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TextAttribute.javaAPI DocJava SE 5 API34800Fri Aug 26 14:56:50 BST 2005java.awt.font

TextAttribute

public final class TextAttribute extends java.text.AttributedCharacterIterator.Attribute
The TextAttribute class defines attribute keys and attribute values used for text rendering.

TextAttribute instances are used as attribute keys to identify attributes in {@link java.text.AttributedCharacterIterator AttributedCharacterIterator}, {@link java.awt.Font Font}, and other classes handling text attributes. Other constants defined in this class are used as attribute values.

For each text attribute, the documentation describes:

  • the type of their values,
  • the valid values if there are limitations
  • relevant constants
  • the default effect if the attribute is absent (or has a null value).
  • a description of the effect.
  • the fallback behavior if the exact attribute requested is not available.

Types of Values

  • The values of attributes must always be immutable.
  • Where a list of limitations is given, any value outside of that set is reserved for future use, and ignored at present.
  • If the value is null or not of the proper type then it has the default effect. The effect of a particular value can be interpolated, especially in the case of multiple master fonts. This interpolation is done based on the nearest defined constants above and below the request:
    interpolation = (request - below)/(above - below);

Interpolation

  • Fonts should interpolate values in certain circumstances. For example, when the WEIGHT value is 2.13. If the nearest surrounding values in the font are WEIGHT_BOLD = 2.0 and WEIGHT_HEAVY = 2.25 then font would then interpret the WEIGHT request as being 52% of the way between what it considers BOLD and what it considers HEAVY. If the nearest surrounding values are WEIGHT_SEMIBOLD = 1.25 and WEIGHT_ULTRABOLD = 2.75 then the WEIGHT request is interpreted as being 58.67% of the way between SEMIBOLD and ULTRABOLD.
  • Where a font does not have enough capability to handle a given request, such as superscript, then it should simulate it to the best of its ability. To determine if simulation is being performed, the client should query the font to see what actual attributes were used.
see
java.text.AttributedCharacterIterator
see
java.awt.Font

Fields Summary
private static final Map
instanceMap
static final long
serialVersionUID
public static final TextAttribute
FAMILY
Attribute key for the unlocalized font family name.

Key

FAMILY

Value

String

Constants

"Serif", "SansSerif"

Default

Host default;

Description

The name of the font family. If the family name is not found, the default font is used. The name should not be the full font name or specify other attributes (such as the name "Helvetica Bold"). Such names might result in the default font if the name does not match a known family name.

public static final TextAttribute
WEIGHT
Attribute key for the weight of a font.

Key

WEIGHT

Value

Float

Constants

WEIGHT_EXTRA_LIGHT = 0.5,
WEIGHT_LIGHT = 0.75,
WEIGHT_DEMILIGHT = 0.875,
WEIGHT_REGULAR = 1.0,
WEIGHT_SEMIBOLD = 1.25,
WEIGHT_MEDIUM = 1.5,
WEIGHT_DEMIBOLD = 1.75,
WEIGHT_BOLD = 2.0,
WEIGHT_HEAVY = 2.25,
WEIGHT_EXTRABOLD = 2.5,
WEIGHT_ULTRABOLD = 2.75

Default

WEIGHT_REGULAR

Description

The value is roughly the ratio of the stem width to that of the regular weight. If the font has a different value for specific constants, then the value is interpolated as described in the class description.

Fallback

Currently none. However, in the future, shape manipulations might be
available to simulate weight variations for fonts that don't have them.

public static final Float
WEIGHT_EXTRA_LIGHT
The lightest predefined weight.
public static final Float
WEIGHT_LIGHT
The standard light weight.
public static final Float
WEIGHT_DEMILIGHT
An intermediate weight between LIGHT and STANDARD.
public static final Float
WEIGHT_REGULAR
The standard weight. This weight is used if WEIGHT is unspecified.
public static final Float
WEIGHT_SEMIBOLD
A moderately heavier weight than REGULAR.
public static final Float
WEIGHT_MEDIUM
An intermediate weight between the REGULAR and BOLD weights.
public static final Float
WEIGHT_DEMIBOLD
A moderately lighter weight than BOLD.
public static final Float
WEIGHT_BOLD
The standard bold weight.
public static final Float
WEIGHT_HEAVY
A moderately heavier weight than BOLD.
public static final Float
WEIGHT_EXTRABOLD
An extra heavy weight.
public static final Float
WEIGHT_ULTRABOLD
The heaviest predefined weight.
public static final TextAttribute
WIDTH
Attribute key for the width of a font.

Key

WIDTH

Value

Float

Constants

WIDTH_CONDENSED = 0.75,
WIDTH_SEMI_CONDENSED = 0.875,
WIDTH_REGULAR = 1.0,
WIDTH_SEMI_EXTENDED = 1.25,
WIDTH_EXTENDED = 1.5

Default

WIDTH_REGULAR

Description

The value is roughly the ratio of the advance width to that of the regular width. If the font has a different value for specific constants, then the value is interpolated as described in the class description.

Fallback

If a Narrow font is available and matches, use that. Otherwise scale with a transform based on the value.

public static final Float
WIDTH_CONDENSED
The most condensed predefined width.
public static final Float
WIDTH_SEMI_CONDENSED
A moderately condensed width.
public static final Float
WIDTH_REGULAR
The standard width. This width is used if WIDTH is unspecified.
public static final Float
WIDTH_SEMI_EXTENDED
A moderately extended width.
public static final Float
WIDTH_EXTENDED
The most extended predefined width.
public static final TextAttribute
POSTURE
Attribute key for the posture of a font.

Key

POSTURE

Value

Float

Constants

POSTURE_REGULAR = 0,
POSTURE_OBLIQUE = 0.20

Default

POSTURE_REGULAR

Description

The value is interpreted generally as a skew slope, positive leans to the right. If the font has a different value for specific constants, then the value is interpolated as described in the class description. With fonts that have italic faces, not only the skew of the character changes, but also the letter shapes might change.
Notes:
To set the value by angle, use:
value = new Float(Math.tan(Math.PI*degrees/180.0)
To determine the angle from the value, use:
angle = Math.atan(value.floatValue())*180/Math.PI

Fallback

If an Oblique font is available and matches, use that. Otherwise skew with a transform using the posture value interpreted as run/rise.

public static final Float
POSTURE_REGULAR
The standard posture, upright.
public static final Float
POSTURE_OBLIQUE
The standard italic posture.
public static final TextAttribute
SIZE
Attribute key for the font size.

Key

SIZE

Value

Float

Default

from System Properties

Description

Represents point size. Note that the appearance and metrics of a 12pt font with a 2X transform might be different than that of a 24 point font with no transform.

Fallback

Scale to provided size.

public static final TextAttribute
TRANSFORM
Attribute key for the transform of a font.

Key

TRANSFORM

Value

TransformAttribute

Default

Identity transform

Description

Used to transform glyphs rendered by this font. The primary intent is to support scaling, skewing, and translation. In general, large rotations do not produce very useful results. The transform modifies both the glyph and the advance. The translations in the transform are interpreted as a ratio of the point size. That is, with a point size of 12, a translation of 0.5 results in a movement of 6 points.

The advance point of the transformed glyph is the transform of the advance point projected onto the baseline. If the advance ends up to the left (top) of the glyph origin, the two points are swapped.

Example one: The point size is 20, the original advance is 10.0, and the transform is a 60 degree counterclockwise rotation plus an offset up and to the right of 0.1, -0.1. The translation results in an offset of <2.0, -2.0>. The original advance point is <10.0, 0.0>; after the rotation it is <6.0, -8.0>; when adding the offset this becomes <8.0,-10.0>, when projecting on the (horizontal) baseline this becomes the new advance point: <8.0, 0.0>. The advance width is the distance from the origin to the advance point: 8.0. The rotated glyph is rendered two points up and to the right of its origin and rotated. This does not affect the baseline for subsequent glyphs.

public static final TextAttribute
SUPERSCRIPT
Attribute key for super and subscripting.

Key

SUPERSCRIPT

Value

Integer

Constants

SUPERSCRIPT_NONE = 0,
SUPERSCRIPT_SUPER = 1,
SUPERSCRIPT_SUB = -1

Default

SUPERSCRIPT_NONE

Description

Requests that the font display the characters with glyphs at a particular superscript level: 0 = none, 1 = superscript, 2 = superscript of superscript,...-1 = subscript, -2 = subscript of subscript,... Requests that the font display text using default superscript (or subscript) glyphs and/or scaling.

Fallback

Use transform with translation of +/-1/2 and scale of 2/3, progressively for each level. That is, for the transform at level N (with N != 0):
offset = sign(N)*1/2*(2/3)^(abs(N)-1)
scale = (2/3)^abs(N)

public static final Integer
SUPERSCRIPT_SUPER
Standard superscript.
public static final Integer
SUPERSCRIPT_SUB
Standard subscript.
public static final TextAttribute
FONT
Attribute key for the font to use to render text.

Key

FONT

Value

Font

Default

None, perform default resolution

Description

A way for users to override the resolution of font attributes into a Font, or force use of a particular Font instance. This also allows users to specify subclasses of Font in cases where a Font can be subclassed.

public static final TextAttribute
CHAR_REPLACEMENT
Attribute key for a user_defined glyph to display in the text in lieu of a character.

Key

CHAR_REPLACEMENT

Value

GraphicAttribute

Description

Allows the user to specify an empty position plus metric information. This method is used to reserve space for a graphic or other embedded component. Required for correct BIDI position of 'inline' components within a line. An optional convenience method allows drawing for simple cases. Follows the Microsoft model: the character that this is applied to should be \uFFFC.

public static final TextAttribute
FOREGROUND
Attribute key for the foreground paint adornment.

Key

FOREGROUND

Value

Paint

Default

Color.black

Description

Specify the foreground Paint (or Color) of the text.

public static final TextAttribute
BACKGROUND
Attribute key for the background Paint adornment.

Key

BACKGROUND

Value

Paint

Default

null

Description

Specify the background Paint (or Color) of the text.

public static final TextAttribute
UNDERLINE
Attribute key for underline adornments.

Key

UNDERLINE

Value

Integer

Constants

UNDERLINE_ON = 0

Default

none

Description

An embellishment added to the glyphs rendered by a font.

Fallback

public static final Integer
UNDERLINE_ON
Standard underline at the roman baseline for roman text, and below the decenders for other text.
public static final TextAttribute
STRIKETHROUGH
Attribute key for the strikethrough adornment.

Key

STRIKETHROUGH

Value

Boolean

Constants

true = on, false = off

Default

off

Description

An embellishment added to the glyphs rendered by a font.

public static final Boolean
STRIKETHROUGH_ON
A single strikethrough.
public static final TextAttribute
RUN_DIRECTION
Attribute key for the run direction of the line.

Key

RUN_DIRECTION

Value

Boolean

Constants

RUN_DIRECTION_LTR = true, RUN_DIRECTION_RTL = false

Default

Use the default Unicode base direction from the BIDI algorithm.

Description

Specifies which base run direction to use when positioning mixed directional runs within a paragraph. If this value is RUN_DIRECTION_DEFAULT, TextLayout uses the default Unicode base direction from the BIDI algorithm.

This attribute should have the same value over the whole paragraph.

public static final Boolean
RUN_DIRECTION_LTR
Left-to-right run direction.
public static final Boolean
RUN_DIRECTION_RTL
Right-to-left run direction.
public static final TextAttribute
BIDI_EMBEDDING
Attribute key for the embedding level for nested bidirectional runs.

Key

BIDI_EMBEDDING

Value

Integer

Limits

Positive values 1 through 61 are embedding levels, negative values
through -61 are override levels

Default

Use standard BIDI to compute levels from formatting characters in the text.

Description

Specifies the bidi embedding level of the character. When this attribute is present anywhere in a paragraph, then the Unicode characters RLO, LRO, RLE, LRE, PDF are disregarded in the BIDI analysis of that paragraph. See the Unicode Standard v. 2.0, section 3-11.

public static final TextAttribute
JUSTIFICATION
Attribute key for the justification of a paragraph.

Key

JUSTIFICATION

Value

Float

Limits

0.0 through1.0

Default

1.0

Description

Specifies which fraction of the extra space to use when justification is requested. For example, if the line is 50 points wide and the margins are 70 points apart, a value of 0.5 means that the line is padded to reach a width of 60 points.

This attribute should have the same value over the whole paragraph.

public static final Float
JUSTIFICATION_FULL
Justify the line to the full requested width.
public static final Float
JUSTIFICATION_NONE
Do not allow the line to be justified.
public static final TextAttribute
INPUT_METHOD_HIGHLIGHT
Attribute key for input method highlight styles.

Values are instances of {@link java.awt.im.InputMethodHighlight InputMethodHighlight}. These instances should be wrapped in {@link java.text.Annotation Annotation} instances if segments need to be highlighted separately.

Input method highlights are used while text is being composed using an input method. Text editing components should retain them even if they generally only deal with unstyled text, and make them available to the drawing routines.

public static final TextAttribute
INPUT_METHOD_UNDERLINE
Attribute key for input method underline adornments.

Key

INPUT_METHOD_UNDERLINE

Value

Integer

Constants

UNDERLINE_LOW_ONE_PIXEL, UNDERLINE_LOW_TWO_PIXEL, UNDERLINE_LOW_DOTTED, UNDERLINE_LOW_GRAY, UNDERLINE_LOW_DASHED

Default

no underline

public static final Integer
UNDERLINE_LOW_ONE_PIXEL
Single pixel solid low underline.
public static final Integer
UNDERLINE_LOW_TWO_PIXEL
Double pixel solid low underline.
public static final Integer
UNDERLINE_LOW_DOTTED
Single pixel dotted low underline.
public static final Integer
UNDERLINE_LOW_GRAY
Double pixel gray low underline.
public static final Integer
UNDERLINE_LOW_DASHED
Single pixel dashed low underline.
public static final TextAttribute
SWAP_COLORS
Attribute key for swapping foreground and background Paints (or Colors).

Values are instances of Boolean. The default is not to swap the foreground and background. If the foreground and background attributes are both defined, this causes them to be swapped when rendering text. If either is defaulted, the exact effect is undefined--generally it will produce an 'inverted' appearance.

public static final Boolean
SWAP_COLORS_ON
Swap foreground and background.
public static final TextAttribute
NUMERIC_SHAPING
Attribute key for converting ASCII decimal digits to other decimal ranges.

Values are instances of NumericShaping. The default is not to perform numeric shaping.

Constructors Summary
protected TextAttribute(String name)
Constructs a TextAttribute with the specified name.

param
name the attribute name to assign to this TextAttribute


                           
       
        super(name);
        if (this.getClass() == TextAttribute.class) {
            instanceMap.put(name, this);
        }
    
Methods Summary
protected java.lang.ObjectreadResolve()
Resolves instances being deserialized to the predefined constants.

        if (this.getClass() != TextAttribute.class) {
            throw new InvalidObjectException("subclass didn't correctly implement readResolve");
        }
        
        TextAttribute instance = (TextAttribute) instanceMap.get(getName());
        if (instance != null) {
            return instance;
        } else {
            throw new InvalidObjectException("unknown attribute name");
        }