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GLES10.javaAPI DocAndroid 5.1 API20773Sat Mar 14 14:09:34 GMT 2015android.opengl

GLES10

public class GLES10 extends Object

Fields Summary
public static final int
GL_ADD
public static final int
GL_ALIASED_LINE_WIDTH_RANGE
public static final int
GL_ALIASED_POINT_SIZE_RANGE
public static final int
GL_ALPHA
public static final int
GL_ALPHA_BITS
public static final int
GL_ALPHA_TEST
public static final int
GL_ALWAYS
public static final int
GL_AMBIENT
public static final int
GL_AMBIENT_AND_DIFFUSE
public static final int
GL_AND
public static final int
GL_AND_INVERTED
public static final int
GL_AND_REVERSE
public static final int
GL_BACK
public static final int
GL_BLEND
public static final int
GL_BLUE_BITS
public static final int
GL_BYTE
public static final int
GL_CCW
public static final int
GL_CLAMP_TO_EDGE
public static final int
GL_CLEAR
public static final int
GL_COLOR_ARRAY
public static final int
GL_COLOR_BUFFER_BIT
public static final int
GL_COLOR_LOGIC_OP
public static final int
GL_COLOR_MATERIAL
public static final int
GL_COMPRESSED_TEXTURE_FORMATS
public static final int
GL_CONSTANT_ATTENUATION
public static final int
GL_COPY
public static final int
GL_COPY_INVERTED
public static final int
GL_CULL_FACE
public static final int
GL_CW
public static final int
GL_DECAL
public static final int
GL_DECR
public static final int
GL_DEPTH_BITS
public static final int
GL_DEPTH_BUFFER_BIT
public static final int
GL_DEPTH_TEST
public static final int
GL_DIFFUSE
public static final int
GL_DITHER
public static final int
GL_DONT_CARE
public static final int
GL_DST_ALPHA
public static final int
GL_DST_COLOR
public static final int
GL_EMISSION
public static final int
GL_EQUAL
public static final int
GL_EQUIV
public static final int
GL_EXP
public static final int
GL_EXP2
public static final int
GL_EXTENSIONS
public static final int
GL_FALSE
public static final int
GL_FASTEST
public static final int
GL_FIXED
public static final int
GL_FLAT
public static final int
GL_FLOAT
public static final int
GL_FOG
public static final int
GL_FOG_COLOR
public static final int
GL_FOG_DENSITY
public static final int
GL_FOG_END
public static final int
GL_FOG_HINT
public static final int
GL_FOG_MODE
public static final int
GL_FOG_START
public static final int
GL_FRONT
public static final int
GL_FRONT_AND_BACK
public static final int
GL_GEQUAL
public static final int
GL_GREATER
public static final int
GL_GREEN_BITS
public static final int
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
public static final int
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
public static final int
GL_INCR
public static final int
GL_INVALID_ENUM
public static final int
GL_INVALID_OPERATION
public static final int
GL_INVALID_VALUE
public static final int
GL_INVERT
public static final int
GL_KEEP
public static final int
GL_LEQUAL
public static final int
GL_LESS
public static final int
GL_LIGHT0
public static final int
GL_LIGHT1
public static final int
GL_LIGHT2
public static final int
GL_LIGHT3
public static final int
GL_LIGHT4
public static final int
GL_LIGHT5
public static final int
GL_LIGHT6
public static final int
GL_LIGHT7
public static final int
GL_LIGHTING
public static final int
GL_LIGHT_MODEL_AMBIENT
public static final int
GL_LIGHT_MODEL_TWO_SIDE
public static final int
GL_LINEAR
public static final int
GL_LINEAR_ATTENUATION
public static final int
GL_LINEAR_MIPMAP_LINEAR
public static final int
GL_LINEAR_MIPMAP_NEAREST
public static final int
GL_LINES
public static final int
GL_LINE_LOOP
public static final int
GL_LINE_SMOOTH
public static final int
GL_LINE_SMOOTH_HINT
public static final int
GL_LINE_STRIP
public static final int
GL_LUMINANCE
public static final int
GL_LUMINANCE_ALPHA
public static final int
GL_MAX_ELEMENTS_INDICES
public static final int
GL_MAX_ELEMENTS_VERTICES
public static final int
GL_MAX_LIGHTS
public static final int
GL_MAX_MODELVIEW_STACK_DEPTH
public static final int
GL_MAX_PROJECTION_STACK_DEPTH
public static final int
GL_MAX_TEXTURE_SIZE
public static final int
GL_MAX_TEXTURE_STACK_DEPTH
public static final int
GL_MAX_TEXTURE_UNITS
public static final int
GL_MAX_VIEWPORT_DIMS
public static final int
GL_MODELVIEW
public static final int
GL_MODULATE
public static final int
GL_MULTISAMPLE
public static final int
GL_NAND
public static final int
GL_NEAREST
public static final int
GL_NEAREST_MIPMAP_LINEAR
public static final int
GL_NEAREST_MIPMAP_NEAREST
public static final int
GL_NEVER
public static final int
GL_NICEST
public static final int
GL_NOOP
public static final int
GL_NOR
public static final int
GL_NORMALIZE
public static final int
GL_NORMAL_ARRAY
public static final int
GL_NOTEQUAL
public static final int
GL_NO_ERROR
public static final int
GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static final int
GL_ONE
public static final int
GL_ONE_MINUS_DST_ALPHA
public static final int
GL_ONE_MINUS_DST_COLOR
public static final int
GL_ONE_MINUS_SRC_ALPHA
public static final int
GL_ONE_MINUS_SRC_COLOR
public static final int
GL_OR
public static final int
GL_OR_INVERTED
public static final int
GL_OR_REVERSE
public static final int
GL_OUT_OF_MEMORY
public static final int
GL_PACK_ALIGNMENT
public static final int
GL_PALETTE4_R5_G6_B5_OES
public static final int
GL_PALETTE4_RGB5_A1_OES
public static final int
GL_PALETTE4_RGB8_OES
public static final int
GL_PALETTE4_RGBA4_OES
public static final int
GL_PALETTE4_RGBA8_OES
public static final int
GL_PALETTE8_R5_G6_B5_OES
public static final int
GL_PALETTE8_RGB5_A1_OES
public static final int
GL_PALETTE8_RGB8_OES
public static final int
GL_PALETTE8_RGBA4_OES
public static final int
GL_PALETTE8_RGBA8_OES
public static final int
GL_PERSPECTIVE_CORRECTION_HINT
public static final int
GL_POINTS
public static final int
GL_POINT_FADE_THRESHOLD_SIZE
public static final int
GL_POINT_SIZE
public static final int
GL_POINT_SMOOTH
public static final int
GL_POINT_SMOOTH_HINT
public static final int
GL_POLYGON_OFFSET_FILL
public static final int
GL_POLYGON_SMOOTH_HINT
public static final int
GL_POSITION
public static final int
GL_PROJECTION
public static final int
GL_QUADRATIC_ATTENUATION
public static final int
GL_RED_BITS
public static final int
GL_RENDERER
public static final int
GL_REPEAT
public static final int
GL_REPLACE
public static final int
GL_RESCALE_NORMAL
public static final int
GL_RGB
public static final int
GL_RGBA
public static final int
GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int
GL_SAMPLE_ALPHA_TO_ONE
public static final int
GL_SAMPLE_COVERAGE
public static final int
GL_SCISSOR_TEST
public static final int
GL_SET
public static final int
GL_SHININESS
public static final int
GL_SHORT
public static final int
GL_SMOOTH
public static final int
GL_SMOOTH_LINE_WIDTH_RANGE
public static final int
GL_SMOOTH_POINT_SIZE_RANGE
public static final int
GL_SPECULAR
public static final int
GL_SPOT_CUTOFF
public static final int
GL_SPOT_DIRECTION
public static final int
GL_SPOT_EXPONENT
public static final int
GL_SRC_ALPHA
public static final int
GL_SRC_ALPHA_SATURATE
public static final int
GL_SRC_COLOR
public static final int
GL_STACK_OVERFLOW
public static final int
GL_STACK_UNDERFLOW
public static final int
GL_STENCIL_BITS
public static final int
GL_STENCIL_BUFFER_BIT
public static final int
GL_STENCIL_TEST
public static final int
GL_SUBPIXEL_BITS
public static final int
GL_TEXTURE
public static final int
GL_TEXTURE0
public static final int
GL_TEXTURE1
public static final int
GL_TEXTURE10
public static final int
GL_TEXTURE11
public static final int
GL_TEXTURE12
public static final int
GL_TEXTURE13
public static final int
GL_TEXTURE14
public static final int
GL_TEXTURE15
public static final int
GL_TEXTURE16
public static final int
GL_TEXTURE17
public static final int
GL_TEXTURE18
public static final int
GL_TEXTURE19
public static final int
GL_TEXTURE2
public static final int
GL_TEXTURE20
public static final int
GL_TEXTURE21
public static final int
GL_TEXTURE22
public static final int
GL_TEXTURE23
public static final int
GL_TEXTURE24
public static final int
GL_TEXTURE25
public static final int
GL_TEXTURE26
public static final int
GL_TEXTURE27
public static final int
GL_TEXTURE28
public static final int
GL_TEXTURE29
public static final int
GL_TEXTURE3
public static final int
GL_TEXTURE30
public static final int
GL_TEXTURE31
public static final int
GL_TEXTURE4
public static final int
GL_TEXTURE5
public static final int
GL_TEXTURE6
public static final int
GL_TEXTURE7
public static final int
GL_TEXTURE8
public static final int
GL_TEXTURE9
public static final int
GL_TEXTURE_2D
public static final int
GL_TEXTURE_COORD_ARRAY
public static final int
GL_TEXTURE_ENV
public static final int
GL_TEXTURE_ENV_COLOR
public static final int
GL_TEXTURE_ENV_MODE
public static final int
GL_TEXTURE_MAG_FILTER
public static final int
GL_TEXTURE_MIN_FILTER
public static final int
GL_TEXTURE_WRAP_S
public static final int
GL_TEXTURE_WRAP_T
public static final int
GL_TRIANGLES
public static final int
GL_TRIANGLE_FAN
public static final int
GL_TRIANGLE_STRIP
public static final int
GL_TRUE
public static final int
GL_UNPACK_ALIGNMENT
public static final int
GL_UNSIGNED_BYTE
public static final int
GL_UNSIGNED_SHORT
public static final int
GL_UNSIGNED_SHORT_4_4_4_4
public static final int
GL_UNSIGNED_SHORT_5_5_5_1
public static final int
GL_UNSIGNED_SHORT_5_6_5
public static final int
GL_VENDOR
public static final int
GL_VERSION
public static final int
GL_VERTEX_ARRAY
public static final int
GL_XOR
public static final int
GL_ZERO
Constructors Summary
public GLES10()

 throw new RuntimeException("Stub!"); 
Methods Summary
public static native voidglActiveTexture(int texture)

public static native voidglAlphaFunc(int func, float ref)

public static native voidglAlphaFuncx(int func, int ref)

public static native voidglBindTexture(int target, int texture)

public static native voidglBlendFunc(int sfactor, int dfactor)

public static native voidglClear(int mask)

public static native voidglClearColor(float red, float green, float blue, float alpha)

public static native voidglClearColorx(int red, int green, int blue, int alpha)

public static native voidglClearDepthf(float depth)

public static native voidglClearDepthx(int depth)

public static native voidglClearStencil(int s)

public static native voidglClientActiveTexture(int texture)

public static native voidglColor4f(float red, float green, float blue, float alpha)

public static native voidglColor4x(int red, int green, int blue, int alpha)

public static native voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha)

public static voidglColorPointer(int size, int type, int stride, java.nio.Buffer pointer)

 throw new RuntimeException("Stub!"); 
public static native voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data)

public static native voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data)

public static native voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)

public static native voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

public static native voidglCullFace(int mode)

public static native voidglDeleteTextures(int n, int[] textures, int offset)

public static native voidglDeleteTextures(int n, java.nio.IntBuffer textures)

public static native voidglDepthFunc(int func)

public static native voidglDepthMask(boolean flag)

public static native voidglDepthRangef(float zNear, float zFar)

public static native voidglDepthRangex(int zNear, int zFar)

public static native voidglDisable(int cap)

public static native voidglDisableClientState(int array)

public static native voidglDrawArrays(int mode, int first, int count)

public static native voidglDrawElements(int mode, int count, int type, java.nio.Buffer indices)

public static native voidglEnable(int cap)

public static native voidglEnableClientState(int array)

public static native voidglFinish()

public static native voidglFlush()

public static native voidglFogf(int pname, float param)

public static native voidglFogfv(int pname, float[] params, int offset)

public static native voidglFogfv(int pname, java.nio.FloatBuffer params)

public static native voidglFogx(int pname, int param)

public static native voidglFogxv(int pname, int[] params, int offset)

public static native voidglFogxv(int pname, java.nio.IntBuffer params)

public static native voidglFrontFace(int mode)

public static native voidglFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)

public static native voidglFrustumx(int left, int right, int bottom, int top, int zNear, int zFar)

public static native voidglGenTextures(int n, int[] textures, int offset)

public static native voidglGenTextures(int n, java.nio.IntBuffer textures)

public static native intglGetError()

public static native voidglGetIntegerv(int pname, int[] params, int offset)

public static native voidglGetIntegerv(int pname, java.nio.IntBuffer params)

public static native java.lang.StringglGetString(int name)

public static native voidglHint(int target, int mode)

public static native voidglLightModelf(int pname, float param)

public static native voidglLightModelfv(int pname, float[] params, int offset)

public static native voidglLightModelfv(int pname, java.nio.FloatBuffer params)

public static native voidglLightModelx(int pname, int param)

public static native voidglLightModelxv(int pname, int[] params, int offset)

public static native voidglLightModelxv(int pname, java.nio.IntBuffer params)

public static native voidglLightf(int light, int pname, float param)

public static native voidglLightfv(int light, int pname, float[] params, int offset)

public static native voidglLightfv(int light, int pname, java.nio.FloatBuffer params)

public static native voidglLightx(int light, int pname, int param)

public static native voidglLightxv(int light, int pname, int[] params, int offset)

public static native voidglLightxv(int light, int pname, java.nio.IntBuffer params)

public static native voidglLineWidth(float width)

public static native voidglLineWidthx(int width)

public static native voidglLoadIdentity()

public static native voidglLoadMatrixf(float[] m, int offset)

public static native voidglLoadMatrixf(java.nio.FloatBuffer m)

public static native voidglLoadMatrixx(int[] m, int offset)

public static native voidglLoadMatrixx(java.nio.IntBuffer m)

public static native voidglLogicOp(int opcode)

public static native voidglMaterialf(int face, int pname, float param)

public static native voidglMaterialfv(int face, int pname, float[] params, int offset)

public static native voidglMaterialfv(int face, int pname, java.nio.FloatBuffer params)

public static native voidglMaterialx(int face, int pname, int param)

public static native voidglMaterialxv(int face, int pname, int[] params, int offset)

public static native voidglMaterialxv(int face, int pname, java.nio.IntBuffer params)

public static native voidglMatrixMode(int mode)

public static native voidglMultMatrixf(float[] m, int offset)

public static native voidglMultMatrixf(java.nio.FloatBuffer m)

public static native voidglMultMatrixx(int[] m, int offset)

public static native voidglMultMatrixx(java.nio.IntBuffer m)

public static native voidglMultiTexCoord4f(int target, float s, float t, float r, float q)

public static native voidglMultiTexCoord4x(int target, int s, int t, int r, int q)

public static native voidglNormal3f(float nx, float ny, float nz)

public static native voidglNormal3x(int nx, int ny, int nz)

public static voidglNormalPointer(int type, int stride, java.nio.Buffer pointer)

 throw new RuntimeException("Stub!"); 
public static native voidglOrthof(float left, float right, float bottom, float top, float zNear, float zFar)

public static native voidglOrthox(int left, int right, int bottom, int top, int zNear, int zFar)

public static native voidglPixelStorei(int pname, int param)

public static native voidglPointSize(float size)

public static native voidglPointSizex(int size)

public static native voidglPolygonOffset(float factor, float units)

public static native voidglPolygonOffsetx(int factor, int units)

public static native voidglPopMatrix()

public static native voidglPushMatrix()

public static native voidglReadPixels(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels)

public static native voidglRotatef(float angle, float x, float y, float z)

public static native voidglRotatex(int angle, int x, int y, int z)

public static native voidglSampleCoverage(float value, boolean invert)

public static native voidglSampleCoveragex(int value, boolean invert)

public static native voidglScalef(float x, float y, float z)

public static native voidglScalex(int x, int y, int z)

public static native voidglScissor(int x, int y, int width, int height)

public static native voidglShadeModel(int mode)

public static native voidglStencilFunc(int func, int ref, int mask)

public static native voidglStencilMask(int mask)

public static native voidglStencilOp(int fail, int zfail, int zpass)

public static voidglTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer)

 throw new RuntimeException("Stub!"); 
public static native voidglTexEnvf(int target, int pname, float param)

public static native voidglTexEnvfv(int target, int pname, float[] params, int offset)

public static native voidglTexEnvfv(int target, int pname, java.nio.FloatBuffer params)

public static native voidglTexEnvx(int target, int pname, int param)

public static native voidglTexEnvxv(int target, int pname, int[] params, int offset)

public static native voidglTexEnvxv(int target, int pname, java.nio.IntBuffer params)

public static native voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels)

public static native voidglTexParameterf(int target, int pname, float param)

public static native voidglTexParameterx(int target, int pname, int param)

public static native voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels)

public static native voidglTranslatef(float x, float y, float z)

public static native voidglTranslatex(int x, int y, int z)

public static voidglVertexPointer(int size, int type, int stride, java.nio.Buffer pointer)

 throw new RuntimeException("Stub!"); 
public static native voidglViewport(int x, int y, int width, int height)