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GLES31.javaAPI DocAndroid 5.1 API41864Thu Mar 12 22:22:40 GMT 2015android.opengl

GLES31.java

/*
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// This source file is automatically generated

package android.opengl;

/** OpenGL ES 3.1
 */
public class GLES31 extends GLES30 {

    public static final int GL_VERTEX_SHADER_BIT                            = 0x00000001;
    public static final int GL_FRAGMENT_SHADER_BIT                          = 0x00000002;
    public static final int GL_UNIFORM_BARRIER_BIT                          = 0x00000004;
    public static final int GL_TEXTURE_FETCH_BARRIER_BIT                    = 0x00000008;
    public static final int GL_COMPUTE_SHADER_BIT                           = 0x00000020;
    public static final int GL_COMMAND_BARRIER_BIT                          = 0x00000040;
    public static final int GL_PIXEL_BUFFER_BARRIER_BIT                     = 0x00000080;
    public static final int GL_TEXTURE_UPDATE_BARRIER_BIT                   = 0x00000100;
    public static final int GL_BUFFER_UPDATE_BARRIER_BIT                    = 0x00000200;
    public static final int GL_FRAMEBUFFER_BARRIER_BIT                      = 0x00000400;
    public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT               = 0x00000800;
    public static final int GL_ATOMIC_COUNTER_BARRIER_BIT                   = 0x00001000;
    public static final int GL_SHADER_STORAGE_BARRIER_BIT                   = 0x00002000;
    public static final int GL_ALL_SHADER_BITS                              = -1; // 0xFFFFFFFF

    public static final int GL_TEXTURE_WIDTH                                = 0x1000;
    public static final int GL_TEXTURE_HEIGHT                               = 0x1001;
    public static final int GL_TEXTURE_INTERNAL_FORMAT                      = 0x1003;
    public static final int GL_STENCIL_INDEX                                = 0x1901;
    public static final int GL_TEXTURE_RED_SIZE                             = 0x805C;
    public static final int GL_TEXTURE_GREEN_SIZE                           = 0x805D;
    public static final int GL_TEXTURE_BLUE_SIZE                            = 0x805E;
    public static final int GL_TEXTURE_ALPHA_SIZE                           = 0x805F;
    public static final int GL_TEXTURE_DEPTH                                = 0x8071;
    public static final int GL_PROGRAM_SEPARABLE                            = 0x8258;
    public static final int GL_ACTIVE_PROGRAM                               = 0x8259;
    public static final int GL_PROGRAM_PIPELINE_BINDING                     = 0x825A;
    public static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE               = 0x8262;
    public static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS               = 0x8263;
    public static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS           = 0x8264;
    public static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS                  = 0x8265;
    public static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS      = 0x8266;
    public static final int GL_COMPUTE_WORK_GROUP_SIZE                      = 0x8267;
    public static final int GL_MAX_UNIFORM_LOCATIONS                        = 0x826E;
    public static final int GL_VERTEX_ATTRIB_BINDING                        = 0x82D4;
    public static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET                = 0x82D5;
    public static final int GL_VERTEX_BINDING_DIVISOR                       = 0x82D6;
    public static final int GL_VERTEX_BINDING_OFFSET                        = 0x82D7;
    public static final int GL_VERTEX_BINDING_STRIDE                        = 0x82D8;
    public static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET            = 0x82D9;
    public static final int GL_MAX_VERTEX_ATTRIB_BINDINGS                   = 0x82DA;
    public static final int GL_MAX_VERTEX_ATTRIB_STRIDE                     = 0x82E5;
    public static final int GL_TEXTURE_COMPRESSED                           = 0x86A1;
    public static final int GL_TEXTURE_DEPTH_SIZE                           = 0x884A;
    public static final int GL_READ_ONLY                                    = 0x88B8;
    public static final int GL_WRITE_ONLY                                   = 0x88B9;
    public static final int GL_READ_WRITE                                   = 0x88BA;
    public static final int GL_TEXTURE_STENCIL_SIZE                         = 0x88F1;
    public static final int GL_TEXTURE_RED_TYPE                             = 0x8C10;
    public static final int GL_TEXTURE_GREEN_TYPE                           = 0x8C11;
    public static final int GL_TEXTURE_BLUE_TYPE                            = 0x8C12;
    public static final int GL_TEXTURE_ALPHA_TYPE                           = 0x8C13;
    public static final int GL_TEXTURE_DEPTH_TYPE                           = 0x8C16;
    public static final int GL_TEXTURE_SHARED_SIZE                          = 0x8C3F;
    public static final int GL_SAMPLE_POSITION                              = 0x8E50;
    public static final int GL_SAMPLE_MASK                                  = 0x8E51;
    public static final int GL_SAMPLE_MASK_VALUE                            = 0x8E52;
    public static final int GL_MAX_SAMPLE_MASK_WORDS                        = 0x8E59;
    public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET            = 0x8E5E;
    public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET            = 0x8E5F;
    public static final int GL_MAX_IMAGE_UNITS                              = 0x8F38;
    public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES         = 0x8F39;
    public static final int GL_IMAGE_BINDING_NAME                           = 0x8F3A;
    public static final int GL_IMAGE_BINDING_LEVEL                          = 0x8F3B;
    public static final int GL_IMAGE_BINDING_LAYERED                        = 0x8F3C;
    public static final int GL_IMAGE_BINDING_LAYER                          = 0x8F3D;
    public static final int GL_IMAGE_BINDING_ACCESS                         = 0x8F3E;
    public static final int GL_DRAW_INDIRECT_BUFFER                         = 0x8F3F;
    public static final int GL_DRAW_INDIRECT_BUFFER_BINDING                 = 0x8F43;
    public static final int GL_VERTEX_BINDING_BUFFER                        = 0x8F4F;
    public static final int GL_IMAGE_2D                                     = 0x904D;
    public static final int GL_IMAGE_3D                                     = 0x904E;
    public static final int GL_IMAGE_CUBE                                   = 0x9050;
    public static final int GL_IMAGE_2D_ARRAY                               = 0x9053;
    public static final int GL_INT_IMAGE_2D                                 = 0x9058;
    public static final int GL_INT_IMAGE_3D                                 = 0x9059;
    public static final int GL_INT_IMAGE_CUBE                               = 0x905B;
    public static final int GL_INT_IMAGE_2D_ARRAY                           = 0x905E;
    public static final int GL_UNSIGNED_INT_IMAGE_2D                        = 0x9063;
    public static final int GL_UNSIGNED_INT_IMAGE_3D                        = 0x9064;
    public static final int GL_UNSIGNED_INT_IMAGE_CUBE                      = 0x9066;
    public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY                  = 0x9069;
    public static final int GL_IMAGE_BINDING_FORMAT                         = 0x906E;
    public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE              = 0x90C7;
    public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE           = 0x90C8;
    public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS          = 0x90C9;
    public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS                    = 0x90CA;
    public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS                  = 0x90CE;
    public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS                  = 0x90CF;
    public static final int GL_SHADER_STORAGE_BUFFER                        = 0x90D2;
    public static final int GL_SHADER_STORAGE_BUFFER_BINDING                = 0x90D3;
    public static final int GL_SHADER_STORAGE_BUFFER_START                  = 0x90D4;
    public static final int GL_SHADER_STORAGE_BUFFER_SIZE                   = 0x90D5;
    public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS             = 0x90D6;
    public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS           = 0x90DA;
    public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS            = 0x90DB;
    public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS           = 0x90DC;
    public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS           = 0x90DD;
    public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE                = 0x90DE;
    public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT       = 0x90DF;
    public static final int GL_DEPTH_STENCIL_TEXTURE_MODE                   = 0x90EA;
    public static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS           = 0x90EB;
    public static final int GL_DISPATCH_INDIRECT_BUFFER                     = 0x90EE;
    public static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING             = 0x90EF;
    public static final int GL_TEXTURE_2D_MULTISAMPLE                       = 0x9100;
    public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE               = 0x9104;
    public static final int GL_TEXTURE_SAMPLES                              = 0x9106;
    public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS               = 0x9107;
    public static final int GL_SAMPLER_2D_MULTISAMPLE                       = 0x9108;
    public static final int GL_INT_SAMPLER_2D_MULTISAMPLE                   = 0x9109;
    public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE          = 0x910A;
    public static final int GL_MAX_COLOR_TEXTURE_SAMPLES                    = 0x910E;
    public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES                    = 0x910F;
    public static final int GL_MAX_INTEGER_SAMPLES                          = 0x9110;
    public static final int GL_COMPUTE_SHADER                               = 0x91B9;
    public static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS                   = 0x91BB;
    public static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS              = 0x91BC;
    public static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS                   = 0x91BD;
    public static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT                 = 0x91BE;
    public static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE                  = 0x91BF;
    public static final int GL_ATOMIC_COUNTER_BUFFER                        = 0x92C0;
    public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING                = 0x92C1;
    public static final int GL_ATOMIC_COUNTER_BUFFER_START                  = 0x92C2;
    public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE                   = 0x92C3;
    public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS            = 0x92CC;
    public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS          = 0x92D0;
    public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS          = 0x92D1;
    public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS                   = 0x92D2;
    public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS                 = 0x92D6;
    public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS                 = 0x92D7;
    public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE               = 0x92D8;
    public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS                = 0x92D9;
    public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER                  = 0x92DB;
    public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS           = 0x92DC;
    public static final int GL_UNIFORM                                      = 0x92E1;
    public static final int GL_UNIFORM_BLOCK                                = 0x92E2;
    public static final int GL_PROGRAM_INPUT                                = 0x92E3;
    public static final int GL_PROGRAM_OUTPUT                               = 0x92E4;
    public static final int GL_BUFFER_VARIABLE                              = 0x92E5;
    public static final int GL_SHADER_STORAGE_BLOCK                         = 0x92E6;
    public static final int GL_TRANSFORM_FEEDBACK_VARYING                   = 0x92F4;
    public static final int GL_ACTIVE_RESOURCES                             = 0x92F5;
    public static final int GL_MAX_NAME_LENGTH                              = 0x92F6;
    public static final int GL_MAX_NUM_ACTIVE_VARIABLES                     = 0x92F7;
    public static final int GL_NAME_LENGTH                                  = 0x92F9;
    public static final int GL_TYPE                                         = 0x92FA;
    public static final int GL_ARRAY_SIZE                                   = 0x92FB;
    public static final int GL_OFFSET                                       = 0x92FC;
    public static final int GL_BLOCK_INDEX                                  = 0x92FD;
    public static final int GL_ARRAY_STRIDE                                 = 0x92FE;
    public static final int GL_MATRIX_STRIDE                                = 0x92FF;
    public static final int GL_IS_ROW_MAJOR                                 = 0x9300;
    public static final int GL_ATOMIC_COUNTER_BUFFER_INDEX                  = 0x9301;
    public static final int GL_BUFFER_BINDING                               = 0x9302;
    public static final int GL_BUFFER_DATA_SIZE                             = 0x9303;
    public static final int GL_NUM_ACTIVE_VARIABLES                         = 0x9304;
    public static final int GL_ACTIVE_VARIABLES                             = 0x9305;
    public static final int GL_REFERENCED_BY_VERTEX_SHADER                  = 0x9306;
    public static final int GL_REFERENCED_BY_FRAGMENT_SHADER                = 0x930A;
    public static final int GL_REFERENCED_BY_COMPUTE_SHADER                 = 0x930B;
    public static final int GL_TOP_LEVEL_ARRAY_SIZE                         = 0x930C;
    public static final int GL_TOP_LEVEL_ARRAY_STRIDE                       = 0x930D;
    public static final int GL_LOCATION                                     = 0x930E;
    public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH                    = 0x9310;
    public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT                   = 0x9311;
    public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES                  = 0x9313;
    public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS   = 0x9314;
    public static final int GL_MAX_FRAMEBUFFER_WIDTH                        = 0x9315;
    public static final int GL_MAX_FRAMEBUFFER_HEIGHT                       = 0x9316;
    public static final int GL_MAX_FRAMEBUFFER_SAMPLES                      = 0x9318;

    native private static void _nativeClassInit();
    static {
        _nativeClassInit();
    }

    private GLES31() {}
    // C function void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z )

    public static native void glDispatchCompute(
        int num_groups_x,
        int num_groups_y,
        int num_groups_z
    );

    // C function void glDispatchComputeIndirect ( GLintptr indirect );

    public static native void glDispatchComputeIndirect(long indirect);

    // C function void glDrawArraysIndirect ( GLenum mode, const void *indirect );

    public static native void glDrawArraysIndirect(int mode, long indirect);

    // C function glDrawElementsIndirect ( GLenum mode, GLenum type, const void *indirect );

    public static native void glDrawElementsIndirect(int mode, int type, long indirect);

    // C function void glFramebufferParameteri ( GLenum target, GLenum pname, GLint param )

    public static native void glFramebufferParameteri(
        int target,
        int pname,
        int param
    );

    // C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetFramebufferParameteriv(
        int target,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params )

    public static native void glGetFramebufferParameteriv(
        int target,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params )

    public static native void glGetProgramInterfaceiv(
        int program,
        int programInterface,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params )

    public static native void glGetProgramInterfaceiv(
        int program,
        int programInterface,
        int pname,
        java.nio.IntBuffer params
    );

    // C function GLuint glGetProgramResourceIndex ( GLuint program, GLenum programInterface, const GLchar *name )

    public static native int glGetProgramResourceIndex(
        int program,
        int programInterface,
        String name
    );

    // C function void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name )

    public static native String glGetProgramResourceName(
        int program,
        int programInterface,
        int index
    );

    // C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params )

    public static native void glGetProgramResourceiv(
        int program,
        int programInterface,
        int index,
        int propCount,
        int[] props,
        int propsOffset,
        int bufSize,
        int[] length,
        int lengthOffset,
        int[] params,
        int paramsOffset
    );

    // C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params )

    public static native void glGetProgramResourceiv(
        int program,
        int programInterface,
        int index,
        int propCount,
        java.nio.IntBuffer props,
        int bufSize,
        java.nio.IntBuffer length,
        java.nio.IntBuffer params
    );

    // C function GLint glGetProgramResourceLocation ( GLuint program, GLenum programInterface, const GLchar *name )

    public static native int glGetProgramResourceLocation(
        int program,
        int programInterface,
        String name
    );

    // C function void glUseProgramStages ( GLuint pipeline, GLbitfield stages, GLuint program )

    public static native void glUseProgramStages(
        int pipeline,
        int stages,
        int program
    );

    // C function void glActiveShaderProgram ( GLuint pipeline, GLuint program )

    public static native void glActiveShaderProgram(
        int pipeline,
        int program
    );

    // C function GLuint glCreateShaderProgramv ( GLenum type, GLsizei count, const GLchar *const *strings )

    public static native int glCreateShaderProgramv(
        int type,
        String[] strings
    );

    // C function void glBindProgramPipeline ( GLuint pipeline )

    public static native void glBindProgramPipeline(
        int pipeline
    );

    // C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines )

    public static native void glDeleteProgramPipelines(
        int n,
        int[] pipelines,
        int offset
    );

    // C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines )

    public static native void glDeleteProgramPipelines(
        int n,
        java.nio.IntBuffer pipelines
    );

    // C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines )

    public static native void glGenProgramPipelines(
        int n,
        int[] pipelines,
        int offset
    );

    // C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines )

    public static native void glGenProgramPipelines(
        int n,
        java.nio.IntBuffer pipelines
    );

    // C function GLboolean glIsProgramPipeline ( GLuint pipeline )

    public static native boolean glIsProgramPipeline(
        int pipeline
    );

    // C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params )

    public static native void glGetProgramPipelineiv(
        int pipeline,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params )

    public static native void glGetProgramPipelineiv(
        int pipeline,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glProgramUniform1i ( GLuint program, GLint location, GLint v0 )

    public static native void glProgramUniform1i(
        int program,
        int location,
        int v0
    );

    // C function void glProgramUniform2i ( GLuint program, GLint location, GLint v0, GLint v1 )

    public static native void glProgramUniform2i(
        int program,
        int location,
        int v0,
        int v1
    );

    // C function void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 )

    public static native void glProgramUniform3i(
        int program,
        int location,
        int v0,
        int v1,
        int v2
    );

    // C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )

    public static native void glProgramUniform4i(
        int program,
        int location,
        int v0,
        int v1,
        int v2,
        int v3
    );

    // C function void glProgramUniform1ui ( GLuint program, GLint location, GLuint v0 )

    public static native void glProgramUniform1ui(
        int program,
        int location,
        int v0
    );

    // C function void glProgramUniform2ui ( GLuint program, GLint location, GLuint v0, GLuint v1 )

    public static native void glProgramUniform2ui(
        int program,
        int location,
        int v0,
        int v1
    );

    // C function void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 )

    public static native void glProgramUniform3ui(
        int program,
        int location,
        int v0,
        int v1,
        int v2
    );

    // C function void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )

    public static native void glProgramUniform4ui(
        int program,
        int location,
        int v0,
        int v1,
        int v2,
        int v3
    );

    // C function void glProgramUniform1f ( GLuint program, GLint location, GLfloat v0 )

    public static native void glProgramUniform1f(
        int program,
        int location,
        float v0
    );

    // C function void glProgramUniform2f ( GLuint program, GLint location, GLfloat v0, GLfloat v1 )

    public static native void glProgramUniform2f(
        int program,
        int location,
        float v0,
        float v1
    );

    // C function void glProgramUniform3f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 )

    public static native void glProgramUniform3f(
        int program,
        int location,
        float v0,
        float v1,
        float v2
    );

    // C function void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )

    public static native void glProgramUniform4f(
        int program,
        int location,
        float v0,
        float v1,
        float v2,
        float v3
    );

    // C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform1iv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform1iv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform2iv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform2iv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform3iv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform3iv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform4iv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value )

    public static native void glProgramUniform4iv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform1uiv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform1uiv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform2uiv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform2uiv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform3uiv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform3uiv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform4uiv(
        int program,
        int location,
        int count,
        int[] value,
        int offset
    );

    // C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )

    public static native void glProgramUniform4uiv(
        int program,
        int location,
        int count,
        java.nio.IntBuffer value
    );

    // C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform1fv(
        int program,
        int location,
        int count,
        float[] value,
        int offset
    );

    // C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform1fv(
        int program,
        int location,
        int count,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform2fv(
        int program,
        int location,
        int count,
        float[] value,
        int offset
    );

    // C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform2fv(
        int program,
        int location,
        int count,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform3fv(
        int program,
        int location,
        int count,
        float[] value,
        int offset
    );

    // C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform3fv(
        int program,
        int location,
        int count,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform4fv(
        int program,
        int location,
        int count,
        float[] value,
        int offset
    );

    // C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )

    public static native void glProgramUniform4fv(
        int program,
        int location,
        int count,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix2fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix2fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix3fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix3fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix4fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix4fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix2x3fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix2x3fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix3x2fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix3x2fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix2x4fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix2x4fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix4x2fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix4x2fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix3x4fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix3x4fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix4x3fv(
        int program,
        int location,
        int count,
        boolean transpose,
        float[] value,
        int offset
    );

    // C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )

    public static native void glProgramUniformMatrix4x3fv(
        int program,
        int location,
        int count,
        boolean transpose,
        java.nio.FloatBuffer value
    );

    // C function void glValidateProgramPipeline ( GLuint pipeline )

    public static native void glValidateProgramPipeline(
        int pipeline
    );

    // C function void glGetProgramPipelineInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog);

    public static native String glGetProgramPipelineInfoLog(
        int program
    );

    // C function void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format )

    public static native void glBindImageTexture(
        int unit,
        int texture,
        int level,
        boolean layered,
        int layer,
        int access,
        int format
    );

    // C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data )

    public static native void glGetBooleani_v(
        int target,
        int index,
        boolean[] data,
        int offset
    );

    // C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data )

    public static native void glGetBooleani_v(
        int target,
        int index,
        java.nio.IntBuffer data
    );

    // C function void glMemoryBarrier ( GLbitfield barriers )

    public static native void glMemoryBarrier(
        int barriers
    );

    // C function void glMemoryBarrierByRegion ( GLbitfield barriers )

    public static native void glMemoryBarrierByRegion(
        int barriers
    );

    // C function void glTexStorage2DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations )

    public static native void glTexStorage2DMultisample(
        int target,
        int samples,
        int internalformat,
        int width,
        int height,
        boolean fixedsamplelocations
    );

    // C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val )

    public static native void glGetMultisamplefv(
        int pname,
        int index,
        float[] val,
        int offset
    );

    // C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val )

    public static native void glGetMultisamplefv(
        int pname,
        int index,
        java.nio.FloatBuffer val
    );

    // C function void glSampleMaski ( GLuint maskNumber, GLbitfield mask )

    public static native void glSampleMaski(
        int maskNumber,
        int mask
    );

    // C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params )

    public static native void glGetTexLevelParameteriv(
        int target,
        int level,
        int pname,
        int[] params,
        int offset
    );

    // C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params )

    public static native void glGetTexLevelParameteriv(
        int target,
        int level,
        int pname,
        java.nio.IntBuffer params
    );

    // C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params )

    public static native void glGetTexLevelParameterfv(
        int target,
        int level,
        int pname,
        float[] params,
        int offset
    );

    // C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params )

    public static native void glGetTexLevelParameterfv(
        int target,
        int level,
        int pname,
        java.nio.FloatBuffer params
    );

    // C function void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride )

    public static native void glBindVertexBuffer(
        int bindingindex,
        int buffer,
        long offset,
        int stride
    );

    // C function void glVertexAttribFormat ( GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset )

    public static native void glVertexAttribFormat(
        int attribindex,
        int size,
        int type,
        boolean normalized,
        int relativeoffset
    );

    // C function void glVertexAttribIFormat ( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset )

    public static native void glVertexAttribIFormat(
        int attribindex,
        int size,
        int type,
        int relativeoffset
    );

    // C function void glVertexAttribBinding ( GLuint attribindex, GLuint bindingindex )

    public static native void glVertexAttribBinding(
        int attribindex,
        int bindingindex
    );

    // C function void glVertexBindingDivisor ( GLuint bindingindex, GLuint divisor )

    public static native void glVertexBindingDivisor(
        int bindingindex,
        int divisor
    );

}