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AccelerateInterpolator.javaAPI DocAndroid 1.5 API1983Wed May 06 22:41:56 BST 2009android.view.animation

AccelerateInterpolator.java

/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view.animation;

import android.content.Context;
import android.content.res.TypedArray;
import android.util.AttributeSet;

/**
 * An interpolator where the rate of change starts out slowly and 
 * and then accelerates.
 *
 */
public class AccelerateInterpolator implements Interpolator {
    public AccelerateInterpolator() {
    }
    
    /**
     * Constructor
     * 
     * @param factor Degree to which the animation should be eased. Seting
     *        factor to 1.0f produces a y=x^2 parabola. Increasing factor above
     *        1.0f  exaggerates the ease-in effect (i.e., it starts even
     *        slower and ends evens faster)
     */
    public AccelerateInterpolator(float factor) {
        mFactor = factor;
    }
    
    public AccelerateInterpolator(Context context, AttributeSet attrs) {
        TypedArray a =
            context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.AccelerateInterpolator);
        
        mFactor = a.getFloat(com.android.internal.R.styleable.AccelerateInterpolator_factor, 1.0f);
        
        a.recycle();
    }
    
    public float getInterpolation(float input) {
        if (mFactor == 1.0f) {
            return (float)(input * input);
        } else {
            return (float)Math.pow(input, 2 * mFactor);
        }
    }
    
    private float mFactor = 1.0f;
}