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Adventure.javaAPI DocExample3155Mon Apr 06 18:10:24 BST 1998None

Adventure.java

//: Adventure.java
//////////////////////////////////////////////////
// Copyright (c) Bruce Eckel, 1998
// Source code file from the book "Thinking in Java"
// All rights reserved EXCEPT as allowed by the
// following statements: You can freely use this file
// for your own work (personal or commercial),
// including modifications and distribution in
// executable form only. Permission is granted to use
// this file in classroom situations, including its
// use in presentation materials, as long as the book
// "Thinking in Java" is cited as the source. 
// Except in classroom situations, you cannot copy
// and distribute this code; instead, the sole
// distribution point is http://www.BruceEckel.com 
// (and official mirror sites) where it is
// freely available. You cannot remove this
// copyright and notice. You cannot distribute
// modified versions of the source code in this
// package. You cannot use this file in printed
// media without the express permission of the
// author. Bruce Eckel makes no representation about
// the suitability of this software for any purpose.
// It is provided "as is" without express or implied
// warranty of any kind, including any implied
// warranty of merchantability, fitness for a
// particular purpose or non-infringement. The entire
// risk as to the quality and performance of the
// software is with you. Bruce Eckel and the
// publisher shall not be liable for any damages
// suffered by you or any third party as a result of
// using or distributing software. In no event will
// Bruce Eckel or the publisher be liable for any
// lost revenue, profit, or data, or for direct,
// indirect, special, consequential, incidental, or
// punitive damages, however caused and regardless of
// the theory of liability, arising out of the use of
// or inability to use software, even if Bruce Eckel
// and the publisher have been advised of the
// possibility of such damages. Should the software
// prove defective, you assume the cost of all
// necessary servicing, repair, or correction. If you
// think you've found an error, please email all
// modified files with clearly commented changes to:
// Bruce@EckelObjects.com. (Please use the same
// address for non-code errors found in the book.)
/////////////////////////////////////////////////

// Multiple interfaces
import java.util.*;

interface CanFight {
  void fight();
}

interface CanSwim {
  void swim();
}

interface CanFly {
  void fly();
}

class ActionCharacter {
  public void fight() {}
}

class Hero extends ActionCharacter 
    implements CanFight, CanSwim, CanFly {
  public void swim() {}
  public void fly() {}
}

public class Adventure {
  static void t(CanFight x) { x.fight(); }
  static void u(CanSwim x) { x.swim(); }
  static void v(CanFly x) { x.fly(); }
  static void w(ActionCharacter x) { x.fight(); }
  public static void main(String[] args) {
    Hero i = new Hero();
    t(i); // Treat it as a CanFight
    u(i); // Treat it as a CanSwim
    v(i); // Treat it as a CanFly
    w(i); // Treat it as an ActionCharacter
  }
} ///:~