there is an error with the stream
*/
ImmutableImage(InputStream stream) throws java.io.IOException {
getImageFromStream(stream);
}
/**
* helper function called by the constructors above
*
* @param istream the name of the input stream containing image
* data in a supported format
* @throws IOException if there is an error with the stream
*/
private void getImageFromStream(InputStream istream)
throws java.io.IOException {
int blocksize = 4096; // the size of blocks to read and allocate
if (istream == null) {
throw new java.io.IOException();
} else {
/*
* Allocate an array assuming available is correct.
* Only reading an EOF is the real end of file
* so allocate an extra byte to read the EOF into.
* If available is incorrect, increase the buffer
* size and keep reading.
*/
int l = istream.available();
byte[] buffer = new byte[l+1];
int length = 0;
// TBD: Guard against an implementation with incorrect available
while ((l = istream.read(buffer, length,
buffer.length-length)) != -1) {
length += l;
if (length == buffer.length) {
byte[] b = new byte[buffer.length + blocksize];
System.arraycopy(buffer, 0, b, 0, length);
buffer = b;
}
}
decodeImage(buffer, 0, length);
istream.close();
}
}
/**
* Create an ImmutableImage from the named system icon resource.
* The icons are stored in the $MIDP_HOME/lib directory.
* If the named resource can not be found a placeholder
* image is used instead.
* @param imageName name of the image
* @return a new ImmutableImage
* @throws IllegalArgumentException if imageName contains a "/" or "\\"
*/
static Image createIcon(String imageName) {
if ((imageName.indexOf('/') >= 0) ||
(imageName.indexOf('\\') >= 0)) {
throw new IllegalArgumentException("illegal character");
}
ImmutableImage image = new ImmutableImage();
byte[] asciiName = com.sun.midp.io.Util.toCString(imageName);
image.loadIcon(asciiName);
return image;
}
/**
* Native function to create an immutable copy of an image
*
* @param width The width of the new Image
* @param height The height of the new Image
* @param img The Image to make a copy of
*/
private native void createImmutableCopy(int width, int height, Image img);
/**
* Native function that creates an immutable image from
* a region of another image, applying the given transform
*
* @param img The Image to make a copy of
* @param x The horizontal offset of the top left of the region to copy
* @param y The vertical offset of the top left of the region to copy
* @param width The width of the new Image
* @param height The height of the new Image
* @param transform The transformation to apply
*
* @since MIDP 2.0
*/
private native void createImmutableImageRegion(Image img,
int width, int height,
int x, int y,
int transform);
/**
* Native function to decode an Image from a byte array
*
* @param inputData The byte array image data
* @param offset The start of the image data within the byte array
* @param length The length of the image data in the byte array
*/
private native void decodeImage(byte[] inputData, int offset, int length);
/**
* Native function to load an Image from a system resource.
* If the resource cannot be found a place holder image is
* returned instead of the requested image.
*
* @param asciiName name of the image as an ascii byte array
*/
private native void loadIcon(byte[] asciiName);
/**
* Cleanup any native resources used by an ImmutableImage
*/
private native void finalize();
/**
* Native function to decode an Image from an array of RGB data
*
* @param inputData an array of ARGB values that composes
* the image.
* @param width the width of the image
* @param height the height of the image
* @param processAlpha true if rgb has an alpha channel,
* false if all pixels are fully opaque
*/
private native void decodeRGBImage(int[] inputData, int width,
int height, boolean processAlpha);
/**
* A constant to denote that axes are inverted in a transform
*/
private static final int INVERTED_AXES = 0x4;
}
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