FileDocCategorySizeDatePackage
ChooseLockPattern.javaAPI DocAndroid 1.5 API18369Wed May 06 22:42:48 BST 2009com.android.settings

ChooseLockPattern.java

/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.settings;

import com.google.android.collect.Lists;

import com.android.internal.widget.LinearLayoutWithDefaultTouchRecepient;
import com.android.internal.widget.LockPatternUtils;
import com.android.internal.widget.LockPatternView;
import static com.android.internal.widget.LockPatternView.DisplayMode;

import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.View;
import android.view.Window;
import android.widget.TextView;

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;

/**
 * If the user has a lock pattern set already, makes them confirm the existing one.
 *
 * Then, prompts the user to choose a lock pattern:
 * - prompts for initial pattern
 * - asks for confirmation / restart
 * - saves chosen password when confirmed
 */
public class ChooseLockPattern extends Activity implements View.OnClickListener{

    /**
     * Used by the choose lock pattern wizard to indicate the wizard is
     * finished, and each activity in the wizard should finish.
     * <p>
     * Previously, each activity in the wizard would finish itself after
     * starting the next activity. However, this leads to broken 'Back'
     * behavior. So, now an activity does not finish itself until it gets this
     * result.
     */
    static final int RESULT_FINISHED = RESULT_FIRST_USER;
    
    // how long after a confirmation message is shown before moving on
    static final int INFORMATION_MSG_TIMEOUT_MS = 3000;

    // how long we wait to clear a wrong pattern
    private static final int WRONG_PATTERN_CLEAR_TIMEOUT_MS = 2000;

    private static final int ID_EMPTY_MESSAGE = -1;


    protected TextView mHeaderText;
    protected LockPatternView mLockPatternView;
    protected TextView mFooterText;
    private TextView mFooterLeftButton;
    private TextView mFooterRightButton;

    protected List<LockPatternView.Cell> mChosenPattern = null;

    protected LockPatternUtils mLockPatternUtils;

    /**
     * The patten used during the help screen to show how to draw a pattern.
     */
    private final List<LockPatternView.Cell> mAnimatePattern =
            Collections.unmodifiableList(
                Lists.newArrayList(
                        LockPatternView.Cell.of(0, 0),
                        LockPatternView.Cell.of(0, 1),
                        LockPatternView.Cell.of(1, 1),
                        LockPatternView.Cell.of(2, 1)
                    ));


    /**
     * The pattern listener that responds according to a user choosing a new
     * lock pattern.
     */
    protected LockPatternView.OnPatternListener mChooseNewLockPatternListener = new LockPatternView.OnPatternListener() {

            public void onPatternStart() {
                mLockPatternView.removeCallbacks(mClearPatternRunnable);
                patternInProgress();
            }

            public void onPatternCleared() {
                mLockPatternView.removeCallbacks(mClearPatternRunnable);
            }

            public void onPatternDetected(List<LockPatternView.Cell> pattern) {
                if (mUiStage == Stage.NeedToConfirm || mUiStage == Stage.ConfirmWrong) {
                    if (mChosenPattern == null) throw new IllegalStateException("null chosen pattern in stage 'need to confirm");
                    if (mChosenPattern.equals(pattern)) {
                        updateStage(Stage.ChoiceConfirmed);
                    } else {
                        updateStage(Stage.ConfirmWrong);
                    }
                } else if (mUiStage == Stage.Introduction || mUiStage == Stage.ChoiceTooShort){
                    if (pattern.size() < LockPatternUtils.MIN_LOCK_PATTERN_SIZE) {
                        updateStage(Stage.ChoiceTooShort);
                    } else {
                        mChosenPattern = new ArrayList<LockPatternView.Cell>(pattern);
                        updateStage(Stage.FirstChoiceValid);
                    }
                } else {
                    throw new IllegalStateException("Unexpected stage " + mUiStage + " when "
                            + "entering the pattern.");
                }
            }

            private void patternInProgress() {
                mHeaderText.setText(R.string.lockpattern_recording_inprogress);
                mFooterText.setText("");
                mFooterLeftButton.setEnabled(false);
                mFooterRightButton.setEnabled(false);
            }
     };


    /**
     * The states of the left footer button.
     */
    enum LeftButtonMode {
        Cancel(R.string.cancel, true),
        CancelDisabled(R.string.cancel, false),
        Retry(R.string.lockpattern_retry_button_text, true),
        RetryDisabled(R.string.lockpattern_retry_button_text, false),
        Gone(ID_EMPTY_MESSAGE, false);


        /**
         * @param text The displayed text for this mode.
         * @param enabled Whether the button should be enabled.
         */
        LeftButtonMode(int text, boolean enabled) {
            this.text = text;
            this.enabled = enabled;
        }

        final int text;
        final boolean enabled;
    }

    /**
     * The states of the right button.
     */
    enum RightButtonMode {
        Continue(R.string.lockpattern_continue_button_text, true),
        ContinueDisabled(R.string.lockpattern_continue_button_text, false),
        Confirm(R.string.lockpattern_confirm_button_text, true),
        ConfirmDisabled(R.string.lockpattern_confirm_button_text, false),
        Ok(android.R.string.ok, true);

        /**
         * @param text The displayed text for this mode.
         * @param enabled Whether the button should be enabled.
         */
        RightButtonMode(int text, boolean enabled) {
            this.text = text;
            this.enabled = enabled;
        }

        final int text;
        final boolean enabled;
    }

    /**
     * Keep track internally of where the user is in choosing a pattern.
     */
    protected enum Stage {

        Introduction(
                R.string.lockpattern_recording_intro_header,
                LeftButtonMode.Cancel, RightButtonMode.ContinueDisabled,
                R.string.lockpattern_recording_intro_footer, true),
        HelpScreen(
                R.string.lockpattern_settings_help_how_to_record,
                LeftButtonMode.Gone, RightButtonMode.Ok, ID_EMPTY_MESSAGE, false),
        ChoiceTooShort(
                R.string.lockpattern_recording_incorrect_too_short,
                LeftButtonMode.Retry, RightButtonMode.ContinueDisabled,
                ID_EMPTY_MESSAGE, true),
        FirstChoiceValid(
                R.string.lockpattern_pattern_entered_header,
                LeftButtonMode.Retry, RightButtonMode.Continue, ID_EMPTY_MESSAGE, false),
        NeedToConfirm(
                R.string.lockpattern_need_to_confirm,
                LeftButtonMode.CancelDisabled, RightButtonMode.ConfirmDisabled,
                ID_EMPTY_MESSAGE, true),
        ConfirmWrong(
                R.string.lockpattern_need_to_unlock_wrong,
                LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,
                ID_EMPTY_MESSAGE, true),
        ChoiceConfirmed(
                R.string.lockpattern_pattern_confirmed_header,
                LeftButtonMode.Cancel, RightButtonMode.Confirm, ID_EMPTY_MESSAGE, false);


        /**
         * @param headerMessage The message displayed at the top.
         * @param leftMode The mode of the left button.
         * @param rightMode The mode of the right button.
         * @param footerMessage The footer message.
         * @param patternEnabled Whether the pattern widget is enabled.
         */
        Stage(int headerMessage,
                LeftButtonMode leftMode,
                RightButtonMode rightMode,
                int footerMessage, boolean patternEnabled) {
            this.headerMessage = headerMessage;
            this.leftMode = leftMode;
            this.rightMode = rightMode;
            this.footerMessage = footerMessage;
            this.patternEnabled = patternEnabled;
        }

        final int headerMessage;
        final LeftButtonMode leftMode;
        final RightButtonMode rightMode;
        final int footerMessage;
        final boolean patternEnabled;
    }

    private Stage mUiStage = Stage.Introduction;

    private Runnable mClearPatternRunnable = new Runnable() {
        public void run() {
            mLockPatternView.clearPattern();
        }
    };

    private static final String KEY_UI_STAGE = "uiStage";
    private static final String KEY_PATTERN_CHOICE = "chosenPattern";

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        mLockPatternUtils = new LockPatternUtils(getContentResolver());

        requestWindowFeature(Window.FEATURE_NO_TITLE);

        setupViews();
        
        // make it so unhandled touch events within the unlock screen go to the
        // lock pattern view.
        final LinearLayoutWithDefaultTouchRecepient topLayout
                = (LinearLayoutWithDefaultTouchRecepient) findViewById(
                R.id.topLayout);
        topLayout.setDefaultTouchRecepient(mLockPatternView);

        if (savedInstanceState == null) {
            // first launch
            updateStage(Stage.Introduction);
            if (mLockPatternUtils.savedPatternExists()) {
                confirmPattern();
            } 
        } else {
            // restore from previous state
            final String patternString = savedInstanceState.getString(KEY_PATTERN_CHOICE);
            if (patternString != null) {
                mChosenPattern = LockPatternUtils.stringToPattern(patternString);
            }
            updateStage(Stage.values()[savedInstanceState.getInt(KEY_UI_STAGE)]);
        }
    }
    
    /**
     * Keep all "find view" related stuff confined to this function since in
     * case someone needs to subclass and customize.
     */
    protected void setupViews() {
        setContentView(R.layout.choose_lock_pattern);
        
        mHeaderText = (TextView) findViewById(R.id.headerText);

        mLockPatternView = (LockPatternView) findViewById(R.id.lockPattern);
        mLockPatternView.setOnPatternListener(mChooseNewLockPatternListener);
        mLockPatternView.setTactileFeedbackEnabled(mLockPatternUtils.isTactileFeedbackEnabled());        

        mFooterText = (TextView) findViewById(R.id.footerText);

        mFooterLeftButton = (TextView) findViewById(R.id.footerLeftButton);
        mFooterRightButton = (TextView) findViewById(R.id.footerRightButton);

        mFooterLeftButton.setOnClickListener(this);
        mFooterRightButton.setOnClickListener(this);
    }

    public void onClick(View v) {
        if (v == mFooterLeftButton) {
            if (mUiStage.leftMode == LeftButtonMode.Retry) {
                mChosenPattern = null;
                mLockPatternView.clearPattern();
                updateStage(Stage.Introduction);
            } else if (mUiStage.leftMode == LeftButtonMode.Cancel) {
                // They are canceling the entire wizard
                setResult(RESULT_FINISHED);
                finish();
            } else {
                throw new IllegalStateException("left footer button pressed, but stage of " +
                    mUiStage + " doesn't make sense");
            }
        } else if (v == mFooterRightButton) {

            if (mUiStage.rightMode == RightButtonMode.Continue) {
                if (mUiStage != Stage.FirstChoiceValid) {
                    throw new IllegalStateException("expected ui stage " + Stage.FirstChoiceValid
                            + " when button is " + RightButtonMode.Continue);
                }
                updateStage(Stage.NeedToConfirm);
            } else if (mUiStage.rightMode == RightButtonMode.Confirm) {
                if (mUiStage != Stage.ChoiceConfirmed) {
                    throw new IllegalStateException("expected ui stage " + Stage.ChoiceConfirmed
                            + " when button is " + RightButtonMode.Confirm);
                }
                saveChosenPatternAndFinish();
            } else if (mUiStage.rightMode == RightButtonMode.Ok) {
                if (mUiStage != Stage.HelpScreen) {
                    throw new IllegalStateException("Help screen is only mode with ok button, but " +
                            "stage is " + mUiStage);
                }
                mLockPatternView.clearPattern();
                mLockPatternView.setDisplayMode(DisplayMode.Correct);
                updateStage(Stage.Introduction);
            }
        }
    }

    @Override
    public boolean onKeyDown(int keyCode, KeyEvent event) {
        if (keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == 0) {
            if (mUiStage == Stage.HelpScreen) {
                updateStage(Stage.Introduction);
                return true;
            }
        }
        if (keyCode == KeyEvent.KEYCODE_MENU && mUiStage == Stage.Introduction) {
            updateStage(Stage.HelpScreen);
            return true;
        }

        return super.onKeyDown(keyCode, event);
    }

    /**
     * Launch screen to confirm the existing lock pattern.
     * @see #onActivityResult(int, int, android.content.Intent)
     */
    protected void confirmPattern() {
        final Intent intent = new Intent();
        intent.setClassName("com.android.settings", "com.android.settings.ConfirmLockPattern");
        startActivityForResult(intent, 55);
    }

    /**
     * @see #confirmPattern
     */
    @Override
    protected void onActivityResult(int requestCode, int resultCode,
            Intent data) {
        super.onActivityResult(requestCode, resultCode, data);

        if (requestCode != 55) {
            return;
        }

        if (resultCode != Activity.RESULT_OK) {
            setResult(RESULT_FINISHED);
            finish();
        }
        updateStage(Stage.Introduction);
    }

    @Override
    protected void onSaveInstanceState(Bundle outState) {
        super.onSaveInstanceState(outState);

        outState.putInt(KEY_UI_STAGE, mUiStage.ordinal());
        if (mChosenPattern != null) {
            outState.putString(KEY_PATTERN_CHOICE, LockPatternUtils.patternToString(mChosenPattern));
        }
    }


    /**
     * Updates the messages and buttons appropriate to what stage the user
     * is at in choosing a view.  This doesn't handle clearing out the pattern;
     * the pattern is expected to be in the right state.
     * @param stage
     */
    protected void updateStage(Stage stage) {

        mUiStage = stage;

        // header text, footer text, visibility and 
        // enabled state all known from the stage
        if (stage == Stage.ChoiceTooShort) {
            mHeaderText.setText(
                    getResources().getString(
                            stage.headerMessage,
                            LockPatternUtils.MIN_LOCK_PATTERN_SIZE));
        } else {
            mHeaderText.setText(stage.headerMessage);
        }
        if (stage.footerMessage == ID_EMPTY_MESSAGE) {
            mFooterText.setText("");
        } else {
            mFooterText.setText(stage.footerMessage);
        }

        if (stage.leftMode == LeftButtonMode.Gone) {
            mFooterLeftButton.setVisibility(View.GONE);
        } else {
            mFooterLeftButton.setVisibility(View.VISIBLE);
            mFooterLeftButton.setText(stage.leftMode.text);
            mFooterLeftButton.setEnabled(stage.leftMode.enabled);
        }

        mFooterRightButton.setText(stage.rightMode.text);
        mFooterRightButton.setEnabled(stage.rightMode.enabled);

        // same for whether the patten is enabled
        if (stage.patternEnabled) {
            mLockPatternView.enableInput();
        } else {
            mLockPatternView.disableInput();
        }

        // the rest of the stuff varies enough that it is easier just to handle
        // on a case by case basis.
        mLockPatternView.setDisplayMode(DisplayMode.Correct);

        switch (mUiStage) {
            case Introduction:
                mLockPatternView.clearPattern();
                break;
            case HelpScreen:
                mLockPatternView.setPattern(DisplayMode.Animate, mAnimatePattern);
                break;
            case ChoiceTooShort:
                mLockPatternView.setDisplayMode(DisplayMode.Wrong);
                postClearPatternRunnable();
                break;
            case FirstChoiceValid:
                break;
            case NeedToConfirm:
                mLockPatternView.clearPattern();
                break;
            case ConfirmWrong:
                mLockPatternView.setDisplayMode(DisplayMode.Wrong);
                postClearPatternRunnable();
                break;
            case ChoiceConfirmed:
                break;
        }
    }


    // clear the wrong pattern unless they have started a new one
    // already
    private void postClearPatternRunnable() {
        mLockPatternView.removeCallbacks(mClearPatternRunnable);
        mLockPatternView.postDelayed(mClearPatternRunnable, WRONG_PATTERN_CLEAR_TIMEOUT_MS);
    }

    private void saveChosenPatternAndFinish() {
        final boolean lockVirgin = !mLockPatternUtils.isPatternEverChosen();

        mLockPatternUtils.saveLockPattern(mChosenPattern);
        mLockPatternUtils.setLockPatternEnabled(true);

        if (lockVirgin) {
            mLockPatternUtils.setVisiblePatternEnabled(true);
            mLockPatternUtils.setTactileFeedbackEnabled(false);
        }
        
        setResult(RESULT_FINISHED);
        finish();
    }
}