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FakeWebView.javaAPI DocAndroid 1.5 API3690Wed May 06 22:42:42 BST 2009com.android.browser

FakeWebView.java

/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

 
package com.android.browser;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Picture;
import android.util.AttributeSet;
import android.view.View;
import android.webkit.WebView;
import android.widget.ImageView;

import android.util.Log;

/**
 *  This class is used by ImageAdapter to draw a representation of each tab. It 
 *  overrides ImageView so it can be used for the new tab image as well.
 */
public class FakeWebView extends ImageView {
    private TabControl.Tab mTab;
    private Picture        mPicture;
    private boolean        mUsesResource;

    private class Listener implements WebView.PictureListener {
        public void onNewPicture(WebView view, Picture p) {
            FakeWebView.this.mPicture = p;
            FakeWebView.this.invalidate();
        }
    };

    public FakeWebView(Context context) {
        this(context, null);
    }
    
    public FakeWebView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }
    
    public FakeWebView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        if (mUsesResource) {
            super.onDraw(canvas);
        } else {
            // Always draw white behind the picture just in case the picture
            // draws nothing.
            // FIXME: We used to draw white only when the WebView was null but
            // sometimes the picture was empty. So now we always draw white. It
            // would be nice to know if the picture is empty so we can avoid
            // drawing white.
            canvas.drawColor(Color.WHITE);
            if (mTab != null) {
                final WebView w = mTab.getTopWindow();
                if (w != null) {
                    if (mPicture != null) {
                        canvas.save();
                        float scale = getWidth() * w.getScale() / w.getWidth();
                        canvas.scale(scale, scale);
                        canvas.translate(-w.getScrollX(), -w.getScrollY());
                        canvas.drawPicture(mPicture);
                        canvas.restore();
                    }
                }
            }
        }
    }
    
    @Override
    public void setImageResource(int resId) {
        mUsesResource = true;
        mTab = null;
        super.setImageResource(resId);
    }

    /**
     *  Set a WebView for this FakeWebView to represent.
     *  @param  v WebView whose picture and other data will be used in onDraw.
     */
    public void setTab(TabControl.Tab t) {
        mUsesResource = false;
        mTab = t;
        if (t != null && t.getWebView() != null) {
            Listener l = new Listener();
            if (t.getSubWebView() != null) {
                t.getSubWebView().setPictureListener(l);
            } else {
                t.getWebView().setPictureListener(l);
            }
            mPicture = mTab.getTopWindow().capturePicture();
        }
    }
}