/*
* @(#)Line2D.java 1.28 03/12/19
*
* Copyright 2004 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/
package java.awt.geom;
import java.awt.Shape;
import java.awt.Rectangle;
/**
* This <code>Line2D</code> represents a line segment in (x, y)
* coordinate space. This class, like all of the Java 2D API, uses a
* default coordinate system called <i>user space</i> in which the y-axis
* values increase downward and x-axis values increase to the right. For
* more information on the user space coordinate system, see the
* <a href="http://java.sun.com/j2se/1.3/docs/guide/2d/spec/j2d-intro.fm2.html#61857">
* Coordinate Systems</a> section of the Java 2D Programmer's Guide.
* <p>
* This class is only the abstract superclass for all objects that
* store a 2D line segment.
* The actual storage representation of the coordinates is left to
* the subclass.
*
* @version 1.28, 12/19/03
* @author Jim Graham
*/
public abstract class Line2D implements Shape, Cloneable {
/**
* A line segment specified with float coordinates.
*/
public static class Float extends Line2D {
/**
* The X coordinate of the start point of the line segment.
*/
public float x1;
/**
* The Y coordinate of the start point of the line segment.
*/
public float y1;
/**
* The X coordinate of the end point of the line segment.
*/
public float x2;
/**
* The Y coordinate of the end point of the line segment.
*/
public float y2;
/**
* Constructs and initializes a Line with coordinates (0, 0) -> (0, 0).
*/
public Float() {
}
/**
* Constructs and initializes a Line from the specified coordinates.
* @param X1, Y1 the first specified coordinates
* @param X2, Y2 the second specified coordinates
*/
public Float(float X1, float Y1, float X2, float Y2) {
setLine(X1, Y1, X2, Y2);
}
/**
* Constructs and initializes a <code>Line2D</code> from the
* specified {@link Point2D} objects.
* @param p1 the first specified <code>Point2D</code>
* @param p2 the second specified <code>Point2D</code>
*/
public Float(Point2D p1, Point2D p2) {
setLine(p1, p2);
}
/**
* Returns the X coordinate of the start point in double precision.
* @return the x coordinate of this <code>Line2D</code> object's
* starting point in double precision.
*/
public double getX1() {
return (double) x1;
}
/**
* Returns the Y coordinate of the start point in double precision.
* @return the x coordinate of this <code>Line2D</code> object's
* starting point in double precision.
*/
public double getY1() {
return (double) y1;
}
/**
* Returns the start point.
* @return the starting <code>Point2D</code> object of this
* <code>Line2D</code>.
*/
public Point2D getP1() {
return new Point2D.Float(x1, y1);
}
/**
* Returns the X coordinate of the end point in double precision.
* @return the x coordinate of this <code>Line2D</code> object's
* ending point in double precision.
*/
public double getX2() {
return (double) x2;
}
/**
* Returns the Y coordinate of the end point in double precision.
* @return the Y coordinate of this <code>Line2D</code> object's
* ending point in double precision.
*/
public double getY2() {
return (double) y2;
}
/**
* Returns the end point.
* @return the ending <code>Point2D</code> object of this
* <code>Line2D</code>.
*/
public Point2D getP2() {
return new Point2D.Float(x2, y2);
}
/**
* Sets the location of the endpoints of this <code>Line2D</code>
* to the specified double coordinates.
* @param X1, Y1 the first specified coordinate
* @param X2, Y2 the second specified coordinate
*/
public void setLine(double X1, double Y1, double X2, double Y2) {
this.x1 = (float) X1;
this.y1 = (float) Y1;
this.x2 = (float) X2;
this.y2 = (float) Y2;
}
/**
* Sets the location of the endpoints of this <code>Line2D</code>
* to the specified float coordinates.
* @param X1, Y1 the first specified coordinate
* @param X2, Y2 the second specified coordinate
*/
public void setLine(float X1, float Y1, float X2, float Y2) {
this.x1 = X1;
this.y1 = Y1;
this.x2 = X2;
this.y2 = Y2;
}
/**
* Returns the high-precision bounding box of this
* <code>Line2D</code>.
* @return a {@link Rectangle2D} that is the high-precision
* bounding box of this <code>Line2D</code>.
*/
public Rectangle2D getBounds2D() {
float x, y, w, h;
if (x1 < x2) {
x = x1;
w = x2 - x1;
} else {
x = x2;
w = x1 - x2;
}
if (y1 < y2) {
y = y1;
h = y2 - y1;
} else {
y = y2;
h = y1 - y2;
}
return new Rectangle2D.Float(x, y, w, h);
}
}
/**
* A line segment specified with double coordinates.
*/
public static class Double extends Line2D {
/**
* The X coordinate of the start point of the line segment.
*/
public double x1;
/**
* The Y coordinate of the start point of the line segment.
*/
public double y1;
/**
* The X coordinate of the end point of the line segment.
*/
public double x2;
/**
* The Y coordinate of the end point of the line segment.
*/
public double y2;
/**
* Constructs and initializes a Line with coordinates (0, 0) -> (0, 0).
*/
public Double() {
}
/**
* Constructs and initializes a <code>Line2D</code> from the
* specified coordinates.
* @param X1, Y1 the first specified coordinate
* @param X2, Y2 the second specified coordinate
*/
public Double(double X1, double Y1, double X2, double Y2) {
setLine(X1, Y1, X2, Y2);
}
/**
* Constructs and initializes a <code>Line2D</code> from the
* specified <code>Point2D</code> objects.
* @param p1, p2 the specified <code>Point2D</code> objects
*/
public Double(Point2D p1, Point2D p2) {
setLine(p1, p2);
}
/**
* Returns the X coordinate of the start point in double precision.
* @return the X coordinate of this <code>Line2D</code> object's
* starting point.
*/
public double getX1() {
return x1;
}
/**
* Returns the Y coordinate of the start point in double precision.
* @return the X coordinate of this <code>Line2D</code> object's
* starting point.
*/
public double getY1() {
return y1;
}
/**
* Returns the starting <code>Point2D</code> of this
* <code>Line2D</code>.
* @return the starting <code>Point2D</code> of this
* <code>Line2D</code>
*/
public Point2D getP1() {
return new Point2D.Double(x1, y1);
}
/**
* Returns the X coordinate of the end point in double precision.
* @return the X coordinate of this <code>Line2D</code> object's
* ending point.
*/
public double getX2() {
return x2;
}
/**
* Returns the Y coordinate of the end point in double precision.
* @return the Y coordinate of this <code>Line2D</code> object's
* starting point.
*/
public double getY2() {
return y2;
}
/**
* Returns the end <code>Point2D</code> of this
* <code>Line2D</code>.
* @return the ending <code>Point2D</code> of this
* <code>Line2D</code>.
*/
public Point2D getP2() {
return new Point2D.Double(x2, y2);
}
/**
* Sets the location of the endpoints of this <code>Line2D</code>
* to the specified double coordinates.
* @param X1, Y1 the first specified coordinate
* @param X2, Y2 the second specified coordinate
*/
public void setLine(double X1, double Y1, double X2, double Y2) {
this.x1 = X1;
this.y1 = Y1;
this.x2 = X2;
this.y2 = Y2;
}
/**
* Returns the high-precision bounding box of this
* <code>Line2D</code>.
* @return a <code>Rectangle2D</code> that is the high-precision
* bounding box of this <code>Line2D</code>.
*/
public Rectangle2D getBounds2D() {
double x, y, w, h;
if (x1 < x2) {
x = x1;
w = x2 - x1;
} else {
x = x2;
w = x1 - x2;
}
if (y1 < y2) {
y = y1;
h = y2 - y1;
} else {
y = y2;
h = y1 - y2;
}
return new Rectangle2D.Double(x, y, w, h);
}
}
/**
* This is an abstract class that cannot be instantiated directly.
* Type-specific implementation subclasses are available for
* instantiation and provide a number of formats for storing
* the information necessary to satisfy the various accessory
* methods below.
*
* @see java.awt.geom.Line2D.Float
* @see java.awt.geom.Line2D.Double
*/
protected Line2D() {
}
/**
* Returns the X coordinate of the start point in double precision.
* @return the X coordinate of this <code>Line2D</code> object's
* starting point.
*/
public abstract double getX1();
/**
* Returns the Y coordinate of the start point in double precision.
* @return the Y coordinate of this <code>Line2D</code> object's
* starting point.
*/
public abstract double getY1();
/**
* Returns the starting <code>Point2D</code> of this
* <code>Line2D</code>.
* @return the starting <code>Point2D</code> of this
* <code>Line2D</code>.
*/
public abstract Point2D getP1();
/**
* Returns the X coordinate of the end point in double precision.
* @return the X coordinate of this <code>Line2D</code> object's
* starting point.
*/
public abstract double getX2();
/**
* Returns the Y coordinate of the end point in double precision.
* @return the Y coordinate of this <code>Line2D</code> object's
* starting point.
*/
public abstract double getY2();
/**
* Returns the end <code>Point2D</code> of this <code>Line2D</code>.
* @return a <code>Point2D</code> that is the endpoint of this
* <code>Line2D</code>.
*/
public abstract Point2D getP2();
/**
* Sets the location of the endpoints of this <code>Line2D</code> to
* the specified double coordinates.
* @param X1, Y1 the first specified coordinate
* @param X2, Y2 the second specified coordinate
*/
public abstract void setLine(double X1, double Y1, double X2, double Y2);
/**
* Sets the location of the endpoints of this <code>Line2D</code> to
* the specified <code>Point2D</code> coordinates.
* @param p1, p2 the specified <code>Point2D</code> objects
*/
public void setLine(Point2D p1, Point2D p2) {
setLine(p1.getX(), p1.getY(), p2.getX(), p2.getY());
}
/**
* Sets the location of the endpoints of this <code>Line2D</code> to
* the same as those endpoints of the specified <code>Line2D</code>.
* @param l the specified <code>Line2D</code>
*/
public void setLine(Line2D l) {
setLine(l.getX1(), l.getY1(), l.getX2(), l.getY2());
}
/**
* Returns an indicator of where the specified point
* (PX, PY) lies with respect to the line segment from
* (X1, Y1) to (X2, Y2).
* The return value can be either 1, -1, or 0 and indicates
* in which direction the specified line must pivot around its
* first endpoint, (X1, Y1), in order to point at the
* specified point (PX, PY).
* <p>A return value of 1 indicates that the line segment must
* turn in the direction that takes the positive X axis towards
* the negative Y axis. In the default coordinate system used by
* Java 2D, this direction is counterclockwise.
* <p>A return value of -1 indicates that the line segment must
* turn in the direction that takes the positive X axis towards
* the positive Y axis. In the default coordinate system, this
* direction is clockwise.
* <p>A return value of 0 indicates that the point lies
* exactly on the line segment. Note that an indicator value
* of 0 is rare and not useful for determining colinearity
* because of floating point rounding issues.
* <p>If the point is colinear with the line segment, but
* not between the endpoints, then the value will be -1 if the point
* lies "beyond (X1, Y1)" or 1 if the point lies
* "beyond (X2, Y2)".
* @param X1, Y1 the coordinates of the beginning of the
* specified line segment
* @param X2, Y2 the coordinates of the end of the specified
* line segment
* @param PX, PY the coordinates of the specified point to be
* compared with the specified line segment
* @return an integer that indicates the position of the third specified
* coordinates with respect to the line segment formed
* by the first two specified coordinates.
*/
public static int relativeCCW(double X1, double Y1,
double X2, double Y2,
double PX, double PY) {
X2 -= X1;
Y2 -= Y1;
PX -= X1;
PY -= Y1;
double ccw = PX * Y2 - PY * X2;
if (ccw == 0.0) {
// The point is colinear, classify based on which side of
// the segment the point falls on. We can calculate a
// relative value using the projection of PX,PY onto the
// segment - a negative value indicates the point projects
// outside of the segment in the direction of the particular
// endpoint used as the origin for the projection.
ccw = PX * X2 + PY * Y2;
if (ccw > 0.0) {
// Reverse the projection to be relative to the original X2,Y2
// X2 and Y2 are simply negated.
// PX and PY need to have (X2 - X1) or (Y2 - Y1) subtracted
// from them (based on the original values)
// Since we really want to get a positive answer when the
// point is "beyond (X2,Y2)", then we want to calculate
// the inverse anyway - thus we leave X2 & Y2 negated.
PX -= X2;
PY -= Y2;
ccw = PX * X2 + PY * Y2;
if (ccw < 0.0) {
ccw = 0.0;
}
}
}
return (ccw < 0.0) ? -1 : ((ccw > 0.0) ? 1 : 0);
}
/**
* Returns an indicator of where the specified point
* (PX, PY) lies with respect to this line segment.
* See the method comments of
* {@link #relativeCCW(double, double, double, double, double, double)}
* to interpret the return value.
* @param PX, PY the coordinates of the specified point
* to be compared with the current line segment
* @return an integer that indicates the position of the specified
* coordinates with respect to the current line segment.
* @see #relativeCCW(double, double, double, double, double, double)
*/
public int relativeCCW(double PX, double PY) {
return relativeCCW(getX1(), getY1(), getX2(), getY2(), PX, PY);
}
/**
* Returns an indicator of where the specified <code>Point2D</code>
* lies with respect to this line segment.
* See the method comments of
* {@link #relativeCCW(double, double, double, double, double, double)}
* to interpret the return value.
* @param p the specified <code>Point2D</code> to be compared
* with the current line segment
* @return an integer that indicates the position of the
* <code>Point2D</code> with respect to the current
* line segment.
* @see #relativeCCW(double, double, double, double, double, double)
*/
public int relativeCCW(Point2D p) {
return relativeCCW(getX1(), getY1(), getX2(), getY2(),
p.getX(), p.getY());
}
/**
* Tests if the line segment from (X1, Y1) to
* (X2, Y2) intersects the line segment from (X3, Y3)
* to (X4, Y4).
* @param X1, Y1 the coordinates of the beginning of the first
* specified line segment
* @param X2, Y2 the coordinates of the end of the first
* specified line segment
* @param X3, Y3 the coordinates of the beginning of the second
* specified line segment
* @param X4, Y4 the coordinates of the end of the second
* specified line segment
* @return <code>true</code> if the first specified line segment
* and the second specified line segment intersect
* each other; <code>false</code> otherwise.
*/
public static boolean linesIntersect(double X1, double Y1,
double X2, double Y2,
double X3, double Y3,
double X4, double Y4) {
return ((relativeCCW(X1, Y1, X2, Y2, X3, Y3) *
relativeCCW(X1, Y1, X2, Y2, X4, Y4) <= 0)
&& (relativeCCW(X3, Y3, X4, Y4, X1, Y1) *
relativeCCW(X3, Y3, X4, Y4, X2, Y2) <= 0));
}
/**
* Tests if the line segment from (X1, Y1) to
* (X2, Y2) intersects this line segment.
* @param X1, Y1 the coordinates of the beginning of the
* specified line segment
* @param X2, Y2 the coordinates of the end of the specified
* line segment
* @return <true> if this line segment and the specified line segment
* intersect each other; <code>false</code> otherwise.
*/
public boolean intersectsLine(double X1, double Y1, double X2, double Y2) {
return linesIntersect(X1, Y1, X2, Y2,
getX1(), getY1(), getX2(), getY2());
}
/**
* Tests if the specified line segment intersects this line segment.
* @param l the specified <code>Line2D</code>
* @return <code>true</code> if this line segment and the specified line
* segment intersect each other;
* <code>false</code> otherwise.
*/
public boolean intersectsLine(Line2D l) {
return linesIntersect(l.getX1(), l.getY1(), l.getX2(), l.getY2(),
getX1(), getY1(), getX2(), getY2());
}
/**
* Returns the square of the distance from a point to a line segment.
* The distance measured is the distance between the specified
* point and the closest point between the specified endpoints.
* If the specified point intersects the line segment in between the
* endpoints, this method returns 0.0.
* @param X1, Y1 the coordinates of the beginning of the
* specified line segment
* @param X2, Y2 the coordinates of the end of the specified
* line segment
* @param PX, PY the coordinates of the specified point being
* measured against the specified line segment
* @return a double value that is the square of the distance from the
* specified point to the specified line segment.
* @see #ptLineDistSq(double, double, double, double, double, double)
*/
public static double ptSegDistSq(double X1, double Y1,
double X2, double Y2,
double PX, double PY) {
// Adjust vectors relative to X1,Y1
// X2,Y2 becomes relative vector from X1,Y1 to end of segment
X2 -= X1;
Y2 -= Y1;
// PX,PY becomes relative vector from X1,Y1 to test point
PX -= X1;
PY -= Y1;
double dotprod = PX * X2 + PY * Y2;
double projlenSq;
if (dotprod <= 0.0) {
// PX,PY is on the side of X1,Y1 away from X2,Y2
// distance to segment is length of PX,PY vector
// "length of its (clipped) projection" is now 0.0
projlenSq = 0.0;
} else {
// switch to backwards vectors relative to X2,Y2
// X2,Y2 are already the negative of X1,Y1=>X2,Y2
// to get PX,PY to be the negative of PX,PY=>X2,Y2
// the dot product of two negated vectors is the same
// as the dot product of the two normal vectors
PX = X2 - PX;
PY = Y2 - PY;
dotprod = PX * X2 + PY * Y2;
if (dotprod <= 0.0) {
// PX,PY is on the side of X2,Y2 away from X1,Y1
// distance to segment is length of (backwards) PX,PY vector
// "length of its (clipped) projection" is now 0.0
projlenSq = 0.0;
} else {
// PX,PY is between X1,Y1 and X2,Y2
// dotprod is the length of the PX,PY vector
// projected on the X2,Y2=>X1,Y1 vector times the
// length of the X2,Y2=>X1,Y1 vector
projlenSq = dotprod * dotprod / (X2 * X2 + Y2 * Y2);
}
}
// Distance to line is now the length of the relative point
// vector minus the length of its projection onto the line
// (which is zero if the projection falls outside the range
// of the line segment).
double lenSq = PX * PX + PY * PY - projlenSq;
if (lenSq < 0) {
lenSq = 0;
}
return lenSq;
}
/**
* Returns the distance from a point to a line segment.
* The distance measured is the distance between the specified
* point and the closest point between the specified endpoints.
* If the specified point intersects the line segment in between the
* endpoints, this method returns 0.0.
* @param X1, Y1 the coordinates of the beginning of the
* specified line segment
* @param X2, Y2 the coordinates of the end of the specified line
* segment
* @param PX, PY the coordinates of the specified point being
* measured against the specified line segment
* @return a double value that is the distance from the specified point
* to the specified line segment.
* @see #ptLineDist(double, double, double, double, double, double)
*/
public static double ptSegDist(double X1, double Y1,
double X2, double Y2,
double PX, double PY) {
return Math.sqrt(ptSegDistSq(X1, Y1, X2, Y2, PX, PY));
}
/**
* Returns the square of the distance from a point to this line segment.
* The distance measured is the distance between the specified
* point and the closest point between the current line's endpoints.
* If the specified point intersects the line segment in between the
* endpoints, this method returns 0.0.
* @param PX, PY the coordinates of the specified point being
* measured against this line segment
* @return a double value that is the square of the distance from the
* specified point to the current line segment.
* @see #ptLineDistSq(double, double)
*/
public double ptSegDistSq(double PX, double PY) {
return ptSegDistSq(getX1(), getY1(), getX2(), getY2(), PX, PY);
}
/**
* Returns the square of the distance from a <code>Point2D</code> to
* this line segment.
* The distance measured is the distance between the specified
* point and the closest point between the current line's endpoints.
* If the specified point intersects the line segment in between the
* endpoints, this method returns 0.0.
* @param pt the specified <code>Point2D</code> being measured against
* this line segment.
* @return a double value that is the square of the distance from the
* specified <code>Point2D</code> to the current
* line segment.
* @see #ptLineDistSq(Point2D)
*/
public double ptSegDistSq(Point2D pt) {
return ptSegDistSq(getX1(), getY1(), getX2(), getY2(),
pt.getX(), pt.getY());
}
/**
* Returns the distance from a point to this line segment.
* The distance measured is the distance between the specified
* point and the closest point between the current line's endpoints.
* If the specified point intersects the line segment in between the
* endpoints, this method returns 0.0.
* @param PX, PY the coordinates of the specified point
* being measured against this line segment
* @return a double value that is the distance from the specified
* point to the current line segment.
* @see #ptLineDist(double, double)
*/
public double ptSegDist(double PX, double PY) {
return ptSegDist(getX1(), getY1(), getX2(), getY2(), PX, PY);
}
/**
* Returns the distance from a <code>Point2D</code> to this line
* segment.
* The distance measured is the distance between the specified
* point and the closest point between the current line's endpoints.
* If the specified point intersects the line segment in between the
* endpoints, this method returns 0.0.
* @param pt the specified <code>Point2D</code> being measured
* against this line segment
* @return a double value that is the distance from the specified
* <code>Point2D</code> to the current line
* segment.
* @see #ptLineDist(Point2D)
*/
public double ptSegDist(Point2D pt) {
return ptSegDist(getX1(), getY1(), getX2(), getY2(),
pt.getX(), pt.getY());
}
/**
* Returns the square of the distance from a point to a line.
* The distance measured is the distance between the specified
* point and the closest point on the infinitely-extended line
* defined by the specified coordinates. If the specified point
* intersects the line, this method returns 0.0.
* @param X1, Y1 the coordinates of one point on the
* specified line
* @param X2, Y2 the coordinates of another point on
* the specified line
* @param PX, PY the coordinates of the specified point being
* measured against the specified line
* @return a double value that is the square of the distance from the
* specified point to the specified line.
* @see #ptSegDistSq(double, double, double, double, double, double)
*/
public static double ptLineDistSq(double X1, double Y1,
double X2, double Y2,
double PX, double PY) {
// Adjust vectors relative to X1,Y1
// X2,Y2 becomes relative vector from X1,Y1 to end of segment
X2 -= X1;
Y2 -= Y1;
// PX,PY becomes relative vector from X1,Y1 to test point
PX -= X1;
PY -= Y1;
double dotprod = PX * X2 + PY * Y2;
// dotprod is the length of the PX,PY vector
// projected on the X1,Y1=>X2,Y2 vector times the
// length of the X1,Y1=>X2,Y2 vector
double projlenSq = dotprod * dotprod / (X2 * X2 + Y2 * Y2);
// Distance to line is now the length of the relative point
// vector minus the length of its projection onto the line
double lenSq = PX * PX + PY * PY - projlenSq;
if (lenSq < 0) {
lenSq = 0;
}
return lenSq;
}
/**
* Returns the distance from a point to a line.
* The distance measured is the distance between the specified
* point and the closest point on the infinitely-extended line
* defined by the specified coordinates. If the specified point
* intersects the line, this method returns 0.0.
* @param X1, Y1 the coordinates of one point on the
* specified line
* @param X2, Y2 the coordinates of another point on the
* specified line
* @param PX, PY the coordinates of the specified point being
* measured against the specified line
* @return a double value that is the distance from the specified
* point to the specified line.
* @see #ptSegDist(double, double, double, double, double, double)
*/
public static double ptLineDist(double X1, double Y1,
double X2, double Y2,
double PX, double PY) {
return Math.sqrt(ptLineDistSq(X1, Y1, X2, Y2, PX, PY));
}
/**
* Returns the square of the distance from a point to this line.
* The distance measured is the distance between the specified
* point and the closest point on the infinitely-extended line
* defined by this <code>Line2D</code>. If the specified point
* intersects the line, this method returns 0.0.
* @param PX, PY the coordinates of the specified point being
* measured against this line
* @return a double value that is the square of the distance from a
* specified point to the current line.
* @see #ptSegDistSq(double, double)
*/
public double ptLineDistSq(double PX, double PY) {
return ptLineDistSq(getX1(), getY1(), getX2(), getY2(), PX, PY);
}
/**
* Returns the square of the distance from a specified
* <code>Point2D</code> to this line.
* The distance measured is the distance between the specified
* point and the closest point on the infinitely-extended line
* defined by this <code>Line2D</code>. If the specified point
* intersects the line, this method returns 0.0.
* @param pt the specified <code>Point2D</code> being measured
* against this line
* @return a double value that is the square of the distance from a
* specified <code>Point2D</code> to the current
* line.
* @see #ptSegDistSq(Point2D)
*/
public double ptLineDistSq(Point2D pt) {
return ptLineDistSq(getX1(), getY1(), getX2(), getY2(),
pt.getX(), pt.getY());
}
/**
* Returns the distance from a point to this line.
* The distance measured is the distance between the specified
* point and the closest point on the infinitely-extended line
* defined by this <code>Line2D</code>. If the specified point
* intersects the line, this method returns 0.0.
* @param PX, PY the coordinates of the specified point being
* measured against this line
* @return a double value that is the distance from a specified point
* to the current line.
* @see #ptSegDist(double, double)
*/
public double ptLineDist(double PX, double PY) {
return ptLineDist(getX1(), getY1(), getX2(), getY2(), PX, PY);
}
/**
* Returns the distance from a <code>Point2D</code> to this line.
* The distance measured is the distance between the specified
* point and the closest point on the infinitely-extended line
* defined by this <code>Line2D</code>. If the specified point
* intersects the line, this method returns 0.0.
* @param pt the specified <code>Point2D</code> being measured
* @return a double value that is the distance from a specified
* <code>Point2D</code> to the current line.
* @see #ptSegDist(Point2D)
*/
public double ptLineDist(Point2D pt) {
return ptLineDist(getX1(), getY1(), getX2(), getY2(),
pt.getX(), pt.getY());
}
/**
* Tests if a specified coordinate is inside the boundary of this
* <code>Line2D</code>. This method is required to implement the
* {@link Shape} interface, but in the case of <code>Line2D</code>
* objects it always returns <code>false</code> since a line contains
* no area.
* @param x, y the coordinates of the specified point
* @return <code>false</code> because a <code>Line2D</code> contains
* no area.
*/
public boolean contains(double x, double y) {
return false;
}
/**
* Tests if a given <code>Point2D</code> is inside the boundary of
* this <code>Line2D</code>.
* This method is required to implement the <code>Shape</code> interface,
* but in the case of <code>Line2D</code> objects it always returns
* <code>false</code> since a line contains no area.
* @param p the specified <code>Point2D</code> to be tested
* @return <code>false</code> because a <code>Line2D</code> contains
* no area.
*/
public boolean contains(Point2D p) {
return false;
}
/**
* Tests if this <code>Line2D</code> intersects the interior of a
* specified set of rectangular coordinates.
* @param x, y the coordinates of the top-left corner of the
* specified rectangular area
* @param w the width of the specified rectangular area
* @param h the height of the specified rectangular area
* @return <code>true</code> if this <code>Line2D</code> intersects
* the interior of the specified set of rectangular
* coordinates; <code>false</code> otherwise.
*/
public boolean intersects(double x, double y, double w, double h) {
return intersects(new Rectangle2D.Double(x, y, w, h));
}
/**
* Tests if this <code>Line2D</code> intersects the interior of a
* specified <code>Rectangle2D</code>.
* @param r the specified <code>Rectangle2D</code> to be tested
* @return <code>true</code> if this <code>Line2D</code> intersects
* the interior of the specified <code>Rectangle2D</code>;
* <code>false</code> otherwise.
*/
public boolean intersects(Rectangle2D r) {
return r.intersectsLine(getX1(), getY1(), getX2(), getY2());
}
/**
* Tests if the interior of this <code>Line2D</code> entirely contains
* the specified set of rectangular coordinates.
* This method is required to implement the <code>Shape</code> interface,
* but in the case of <code>Line2D</code> objects it always returns
* false since a line contains no area.
* @param x, y the coordinates of the top-left corner of the
* specified rectangular area
* @param w the width of the specified rectangular area
* @param h the height of the specified rectangular area
* @return <code>false</code> because a <code>Line2D</code> contains
* no area.
*/
public boolean contains(double x, double y, double w, double h) {
return false;
}
/**
* Tests if the interior of this <code>Line2D</code> entirely contains
* the specified <code>Rectangle2D</code>.
* This method is required to implement the <code>Shape</code> interface,
* but in the case of <code>Line2D</code> objects it always returns
* <code>false</code> since a line contains no area.
* @param r the specified <code>Rectangle2D</code> to be tested
* @return <code>false</code> because a <code>Line2D</code> contains
* no area.
*/
public boolean contains(Rectangle2D r) {
return false;
}
/**
* Returns the bounding box of this <code>Line2D</code>.
* @return a {@link Rectangle} that is the bounding box of the
* <code>Line2D</code>.
*/
public Rectangle getBounds() {
return getBounds2D().getBounds();
}
/**
* Returns an iteration object that defines the boundary of this
* <code>Line2D</code>.
* The iterator for this class is not multi-threaded safe,
* which means that this <code>Line2D</code> class does not
* guarantee that modifications to the geometry of this
* <code>Line2D</code> object do not affect any iterations of that
* geometry that are already in process.
* @param at the specified {@link AffineTransform}
* @return a {@link PathIterator} that defines the boundary of this
* <code>Line2D</code>.
*/
public PathIterator getPathIterator(AffineTransform at) {
return new LineIterator(this, at);
}
/**
* Returns an iteration object that defines the boundary of this
* flattened <code>Line2D</code>.
* The iterator for this class is not multi-threaded safe,
* which means that this <code>Line2D</code> class does not
* guarantee that modifications to the geometry of this
* <code>Line2D</code> object do not affect any iterations of that
* geometry that are already in process.
* @param at the specified <code>AffineTransform</code>
* @param flatness the maximum amount that the control points for a
* given curve can vary from colinear before a subdivided
* curve is replaced by a straight line connecting the
* endpoints. Since a <code>Line2D</code> object is
* always flat, this parameter is ignored.
* @return a <code>PathIterator</code> that defines the boundary of the
* flattened <code>Line2D</code>
*/
public PathIterator getPathIterator(AffineTransform at, double flatness) {
return new LineIterator(this, at);
}
/**
* Creates a new object of the same class as this object.
*
* @return a clone of this instance.
* @exception OutOfMemoryError if there is not enough memory.
* @see java.lang.Cloneable
* @since 1.2
*/
public Object clone() {
try {
return super.clone();
} catch (CloneNotSupportedException e) {
// this shouldn't happen, since we are Cloneable
throw new InternalError();
}
}
}
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