/*
*
*
* Copyright 1990-2007 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License version
* 2 only, as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License version 2 for more details (a copy is
* included at /legal/license.txt).
*
* You should have received a copy of the GNU General Public License
* version 2 along with this work; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
* Clara, CA 95054 or visit www.sun.com if you need additional
* information or have any questions.
*/
package com.sun.perseus.model;
import com.sun.perseus.j2d.GraphicsProperties;
import com.sun.perseus.j2d.RenderGraphics;
import com.sun.perseus.util.SVGConstants;
import org.w3c.dom.DOMException;
import com.sun.perseus.j2d.Box;
import com.sun.perseus.j2d.PathSupport;
import com.sun.perseus.j2d.Transform;
/**
* A <code>Line</code> node models an SVG <code><line></code>
* element.
*
* @version $Id: Line.java,v 1.9 2006/06/29 10:47:32 ln156897 Exp $
*/
public class Line extends AbstractShapeNode {
/**
* Starting position along the x-axis
*/
protected float x1;
/**
* Starting position along the y-axis
*/
protected float y1;
/**
* Ending position along the x-axis
*/
protected float x2;
/**
* Ending position along the y-axis
*/
protected float y2;
/**
* Constructor.
*
* @param ownerDocument this element's owner <code>DocumentNode</code>
*/
public Line(final DocumentNode ownerDocument) {
super(ownerDocument);
}
/**
* @return the SVGConstants.SVG_LINE_TAG value
*/
public String getLocalName() {
return SVGConstants.SVG_LINE_TAG;
}
/**
* Used by <code>DocumentNode</code> to create a new instance from
* a prototype <code>Line</code>.
*
* @param doc the <code>DocumentNode</code> for which a new node is
* should be created.
* @return a new <code>Line</code> for the requested document.
*/
public ElementNode newInstance(final DocumentNode doc) {
return new Line(doc);
}
/**
* @return x-axis coordinate of the starting point
*/
public float getX1() {
return x1;
}
/**
* @return y-axis coordinate of the starting point
*/
public float getY1() {
return y1;
}
/**
* @return x-axis coordinate of the termination point
*/
public float getX2() {
return x2;
}
/**
* @return y-axis coordinate of the termination point
*/
public float getY2() {
return y2;
}
/**
* @param newX1 new value for the termination point on the x-axis
*/
public void setX1(final float newX1) {
if (newX1 == x1) {
return;
}
modifyingNode();
renderingDirty();
x1 = newX1;
modifiedNode();
}
/**
* @param newX2 new value for the termination point on the x-axis
*/
public void setX2(final float newX2) {
if (newX2 == x2) {
return;
}
modifyingNode();
renderingDirty();
x2 = newX2;
modifiedNode();
}
/**
* @param newY1 new value for the starting point on the y-axis
*/
public void setY1(final float newY1) {
if (newY1 == y1) {
return;
}
modifyingNode();
renderingDirty();
y1 = newY1;
modifiedNode();
}
/**
* @param newY2 new value for the termination point on the y-axis
*/
public void setY2(final float newY2) {
if (newY2 == y2) {
return;
}
modifyingNode();
renderingDirty();
y2 = newY2;
modifiedNode();
}
/**
* @param rg the RenderGraphics on which to fill the shape.
*/
public void fillShape(final RenderGraphics rg) {
}
/**
* @param rg the RenderGraphics on which to draw the shape.
*/
public void drawShape(final RenderGraphics rg) {
rg.drawLine(x1, y1, x2, y2);
}
/**
* @param x the hit point coordinate along the x-axis, in user space.
* @param y the hit point coordinate along the y-axis, in user space.
* @param fillRule the fillRule to apply when testing for containment.
* @return true if the hit point is contained within the shape.
*/
public boolean contains(final float x, final float y, final int fillRule) {
return false;
}
/**
* Returns the stroked shape, using the given stroke properties.
*
* @param gp the <code>GraphicsProperties</code> defining the rendering
* context.
* @return the shape's stroked path.
*/
Object getStrokedPath(final GraphicsProperties gp) {
return PathSupport.getStrokedLine(x1,
y1,
x2,
y2,
gp);
}
/**
* Supported traits: x1, x2, y1, y2
*
* @param traitName the name of the trait which the element may support.
* @return true if this element supports the given trait in one of the
* trait accessor methods.
*/
boolean supportsTrait(final String traitName) {
if (SVGConstants.SVG_X1_ATTRIBUTE.equals(traitName)
||
SVGConstants.SVG_X2_ATTRIBUTE.equals(traitName)
||
SVGConstants.SVG_Y1_ATTRIBUTE.equals(traitName)
||
SVGConstants.SVG_Y2_ATTRIBUTE.equals(traitName)) {
return true;
} else {
return super.supportsTrait(traitName);
}
}
/**
* Supported traits: x1, x2, y1, y2
*
* @param name the requested trait's name.
* @return the trait's string value.
*
* @throws DOMException with error code NOT_SUPPORTED_ERROR if the requested
* trait is not supported on this element or null.
* @throws DOMException with error code TYPE_MISMATCH_ERR if requested
* trait's computed value cannot be converted to a String (SVG Tiny only).
*/
public String getTraitImpl(final String name)
throws DOMException {
if (SVGConstants.SVG_X1_ATTRIBUTE == name) {
return Float.toString(x1);
} else if (SVGConstants.SVG_X2_ATTRIBUTE == name) {
return Float.toString(x2);
} else if (SVGConstants.SVG_Y1_ATTRIBUTE == name) {
return Float.toString(y1);
} else if (SVGConstants.SVG_Y2_ATTRIBUTE == name) {
return Float.toString(y2);
} else {
return super.getTraitImpl(name);
}
}
/**
* Supported traits: x1, x2, y1, y2
*
* @param name the requested trait's name.
* @return the requested trait's float value.
*
* @throws DOMException with error code NOT_SUPPORTED_ERROR if the requested
* trait is not supported on this element or null.
* @throws DOMException with error code TYPE_MISMATCH_ERR if requested
* trait's computed value cannot be converted to a float
* @throws SecurityException if the application does not have the necessary
* privilege rights to access this (SVG) content.
*/
float getFloatTraitImpl(final String name)
throws DOMException {
if (SVGConstants.SVG_X1_ATTRIBUTE == name) {
return x1;
} else if (SVGConstants.SVG_X2_ATTRIBUTE == name) {
return x2;
} else if (SVGConstants.SVG_Y1_ATTRIBUTE == name) {
return y1;
} else if (SVGConstants.SVG_Y2_ATTRIBUTE == name) {
return y2;
} else {
return super.getFloatTraitImpl(name);
}
}
/**
* @param traitName the trait name.
*/
TraitAnim createTraitAnimImpl(final String traitName) {
if (SVGConstants.SVG_X1_ATTRIBUTE == traitName
||
SVGConstants.SVG_Y1_ATTRIBUTE == traitName
||
SVGConstants.SVG_X2_ATTRIBUTE == traitName
||
SVGConstants.SVG_Y2_ATTRIBUTE == traitName) {
return new FloatTraitAnim(this, traitName, TRAIT_TYPE_FLOAT);
} else {
return super.createTraitAnimImpl(traitName);
}
}
/**
* Set the trait value as float.
*
* @param name the trait's name.
* @param value the trait's value.
*
* @throws DOMException with error code NOT_SUPPORTED_ERROR if the requested
* trait is not supported on this element.
* @throws DOMException with error code TYPE_MISMATCH_ERR if the requested
* trait's value cannot be specified as a float
* @throws DOMException with error code INVALID_ACCESS_ERR if the input
* value is an invalid value for the given trait.
*/
void setFloatArrayTrait(final String name, final float[][] value)
throws DOMException {
if (SVGConstants.SVG_X1_ATTRIBUTE == name) {
setX1(value[0][0]);
} else if (SVGConstants.SVG_Y1_ATTRIBUTE == name) {
setY1(value[0][0]);
} else if (SVGConstants.SVG_X2_ATTRIBUTE == name) {
checkPositive(name, value[0][0]);
setX2(value[0][0]);
} else if (SVGConstants.SVG_Y2_ATTRIBUTE == name) {
checkPositive(name, value[0][0]);
setY2(value[0][0]);
} else {
super.setFloatArrayTrait(name, value);
}
}
/**
* Validates the input trait value.
*
* @param traitName the name of the trait to be validated.
* @param value the value to be validated
* @param reqNamespaceURI the namespace of the element requesting
* validation.
* @param reqLocalName the local name of the element requesting validation.
* @param reqTraitNamespace the namespace of the trait which has the values
* value on the requesting element.
* @param reqTraitName the name of the trait which has the values value on
* the requesting element.
* @throws DOMException with error code INVALID_ACCESS_ERR if the input
* value is incompatible with the given trait.
*/
public float[][] validateFloatArrayTrait(
final String traitName,
final String value,
final String reqNamespaceURI,
final String reqLocalName,
final String reqTraitNamespace,
final String reqTraitName) throws DOMException {
if (SVGConstants.SVG_X1_ATTRIBUTE == traitName
||
SVGConstants.SVG_X2_ATTRIBUTE == traitName
||
SVGConstants.SVG_Y1_ATTRIBUTE == traitName
||
SVGConstants.SVG_Y2_ATTRIBUTE == traitName) {
return new float[][] {{parseFloatTrait(traitName, value)}};
} else {
return super.validateFloatArrayTrait(traitName,
value,
reqNamespaceURI,
reqLocalName,
reqTraitNamespace,
reqTraitName);
}
}
/**
* Supported traits: x1, x2, y1, y2
*
* @param name the trait's name.
* @param value the trait's new string value.
*
* @throws DOMException with error code NOT_SUPPORTED_ERROR if the requested
* trait is not supported on this element or null.
* @throws DOMException with error code TYPE_MISMATCH_ERR if the requested
* trait's value cannot be specified as a String
* @throws DOMException with error code INVALID_ACCESS_ERR if the input
* value is an invalid value for the given trait or null.
* @throws DOMException with error code NO_MODIFICATION_ALLOWED_ERR: if
* attempt is made to change readonly trait.
*/
public void setTraitImpl(final String name, final String value)
throws DOMException {
if (SVGConstants.SVG_X1_ATTRIBUTE == name) {
setX1(parseFloatTrait(name, value));
} else if (SVGConstants.SVG_X2_ATTRIBUTE == name) {
setX2(parseFloatTrait(name, value));
} else if (SVGConstants.SVG_Y1_ATTRIBUTE == name) {
setY1(parseFloatTrait(name, value));
} else if (SVGConstants.SVG_Y2_ATTRIBUTE == name) {
setY2(parseFloatTrait(name, value));
} else {
super.setTraitImpl(name, value);
}
}
/**
* Supported traits: x1, x2, y1, y2
*
* @param name the trait's name.
* @param value the new trait float value.
*
* @throws DOMException with error code NOT_SUPPORTED_ERROR if the requested
* trait is not supported on this element.
* @throws DOMException with error code TYPE_MISMATCH_ERR if the requested
* trait's value cannot be specified as a float
* @throws DOMException with error code INVALID_ACCESS_ERR if the input
* value is an invalid value for the given trait.
* @throws SecurityException if the application does not have the necessary
* privilege rights to access this (SVG) content.
*/
public void setFloatTraitImpl(final String name, final float value)
throws DOMException {
if (SVGConstants.SVG_X1_ATTRIBUTE == name) {
setX1(value);
} else if (SVGConstants.SVG_X2_ATTRIBUTE == name) {
setX2(value);
} else if (SVGConstants.SVG_Y1_ATTRIBUTE == name) {
setY1(value);
} else if (SVGConstants.SVG_Y2_ATTRIBUTE == name) {
setY2(value);
} else {
super.setFloatTraitImpl(name, value);
}
}
/**
* @param name the name of the trait to convert.
* @param value the float trait value to convert.
*/
String toStringTrait(final String name, final float[][] value) {
if (SVGConstants.SVG_X1_ATTRIBUTE == name
||
SVGConstants.SVG_X2_ATTRIBUTE == name
||
SVGConstants.SVG_Y1_ATTRIBUTE == name
||
SVGConstants.SVG_Y2_ATTRIBUTE == name) {
return Float.toString(value[0][0]);
} else {
return super.toStringTrait(name, value);
}
}
/**
* @param bbox the bounding box to which this node's bounding box should be
* appended. That bounding box is in the target coordinate space. It
* may be null, in which case this node should create a new one.
* @param t the transform from the node coordinate system to the coordinate
* system into which the bounds should be computed.
* @return the bounding box of this node, in the target coordinate space,
*/
Box addNodeBBox(Box bbox,
final Transform t) {
float x1 = this.x1;
float x2 = this.x2;
float y1 = this.y1;
float y2 = this.y2;
if (t != null) {
x1 = t.getComponent(0) * this.x1
+ t.getComponent(2) * this.y1
+ t.getComponent(4);
y1 = t.getComponent(1) * this.x1
+ t.getComponent(3) * this.y1
+ t.getComponent(5);
x2 = t.getComponent(0) * this.x2
+ t.getComponent(2) * this.y2
+ t.getComponent(4);
y2 = t.getComponent(1) * this.x2
+ t.getComponent(3) * this.y2
+ t.getComponent(5);
}
if (x1 > x2) {
float x = x2;
x2 = x1;
x1 = x;
}
if (y1 > y2) {
float y = y2;
y2 = y1;
y1 = y;
}
return addBBox(bbox, x1, y1, x2 - x1, y2 - y1);
}
}
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