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KeyCharacterMap.javaAPI DocAndroid 1.5 API19676Wed May 06 22:41:56 BST 2009android.view

KeyCharacterMap.java

/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.text.method.MetaKeyKeyListener;
import android.util.SparseIntArray;
import android.os.RemoteException;
import android.os.ServiceManager;
import android.os.SystemClock;
import android.util.SparseArray;

import java.lang.Character;
import java.lang.ref.WeakReference;

public class KeyCharacterMap
{
    /**
     * The id of the device's primary built in keyboard is always 0.
     */
    public static final int BUILT_IN_KEYBOARD = 0;

    /** A numeric (12-key) keyboard. */
    public static final int NUMERIC = 1;

    /** A keyboard with all the letters, but with more than one letter
     *  per key. */
    public static final int PREDICTIVE = 2;

    /** A keyboard with all the letters, and maybe some numbers. */
    public static final int ALPHA = 3;

    /**
     * This private-use character is used to trigger Unicode character
     * input by hex digits.
     */
    public static final char HEX_INPUT = '\uEF00';

    /**
     * This private-use character is used to bring up a character picker for
     * miscellaneous symbols.
     */
    public static final char PICKER_DIALOG_INPUT = '\uEF01';

    private static Object sLock = new Object();
    private static SparseArray<WeakReference<KeyCharacterMap>> sInstances 
        = new SparseArray<WeakReference<KeyCharacterMap>>();

    public static KeyCharacterMap load(int keyboard)
    {
        synchronized (sLock) {
            KeyCharacterMap result;
            WeakReference<KeyCharacterMap> ref = sInstances.get(keyboard);
            if (ref != null) {
                result = ref.get();
                if (result != null) {
                    return result;
                }
            }
            result = new KeyCharacterMap(keyboard);
            sInstances.put(keyboard, new WeakReference<KeyCharacterMap>(result));
            return result;
        }
    }

    private KeyCharacterMap(int keyboardDevice)
    {
        mKeyboardDevice = keyboardDevice;
        mPointer = ctor_native(keyboardDevice);
    }

    /**
     * <p>
     * Returns the Unicode character that the specified key would produce
     * when the specified meta bits (see {@link MetaKeyKeyListener})
     * were active.
     * </p><p>
     * Returns 0 if the key is not one that is used to type Unicode
     * characters.
     * </p><p>
     * If the return value has bit {@link #COMBINING_ACCENT} set, the
     * key is a "dead key" that should be combined with another to
     * actually produce a character -- see {@link #getDeadChar} --
     * after masking with {@link #COMBINING_ACCENT_MASK}.
     * </p>
     */
    public int get(int keyCode, int meta)
    {
        if ((meta & MetaKeyKeyListener.META_CAP_LOCKED) != 0) {
            meta |= KeyEvent.META_SHIFT_ON;
        }
        if ((meta & MetaKeyKeyListener.META_ALT_LOCKED) != 0) {
            meta |= KeyEvent.META_ALT_ON;
        }

        // Ignore caps lock on keys where alt and shift have the same effect.
        if ((meta & MetaKeyKeyListener.META_CAP_LOCKED) != 0) {
            if (get_native(mPointer, keyCode, KeyEvent.META_SHIFT_ON) ==
                get_native(mPointer, keyCode, KeyEvent.META_ALT_ON)) {
                meta &= ~KeyEvent.META_SHIFT_ON;
            }
        }

        int ret = get_native(mPointer, keyCode, meta);
        int map = COMBINING.get(ret);

        if (map != 0) {
            return map;
        } else {
            return ret;
        }
    }

    /**
     * Gets the number or symbol associated with the key.  The character value
     * is returned, not the numeric value.  If the key is not a number, but is
     * a symbol, the symbol is retuned.
     */
    public char getNumber(int keyCode)
    {
        return getNumber_native(mPointer, keyCode);
    }

    /**
     * The same as {@link #getMatch(int,char[],int) getMatch(keyCode, chars, 0)}.
     */
    public char getMatch(int keyCode, char[] chars)
    {
        return getMatch(keyCode, chars, 0);
    }

    /**
     * If one of the chars in the array can be generated by keyCode,
     * return the char; otherwise return '\0'.
     * @param keyCode the key code to look at
     * @param chars the characters to try to find
     * @param modifiers the modifier bits to prefer.  If any of these bits
     *                  are set, if there are multiple choices, that could
     *                  work, the one for this modifier will be set.
     */
    public char getMatch(int keyCode, char[] chars, int modifiers)
    {
        if (chars == null) {
            // catch it here instead of in native
            throw new NullPointerException();
        }
        return getMatch_native(mPointer, keyCode, chars, modifiers);
    }

    /**
     * Get the primary character for this key.  In other words, the label
     * that is physically printed on it.
     */
    public char getDisplayLabel(int keyCode)
    {
        return getDisplayLabel_native(mPointer, keyCode);
    }

    /**
     * Get the character that is produced by putting accent on the character
     * c.
     * For example, getDeadChar('`', 'e') returns è.
     */
    public static int getDeadChar(int accent, int c)
    {
        return DEAD.get((accent << 16) | c);
    }

    public static class KeyData {
        public static final int META_LENGTH = 4;

        /**
         * The display label (see {@link #getDisplayLabel}).
         */
        public char displayLabel;
        /**
         * The "number" value (see {@link #getNumber}).
         */
        public char number;
        /**
         * The character that will be generated in various meta states
         * (the same ones used for {@link #get} and defined as
         * {@link KeyEvent#META_SHIFT_ON} and {@link KeyEvent#META_ALT_ON}).
         *      <table>
         *          <tr><th>Index</th><th align="left">Value</th></tr>
         *          <tr><td>0</td><td>no modifiers</td></tr>
         *          <tr><td>1</td><td>caps</td></tr>
         *          <tr><td>2</td><td>alt</td></tr>
         *          <tr><td>3</td><td>caps + alt</td></tr>
         *      </table>
         */
        public char[] meta = new char[META_LENGTH];
    }
    
    /**
     * Get the characters conversion data for a given keyCode.
     *
     * @param keyCode the keyCode to look for
     * @param results a {@link KeyData} that will be filled with the results.
     *
     * @return whether the key was mapped or not.  If the key was not mapped,
     *         results is not modified.
     */
    public boolean getKeyData(int keyCode, KeyData results)
    {
        if (results.meta.length >= KeyData.META_LENGTH) {
            return getKeyData_native(mPointer, keyCode, results);
        } else {
            throw new IndexOutOfBoundsException("results.meta.length must be >= " +
                                                KeyData.META_LENGTH);
        }
    }

    /**
     * Get an array of KeyEvent objects that if put into the input stream
     * could plausibly generate the provided sequence of characters.  It is
     * not guaranteed that the sequence is the only way to generate these
     * events or that it is optimal.
     * 
     * @return an array of KeyEvent objects, or null if the given char array
     *         can not be generated using the current key character map.
     */
    public KeyEvent[] getEvents(char[] chars)
    {
        if (chars == null) {
            throw new NullPointerException();
        }

        long[] keys = getEvents_native(mPointer, chars);
        if (keys == null) {
            return null;
        }

        // how big should the array be
        int len = keys.length*2;
        int N = keys.length;
        for (int i=0; i<N; i++) {
            int mods = (int)(keys[i] >> 32);
            if ((mods & KeyEvent.META_ALT_ON) != 0) {
                len += 2;
            }
            if ((mods & KeyEvent.META_SHIFT_ON) != 0) {
                len += 2;
            }
            if ((mods & KeyEvent.META_SYM_ON) != 0) {
                len += 2;
            }
        }

        // create the events
        KeyEvent[] rv = new KeyEvent[len];
        int index = 0;
        long now = SystemClock.uptimeMillis();
        int device = mKeyboardDevice;
        for (int i=0; i<N; i++) {
            int mods = (int)(keys[i] >> 32);
            int meta = 0;

            if ((mods & KeyEvent.META_ALT_ON) != 0) {
                meta |= KeyEvent.META_ALT_ON;
                rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_DOWN,
                        KeyEvent.KEYCODE_ALT_LEFT, 0, meta, device, 0);
                index++;
            }
            if ((mods & KeyEvent.META_SHIFT_ON) != 0) {
                meta |= KeyEvent.META_SHIFT_ON;
                rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_DOWN,
                        KeyEvent.KEYCODE_SHIFT_LEFT, 0, meta, device, 0);
                index++;
            }
            if ((mods & KeyEvent.META_SYM_ON) != 0) {
                meta |= KeyEvent.META_SYM_ON;
                rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_DOWN,
                        KeyEvent.KEYCODE_SYM, 0, meta, device, 0);
                index++;
            }

            int key = (int)(keys[i]);
            rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_DOWN,
                    key, 0, meta, device, 0);
            index++;
            rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_UP,
                    key, 0, meta, device, 0);
            index++;

            if ((mods & KeyEvent.META_ALT_ON) != 0) {
                meta &= ~KeyEvent.META_ALT_ON;
                rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_UP,
                        KeyEvent.KEYCODE_ALT_LEFT, 0, meta, device, 0);
                index++;
            }
            if ((mods & KeyEvent.META_SHIFT_ON) != 0) {
                meta &= ~KeyEvent.META_SHIFT_ON;
                rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_UP,
                        KeyEvent.KEYCODE_SHIFT_LEFT, 0, meta, device, 0);
                index++;
            }
            if ((mods & KeyEvent.META_SYM_ON) != 0) {
                meta &= ~KeyEvent.META_SYM_ON;
                rv[index] = new KeyEvent(now, now, KeyEvent.ACTION_UP,
                        KeyEvent.KEYCODE_SYM, 0, meta, device, 0);
                index++;
            }
        }

        return rv;
    }

    /**
     * Does this character key produce a glyph?
     */
    public boolean isPrintingKey(int keyCode)
    {
        int type = Character.getType(get(keyCode, 0));

        switch (type)
        {
            case Character.SPACE_SEPARATOR:
            case Character.LINE_SEPARATOR:
            case Character.PARAGRAPH_SEPARATOR:
            case Character.CONTROL:
            case Character.FORMAT:
                return false;
            default:
                return true;
        }
    }

    protected void finalize() throws Throwable
    {
        dtor_native(mPointer);
    }

    /**
     * Returns {@link #NUMERIC}, {@link #PREDICTIVE} or {@link #ALPHA}.
     */
    public int getKeyboardType()
    {
        return getKeyboardType_native(mPointer);
    }

    /**
     * Queries the framework about whether any physical keys exist on the
     * device that are capable of producing the given key codes.
     */
    public static boolean deviceHasKey(int keyCode) {
        int[] codeArray = new int[1];
        codeArray[0] = keyCode;
        boolean[] ret = deviceHasKeys(codeArray);
        return ret[0];
    }
    
    public static boolean[] deviceHasKeys(int[] keyCodes) {
        boolean[] ret = new boolean[keyCodes.length];
        IWindowManager wm = IWindowManager.Stub.asInterface(ServiceManager.getService("window"));
        try {
            wm.hasKeys(keyCodes, ret);
        } catch (RemoteException e) {
            // no fallback; just return the empty array
        }
        return ret;
    }

    private int mPointer;
    private int mKeyboardDevice;

    private static native int ctor_native(int id);
    private static native void dtor_native(int ptr);
    private static native char get_native(int ptr, int keycode,
                                    int meta);
    private static native char getNumber_native(int ptr, int keycode);
    private static native char getMatch_native(int ptr, int keycode,
                                    char[] chars, int modifiers);
    private static native char getDisplayLabel_native(int ptr, int keycode);
    private static native boolean getKeyData_native(int ptr, int keycode,
                                    KeyData results);
    private static native int getKeyboardType_native(int ptr);
    private static native long[] getEvents_native(int ptr, char[] str);

    /**
     * Maps Unicode combining diacritical to display-form dead key
     * (display character shifted left 16 bits).
     */
    private static SparseIntArray COMBINING = new SparseIntArray();

    /**
     * Maps combinations of (display-form) dead key and second character
     * to combined output character.
     */
    private static SparseIntArray DEAD = new SparseIntArray();

    /*
     * TODO: Change the table format to support full 21-bit-wide
     * accent characters and combined characters if ever necessary.    
     */
    private static final int ACUTE = '\u00B4' << 16;
    private static final int GRAVE = '`' << 16;
    private static final int CIRCUMFLEX = '^' << 16;
    private static final int TILDE = '~' << 16;
    private static final int UMLAUT = '\u00A8' << 16;

    /*
     * This bit will be set in the return value of {@link #get(int, int)} if the
     * key is a "dead key."
     */
    public static final int COMBINING_ACCENT = 0x80000000;
    /**
     * Mask the return value from {@link #get(int, int)} with this value to get
     * a printable representation of the accent character of a "dead key."
     */
    public static final int COMBINING_ACCENT_MASK = 0x7FFFFFFF;

    static {
        COMBINING.put('\u0300', (GRAVE >> 16) | COMBINING_ACCENT);
        COMBINING.put('\u0301', (ACUTE >> 16) | COMBINING_ACCENT);
        COMBINING.put('\u0302', (CIRCUMFLEX >> 16) | COMBINING_ACCENT);
        COMBINING.put('\u0303', (TILDE >> 16) | COMBINING_ACCENT);
        COMBINING.put('\u0308', (UMLAUT >> 16) | COMBINING_ACCENT);

        DEAD.put(ACUTE | 'A', '\u00C1');
        DEAD.put(ACUTE | 'C', '\u0106');
        DEAD.put(ACUTE | 'E', '\u00C9');
        DEAD.put(ACUTE | 'G', '\u01F4');
        DEAD.put(ACUTE | 'I', '\u00CD');
        DEAD.put(ACUTE | 'K', '\u1E30');
        DEAD.put(ACUTE | 'L', '\u0139');
        DEAD.put(ACUTE | 'M', '\u1E3E');
        DEAD.put(ACUTE | 'N', '\u0143');
        DEAD.put(ACUTE | 'O', '\u00D3');
        DEAD.put(ACUTE | 'P', '\u1E54');
        DEAD.put(ACUTE | 'R', '\u0154');
        DEAD.put(ACUTE | 'S', '\u015A');
        DEAD.put(ACUTE | 'U', '\u00DA');
        DEAD.put(ACUTE | 'W', '\u1E82');
        DEAD.put(ACUTE | 'Y', '\u00DD');
        DEAD.put(ACUTE | 'Z', '\u0179');
        DEAD.put(ACUTE | 'a', '\u00E1');
        DEAD.put(ACUTE | 'c', '\u0107');
        DEAD.put(ACUTE | 'e', '\u00E9');
        DEAD.put(ACUTE | 'g', '\u01F5');
        DEAD.put(ACUTE | 'i', '\u00ED');
        DEAD.put(ACUTE | 'k', '\u1E31');
        DEAD.put(ACUTE | 'l', '\u013A');
        DEAD.put(ACUTE | 'm', '\u1E3F');
        DEAD.put(ACUTE | 'n', '\u0144');
        DEAD.put(ACUTE | 'o', '\u00F3');
        DEAD.put(ACUTE | 'p', '\u1E55');
        DEAD.put(ACUTE | 'r', '\u0155');
        DEAD.put(ACUTE | 's', '\u015B');
        DEAD.put(ACUTE | 'u', '\u00FA');
        DEAD.put(ACUTE | 'w', '\u1E83');
        DEAD.put(ACUTE | 'y', '\u00FD');
        DEAD.put(ACUTE | 'z', '\u017A');
        DEAD.put(CIRCUMFLEX | 'A', '\u00C2');
        DEAD.put(CIRCUMFLEX | 'C', '\u0108');
        DEAD.put(CIRCUMFLEX | 'E', '\u00CA');
        DEAD.put(CIRCUMFLEX | 'G', '\u011C');
        DEAD.put(CIRCUMFLEX | 'H', '\u0124');
        DEAD.put(CIRCUMFLEX | 'I', '\u00CE');
        DEAD.put(CIRCUMFLEX | 'J', '\u0134');
        DEAD.put(CIRCUMFLEX | 'O', '\u00D4');
        DEAD.put(CIRCUMFLEX | 'S', '\u015C');
        DEAD.put(CIRCUMFLEX | 'U', '\u00DB');
        DEAD.put(CIRCUMFLEX | 'W', '\u0174');
        DEAD.put(CIRCUMFLEX | 'Y', '\u0176');
        DEAD.put(CIRCUMFLEX | 'Z', '\u1E90');
        DEAD.put(CIRCUMFLEX | 'a', '\u00E2');
        DEAD.put(CIRCUMFLEX | 'c', '\u0109');
        DEAD.put(CIRCUMFLEX | 'e', '\u00EA');
        DEAD.put(CIRCUMFLEX | 'g', '\u011D');
        DEAD.put(CIRCUMFLEX | 'h', '\u0125');
        DEAD.put(CIRCUMFLEX | 'i', '\u00EE');
        DEAD.put(CIRCUMFLEX | 'j', '\u0135');
        DEAD.put(CIRCUMFLEX | 'o', '\u00F4');
        DEAD.put(CIRCUMFLEX | 's', '\u015D');
        DEAD.put(CIRCUMFLEX | 'u', '\u00FB');
        DEAD.put(CIRCUMFLEX | 'w', '\u0175');
        DEAD.put(CIRCUMFLEX | 'y', '\u0177');
        DEAD.put(CIRCUMFLEX | 'z', '\u1E91');
        DEAD.put(GRAVE | 'A', '\u00C0');
        DEAD.put(GRAVE | 'E', '\u00C8');
        DEAD.put(GRAVE | 'I', '\u00CC');
        DEAD.put(GRAVE | 'N', '\u01F8');
        DEAD.put(GRAVE | 'O', '\u00D2');
        DEAD.put(GRAVE | 'U', '\u00D9');
        DEAD.put(GRAVE | 'W', '\u1E80');
        DEAD.put(GRAVE | 'Y', '\u1EF2');
        DEAD.put(GRAVE | 'a', '\u00E0');
        DEAD.put(GRAVE | 'e', '\u00E8');
        DEAD.put(GRAVE | 'i', '\u00EC');
        DEAD.put(GRAVE | 'n', '\u01F9');
        DEAD.put(GRAVE | 'o', '\u00F2');
        DEAD.put(GRAVE | 'u', '\u00F9');
        DEAD.put(GRAVE | 'w', '\u1E81');
        DEAD.put(GRAVE | 'y', '\u1EF3');
        DEAD.put(TILDE | 'A', '\u00C3');
        DEAD.put(TILDE | 'E', '\u1EBC');
        DEAD.put(TILDE | 'I', '\u0128');
        DEAD.put(TILDE | 'N', '\u00D1');
        DEAD.put(TILDE | 'O', '\u00D5');
        DEAD.put(TILDE | 'U', '\u0168');
        DEAD.put(TILDE | 'V', '\u1E7C');
        DEAD.put(TILDE | 'Y', '\u1EF8');
        DEAD.put(TILDE | 'a', '\u00E3');
        DEAD.put(TILDE | 'e', '\u1EBD');
        DEAD.put(TILDE | 'i', '\u0129');
        DEAD.put(TILDE | 'n', '\u00F1');
        DEAD.put(TILDE | 'o', '\u00F5');
        DEAD.put(TILDE | 'u', '\u0169');
        DEAD.put(TILDE | 'v', '\u1E7D');
        DEAD.put(TILDE | 'y', '\u1EF9');
        DEAD.put(UMLAUT | 'A', '\u00C4');
        DEAD.put(UMLAUT | 'E', '\u00CB');
        DEAD.put(UMLAUT | 'H', '\u1E26');
        DEAD.put(UMLAUT | 'I', '\u00CF');
        DEAD.put(UMLAUT | 'O', '\u00D6');
        DEAD.put(UMLAUT | 'U', '\u00DC');
        DEAD.put(UMLAUT | 'W', '\u1E84');
        DEAD.put(UMLAUT | 'X', '\u1E8C');
        DEAD.put(UMLAUT | 'Y', '\u0178');
        DEAD.put(UMLAUT | 'a', '\u00E4');
        DEAD.put(UMLAUT | 'e', '\u00EB');
        DEAD.put(UMLAUT | 'h', '\u1E27');
        DEAD.put(UMLAUT | 'i', '\u00EF');
        DEAD.put(UMLAUT | 'o', '\u00F6');
        DEAD.put(UMLAUT | 't', '\u1E97');
        DEAD.put(UMLAUT | 'u', '\u00FC');
        DEAD.put(UMLAUT | 'w', '\u1E85');
        DEAD.put(UMLAUT | 'x', '\u1E8D');
        DEAD.put(UMLAUT | 'y', '\u00FF');
    }
}