FileDocCategorySizeDatePackage
ServerMessage.javaAPI DocExample2743Sat Sep 12 03:01:00 BST 1998borland.samples.apps.chess.client

ServerMessage.java

/*
 * Copyright (c) 1997-1998 Borland International, Inc. All Rights Reserved.
 * 
 * This SOURCE CODE FILE, which has been provided by Borland as part
 * of a Borland product for use ONLY by licensed users of the product,
 * includes CONFIDENTIAL and PROPRIETARY information of Borland.  
 *
 * USE OF THIS SOFTWARE IS GOVERNED BY THE TERMS AND CONDITIONS 
 * OF THE LICENSE STATEMENT AND LIMITED WARRANTY FURNISHED WITH
 * THE PRODUCT.
 *
 * IN PARTICULAR, YOU WILL INDEMNIFY AND HOLD BORLAND, ITS RELATED
 * COMPANIES AND ITS SUPPLIERS, HARMLESS FROM AND AGAINST ANY CLAIMS
 * OR LIABILITIES ARISING OUT OF THE USE, REPRODUCTION, OR DISTRIBUTION
 * OF YOUR PROGRAMS, INCLUDING ANY CLAIMS OR LIABILITIES ARISING OUT OF
 * OR RESULTING FROM THE USE, MODIFICATION, OR DISTRIBUTION OF PROGRAMS
 * OR FILES CREATED FROM, BASED ON, AND/OR DERIVED FROM THIS SOURCE
 * CODE FILE.
 */

package borland.samples.apps.chess.client;

/** The data stucture used by the classes that send/receive messages as sent between client and server
* @param int port the port number of the originator of the message (used by server only)
* @param String msgid The message type (cannot contain any spaces)
* @param String msg The message type specific data
*/
public class ServerMessage
{
  public int    port;    //who sent it
  public String msgid;   //message type
  public String msg;     //message type specific data
  public static String  BYE = "Bye";
  public static String  TOKEN = "Token";
  public static String  REFUSED = "Refused";
  public static String  STATUS = "Status";
  public static String  CHAT = "Chat";
  public static String  LIST = "List";
  public static String  WELCOME = "Welcome";
  public static String  PLAYER_LIST = "PlayerList";
  public static String  LIBRARY_LIST = "LibraryList";
  public static String  MOVE_LIST = "MoveList";
  public static String  RESUME = "Resume";
  public static String  LIBRARY_GAME = "LibraryGame";
  public static String  RESIGNED = "Resigned";
  public static String  MOVED = "Moved";
  public static String  TOKEN_MOVE = "TokenMove";
  public static String  ACCEPT_ABORT = "AcceptAbort";
  public static String  ACCEPT_DRAW = "AcceptDraw";
  public static String  GAME_ACCEPTED = "GameAccepted";
  public static String  INFORMATION = "Information";
  public static String  INFO = "Info";
  public static String  OFFER_DRAW = "OfferDraw";
  public static String  OFFER_ABORT = "OfferAbort";
  public static String  CHALLENGED = "Challenged"  ;
  public static String  DEAD = "Dead"  ;


  public ServerMessage(int port,String messageId,String message) {
    this.port  = port;
    this.msgid = messageId;
    this.msg   = message;
  }
}