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Random.javaAPI DocJava SE 6 API21767Tue Jun 10 00:25:54 BST 2008java.util

Random

public class Random extends Object implements Serializable
An instance of this class is used to generate a stream of pseudorandom numbers. The class uses a 48-bit seed, which is modified using a linear congruential formula. (See Donald Knuth, The Art of Computer Programming, Volume 3, Section 3.2.1.)

If two instances of {@code Random} are created with the same seed, and the same sequence of method calls is made for each, they will generate and return identical sequences of numbers. In order to guarantee this property, particular algorithms are specified for the class {@code Random}. Java implementations must use all the algorithms shown here for the class {@code Random}, for the sake of absolute portability of Java code. However, subclasses of class {@code Random} are permitted to use other algorithms, so long as they adhere to the general contracts for all the methods.

The algorithms implemented by class {@code Random} use a {@code protected} utility method that on each invocation can supply up to 32 pseudorandomly generated bits.

Many applications will find the method {@link Math#random} simpler to use.

author
Frank Yellin
version
1.47, 02/07/06
since
1.0

Fields Summary
static final long
serialVersionUID
use serialVersionUID from JDK 1.1 for interoperability
private final AtomicLong
seed
The internal state associated with this pseudorandom number generator. (The specs for the methods in this class describe the ongoing computation of this value.)
private static final long
multiplier
private static final long
addend
private static final long
mask
private static volatile long
seedUniquifier
private double
nextNextGaussian
private boolean
haveNextNextGaussian
private static final ObjectStreamField[]
serialPersistentFields
Serializable fields for Random.
private static final Unsafe
unsafe
private static final long
seedOffset
Constructors Summary
public Random()
Creates a new random number generator. This constructor sets the seed of the random number generator to a value very likely to be distinct from any other invocation of this constructor.


                                        
       this(++seedUniquifier + System.nanoTime()); 
public Random(long seed)
Creates a new random number generator using a single {@code long} seed. The seed is the initial value of the internal state of the pseudorandom number generator which is maintained by method {@link #next}.

The invocation {@code new Random(seed)} is equivalent to:

 {@code
Random rnd = new Random();
rnd.setSeed(seed);}

param
seed the initial seed
see
#setSeed(long)


                                                                     
       
        this.seed = new AtomicLong(0L);
        setSeed(seed);
    
Methods Summary
protected intnext(int bits)
Generates the next pseudorandom number. Subclasses should override this, as this is used by all other methods.

The general contract of {@code next} is that it returns an {@code int} value and if the argument {@code bits} is between {@code 1} and {@code 32} (inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be {@code 0} or {@code 1}. The method {@code next} is implemented by class {@code Random} by atomically updating the seed to

{@code (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1)}
and returning
{@code (int)(seed >>> (48 - bits))}.
This is a linear congruential pseudorandom number generator, as defined by D. H. Lehmer and described by Donald E. Knuth in The Art of Computer Programming, Volume 3: Seminumerical Algorithms, section 3.2.1.

param
bits random bits
return
the next pseudorandom value from this random number generator's sequence
since
1.1

        long oldseed, nextseed;
        AtomicLong seed = this.seed;
        do {
	    oldseed = seed.get();
	    nextseed = (oldseed * multiplier + addend) & mask;
        } while (!seed.compareAndSet(oldseed, nextseed));
        return (int)(nextseed >>> (48 - bits));
    
public booleannextBoolean()
Returns the next pseudorandom, uniformly distributed {@code boolean} value from this random number generator's sequence. The general contract of {@code nextBoolean} is that one {@code boolean} value is pseudorandomly generated and returned. The values {@code true} and {@code false} are produced with (approximately) equal probability.

The method {@code nextBoolean} is implemented by class {@code Random} as if by:

 {@code
public boolean nextBoolean() {
return next(1) != 0;
}}

return
the next pseudorandom, uniformly distributed {@code boolean} value from this random number generator's sequence
since
1.2

	return next(1) != 0;
    
public voidnextBytes(byte[] bytes)
Generates random bytes and places them into a user-supplied byte array. The number of random bytes produced is equal to the length of the byte array.

The method {@code nextBytes} is implemented by class {@code Random} as if by:

 {@code
public void nextBytes(byte[] bytes) {
for (int i = 0; i < bytes.length; )
for (int rnd = nextInt(), n = Math.min(bytes.length - i, 4);
n-- > 0; rnd >>= 8)
bytes[i++] = (byte)rnd;
}}

param
bytes the byte array to fill with random bytes
throws
NullPointerException if the byte array is null
since
1.1

	for (int i = 0, len = bytes.length; i < len; )
	    for (int rnd = nextInt(),
		     n = Math.min(len - i, Integer.SIZE/Byte.SIZE);
		 n-- > 0; rnd >>= Byte.SIZE)
		bytes[i++] = (byte)rnd;
    
public doublenextDouble()
Returns the next pseudorandom, uniformly distributed {@code double} value between {@code 0.0} and {@code 1.0} from this random number generator's sequence.

The general contract of {@code nextDouble} is that one {@code double} value, chosen (approximately) uniformly from the range {@code 0.0d} (inclusive) to {@code 1.0d} (exclusive), is pseudorandomly generated and returned.

The method {@code nextDouble} is implemented by class {@code Random} as if by:

 {@code
public double nextDouble() {
return (((long)next(26) << 27) + next(27))
/ (double)(1L << 53);
}}

The hedge "approximately" is used in the foregoing description only because the {@code next} method is only approximately an unbiased source of independently chosen bits. If it were a perfect source of randomly chosen bits, then the algorithm shown would choose {@code double} values from the stated range with perfect uniformity.

[In early versions of Java, the result was incorrectly calculated as:

 {@code
return (((long)next(27) << 27) + next(27))
/ (double)(1L << 54);}
This might seem to be equivalent, if not better, but in fact it introduced a large nonuniformity because of the bias in the rounding of floating-point numbers: it was three times as likely that the low-order bit of the significand would be 0 than that it would be 1! This nonuniformity probably doesn't matter much in practice, but we strive for perfection.]

return
the next pseudorandom, uniformly distributed {@code double} value between {@code 0.0} and {@code 1.0} from this random number generator's sequence
see
Math#random

        return (((long)(next(26)) << 27) + next(27))
	    / (double)(1L << 53);
    
public floatnextFloat()
Returns the next pseudorandom, uniformly distributed {@code float} value between {@code 0.0} and {@code 1.0} from this random number generator's sequence.

The general contract of {@code nextFloat} is that one {@code float} value, chosen (approximately) uniformly from the range {@code 0.0f} (inclusive) to {@code 1.0f} (exclusive), is pseudorandomly generated and returned. All 224 possible {@code float} values of the form m x 2-24, where m is a positive integer less than 224 , are produced with (approximately) equal probability.

The method {@code nextFloat} is implemented by class {@code Random} as if by:

 {@code
public float nextFloat() {
return next(24) / ((float)(1 << 24));
}}

The hedge "approximately" is used in the foregoing description only because the next method is only approximately an unbiased source of independently chosen bits. If it were a perfect source of randomly chosen bits, then the algorithm shown would choose {@code float} values from the stated range with perfect uniformity.

[In early versions of Java, the result was incorrectly calculated as:

 {@code
return next(30) / ((float)(1 << 30));}
This might seem to be equivalent, if not better, but in fact it introduced a slight nonuniformity because of the bias in the rounding of floating-point numbers: it was slightly more likely that the low-order bit of the significand would be 0 than that it would be 1.]

return
the next pseudorandom, uniformly distributed {@code float} value between {@code 0.0} and {@code 1.0} from this random number generator's sequence

        return next(24) / ((float)(1 << 24));
    
public synchronized doublenextGaussian()
Returns the next pseudorandom, Gaussian ("normally") distributed {@code double} value with mean {@code 0.0} and standard deviation {@code 1.0} from this random number generator's sequence.

The general contract of {@code nextGaussian} is that one {@code double} value, chosen from (approximately) the usual normal distribution with mean {@code 0.0} and standard deviation {@code 1.0}, is pseudorandomly generated and returned.

The method {@code nextGaussian} is implemented by class {@code Random} as if by a threadsafe version of the following:

 {@code
private double nextNextGaussian;
private boolean haveNextNextGaussian = false;

public double nextGaussian() {
if (haveNextNextGaussian) {
haveNextNextGaussian = false;
return nextNextGaussian;
} else {
double v1, v2, s;
do {
v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0
v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0
s = v1 * v1 + v2 * v2;
} while (s >= 1 || s == 0);
double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
nextNextGaussian = v2 * multiplier;
haveNextNextGaussian = true;
return v1 * multiplier;
}
}}
This uses the polar method of G. E. P. Box, M. E. Muller, and G. Marsaglia, as described by Donald E. Knuth in The Art of Computer Programming, Volume 3: Seminumerical Algorithms, section 3.4.1, subsection C, algorithm P. Note that it generates two independent values at the cost of only one call to {@code StrictMath.log} and one call to {@code StrictMath.sqrt}.

return
the next pseudorandom, Gaussian ("normally") distributed {@code double} value with mean {@code 0.0} and standard deviation {@code 1.0} from this random number generator's sequence


                                                                                                                                                                                                                                                                                                                                                                   
        
        // See Knuth, ACP, Section 3.4.1 Algorithm C.
        if (haveNextNextGaussian) {
    	    haveNextNextGaussian = false;
    	    return nextNextGaussian;
    	} else {
            double v1, v2, s;
    	    do {
                v1 = 2 * nextDouble() - 1; // between -1 and 1
            	v2 = 2 * nextDouble() - 1; // between -1 and 1
                s = v1 * v1 + v2 * v2;
    	    } while (s >= 1 || s == 0);
    	    double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
    	    nextNextGaussian = v2 * multiplier;
    	    haveNextNextGaussian = true;
    	    return v1 * multiplier;
        }
    
public intnextInt()
Returns the next pseudorandom, uniformly distributed {@code int} value from this random number generator's sequence. The general contract of {@code nextInt} is that one {@code int} value is pseudorandomly generated and returned. All 232 possible {@code int} values are produced with (approximately) equal probability.

The method {@code nextInt} is implemented by class {@code Random} as if by:

 {@code
public int nextInt() {
return next(32);
}}

return
the next pseudorandom, uniformly distributed {@code int} value from this random number generator's sequence

	return next(32);
    
public intnextInt(int n)
Returns a pseudorandom, uniformly distributed {@code int} value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence. The general contract of {@code nextInt} is that one {@code int} value in the specified range is pseudorandomly generated and returned. All {@code n} possible {@code int} values are produced with (approximately) equal probability. The method {@code nextInt(int n)} is implemented by class {@code Random} as if by:
 {@code
public int nextInt(int n) {
if (n <= 0)
throw new IllegalArgumentException("n must be positive");

if ((n & -n) == n) // i.e., n is a power of 2
return (int)((n * (long)next(31)) >> 31);

int bits, val;
do {
bits = next(31);
val = bits % n;
} while (bits - val + (n-1) < 0);
return val;
}}

The hedge "approximately" is used in the foregoing description only because the next method is only approximately an unbiased source of independently chosen bits. If it were a perfect source of randomly chosen bits, then the algorithm shown would choose {@code int} values from the stated range with perfect uniformity.

The algorithm is slightly tricky. It rejects values that would result in an uneven distribution (due to the fact that 2^31 is not divisible by n). The probability of a value being rejected depends on n. The worst case is n=2^30+1, for which the probability of a reject is 1/2, and the expected number of iterations before the loop terminates is 2.

The algorithm treats the case where n is a power of two specially: it returns the correct number of high-order bits from the underlying pseudo-random number generator. In the absence of special treatment, the correct number of low-order bits would be returned. Linear congruential pseudo-random number generators such as the one implemented by this class are known to have short periods in the sequence of values of their low-order bits. Thus, this special case greatly increases the length of the sequence of values returned by successive calls to this method if n is a small power of two.

param
n the bound on the random number to be returned. Must be positive.
return
the next pseudorandom, uniformly distributed {@code int} value between {@code 0} (inclusive) and {@code n} (exclusive) from this random number generator's sequence
exception
IllegalArgumentException if n is not positive
since
1.2

        if (n <= 0)
            throw new IllegalArgumentException("n must be positive");

        if ((n & -n) == n)  // i.e., n is a power of 2
            return (int)((n * (long)next(31)) >> 31);

        int bits, val;
        do {
            bits = next(31);
            val = bits % n;
        } while (bits - val + (n-1) < 0);
        return val;
    
public longnextLong()
Returns the next pseudorandom, uniformly distributed {@code long} value from this random number generator's sequence. The general contract of {@code nextLong} is that one {@code long} value is pseudorandomly generated and returned.

The method {@code nextLong} is implemented by class {@code Random} as if by:

 {@code
public long nextLong() {
return ((long)next(32) << 32) + next(32);
}}
Because class {@code Random} uses a seed with only 48 bits, this algorithm will not return all possible {@code long} values.

return
the next pseudorandom, uniformly distributed {@code long} value from this random number generator's sequence

        // it's okay that the bottom word remains signed.
        return ((long)(next(32)) << 32) + next(32);
    
private voidreadObject(java.io.ObjectInputStream s)
Reconstitute the {@code Random} instance from a stream (that is, deserialize it).


                     
       
           

        ObjectInputStream.GetField fields = s.readFields();

	// The seed is read in as {@code long} for
	// historical reasons, but it is converted to an AtomicLong.
	long seedVal = (long) fields.get("seed", -1L);
        if (seedVal < 0)
          throw new java.io.StreamCorruptedException(
                              "Random: invalid seed");
        resetSeed(seedVal);
        nextNextGaussian = fields.get("nextNextGaussian", 0.0);
        haveNextNextGaussian = fields.get("haveNextNextGaussian", false);
    
private voidresetSeed(long seedVal)

     
        try {
            seedOffset = unsafe.objectFieldOffset
                (Random.class.getDeclaredField("seed"));
	} catch (Exception ex) { throw new Error(ex); }
    
        unsafe.putObjectVolatile(this, seedOffset, new AtomicLong(seedVal));
    
public synchronized voidsetSeed(long seed)
Sets the seed of this random number generator using a single {@code long} seed. The general contract of {@code setSeed} is that it alters the state of this random number generator object so as to be in exactly the same state as if it had just been created with the argument {@code seed} as a seed. The method {@code setSeed} is implemented by class {@code Random} by atomically updating the seed to
{@code (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1)}
and clearing the {@code haveNextNextGaussian} flag used by {@link #nextGaussian}.

The implementation of {@code setSeed} by class {@code Random} happens to use only 48 bits of the given seed. In general, however, an overriding method may use all 64 bits of the {@code long} argument as a seed value.

param
seed the initial seed

        seed = (seed ^ multiplier) & mask;
        this.seed.set(seed);
    	haveNextNextGaussian = false;
    
private synchronized voidwriteObject(java.io.ObjectOutputStream s)
Save the {@code Random} instance to a stream.


        // set the values of the Serializable fields
        ObjectOutputStream.PutField fields = s.putFields();

	// The seed is serialized as a long for historical reasons.
        fields.put("seed", seed.get());
        fields.put("nextNextGaussian", nextNextGaussian);
        fields.put("haveNextNextGaussian", haveNextNextGaussian);

        // save them
        s.writeFields();