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Activity.javaAPI DocAndroid 1.5 API147203Wed May 06 22:41:54 BST 2009android.app

Activity

public class Activity extends android.view.ContextThemeWrapper implements android.content.ComponentCallbacks, Window.Callback, android.view.View.OnCreateContextMenuListener, KeyEvent.Callback, LayoutInflater.Factory
An activity is a single, focused thing that the user can do. Almost all activities interact with the user, so the Activity class takes care of creating a window for you in which you can place your UI with {@link #setContentView}. While activities are often presented to the user as full-screen windows, they can also be used in other ways: as floating windows (via a theme with {@link android.R.attr#windowIsFloating} set) or embedded inside of another activity (using {@link ActivityGroup}). There are two methods almost all subclasses of Activity will implement:
  • {@link #onCreate} is where you initialize your activity. Most importantly, here you will usually call {@link #setContentView(int)} with a layout resource defining your UI, and using {@link #findViewById} to retrieve the widgets in that UI that you need to interact with programmatically.
  • {@link #onPause} is where you deal with the user leaving your activity. Most importantly, any changes made by the user should at this point be committed (usually to the {@link android.content.ContentProvider} holding the data).

To be of use with {@link android.content.Context#startActivity Context.startActivity()}, all activity classes must have a corresponding {@link android.R.styleable#AndroidManifestActivity <activity>} declaration in their package's AndroidManifest.xml.

The Activity class is an important part of an application's overall lifecycle, and the way activities are launched and put together is a fundamental part of the platform's application model. For a detailed perspective on the structure of Android applications and lifecycles, please read the Dev Guide document on Application Fundamentals.

Topics covered here:

  1. Activity Lifecycle
  2. Configuration Changes
  3. Starting Activities and Getting Results
  4. Saving Persistent State
  5. Permissions
  6. Process Lifecycle

Activity Lifecycle

Activities in the system are managed as an activity stack. When a new activity is started, it is placed on the top of the stack and becomes the running activity -- the previous activity always remains below it in the stack, and will not come to the foreground again until the new activity exits.

An activity has essentially four states:

  • If an activity in the foreground of the screen (at the top of the stack), it is active or running.
  • If an activity has lost focus but is still visible (that is, a new non-full-sized or transparent activity has focus on top of your activity), it is paused. A paused activity is completely alive (it maintains all state and member information and remains attached to the window manager), but can be killed by the system in extreme low memory situations.
  • If an activity is completely obscured by another activity, it is stopped. It still retains all state and member information, however, it is no longer visible to the user so its window is hidden and it will often be killed by the system when memory is needed elsewhere.
  • If an activity is paused or stopped, the system can drop the activity from memory by either asking it to finish, or simply killing its process. When it is displayed again to the user, it must be completely restarted and restored to its previous state.

The following diagram shows the important state paths of an Activity. The square rectangles represent callback methods you can implement to perform operations when the Activity moves between states. The colored ovals are major states the Activity can be in.

State diagram for an Android Activity Lifecycle.

There are three key loops you may be interested in monitoring within your activity:

  • The entire lifetime of an activity happens between the first call to {@link android.app.Activity#onCreate} through to a single final call to {@link android.app.Activity#onDestroy}. An activity will do all setup of "global" state in onCreate(), and release all remaining resources in onDestroy(). For example, if it has a thread running in the background to download data from the network, it may create that thread in onCreate() and then stop the thread in onDestroy().
  • The visible lifetime of an activity happens between a call to {@link android.app.Activity#onStart} until a corresponding call to {@link android.app.Activity#onStop}. During this time the user can see the activity on-screen, though it may not be in the foreground and interacting with the user. Between these two methods you can maintain resources that are needed to show the activity to the user. For example, you can register a {@link android.content.BroadcastReceiver} in onStart() to monitor for changes that impact your UI, and unregister it in onStop() when the user an no longer see what you are displaying. The onStart() and onStop() methods can be called multiple times, as the activity becomes visible and hidden to the user.
  • The foreground lifetime of an activity happens between a call to {@link android.app.Activity#onResume} until a corresponding call to {@link android.app.Activity#onPause}. During this time the activity is in front of all other activities and interacting with the user. An activity can frequently go between the resumed and paused states -- for example when the device goes to sleep, when an activity result is delivered, when a new intent is delivered -- so the code in these methods should be fairly lightweight.

The entire lifecycle of an activity is defined by the following Activity methods. All of these are hooks that you can override to do appropriate work when the activity changes state. All activities will implement {@link android.app.Activity#onCreate} to do their initial setup; many will also implement {@link android.app.Activity#onPause} to commit changes to data and otherwise prepare to stop interacting with the user. You should always call up to your superclass when implementing these methods.

public class Activity extends ApplicationContext {
protected void onCreate(Bundle savedInstanceState);

protected void onStart();

protected void onRestart();

protected void onResume();

protected void onPause();

protected void onStop();

protected void onDestroy();
}

In general the movement through an activity's lifecycle looks like this:

Method Description Killable? Next
{@link android.app.Activity#onCreate onCreate()} Called when the activity is first created. This is where you should do all of your normal static set up: create views, bind data to lists, etc. This method also provides you with a Bundle containing the activity's previously frozen state, if there was one.

Always followed by onStart().

No onStart()
     {@link android.app.Activity#onRestart onRestart()} Called after your activity has been stopped, prior to it being started again.

Always followed by onStart()

No onStart()
{@link android.app.Activity#onStart onStart()} Called when the activity is becoming visible to the user.

Followed by onResume() if the activity comes to the foreground, or onStop() if it becomes hidden.

No onResume() or onStop()
     {@link android.app.Activity#onResume onResume()} Called when the activity will start interacting with the user. At this point your activity is at the top of the activity stack, with user input going to it.

Always followed by onPause().

No onPause()
{@link android.app.Activity#onPause onPause()} Called when the system is about to start resuming a previous activity. This is typically used to commit unsaved changes to persistent data, stop animations and other things that may be consuming CPU, etc. Implementations of this method must be very quick because the next activity will not be resumed until this method returns.

Followed by either onResume() if the activity returns back to the front, or onStop() if it becomes invisible to the user.

Yes onResume() or
onStop()
{@link android.app.Activity#onStop onStop()} Called when the activity is no longer visible to the user, because another activity has been resumed and is covering this one. This may happen either because a new activity is being started, an existing one is being brought in front of this one, or this one is being destroyed.

Followed by either onRestart() if this activity is coming back to interact with the user, or onDestroy() if this activity is going away.

Yes onRestart() or
onDestroy()
{@link android.app.Activity#onDestroy onDestroy()} The final call you receive before your activity is destroyed. This can happen either because the activity is finishing (someone called {@link Activity#finish} on it, or because the system is temporarily destroying this instance of the activity to save space. You can distinguish between these two scenarios with the {@link Activity#isFinishing} method. Yes nothing

Note the "Killable" column in the above table -- for those methods that are marked as being killable, after that method returns the process hosting the activity may killed by the system at any time without another line of its code being executed. Because of this, you should use the {@link #onPause} method to write any persistent data (such as user edits) to storage. In addition, the method {@link #onSaveInstanceState(Bundle)} is called before placing the activity in such a background state, allowing you to save away any dynamic instance state in your activity into the given Bundle, to be later received in {@link #onCreate} if the activity needs to be re-created. See the Process Lifecycle section for more information on how the lifecycle of a process is tied to the activities it is hosting. Note that it is important to save persistent data in {@link #onPause} instead of {@link #onSaveInstanceState} because the later is not part of the lifecycle callbacks, so will not be called in every situation as described in its documentation.

For those methods that are not marked as being killable, the activity's process will not be killed by the system starting from the time the method is called and continuing after it returns. Thus an activity is in the killable state, for example, between after onPause() to the start of onResume().

Configuration Changes

If the configuration of the device (as defined by the {@link Configuration Resources.Configuration} class) changes, then anything displaying a user interface will need to update to match that configuration. Because Activity is the primary mechanism for interacting with the user, it includes special support for handling configuration changes.

Unless you specify otherwise, a configuration change (such as a change in screen orientation, language, input devices, etc) will cause your current activity to be destroyed, going through the normal activity lifecycle process of {@link #onPause}, {@link #onStop}, and {@link #onDestroy} as appropriate. If the activity had been in the foreground or visible to the user, once {@link #onDestroy} is called in that instance then a new instance of the activity will be created, with whatever savedInstanceState the previous instance had generated from {@link #onSaveInstanceState}.

This is done because any application resource, including layout files, can change based on any configuration value. Thus the only safe way to handle a configuration change is to re-retrieve all resources, including layouts, drawables, and strings. Because activities must already know how to save their state and re-create themselves from that state, this is a convenient way to have an activity restart itself with a new configuration.

In some special cases, you may want to bypass restarting of your activity based on one or more types of configuration changes. This is done with the {@link android.R.attr#configChanges android:configChanges} attribute in its manifest. For any types of configuration changes you say that you handle there, you will receive a call to your current activity's {@link #onConfigurationChanged} method instead of being restarted. If a configuration change involves any that you do not handle, however, the activity will still be restarted and {@link #onConfigurationChanged} will not be called.

Starting Activities and Getting Results

The {@link android.app.Activity#startActivity} method is used to start a new activity, which will be placed at the top of the activity stack. It takes a single argument, an {@link android.content.Intent Intent}, which describes the activity to be executed.

Sometimes you want to get a result back from an activity when it ends. For example, you may start an activity that lets the user pick a person in a list of contacts; when it ends, it returns the person that was selected. To do this, you call the {@link android.app.Activity#startActivityForResult(Intent, int)} version with a second integer parameter identifying the call. The result will come back through your {@link android.app.Activity#onActivityResult} method.

When an activity exits, it can call {@link android.app.Activity#setResult(int)} to return data back to its parent. It must always supply a result code, which can be the standard results RESULT_CANCELED, RESULT_OK, or any custom values starting at RESULT_FIRST_USER. In addition, it can optionally return back an Intent containing any additional data it wants. All of this information appears back on the parent's Activity.onActivityResult(), along with the integer identifier it originally supplied.

If a child activity fails for any reason (such as crashing), the parent activity will receive a result with the code RESULT_CANCELED.

public class MyActivity extends Activity {
...

static final int PICK_CONTACT_REQUEST = 0;

protected boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
// When the user center presses, let them pick a contact.
startActivityForResult(
new Intent(Intent.ACTION_PICK,
new Uri("content://contacts")),
PICK_CONTACT_REQUEST);
return true;
}
return false;
}

protected void onActivityResult(int requestCode, int resultCode,
Intent data) {
if (requestCode == PICK_CONTACT_REQUEST) {
if (resultCode == RESULT_OK) {
// A contact was picked. Here we will just display it
// to the user.
startActivity(new Intent(Intent.ACTION_VIEW, data));
}
}
}
}

Saving Persistent State

There are generally two kinds of persistent state than an activity will deal with: shared document-like data (typically stored in a SQLite database using a {@linkplain android.content.ContentProvider content provider}) and internal state such as user preferences.

For content provider data, we suggest that activities use a "edit in place" user model. That is, any edits a user makes are effectively made immediately without requiring an additional confirmation step. Supporting this model is generally a simple matter of following two rules:

  • When creating a new document, the backing database entry or file for it is created immediately. For example, if the user chooses to write a new e-mail, a new entry for that e-mail is created as soon as they start entering data, so that if they go to any other activity after that point this e-mail will now appear in the list of drafts.

  • When an activity's onPause() method is called, it should commit to the backing content provider or file any changes the user has made. This ensures that those changes will be seen by any other activity that is about to run. You will probably want to commit your data even more aggressively at key times during your activity's lifecycle: for example before starting a new activity, before finishing your own activity, when the user switches between input fields, etc.

This model is designed to prevent data loss when a user is navigating between activities, and allows the system to safely kill an activity (because system resources are needed somewhere else) at any time after it has been paused. Note this implies that the user pressing BACK from your activity does not mean "cancel" -- it means to leave the activity with its current contents saved away. Cancelling edits in an activity must be provided through some other mechanism, such as an explicit "revert" or "undo" option.

See the {@linkplain android.content.ContentProvider content package} for more information about content providers. These are a key aspect of how different activities invoke and propagate data between themselves.

The Activity class also provides an API for managing internal persistent state associated with an activity. This can be used, for example, to remember the user's preferred initial display in a calendar (day view or week view) or the user's default home page in a web browser.

Activity persistent state is managed with the method {@link #getPreferences}, allowing you to retrieve and modify a set of name/value pairs associated with the activity. To use preferences that are shared across multiple application components (activities, receivers, services, providers), you can use the underlying {@link Context#getSharedPreferences Context.getSharedPreferences()} method to retrieve a preferences object stored under a specific name. (Note that it is not possible to share settings data across application packages -- for that you will need a content provider.)

Here is an excerpt from a calendar activity that stores the user's preferred view mode in its persistent settings:

public class CalendarActivity extends Activity {
...

static final int DAY_VIEW_MODE = 0;
static final int WEEK_VIEW_MODE = 1;

private SharedPreferences mPrefs;
private int mCurViewMode;

protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

SharedPreferences mPrefs = getSharedPreferences();
mCurViewMode = mPrefs.getInt("view_mode" DAY_VIEW_MODE);
}

protected void onPause() {
super.onPause();

SharedPreferences.Editor ed = mPrefs.edit();
ed.putInt("view_mode", mCurViewMode);
ed.commit();
}
}

Permissions

The ability to start a particular Activity can be enforced when it is declared in its manifest's {@link android.R.styleable#AndroidManifestActivity <activity>} tag. By doing so, other applications will need to declare a corresponding {@link android.R.styleable#AndroidManifestUsesPermission <uses-permission>} element in their own manifest to be able to start that activity.

See the Security and Permissions document for more information on permissions and security in general.

Process Lifecycle

The Android system attempts to keep application process around for as long as possible, but eventually will need to remove old processes when memory runs low. As described in Activity Lifecycle, the decision about which process to remove is intimately tied to the state of the user's interaction with it. In general, there are four states a process can be in based on the activities running in it, listed here in order of importance. The system will kill less important processes (the last ones) before it resorts to killing more important processes (the first ones).

  1. The foreground activity (the activity at the top of the screen that the user is currently interacting with) is considered the most important. Its process will only be killed as a last resort, if it uses more memory than is available on the device. Generally at this point the device has reached a memory paging state, so this is required in order to keep the user interface responsive.

  2. A visible activity (an activity that is visible to the user but not in the foreground, such as one sitting behind a foreground dialog) is considered extremely important and will not be killed unless that is required to keep the foreground activity running.

  3. A background activity (an activity that is not visible to the user and has been paused) is no longer critical, so the system may safely kill its process to reclaim memory for other foreground or visible processes. If its process needs to be killed, when the user navigates back to the activity (making it visible on the screen again), its {@link #onCreate} method will be called with the savedInstanceState it had previously supplied in {@link #onSaveInstanceState} so that it can restart itself in the same state as the user last left it.

  4. An empty process is one hosting no activities or other application components (such as {@link Service} or {@link android.content.BroadcastReceiver} classes). These are killed very quickly by the system as memory becomes low. For this reason, any background operation you do outside of an activity must be executed in the context of an activity BroadcastReceiver or Service to ensure that the system knows it needs to keep your process around.

Sometimes an Activity may need to do a long-running operation that exists independently of the activity lifecycle itself. An example may be a camera application that allows you to upload a picture to a web site. The upload may take a long time, and the application should allow the user to leave the application will it is executing. To accomplish this, your Activity should start a {@link Service} in which the upload takes place. This allows the system to properly prioritize your process (considering it to be more important than other non-visible applications) for the duration of the upload, independent of whether the original activity is paused, stopped, or finished.

Fields Summary
private static final String
TAG
public static final int
RESULT_CANCELED
Standard activity result: operation canceled.
public static final int
RESULT_OK
Standard activity result: operation succeeded.
public static final int
RESULT_FIRST_USER
Start of user-defined activity results.
private static long
sInstanceCount
private static final String
WINDOW_HIERARCHY_TAG
private static final String
SAVED_DIALOG_IDS_KEY
private static final String
SAVED_DIALOGS_TAG
private static final String
SAVED_DIALOG_KEY_PREFIX
private static final String
SAVED_SEARCH_DIALOG_KEY
private android.util.SparseArray
mManagedDialogs
private Instrumentation
mInstrumentation
private android.os.IBinder
mToken
String
mEmbeddedID
private Application
mApplication
private android.content.Intent
mIntent
private android.content.ComponentName
mComponent
android.content.pm.ActivityInfo
mActivityInfo
ActivityThread
mMainThread
Object
mLastNonConfigurationInstance
HashMap
mLastNonConfigurationChildInstances
Activity
mParent
boolean
mCalled
private boolean
mResumed
private boolean
mStopped
boolean
mFinished
boolean
mStartedActivity
int
mConfigChangeFlags
android.content.res.Configuration
mCurrentConfig
private android.view.Window
mWindow
private android.view.WindowManager
mWindowManager
android.view.View
mDecor
boolean
mWindowAdded
boolean
mVisibleFromServer
boolean
mVisibleFromClient
private CharSequence
mTitle
private int
mTitleColor
private final ArrayList
mManagedCursors
int
mResultCode
android.content.Intent
mResultData
private boolean
mTitleReady
private int
mDefaultKeyMode
private android.text.SpannableStringBuilder
mDefaultKeySsb
protected static final int[]
FOCUSED_STATE_SET
private Thread
mUiThread
private final android.os.Handler
mHandler
public static final int
DEFAULT_KEYS_DISABLE
Use with {@link #setDefaultKeyMode} to turn off default handling of keys.
public static final int
DEFAULT_KEYS_DIALER
Use with {@link #setDefaultKeyMode} to launch the dialer during default key handling.
public static final int
DEFAULT_KEYS_SHORTCUT
Use with {@link #setDefaultKeyMode} to execute a menu shortcut in default key handling.

That is, the user does not need to hold down the menu key to execute menu shortcuts.

public static final int
DEFAULT_KEYS_SEARCH_LOCAL
Use with {@link #setDefaultKeyMode} to specify that unhandled keystrokes will start an application-defined search. (If the application or activity does not actually define a search, the the keys will be ignored.)

See {@link android.app.SearchManager android.app.SearchManager} for more details.

public static final int
DEFAULT_KEYS_SEARCH_GLOBAL
Use with {@link #setDefaultKeyMode} to specify that unhandled keystrokes will start a global search (typically web search, but some platforms may define alternate methods for global search)

See {@link android.app.SearchManager android.app.SearchManager} for more details.

Constructors Summary
public Activity()


      
        ++sInstanceCount;
    
Methods Summary
public voidaddContentView(android.view.View view, ViewGroup.LayoutParams params)
Add an additional content view to the activity. Added after any existing ones in the activity -- existing views are NOT removed.

param
view The desired content to display.
param
params Layout parameters for the view.

        getWindow().addContentView(view, params);
    
final voidattach(android.content.Context context, ActivityThread aThread, Instrumentation instr, android.os.IBinder token, Application application, android.content.Intent intent, android.content.pm.ActivityInfo info, java.lang.CharSequence title, android.app.Activity parent, java.lang.String id, java.lang.Object lastNonConfigurationInstance, android.content.res.Configuration config)

        attach(context, aThread, instr, token, application, intent, info, title, parent, id,
            lastNonConfigurationInstance, null, config);
    
final voidattach(android.content.Context context, ActivityThread aThread, Instrumentation instr, android.os.IBinder token, Application application, android.content.Intent intent, android.content.pm.ActivityInfo info, java.lang.CharSequence title, android.app.Activity parent, java.lang.String id, java.lang.Object lastNonConfigurationInstance, java.util.HashMap lastNonConfigurationChildInstances, android.content.res.Configuration config)

        attachBaseContext(context);

        mWindow = PolicyManager.makeNewWindow(this);
        mWindow.setCallback(this);
        if (info.softInputMode != WindowManager.LayoutParams.SOFT_INPUT_STATE_UNSPECIFIED) {
            mWindow.setSoftInputMode(info.softInputMode);
        }
        mUiThread = Thread.currentThread();

        mMainThread = aThread;
        mInstrumentation = instr;
        mToken = token;
        mApplication = application;
        mIntent = intent;
        mComponent = intent.getComponent();
        mActivityInfo = info;
        mTitle = title;
        mParent = parent;
        mEmbeddedID = id;
        mLastNonConfigurationInstance = lastNonConfigurationInstance;
        mLastNonConfigurationChildInstances = lastNonConfigurationChildInstances;

        mWindow.setWindowManager(null, mToken, mComponent.flattenToString());
        if (mParent != null) {
            mWindow.setContainer(mParent.getWindow());
        }
        mWindowManager = mWindow.getWindowManager();
        mCurrentConfig = config;
    
public voidcloseContextMenu()
Programmatically closes the most recently opened context menu, if showing.

        mWindow.closePanel(Window.FEATURE_CONTEXT_MENU);
    
public voidcloseOptionsMenu()
Progammatically closes the options menu. If the options menu is already closed, this method does nothing.

        mWindow.closePanel(Window.FEATURE_OPTIONS_PANEL);
    
public PendingIntentcreatePendingResult(int requestCode, android.content.Intent data, int flags)
Create a new PendingIntent object which you can hand to others for them to use to send result data back to your {@link #onActivityResult} callback. The created object will be either one-shot (becoming invalid after a result is sent back) or multiple (allowing any number of results to be sent through it).

param
requestCode Private request code for the sender that will be associated with the result data when it is returned. The sender can not modify this value, allowing you to identify incoming results.
param
data Default data to supply in the result, which may be modified by the sender.
param
flags May be {@link PendingIntent#FLAG_ONE_SHOT PendingIntent.FLAG_ONE_SHOT}, {@link PendingIntent#FLAG_NO_CREATE PendingIntent.FLAG_NO_CREATE}, {@link PendingIntent#FLAG_CANCEL_CURRENT PendingIntent.FLAG_CANCEL_CURRENT}, {@link PendingIntent#FLAG_UPDATE_CURRENT PendingIntent.FLAG_UPDATE_CURRENT}, or any of the flags as supported by {@link Intent#fillIn Intent.fillIn()} to control which unspecified parts of the intent that can be supplied when the actual send happens.
return
Returns an existing or new PendingIntent matching the given parameters. May return null only if {@link PendingIntent#FLAG_NO_CREATE PendingIntent.FLAG_NO_CREATE} has been supplied.
see
PendingIntent

        String packageName = getPackageName();
        try {
            IIntentSender target =
                ActivityManagerNative.getDefault().getIntentSender(
                        IActivityManager.INTENT_SENDER_ACTIVITY_RESULT, packageName,
                        mParent == null ? mToken : mParent.mToken,
                        mEmbeddedID, requestCode, data, null, flags);
            return target != null ? new PendingIntent(target) : null;
        } catch (RemoteException e) {
            // Empty
        }
        return null;
    
public final voiddismissDialog(int id)
Dismiss a dialog that was previously shown via {@link #showDialog(int)}.

param
id The id of the managed dialog.
throws
IllegalArgumentException if the id was not previously shown via {@link #showDialog(int)}.
see
#onCreateDialog(int)
see
#onPrepareDialog(int, Dialog)
see
#showDialog(int)
see
#removeDialog(int)

        if (mManagedDialogs == null) {
            throw missingDialog(id);

        }
        final Dialog dialog = mManagedDialogs.get(id);
        if (dialog == null) {
            throw missingDialog(id);
        }
        dialog.dismiss();
    
voiddispatchActivityResult(java.lang.String who, int requestCode, int resultCode, android.content.Intent data)

        if (Config.LOGV) Log.v(
            TAG, "Dispatching result: who=" + who + ", reqCode=" + requestCode
            + ", resCode=" + resultCode + ", data=" + data);
        if (who == null) {
            onActivityResult(requestCode, resultCode, data);
        }
    
public booleandispatchKeyEvent(android.view.KeyEvent event)
Called to process key events. You can override this to intercept all key events before they are dispatched to the window. Be sure to call this implementation for key events that should be handled normally.

param
event The key event.
return
boolean Return true if this event was consumed.

        onUserInteraction();
        if (getWindow().superDispatchKeyEvent(event)) {
            return true;
        }
        return event.dispatch(this);
    
public booleandispatchTouchEvent(android.view.MotionEvent ev)
Called to process touch screen events. You can override this to intercept all touch screen events before they are dispatched to the window. Be sure to call this implementation for touch screen events that should be handled normally.

param
ev The touch screen event.
return
boolean Return true if this event was consumed.

        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    
public booleandispatchTrackballEvent(android.view.MotionEvent ev)
Called to process trackball events. You can override this to intercept all trackball events before they are dispatched to the window. Be sure to call this implementation for trackball events that should be handled normally.

param
ev The trackball event.
return
boolean Return true if this event was consumed.

        onUserInteraction();
        if (getWindow().superDispatchTrackballEvent(ev)) {
            return true;
        }
        return onTrackballEvent(ev);
    
protected voidfinalize()

        super.finalize();
        --sInstanceCount;
    
public android.view.ViewfindViewById(int id)
Finds a view that was identified by the id attribute from the XML that was processed in {@link #onCreate}.

return
The view if found or null otherwise.

        return getWindow().findViewById(id);
    
public voidfinish()
Call this when your activity is done and should be closed. The ActivityResult is propagated back to whoever launched you via onActivityResult().

        if (mParent == null) {
            int resultCode;
            Intent resultData;
            synchronized (this) {
                resultCode = mResultCode;
                resultData = mResultData;
            }
            if (Config.LOGV) Log.v(TAG, "Finishing self: token=" + mToken);
            try {
                if (ActivityManagerNative.getDefault()
                    .finishActivity(mToken, resultCode, resultData)) {
                    mFinished = true;
                }
            } catch (RemoteException e) {
                // Empty
            }
        } else {
            mParent.finishFromChild(this);
        }
    
public voidfinishActivity(int requestCode)
Force finish another activity that you had previously started with {@link #startActivityForResult}.

param
requestCode The request code of the activity that you had given to startActivityForResult(). If there are multiple activities started with this request code, they will all be finished.

        if (mParent == null) {
            try {
                ActivityManagerNative.getDefault()
                    .finishSubActivity(mToken, mEmbeddedID, requestCode);
            } catch (RemoteException e) {
                // Empty
            }
        } else {
            mParent.finishActivityFromChild(this, requestCode);
        }
    
public voidfinishActivityFromChild(android.app.Activity child, int requestCode)
This is called when a child activity of this one calls its finishActivity().

param
child The activity making the call.
param
requestCode Request code that had been used to start the activity.

        try {
            ActivityManagerNative.getDefault()
                .finishSubActivity(mToken, child.mEmbeddedID, requestCode);
        } catch (RemoteException e) {
            // Empty
        }
    
public voidfinishFromChild(android.app.Activity child)
This is called when a child activity of this one calls its {@link #finish} method. The default implementation simply calls finish() on this activity (the parent), finishing the entire group.

param
child The activity making the call.
see
#finish

        finish();
    
final android.os.IBindergetActivityToken()

        return mParent != null ? mParent.getActivityToken() : mToken;
    
public final ApplicationgetApplication()
Return the application that owns this activity.

        return mApplication;
    
public android.content.ComponentNamegetCallingActivity()
Return the name of the activity that invoked this activity. This is who the data in {@link #setResult setResult()} will be sent to. You can use this information to validate that the recipient is allowed to receive the data.

Note: if the calling activity is not expecting a result (that is it did not use the {@link #startActivityForResult} form that includes a request code), then the calling package will be null.

return
String The full name of the activity that will receive your reply, or null if none.

        try {
            return ActivityManagerNative.getDefault().getCallingActivity(mToken);
        } catch (RemoteException e) {
            return null;
        }
    
public java.lang.StringgetCallingPackage()
Return the name of the package that invoked this activity. This is who the data in {@link #setResult setResult()} will be sent to. You can use this information to validate that the recipient is allowed to receive the data.

Note: if the calling activity is not expecting a result (that is it did not use the {@link #startActivityForResult} form that includes a request code), then the calling package will be null.

return
The package of the activity that will receive your reply, or null if none.

        try {
            return ActivityManagerNative.getDefault().getCallingPackage(mToken);
        } catch (RemoteException e) {
            return null;
        }
    
public intgetChangingConfigurations()
If this activity is being destroyed because it can not handle a configuration parameter being changed (and thus its {@link #onConfigurationChanged(Configuration)} method is not being called), then you can use this method to discover the set of changes that have occurred while in the process of being destroyed. Note that there is no guarantee that these will be accurate (other changes could have happened at any time), so you should only use this as an optimization hint.

return
Returns a bit field of the configuration parameters that are changing, as defined by the {@link android.content.res.Configuration} class.

        return mConfigChangeFlags;
    
public android.content.ComponentNamegetComponentName()
Returns complete component name of this activity.

return
Returns the complete component name for this activity

        return mComponent;
    
public android.view.ViewgetCurrentFocus()
Calls {@link android.view.Window#getCurrentFocus} on the Window of this Activity to return the currently focused view.

return
View The current View with focus or null.
see
#getWindow
see
android.view.Window#getCurrentFocus

        return mWindow != null ? mWindow.getCurrentFocus() : null;
    
public static longgetInstanceCount()

        return sInstanceCount;
    
public android.content.IntentgetIntent()
Return the intent that started this activity.

        return mIntent;
    
java.util.HashMapgetLastNonConfigurationChildInstances()
Retrieve the non-configuration instance data that was previously returned by {@link #onRetainNonConfigurationChildInstances()}. This will be available from the initial {@link #onCreate} and {@link #onStart} calls to the new instance, allowing you to extract any useful dynamic state from the previous instance.

Note that the data you retrieve here should only be used as an optimization for handling configuration changes. You should always be able to handle getting a null pointer back, and an activity must still be able to restore itself to its previous state (through the normal {@link #onSaveInstanceState(Bundle)} mechanism) even if this function returns null.

return
Returns the object previously returned by {@link #onRetainNonConfigurationChildInstances()}

        return mLastNonConfigurationChildInstances;
    
public java.lang.ObjectgetLastNonConfigurationInstance()
Retrieve the non-configuration instance data that was previously returned by {@link #onRetainNonConfigurationInstance()}. This will be available from the initial {@link #onCreate} and {@link #onStart} calls to the new instance, allowing you to extract any useful dynamic state from the previous instance.

Note that the data you retrieve here should only be used as an optimization for handling configuration changes. You should always be able to handle getting a null pointer back, and an activity must still be able to restore itself to its previous state (through the normal {@link #onSaveInstanceState(Bundle)} mechanism) even if this function returns null.

return
Returns the object previously returned by {@link #onRetainNonConfigurationInstance()}.

        return mLastNonConfigurationInstance;
    
public android.view.LayoutInflatergetLayoutInflater()
Convenience for calling {@link android.view.Window#getLayoutInflater}.

        return getWindow().getLayoutInflater();
    
public java.lang.StringgetLocalClassName()
Returns class name for this activity with the package prefix removed. This is the default name used to read and write settings.

return
The local class name.

        final String pkg = getPackageName();
        final String cls = mComponent.getClassName();
        int packageLen = pkg.length();
        if (!cls.startsWith(pkg) || cls.length() <= packageLen
                || cls.charAt(packageLen) != '.") {
            return cls;
        }
        return cls.substring(packageLen+1);
    
public android.view.MenuInflatergetMenuInflater()
Returns a {@link MenuInflater} with this context.

        return new MenuInflater(this);
    
public final android.app.ActivitygetParent()
Return the parent activity if this view is an embedded child.

        return mParent;
    
public android.content.SharedPreferencesgetPreferences(int mode)
Retrieve a {@link SharedPreferences} object for accessing preferences that are private to this activity. This simply calls the underlying {@link #getSharedPreferences(String, int)} method by passing in this activity's class name as the preferences name.

param
mode Operating mode. Use {@link #MODE_PRIVATE} for the default operation, {@link #MODE_WORLD_READABLE} and {@link #MODE_WORLD_WRITEABLE} to control permissions.
return
Returns the single SharedPreferences instance that can be used to retrieve and modify the preference values.

        return getSharedPreferences(getLocalClassName(), mode);
    
public intgetRequestedOrientation()
Return the current requested orientation of the activity. This will either be the orientation requested in its component's manifest, or the last requested orientation given to {@link #setRequestedOrientation(int)}.

return
Returns an orientation constant as used in {@link ActivityInfo#screenOrientation ActivityInfo.screenOrientation}.

        if (mParent == null) {
            try {
                return ActivityManagerNative.getDefault()
                        .getRequestedOrientation(mToken);
            } catch (RemoteException e) {
                // Empty
            }
        } else {
            return mParent.getRequestedOrientation();
        }
        return ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
    
public java.lang.ObjectgetSystemService(java.lang.String name)

        if (getBaseContext() == null) {
            throw new IllegalStateException(
                    "System services not available to Activities before onCreate()");
        }

        if (WINDOW_SERVICE.equals(name)) {
            return mWindowManager;
        }
        return super.getSystemService(name);
    
public intgetTaskId()
Return the identifier of the task this activity is in. This identifier will remain the same for the lifetime of the activity.

return
Task identifier, an opaque integer.

        try {
            return ActivityManagerNative.getDefault()
                .getTaskForActivity(mToken, false);
        } catch (RemoteException e) {
            return -1;
        }
    
public final java.lang.CharSequencegetTitle()

        return mTitle;
    
public final intgetTitleColor()

        return mTitleColor;
    
public final intgetVolumeControlStream()
Gets the suggested audio stream whose volume should be changed by the harwdare volume controls.

return
The suggested audio stream type whose volume should be changed by the hardware volume controls.
see
#setVolumeControlStream(int)

        return getWindow().getVolumeControlStream();
    
public intgetWallpaperDesiredMinimumHeight()

        int height = super.getWallpaperDesiredMinimumHeight();
        return height <= 0 ? getWindowManager().getDefaultDisplay().getHeight() : height;
    
public intgetWallpaperDesiredMinimumWidth()

        int width = super.getWallpaperDesiredMinimumWidth();
        return width <= 0 ? getWindowManager().getDefaultDisplay().getWidth() : width;
    
public android.view.WindowgetWindow()
Retrieve the current {@link android.view.Window} for the activity. This can be used to directly access parts of the Window API that are not available through Activity/Screen.

return
Window The current window, or null if the activity is not visual.

        return mWindow;
    
public android.view.WindowManagergetWindowManager()
Retrieve the window manager for showing custom windows.

        return mWindowManager;
    
public booleanhasWindowFocus()
Returns true if this activity's main window currently has window focus. Note that this is not the same as the view itself having focus.

return
True if this activity's main window currently has window focus.
see
#onWindowAttributesChanged(android.view.WindowManager.LayoutParams)

        Window w = getWindow();
        if (w != null) {
            View d = w.getDecorView();
            if (d != null) {
                return d.hasWindowFocus();
            }
        }
        return false;
    
public final booleanisChild()
Is this activity embedded inside of another activity?

        return mParent != null;
    
public booleanisFinishing()
Check to see whether this activity is in the process of finishing, either because you called {@link #finish} on it or someone else has requested that it finished. This is often used in {@link #onPause} to determine whether the activity is simply pausing or completely finishing.

return
If the activity is finishing, returns true; else returns false.
see
#finish

        return mFinished;
    
final booleanisResumed()

        return mResumed;
    
public booleanisTaskRoot()
Return whether this activity is the root of a task. The root is the first activity in a task.

return
True if this is the root activity, else false.

        try {
            return ActivityManagerNative.getDefault()
                .getTaskForActivity(mToken, true) >= 0;
        } catch (RemoteException e) {
            return false;
        }
    
voidmakeVisible()

        if (!mWindowAdded) {
            ViewManager wm = getWindowManager();
            wm.addView(mDecor, getWindow().getAttributes());
            mWindowAdded = true;
        }
        mDecor.setVisibility(View.VISIBLE);
    
public voidmanagedCommitUpdates(android.database.Cursor c)
Wrapper around {@link Cursor#commitUpdates()} that takes care of noting that the Cursor needs to be requeried. You can call this method in {@link #onPause} or {@link #onStop} to have the system call {@link Cursor#requery} for you if the activity is later resumed. This allows you to avoid determing when to do the requery yourself (which is required for the Cursor to see any data changes that were committed with it).

param
c The Cursor whose changes are to be committed.
see
#managedQuery(android.net.Uri , String[], String, String[], String)
see
#startManagingCursor
see
Cursor#commitUpdates()
see
Cursor#requery
hide

        synchronized (mManagedCursors) {
            final int N = mManagedCursors.size();
            for (int i=0; i<N; i++) {
                ManagedCursor mc = mManagedCursors.get(i);
                if (mc.mCursor == c) {
                    c.commitUpdates();
                    mc.mUpdated = true;
                    return;
                }
            }
            throw new RuntimeException(
                "Cursor " + c + " is not currently managed");
        }
    
public final android.database.CursormanagedQuery(android.net.Uri uri, java.lang.String[] projection, java.lang.String selection, java.lang.String sortOrder)
Wrapper around {@link ContentResolver#query(android.net.Uri , String[], String, String[], String)} that gives the resulting {@link Cursor} to call {@link #startManagingCursor} so that the activity will manage its lifecycle for you.

param
uri The URI of the content provider to query.
param
projection List of columns to return.
param
selection SQL WHERE clause.
param
sortOrder SQL ORDER BY clause.
return
The Cursor that was returned by query().
see
ContentResolver#query(android.net.Uri , String[], String, String[], String)
see
#startManagingCursor
hide

        Cursor c = getContentResolver().query(uri, projection, selection, null, sortOrder);
        if (c != null) {
            startManagingCursor(c);
        }
        return c;
    
public final android.database.CursormanagedQuery(android.net.Uri uri, java.lang.String[] projection, java.lang.String selection, java.lang.String[] selectionArgs, java.lang.String sortOrder)
Wrapper around {@link ContentResolver#query(android.net.Uri , String[], String, String[], String)} that gives the resulting {@link Cursor} to call {@link #startManagingCursor} so that the activity will manage its lifecycle for you.

param
uri The URI of the content provider to query.
param
projection List of columns to return.
param
selection SQL WHERE clause.
param
selectionArgs The arguments to selection, if any ?s are pesent
param
sortOrder SQL ORDER BY clause.
return
The Cursor that was returned by query().
see
ContentResolver#query(android.net.Uri , String[], String, String[], String)
see
#startManagingCursor

        Cursor c = getContentResolver().query(uri, projection, selection, selectionArgs, sortOrder);
        if (c != null) {
            startManagingCursor(c);
        }
        return c;
    
private java.lang.IllegalArgumentExceptionmissingDialog(int id)
Creates an exception to throw if a user passed in a dialog id that is unexpected.

        return new IllegalArgumentException("no dialog with id " + id + " was ever "
                + "shown via Activity#showDialog");
    
public booleanmoveTaskToBack(boolean nonRoot)
Move the task containing this activity to the back of the activity stack. The activity's order within the task is unchanged.

param
nonRoot If false then this only works if the activity is the root of a task; if true it will work for any activity in a task.
return
If the task was moved (or it was already at the back) true is returned, else false.

        try {
            return ActivityManagerNative.getDefault().moveActivityTaskToBack(
                    mToken, nonRoot);
        } catch (RemoteException e) {
            // Empty
        }
        return false;
    
protected voidonActivityResult(int requestCode, int resultCode, android.content.Intent data)
Called when an activity you launched exits, giving you the requestCode you started it with, the resultCode it returned, and any additional data from it. The resultCode will be {@link #RESULT_CANCELED} if the activity explicitly returned that, didn't return any result, or crashed during its operation.

You will receive this call immediately before onResume() when your activity is re-starting.

param
requestCode The integer request code originally supplied to startActivityForResult(), allowing you to identify who this result came from.
param
resultCode The integer result code returned by the child activity through its setResult().
param
data An Intent, which can return result data to the caller (various data can be attached to Intent "extras").
see
#startActivityForResult
see
#createPendingResult
see
#setResult(int)

    
protected voidonApplyThemeResource(Resources.Theme theme, int resid, boolean first)

        if (mParent == null) {
            super.onApplyThemeResource(theme, resid, first);
        } else {
            try {
                theme.setTo(mParent.getTheme());
            } catch (Exception e) {
                // Empty
            }
            theme.applyStyle(resid, false);
        }
    
protected voidonChildTitleChanged(android.app.Activity childActivity, java.lang.CharSequence title)

    
public voidonConfigurationChanged(android.content.res.Configuration newConfig)
Called by the system when the device configuration changes while your activity is running. Note that this will only be called if you have selected configurations you would like to handle with the {@link android.R.attr#configChanges} attribute in your manifest. If any configuration change occurs that is not selected to be reported by that attribute, then instead of reporting it the system will stop and restart the activity (to have it launched with the new configuration).

At the time that this function has been called, your Resources object will have been updated to return resource values matching the new configuration.

param
newConfig The new device configuration.

        mCalled = true;
        
        // also update search dialog if showing
        // TODO more generic than just this manager
        SearchManager searchManager = 
            (SearchManager) getSystemService(Context.SEARCH_SERVICE);
        searchManager.onConfigurationChanged(newConfig);
        
        if (mWindow != null) {
            // Pass the configuration changed event to the window
            mWindow.onConfigurationChanged(newConfig);
        }
    
public voidonContentChanged()

    
public booleanonContextItemSelected(android.view.MenuItem item)
This hook is called whenever an item in a context menu is selected. The default implementation simply returns false to have the normal processing happen (calling the item's Runnable or sending a message to its Handler as appropriate). You can use this method for any items for which you would like to do processing without those other facilities.

Use {@link MenuItem#getMenuInfo()} to get extra information set by the View that added this menu item.

Derived classes should call through to the base class for it to perform the default menu handling.

param
item The context menu item that was selected.
return
boolean Return false to allow normal context menu processing to proceed, true to consume it here.

        if (mParent != null) {
            return mParent.onContextItemSelected(item);
        }
        return false;
    
public voidonContextMenuClosed(android.view.Menu menu)
This hook is called whenever the context menu is being closed (either by the user canceling the menu with the back/menu button, or when an item is selected).

param
menu The context menu that is being closed.

        if (mParent != null) {
            mParent.onContextMenuClosed(menu);
        }
    
protected voidonCreate(android.os.Bundle savedInstanceState)
Called when the activity is starting. This is where most initialization should go: calling {@link #setContentView(int)} to inflate the activity's UI, using {@link #findViewById} to programmatically interact with widgets in the UI, calling {@link #managedQuery(android.net.Uri , String[], String, String[], String)} to retrieve cursors for data being displayed, etc.

You can call {@link #finish} from within this function, in which case onDestroy() will be immediately called without any of the rest of the activity lifecycle ({@link #onStart}, {@link #onResume}, {@link #onPause}, etc) executing.

Derived classes must call through to the super class's implementation of this method. If they do not, an exception will be thrown.

param
savedInstanceState If the activity is being re-initialized after previously being shut down then this Bundle contains the data it most recently supplied in {@link #onSaveInstanceState}. Note: Otherwise it is null.
see
#onStart
see
#onSaveInstanceState
see
#onRestoreInstanceState
see
#onPostCreate

        mVisibleFromClient = mWindow.getWindowStyle().getBoolean(
                com.android.internal.R.styleable.Window_windowNoDisplay, true);
        mCalled = true;
    
public voidonCreateContextMenu(android.view.ContextMenu menu, android.view.View v, android.view.ContextMenu.ContextMenuInfo menuInfo)
Called when a context menu for the {@code view} is about to be shown. Unlike {@link #onCreateOptionsMenu(Menu)}, this will be called every time the context menu is about to be shown and should be populated for the view (or item inside the view for {@link AdapterView} subclasses, this can be found in the {@code menuInfo})).

Use {@link #onContextItemSelected(android.view.MenuItem)} to know when an item has been selected.

It is not safe to hold onto the context menu after this method returns. {@inheritDoc}

    
public java.lang.CharSequenceonCreateDescription()
Generate a new description for this activity. This method is called before pausing the activity and can, if desired, return some textual description of its current state to be displayed to the user.

The default implementation returns null, which will cause you to inherit the description from the previous activity. If all activities return null, generally the label of the top activity will be used as the description.

return
A description of what the user is doing. It should be short and sweet (only a few words).
see
#onCreateThumbnail
see
#onSaveInstanceState
see
#onPause

        return null;
    
protected DialogonCreateDialog(int id)
Callback for creating dialogs that are managed (saved and restored) for you by the activity. If you use {@link #showDialog(int)}, the activity will call through to this method the first time, and hang onto it thereafter. Any dialog that is created by this method will automatically be saved and restored for you, including whether it is showing. If you would like the activity to manage the saving and restoring dialogs for you, you should override this method and handle any ids that are passed to {@link #showDialog}. If you would like an opportunity to prepare your dialog before it is shown, override {@link #onPrepareDialog(int, Dialog)}.

param
id The id of the dialog.
return
The dialog
see
#onPrepareDialog(int, Dialog)
see
#showDialog(int)
see
#dismissDialog(int)
see
#removeDialog(int)

        return null;
    
public booleanonCreateOptionsMenu(android.view.Menu menu)
Initialize the contents of the Activity's standard options menu. You should place your menu items in to menu.

This is only called once, the first time the options menu is displayed. To update the menu every time it is displayed, see {@link #onPrepareOptionsMenu}.

The default implementation populates the menu with standard system menu items. These are placed in the {@link Menu#CATEGORY_SYSTEM} group so that they will be correctly ordered with application-defined menu items. Deriving classes should always call through to the base implementation.

You can safely hold on to menu (and any items created from it), making modifications to it as desired, until the next time onCreateOptionsMenu() is called.

When you add items to the menu, you can implement the Activity's {@link #onOptionsItemSelected} method to handle them there.

param
menu The options menu in which you place your items.
return
You must return true for the menu to be displayed; if you return false it will not be shown.
see
#onPrepareOptionsMenu
see
#onOptionsItemSelected

        if (mParent != null) {
            return mParent.onCreateOptionsMenu(menu);
        }
        return true;
    
public booleanonCreatePanelMenu(int featureId, android.view.Menu menu)
Default implementation of {@link android.view.Window.Callback#onCreatePanelMenu} for activities. This calls through to the new {@link #onCreateOptionsMenu} method for the {@link android.view.Window#FEATURE_OPTIONS_PANEL} panel, so that subclasses of Activity don't need to deal with feature codes.

        if (featureId == Window.FEATURE_OPTIONS_PANEL) {
            return onCreateOptionsMenu(menu);
        }
        return false;
    
public android.view.ViewonCreatePanelView(int featureId)
Default implementation of {@link android.view.Window.Callback#onCreatePanelView} for activities. This simply returns null so that all panel sub-windows will have the default menu behavior.

        return null;
    
public booleanonCreateThumbnail(android.graphics.Bitmap outBitmap, android.graphics.Canvas canvas)
Generate a new thumbnail for this activity. This method is called before pausing the activity, and should draw into outBitmap the imagery for the desired thumbnail in the dimensions of that bitmap. It can use the given canvas, which is configured to draw into the bitmap, for rendering if desired.

The default implementation renders the Screen's current view hierarchy into the canvas to generate a thumbnail.

If you return false, the bitmap will be filled with a default thumbnail.

param
outBitmap The bitmap to contain the thumbnail.
param
canvas Can be used to render into the bitmap.
return
Return true if you have drawn into the bitmap; otherwise after you return it will be filled with a default thumbnail.
see
#onCreateDescription
see
#onSaveInstanceState
see
#onPause

        final View view = mDecor;
        if (view == null) {
            return false;
        }

        final int vw = view.getWidth();
        final int vh = view.getHeight();
        final int dw = outBitmap.getWidth();
        final int dh = outBitmap.getHeight();

        canvas.save();
        canvas.scale(((float)dw)/vw, ((float)dh)/vh);
        view.draw(canvas);
        canvas.restore();

        return true;
    
public android.view.ViewonCreateView(java.lang.String name, android.content.Context context, android.util.AttributeSet attrs)
Stub implementation of {@link android.view.LayoutInflater.Factory#onCreateView} used when inflating with the LayoutInflater returned by {@link #getSystemService}. This implementation simply returns null for all view names.

see
android.view.LayoutInflater#createView
see
android.view.Window#getLayoutInflater

        return null;
    
protected voidonDestroy()
Perform any final cleanup before an activity is destroyed. This can happen either because the activity is finishing (someone called {@link #finish} on it, or because the system is temporarily destroying this instance of the activity to save space. You can distinguish between these two scenarios with the {@link #isFinishing} method.

Note: do not count on this method being called as a place for saving data! For example, if an activity is editing data in a content provider, those edits should be committed in either {@link #onPause} or {@link #onSaveInstanceState}, not here. This method is usually implemented to free resources like threads that are associated with an activity, so that a destroyed activity does not leave such things around while the rest of its application is still running. There are situations where the system will simply kill the activity's hosting process without calling this method (or any others) in it, so it should not be used to do things that are intended to remain around after the process goes away.

Derived classes must call through to the super class's implementation of this method. If they do not, an exception will be thrown.

see
#onPause
see
#onStop
see
#finish
see
#isFinishing

        mCalled = true;

        // dismiss any dialogs we are managing.
        if (mManagedDialogs != null) {

            final int numDialogs = mManagedDialogs.size();
            for (int i = 0; i < numDialogs; i++) {
                final Dialog dialog = mManagedDialogs.valueAt(i);
                if (dialog.isShowing()) {
                    dialog.dismiss();
                }
            }
        }
        
        // also dismiss search dialog if showing
        // TODO more generic than just this manager
        SearchManager searchManager = 
            (SearchManager) getSystemService(Context.SEARCH_SERVICE);
        searchManager.stopSearch();

        // close any cursors we are managing.
        int numCursors = mManagedCursors.size();
        for (int i = 0; i < numCursors; i++) {
            ManagedCursor c = mManagedCursors.get(i);
            if (c != null) {
                c.mCursor.close();
            }
        }
    
public booleanonKeyDown(int keyCode, android.view.KeyEvent event)
Called when a key was pressed down and not handled by any of the views inside of the activity. So, for example, key presses while the cursor is inside a TextView will not trigger the event (unless it is a navigation to another object) because TextView handles its own key presses.

If the focused view didn't want this event, this method is called.

The default implementation handles KEYCODE_BACK to stop the activity and go back, and other default key handling if configured with {@link #setDefaultKeyMode}.

return
Return true to prevent this event from being propagated further, or false to indicate that you have not handled this event and it should continue to be propagated.
see
#onKeyUp
see
android.view.KeyEvent

        if (keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == 0) {
            finish();
            return true;
        }
        
        if (mDefaultKeyMode == DEFAULT_KEYS_DISABLE) {
            return false;
        } else if (mDefaultKeyMode == DEFAULT_KEYS_SHORTCUT) {
            return getWindow().performPanelShortcut(Window.FEATURE_OPTIONS_PANEL, 
                                                    keyCode, event, Menu.FLAG_ALWAYS_PERFORM_CLOSE);
        } else {
            // Common code for DEFAULT_KEYS_DIALER & DEFAULT_KEYS_SEARCH_*
            boolean clearSpannable = false;
            boolean handled;
            if ((event.getRepeatCount() != 0) || event.isSystem()) {
                clearSpannable = true;
                handled = false;
            } else {
                handled = TextKeyListener.getInstance().onKeyDown(null, mDefaultKeySsb, 
                                                                  keyCode, event);
                if (handled && mDefaultKeySsb.length() > 0) {
                    // something useable has been typed - dispatch it now.

                    final String str = mDefaultKeySsb.toString();
                    clearSpannable = true;
                    
                    switch (mDefaultKeyMode) {
                    case DEFAULT_KEYS_DIALER:
                        Intent intent = new Intent(Intent.ACTION_DIAL,  Uri.parse("tel:" + str));
                        intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
                        startActivity(intent);    
                        break;
                    case DEFAULT_KEYS_SEARCH_LOCAL:
                        startSearch(str, false, null, false);
                        break;
                    case DEFAULT_KEYS_SEARCH_GLOBAL:
                        startSearch(str, false, null, true);
                        break;
                    }
                }
            }
            if (clearSpannable) {
                mDefaultKeySsb.clear();
                mDefaultKeySsb.clearSpans();
                Selection.setSelection(mDefaultKeySsb,0);
            }
            return handled;
        }
    
public booleanonKeyMultiple(int keyCode, int repeatCount, android.view.KeyEvent event)
Default implementation of {@link KeyEvent.Callback#onKeyMultiple(int, int, KeyEvent) KeyEvent.Callback.onKeyMultiple()}: always returns false (doesn't handle the event).

        return false;
    
public booleanonKeyUp(int keyCode, android.view.KeyEvent event)
Called when a key was released and not handled by any of the views inside of the activity. So, for example, key presses while the cursor is inside a TextView will not trigger the event (unless it is a navigation to another object) because TextView handles its own key presses.

return
Return true to prevent this event from being propagated further, or false to indicate that you have not handled this event and it should continue to be propagated.
see
#onKeyDown
see
KeyEvent

        return false;
    
public voidonLowMemory()

        mCalled = true;
    
public booleanonMenuItemSelected(int featureId, android.view.MenuItem item)
Default implementation of {@link android.view.Window.Callback#onMenuItemSelected} for activities. This calls through to the new {@link #onOptionsItemSelected} method for the {@link android.view.Window#FEATURE_OPTIONS_PANEL} panel, so that subclasses of Activity don't need to deal with feature codes.

        switch (featureId) {
            case Window.FEATURE_OPTIONS_PANEL:
                // Put event logging here so it gets called even if subclass
                // doesn't call through to superclass's implmeentation of each
                // of these methods below
                EventLog.writeEvent(50000, 0, item.getTitleCondensed());
                return onOptionsItemSelected(item);
                
            case Window.FEATURE_CONTEXT_MENU:
                EventLog.writeEvent(50000, 1, item.getTitleCondensed());
                return onContextItemSelected(item);
                
            default:
                return false;
        }
    
public booleanonMenuOpened(int featureId, android.view.Menu menu)
{@inheritDoc}

return
The default implementation returns true.

        return true;
    
protected voidonNewIntent(android.content.Intent intent)
This is called for activities that set launchMode to "singleTop" in their package, or if a client used the {@link Intent#FLAG_ACTIVITY_SINGLE_TOP} flag when calling {@link #startActivity}. In either case, when the activity is re-launched while at the top of the activity stack instead of a new instance of the activity being started, onNewIntent() will be called on the existing instance with the Intent that was used to re-launch it.

An activity will always be paused before receiving a new intent, so you can count on {@link #onResume} being called after this method.

Note that {@link #getIntent} still returns the original Intent. You can use {@link #setIntent} to update it to this new Intent.

param
intent The new intent that was started for the activity.
see
#getIntent
see
#setIntent
see
#onResume

    
public booleanonOptionsItemSelected(android.view.MenuItem item)
This hook is called whenever an item in your options menu is selected. The default implementation simply returns false to have the normal processing happen (calling the item's Runnable or sending a message to its Handler as appropriate). You can use this method for any items for which you would like to do processing without those other facilities.

Derived classes should call through to the base class for it to perform the default menu handling.

param
item The menu item that was selected.
return
boolean Return false to allow normal menu processing to proceed, true to consume it here.
see
#onCreateOptionsMenu

        if (mParent != null) {
            return mParent.onOptionsItemSelected(item);
        }
        return false;
    
public voidonOptionsMenuClosed(android.view.Menu menu)
This hook is called whenever the options menu is being closed (either by the user canceling the menu with the back/menu button, or when an item is selected).

param
menu The options menu as last shown or first initialized by onCreateOptionsMenu().

        if (mParent != null) {
            mParent.onOptionsMenuClosed(menu);
        }
    
public voidonPanelClosed(int featureId, android.view.Menu menu)
Default implementation of {@link android.view.Window.Callback#onPanelClosed(int, Menu)} for activities. This calls through to {@link #onOptionsMenuClosed(Menu)} method for the {@link android.view.Window#FEATURE_OPTIONS_PANEL} panel, so that subclasses of Activity don't need to deal with feature codes. For context menus ({@link Window#FEATURE_CONTEXT_MENU}), the {@link #onContextMenuClosed(Menu)} will be called.

        switch (featureId) {
            case Window.FEATURE_OPTIONS_PANEL:
                onOptionsMenuClosed(menu);
                break;
                
            case Window.FEATURE_CONTEXT_MENU:
                onContextMenuClosed(menu);
                break;
        }
    
protected voidonPause()
Called as part of the activity lifecycle when an activity is going into the background, but has not (yet) been killed. The counterpart to {@link #onResume}.

When activity B is launched in front of activity A, this callback will be invoked on A. B will not be created until A's {@link #onPause} returns, so be sure to not do anything lengthy here.

This callback is mostly used for saving any persistent state the activity is editing, to present a "edit in place" model to the user and making sure nothing is lost if there are not enough resources to start the new activity without first killing this one. This is also a good place to do things like stop animations and other things that consume a noticeable mount of CPU in order to make the switch to the next activity as fast as possible, or to close resources that are exclusive access such as the camera.

In situations where the system needs more memory it may kill paused processes to reclaim resources. Because of this, you should be sure that all of your state is saved by the time you return from this function. In general {@link #onSaveInstanceState} is used to save per-instance state in the activity and this method is used to store global persistent data (in content providers, files, etc.)

After receiving this call you will usually receive a following call to {@link #onStop} (after the next activity has been resumed and displayed), however in some cases there will be a direct call back to {@link #onResume} without going through the stopped state.

Derived classes must call through to the super class's implementation of this method. If they do not, an exception will be thrown.

see
#onResume
see
#onSaveInstanceState
see
#onStop

        mCalled = true;
    
protected voidonPostCreate(android.os.Bundle savedInstanceState)
Called when activity start-up is complete (after {@link #onStart} and {@link #onRestoreInstanceState} have been called). Applications will generally not implement this method; it is intended for system classes to do final initialization after application code has run.

Derived classes must call through to the super class's implementation of this method. If they do not, an exception will be thrown.

param
savedInstanceState If the activity is being re-initialized after previously being shut down then this Bundle contains the data it most recently supplied in {@link #onSaveInstanceState}. Note: Otherwise it is null.
see
#onCreate

        if (!isChild()) {
            mTitleReady = true;
            onTitleChanged(getTitle(), getTitleColor());
        }
        mCalled = true;
    
protected voidonPostResume()
Called when activity resume is complete (after {@link #onResume} has been called). Applications will generally not implement this method; it is intended for system classes to do final setup after application resume code has run.

Derived classes must call through to the super class's implementation of this method. If they do not, an exception will be thrown.

see
#onResume

        final Window win = getWindow();
        if (win != null) win.makeActive();
        mCalled = true;
    
protected voidonPrepareDialog(int id, Dialog dialog)
Provides an opportunity to prepare a managed dialog before it is being shown.

Override this if you need to update a managed dialog based on the state of the application each time it is shown. For example, a time picker dialog might want to be updated with the current time. You should call through to the superclass's implementation. The default implementation will set this Activity as the owner activity on the Dialog.

param
id The id of the managed dialog.
param
dialog The dialog.
see
#onCreateDialog(int)
see
#showDialog(int)
see
#dismissDialog(int)
see
#removeDialog(int)

        dialog.setOwnerActivity(this);
    
public booleanonPrepareOptionsMenu(android.view.Menu menu)
Prepare the Screen's standard options menu to be displayed. This is called right before the menu is shown, every time it is shown. You can use this method to efficiently enable/disable items or otherwise dynamically modify the contents.

The default implementation updates the system menu items based on the activity's state. Deriving classes should always call through to the base class implementation.

param
menu The options menu as last shown or first initialized by onCreateOptionsMenu().
return
You must return true for the menu to be displayed; if you return false it will not be shown.
see
#onCreateOptionsMenu

        if (mParent != null) {
            return mParent.onPrepareOptionsMenu(menu);
        }
        return true;
    
public booleanonPreparePanel(int featureId, android.view.View view, android.view.Menu menu)
Default implementation of {@link android.view.Window.Callback#onPreparePanel} for activities. This calls through to the new {@link #onPrepareOptionsMenu} method for the {@link android.view.Window#FEATURE_OPTIONS_PANEL} panel, so that subclasses of Activity don't need to deal with feature codes.

        if (featureId == Window.FEATURE_OPTIONS_PANEL && menu != null) {
            boolean goforit = onPrepareOptionsMenu(menu);
            return goforit && menu.hasVisibleItems();
        }
        return true;
    
protected voidonRestart()
Called after {@link #onStop} when the current activity is being re-displayed to the user (the user has navigated back to it). It will be followed by {@link #onStart} and then {@link #onResume}.

For activities that are using raw {@link Cursor} objects (instead of creating them through {@link #managedQuery(android.net.Uri , String[], String, String[], String)}, this is usually the place where the cursor should be requeried (because you had deactivated it in {@link #onStop}.

Derived classes must call through to the super class's implementation of this method. If they do not, an exception will be thrown.

see
#onStop
see
#onStart
see
#onResume

        mCalled = true;
    
protected voidonRestoreInstanceState(android.os.Bundle savedInstanceState)
This method is called after {@link #onStart} when the activity is being re-initialized from a previously saved state, given here in state. Most implementations will simply use {@link #onCreate} to restore their state, but it is sometimes convenient to do it here after all of the initialization has been done or to allow subclasses to decide whether to use your default implementation. The default implementation of this method performs a restore of any view state that had previously been frozen by {@link #onSaveInstanceState}.

This method is called between {@link #onStart} and {@link #onPostCreate}.

param
savedInstanceState the data most recently supplied in {@link #onSaveInstanceState}.
see
#onCreate
see
#onPostCreate
see
#onResume
see
#onSaveInstanceState

        if (mWindow != null) {
            Bundle windowState = savedInstanceState.getBundle(WINDOW_HIERARCHY_TAG);
            if (windowState != null) {
                mWindow.restoreHierarchyState(windowState);
            }
        }
    
protected voidonResume()
Called after {@link #onRestoreInstanceState}, {@link #onRestart}, or {@link #onPause}, for your activity to start interacting with the user. This is a good place to begin animations, open exclusive-access devices (such as the camera), etc.

Keep in mind that onResume is not the best indicator that your activity is visible to the user; a system window such as the keyguard may be in front. Use {@link #onWindowFocusChanged} to know for certain that your activity is visible to the user (for example, to resume a game).

Derived classes must call through to the super class's implementation of this method. If they do not, an exception will be thrown.

see
#onRestoreInstanceState
see
#onRestart
see
#onPostResume
see
#onPause

        mCalled = true;
    
java.util.HashMaponRetainNonConfigurationChildInstances()
This method is similar to {@link #onRetainNonConfigurationInstance()} except that it should return either a mapping from child activity id strings to arbitrary objects, or null. This method is intended to be used by Activity framework subclasses that control a set of child activities, such as ActivityGroup. The same guarantees and restrictions apply as for {@link #onRetainNonConfigurationInstance()}. The default implementation returns null.

        return null;
    
public java.lang.ObjectonRetainNonConfigurationInstance()
Called by the system, as part of destroying an activity due to a configuration change, when it is known that a new instance will immediately be created for the new configuration. You can return any object you like here, including the activity instance itself, which can later be retrieved by calling {@link #getLastNonConfigurationInstance()} in the new activity instance.

This function is called purely as an optimization, and you must not rely on it being called. When it is called, a number of guarantees will be made to help optimize configuration switching:

  • The function will be called between {@link #onStop} and {@link #onDestroy}.
  • A new instance of the activity will always be immediately created after this one's {@link #onDestroy()} is called.
  • The object you return here will always be available from the {@link #getLastNonConfigurationInstance()} method of the following activity instance as described there.

These guarantees are designed so that an activity can use this API to propagate extensive state from the old to new activity instance, from loaded bitmaps, to network connections, to evenly actively running threads. Note that you should not propagate any data that may change based on the configuration, including any data loaded from resources such as strings, layouts, or drawables.

return
Return any Object holding the desired state to propagate to the next activity instance.

        return null;
    
protected voidonSaveInstanceState(android.os.Bundle outState)
Called to retrieve per-instance state from an activity before being killed so that the state can be restored in {@link #onCreate} or {@link #onRestoreInstanceState} (the {@link Bundle} populated by this method will be passed to both).

This method is called before an activity may be killed so that when it comes back some time in the future it can restore its state. For example, if activity B is launched in front of activity A, and at some point activity A is killed to reclaim resources, activity A will have a chance to save the current state of its user interface via this method so that when the user returns to activity A, the state of the user interface can be restored via {@link #onCreate} or {@link #onRestoreInstanceState}.

Do not confuse this method with activity lifecycle callbacks such as {@link #onPause}, which is always called when an activity is being placed in the background or on its way to destruction, or {@link #onStop} which is called before destruction. One example of when {@link #onPause} and {@link #onStop} is called and not this method is when a user navigates back from activity B to activity A: there is no need to call {@link #onSaveInstanceState} on B because that particular instance will never be restored, so the system avoids calling it. An example when {@link #onPause} is called and not {@link #onSaveInstanceState} is when activity B is launched in front of activity A: the system may avoid calling {@link #onSaveInstanceState} on activity A if it isn't killed during the lifetime of B since the state of the user interface of A will stay intact.

The default implementation takes care of most of the UI per-instance state for you by calling {@link android.view.View#onSaveInstanceState()} on each view in the hierarchy that has an id, and by saving the id of the currently focused view (all of which is restored by the default implementation of {@link #onRestoreInstanceState}). If you override this method to save additional information not captured by each individual view, you will likely want to call through to the default implementation, otherwise be prepared to save all of the state of each view yourself.

If called, this method will occur before {@link #onStop}. There are no guarantees about whether it will occur before or after {@link #onPause}.

param
outState Bundle in which to place your saved state.
see
#onCreate
see
#onRestoreInstanceState
see
#onPause

        outState.putBundle(WINDOW_HIERARCHY_TAG, mWindow.saveHierarchyState());
    
public booleanonSearchRequested()
This hook is called when the user signals the desire to start a search.

You can use this function as a simple way to launch the search UI, in response to a menu item, search button, or other widgets within your activity. Unless overidden, calling this function is the same as calling:

The default implementation simply calls {@link #startSearch startSearch(null, false, null, false)}, launching a local search.

You can override this function to force global search, e.g. in response to a dedicated search key, or to block search entirely (by simply returning false).

return
Returns true if search launched, false if activity blocks it
see
android.app.SearchManager

        startSearch(null, false, null, false); 
        return true;
    
protected voidonStart()
Called after {@link #onCreate} — or after {@link #onRestart} when the activity had been stopped, but is now again being displayed to the user. It will be followed by {@link #onResume}.

Derived classes must call through to the super class's implementation of this method. If they do not, an exception will be thrown.

see
#onCreate
see
#onStop
see
#onResume

        mCalled = true;
    
protected voidonStop()
Called when you are no longer visible to the user. You will next receive either {@link #onRestart}, {@link #onDestroy}, or nothing, depending on later user activity.

Note that this method may never be called, in low memory situations where the system does not have enough memory to keep your activity's process running after its {@link #onPause} method is called.

Derived classes must call through to the super class's implementation of this method. If they do not, an exception will be thrown.

see
#onRestart
see
#onResume
see
#onSaveInstanceState
see
#onDestroy

        mCalled = true;
    
protected voidonTitleChanged(java.lang.CharSequence title, int color)

        if (mTitleReady) {
            final Window win = getWindow();
            if (win != null) {
                win.setTitle(title);
                if (color != 0) {
                    win.setTitleColor(color);
                }
            }
        }
    
public booleanonTouchEvent(android.view.MotionEvent event)
Called when a touch screen event was not handled by any of the views under it. This is most useful to process touch events that happen outside of your window bounds, where there is no view to receive it.

param
event The touch screen event being processed.
return
Return true if you have consumed the event, false if you haven't. The default implementation always returns false.

        return false;
    
public booleanonTrackballEvent(android.view.MotionEvent event)
Called when the trackball was moved and not handled by any of the views inside of the activity. So, for example, if the trackball moves while focus is on a button, you will receive a call here because buttons do not normally do anything with trackball events. The call here happens before trackball movements are converted to DPAD key events, which then get sent back to the view hierarchy, and will be processed at the point for things like focus navigation.

param
event The trackball event being processed.
return
Return true if you have consumed the event, false if you haven't. The default implementation always returns false.

        return false;
    
public voidonUserInteraction()
Called whenever a key, touch, or trackball event is dispatched to the activity. Implement this method if you wish to know that the user has interacted with the device in some way while your activity is running. This callback and {@link #onUserLeaveHint} are intended to help activities manage status bar notifications intelligently; specifically, for helping activities determine the proper time to cancel a notfication.

All calls to your activity's {@link #onUserLeaveHint} callback will be accompanied by calls to {@link #onUserInteraction}. This ensures that your activity will be told of relevant user activity such as pulling down the notification pane and touching an item there.

Note that this callback will be invoked for the touch down action that begins a touch gesture, but may not be invoked for the touch-moved and touch-up actions that follow.

see
#onUserLeaveHint()

    
protected voidonUserLeaveHint()
Called as part of the activity lifecycle when an activity is about to go into the background as the result of user choice. For example, when the user presses the Home key, {@link #onUserLeaveHint} will be called, but when an incoming phone call causes the in-call Activity to be automatically brought to the foreground, {@link #onUserLeaveHint} will not be called on the activity being interrupted. In cases when it is invoked, this method is called right before the activity's {@link #onPause} callback.

This callback and {@link #onUserInteraction} are intended to help activities manage status bar notifications intelligently; specifically, for helping activities determine the proper time to cancel a notfication.

see
#onUserInteraction()

    
public voidonWindowAttributesChanged(WindowManager.LayoutParams params)

        // Update window manager if: we have a view, that view is
        // attached to its parent (which will be a RootView), and
        // this activity is not embedded.
        if (mParent == null) {
            View decor = mDecor;
            if (decor != null && decor.getParent() != null) {
                getWindowManager().updateViewLayout(decor, params);
            }
        }
    
public voidonWindowFocusChanged(boolean hasFocus)
Called when the current {@link Window} of the activity gains or loses focus. This is the best indicator of whether this activity is visible to the user.

Note that this provides information what global focus state, which is managed independently of activity lifecycles. As such, while focus changes will generally have some relation to lifecycle changes (an activity that is stopped will not generally get window focus), you should not rely on any particular order between the callbacks here and those in the other lifecycle methods such as {@link #onResume}.

As a general rule, however, a resumed activity will have window focus... unless it has displayed other dialogs or popups that take input focus, in which case the activity itself will not have focus when the other windows have it. Likewise, the system may display system-level windows (such as the status bar notification panel or a system alert) which will temporarily take window input focus without pausing the foreground activity.

param
hasFocus Whether the window of this activity has focus.
see
#hasWindowFocus()
see
#onResume

    
public voidopenContextMenu(android.view.View view)
Programmatically opens the context menu for a particular {@code view}. The {@code view} should have been added via {@link #registerForContextMenu(View)}.

param
view The view to show the context menu for.

        view.showContextMenu();
    
public voidopenOptionsMenu()
Programmatically opens the options menu. If the options menu is already open, this method does nothing.

        mWindow.openPanel(Window.FEATURE_OPTIONS_PANEL, null);
    
final voidperformPause()

        onPause();
    
final voidperformRestart()

        final int N = mManagedCursors.size();
        for (int i=0; i<N; i++) {
            ManagedCursor mc = mManagedCursors.get(i);
            if (mc.mReleased || mc.mUpdated) {
                mc.mCursor.requery();
                mc.mReleased = false;
                mc.mUpdated = false;
            }
        }

        if (mStopped) {
            mStopped = false;
            mCalled = false;
            mInstrumentation.callActivityOnRestart(this);
            if (!mCalled) {
                throw new SuperNotCalledException(
                    "Activity " + mComponent.toShortString() +
                    " did not call through to super.onRestart()");
            }
            performStart();
        }
    
final voidperformRestoreInstanceState(android.os.Bundle savedInstanceState)
The hook for {@link ActivityThread} to restore the state of this activity. Calls {@link #onSaveInstanceState(android.os.Bundle)} and {@link #restoreManagedDialogs(android.os.Bundle)}.

param
savedInstanceState contains the saved state

        onRestoreInstanceState(savedInstanceState);
        restoreManagedDialogs(savedInstanceState);
        
        // Also restore the state of a search dialog (if any)
        // TODO more generic than just this manager
        SearchManager searchManager = 
            (SearchManager) getSystemService(Context.SEARCH_SERVICE);
        searchManager.restoreSearchDialog(savedInstanceState, SAVED_SEARCH_DIALOG_KEY);
    
final voidperformResume()

        performRestart();
        
        mLastNonConfigurationInstance = null;
        
        // First call onResume() -before- setting mResumed, so we don't
        // send out any status bar / menu notifications the client makes.
        mCalled = false;
        mInstrumentation.callActivityOnResume(this);
        if (!mCalled) {
            throw new SuperNotCalledException(
                "Activity " + mComponent.toShortString() +
                " did not call through to super.onResume()");
        }

        // Now really resume, and install the current status bar and menu.
        mResumed = true;
        mCalled = false;
        onPostResume();
        if (!mCalled) {
            throw new SuperNotCalledException(
                "Activity " + mComponent.toShortString() +
                " did not call through to super.onPostResume()");
        }
    
final voidperformSaveInstanceState(android.os.Bundle outState)
The hook for {@link ActivityThread} to save the state of this activity. Calls {@link #onSaveInstanceState(android.os.Bundle)} and {@link #saveManagedDialogs(android.os.Bundle)}.

param
outState The bundle to save the state to.

        onSaveInstanceState(outState);
        saveManagedDialogs(outState);

        // Also save the state of a search dialog (if any)
        // TODO more generic than just this manager
        SearchManager searchManager = 
            (SearchManager) getSystemService(Context.SEARCH_SERVICE);
        searchManager.saveSearchDialog(outState, SAVED_SEARCH_DIALOG_KEY);
    
final voidperformStart()

        mCalled = false;
        mInstrumentation.callActivityOnStart(this);
        if (!mCalled) {
            throw new SuperNotCalledException(
                "Activity " + mComponent.toShortString() +
                " did not call through to super.onStart()");
        }
    
final voidperformStop()

        if (!mStopped) {
            if (mWindow != null) {
                mWindow.closeAllPanels();
            }

            mCalled = false;
            mInstrumentation.callActivityOnStop(this);
            if (!mCalled) {
                throw new SuperNotCalledException(
                    "Activity " + mComponent.toShortString() +
                    " did not call through to super.onStop()");
            }
    
            final int N = mManagedCursors.size();
            for (int i=0; i<N; i++) {
                ManagedCursor mc = mManagedCursors.get(i);
                if (!mc.mReleased) {
                    mc.mCursor.deactivate();
                    mc.mReleased = true;
                }
            }
    
            mStopped = true;
        }
        mResumed = false;
    
final voidperformUserLeaving()

        onUserInteraction();
        onUserLeaveHint();
    
public voidregisterForContextMenu(android.view.View view)
Registers a context menu to be shown for the given view (multiple views can show the context menu). This method will set the {@link OnCreateContextMenuListener} on the view to this activity, so {@link #onCreateContextMenu(ContextMenu, View, ContextMenuInfo)} will be called when it is time to show the context menu.

see
#unregisterForContextMenu(View)
param
view The view that should show a context menu.

        view.setOnCreateContextMenuListener(this);
    
public final voidremoveDialog(int id)
Removes any internal references to a dialog managed by this Activity. If the dialog is showing, it will dismiss it as part of the clean up. This can be useful if you know that you will never show a dialog again and want to avoid the overhead of saving and restoring it in the future.

param
id The id of the managed dialog.
see
#onCreateDialog(int)
see
#onPrepareDialog(int, Dialog)
see
#showDialog(int)
see
#dismissDialog(int)


        if (mManagedDialogs == null) {
            return;
        }

        final Dialog dialog = mManagedDialogs.get(id);
        if (dialog == null) {
            return;
        }

        dialog.dismiss();
        mManagedDialogs.remove(id);
    
public final booleanrequestWindowFeature(int featureId)
Enable extended window features. This is a convenience for calling {@link android.view.Window#requestFeature getWindow().requestFeature()}.

param
featureId The desired feature as defined in {@link android.view.Window}.
return
Returns true if the requested feature is supported and now enabled.
see
android.view.Window#requestFeature

        return getWindow().requestFeature(featureId);
    
private voidrestoreManagedDialogs(android.os.Bundle savedInstanceState)
Restore the state of any saved managed dialogs.

param
savedInstanceState The bundle to restore from.

        final Bundle b = savedInstanceState.getBundle(SAVED_DIALOGS_TAG);
        if (b == null) {
            return;
        }

        final int[] ids = b.getIntArray(SAVED_DIALOG_IDS_KEY);
        final int numDialogs = ids.length;
        mManagedDialogs = new SparseArray<Dialog>(numDialogs);
        for (int i = 0; i < numDialogs; i++) {
            final Integer dialogId = ids[i];
            Bundle dialogState = b.getBundle(savedDialogKeyFor(dialogId));
            if (dialogState != null) {
                final Dialog dialog = onCreateDialog(dialogId);
                dialog.onRestoreInstanceState(dialogState);
                mManagedDialogs.put(dialogId, dialog);
            }
        }
    
public final voidrunOnUiThread(java.lang.Runnable action)
Runs the specified action on the UI thread. If the current thread is the UI thread, then the action is executed immediately. If the current thread is not the UI thread, the action is posted to the event queue of the UI thread.

param
action the action to run on the UI thread

        if (Thread.currentThread() != mUiThread) {
            mHandler.post(action);
        } else {
            action.run();
        }
    
private voidsaveManagedDialogs(android.os.Bundle outState)
Save the state of any managed dialogs.

param
outState place to store the saved state.

        if (mManagedDialogs == null) {
            return;
        }

        final int numDialogs = mManagedDialogs.size();
        if (numDialogs == 0) {
            return;
        }

        Bundle dialogState = new Bundle();

        int[] ids = new int[mManagedDialogs.size()];

        // save each dialog's bundle, gather the ids
        for (int i = 0; i < numDialogs; i++) {
            final int key = mManagedDialogs.keyAt(i);
            ids[i] = key;
            final Dialog dialog = mManagedDialogs.valueAt(i);
            dialogState.putBundle(savedDialogKeyFor(key), dialog.onSaveInstanceState());
        }

        dialogState.putIntArray(SAVED_DIALOG_IDS_KEY, ids);
        outState.putBundle(SAVED_DIALOGS_TAG, dialogState);
    
private java.lang.StringsavedDialogKeyFor(int key)

        return SAVED_DIALOG_KEY_PREFIX + key;
    
public voidsetContentView(int layoutResID)
Set the activity content from a layout resource. The resource will be inflated, adding all top-level views to the activity.

param
layoutResID Resource ID to be inflated.

        getWindow().setContentView(layoutResID);
    
public voidsetContentView(android.view.View view)
Set the activity content to an explicit view. This view is placed directly into the activity's view hierarchy. It can itself be a complex view hierarhcy.

param
view The desired content to display.

        getWindow().setContentView(view);
    
public voidsetContentView(android.view.View view, ViewGroup.LayoutParams params)
Set the activity content to an explicit view. This view is placed directly into the activity's view hierarchy. It can itself be a complex view hierarhcy.

param
view The desired content to display.
param
params Layout parameters for the view.

        getWindow().setContentView(view, params);
    
public final voidsetDefaultKeyMode(int mode)
Select the default key handling for this activity. This controls what will happen to key events that are not otherwise handled. The default mode ({@link #DEFAULT_KEYS_DISABLE}) will simply drop them on the floor. Other modes allow you to launch the dialer ({@link #DEFAULT_KEYS_DIALER}), execute a shortcut in your options menu without requiring the menu key be held down ({@link #DEFAULT_KEYS_SHORTCUT}), or launch a search ({@link #DEFAULT_KEYS_SEARCH_LOCAL} and {@link #DEFAULT_KEYS_SEARCH_GLOBAL}).

Note that the mode selected here does not impact the default handling of system keys, such as the "back" and "menu" keys, and your activity and its views always get a first chance to receive and handle all application keys.

param
mode The desired default key mode constant.
see
#DEFAULT_KEYS_DISABLE
see
#DEFAULT_KEYS_DIALER
see
#DEFAULT_KEYS_SHORTCUT
see
#DEFAULT_KEYS_SEARCH_LOCAL
see
#DEFAULT_KEYS_SEARCH_GLOBAL
see
#onKeyDown


                                                                                                                                                
         
        mDefaultKeyMode = mode;
        
        // Some modes use a SpannableStringBuilder to track & dispatch input events
        // This list must remain in sync with the switch in onKeyDown()
        switch (mode) {
        case DEFAULT_KEYS_DISABLE:
        case DEFAULT_KEYS_SHORTCUT:
            mDefaultKeySsb = null;      // not used in these modes
            break;
        case DEFAULT_KEYS_DIALER:
        case DEFAULT_KEYS_SEARCH_LOCAL:
        case DEFAULT_KEYS_SEARCH_GLOBAL:
            mDefaultKeySsb = new SpannableStringBuilder();
            Selection.setSelection(mDefaultKeySsb,0);
            break;
        default:
            throw new IllegalArgumentException();
        }
    
public final voidsetFeatureDrawable(int featureId, android.graphics.drawable.Drawable drawable)
Convenience for calling {@link android.view.Window#setFeatureDrawable(int, Drawable)}.

        getWindow().setFeatureDrawable(featureId, drawable);
    
public final voidsetFeatureDrawableAlpha(int featureId, int alpha)
Convenience for calling {@link android.view.Window#setFeatureDrawableAlpha}.

        getWindow().setFeatureDrawableAlpha(featureId, alpha);
    
public final voidsetFeatureDrawableResource(int featureId, int resId)
Convenience for calling {@link android.view.Window#setFeatureDrawableResource}.

        getWindow().setFeatureDrawableResource(featureId, resId);
    
public final voidsetFeatureDrawableUri(int featureId, android.net.Uri uri)
Convenience for calling {@link android.view.Window#setFeatureDrawableUri}.

        getWindow().setFeatureDrawableUri(featureId, uri);
    
public voidsetIntent(android.content.Intent newIntent)
Change the intent returned by {@link #getIntent}. This holds a reference to the given intent; it does not copy it. Often used in conjunction with {@link #onNewIntent}.

param
newIntent The new Intent object to return from getIntent
see
#getIntent
see
#onNewIntent

        mIntent = newIntent;
    
final voidsetParent(android.app.Activity parent)

        mParent = parent;
    
public voidsetPersistent(boolean isPersistent)
Control whether this activity is required to be persistent. By default activities are not persistent; setting this to true will prevent the system from stopping this activity or its process when running low on resources.

You should avoid using this method, it has severe negative consequences on how well the system can manage its resources. A better approach is to implement an application service that you control with {@link Context#startService} and {@link Context#stopService}.

param
isPersistent Control whether the current activity must be persistent, true if so, false for the normal behavior.

        if (mParent == null) {
            try {
                ActivityManagerNative.getDefault()
                    .setPersistent(mToken, isPersistent);
            } catch (RemoteException e) {
                // Empty
            }
        } else {
            throw new RuntimeException("setPersistent() not yet supported for embedded activities");
        }
    
public final voidsetProgress(int progress)
Sets the progress for the progress bars in the title.

In order for the progress bar to be shown, the feature must be requested via {@link #requestWindowFeature(int)}.

param
progress The progress for the progress bar. Valid ranges are from 0 to 10000 (both inclusive). If 10000 is given, the progress bar will be completely filled and will fade out.

        getWindow().setFeatureInt(Window.FEATURE_PROGRESS, progress + Window.PROGRESS_START);
    
public final voidsetProgressBarIndeterminate(boolean indeterminate)
Sets whether the horizontal progress bar in the title should be indeterminate (the circular is always indeterminate).

In order for the progress bar to be shown, the feature must be requested via {@link #requestWindowFeature(int)}.

param
indeterminate Whether the horizontal progress bar should be indeterminate.

        getWindow().setFeatureInt(Window.FEATURE_PROGRESS,
                indeterminate ? Window.PROGRESS_INDETERMINATE_ON : Window.PROGRESS_INDETERMINATE_OFF);
    
public final voidsetProgressBarIndeterminateVisibility(boolean visible)
Sets the visibility of the indeterminate progress bar in the title.

In order for the progress bar to be shown, the feature must be requested via {@link #requestWindowFeature(int)}.

param
visible Whether to show the progress bars in the title.

        getWindow().setFeatureInt(Window.FEATURE_INDETERMINATE_PROGRESS,
                visible ? Window.PROGRESS_VISIBILITY_ON : Window.PROGRESS_VISIBILITY_OFF);
    
public final voidsetProgressBarVisibility(boolean visible)
Sets the visibility of the progress bar in the title.

In order for the progress bar to be shown, the feature must be requested via {@link #requestWindowFeature(int)}.

param
visible Whether to show the progress bars in the title.

        getWindow().setFeatureInt(Window.FEATURE_PROGRESS, visible ? Window.PROGRESS_VISIBILITY_ON :
            Window.PROGRESS_VISIBILITY_OFF);
    
public voidsetRequestedOrientation(int requestedOrientation)
Change the desired orientation of this activity. If the activity is currently in the foreground or otherwise impacting the screen orientation, the screen will immediately be changed (possibly causing the activity to be restarted). Otherwise, this will be used the next time the activity is visible.

param
requestedOrientation An orientation constant as used in {@link ActivityInfo#screenOrientation ActivityInfo.screenOrientation}.

        if (mParent == null) {
            try {
                ActivityManagerNative.getDefault().setRequestedOrientation(
                        mToken, requestedOrientation);
            } catch (RemoteException e) {
                // Empty
            }
        } else {
            mParent.setRequestedOrientation(requestedOrientation);
        }
    
public final voidsetResult(int resultCode)
Call this to set the result that your activity will return to its caller.

param
resultCode The result code to propagate back to the originating activity, often RESULT_CANCELED or RESULT_OK
see
#RESULT_CANCELED
see
#RESULT_OK
see
#RESULT_FIRST_USER
see
#setResult(int, Intent)

        synchronized (this) {
            mResultCode = resultCode;
            mResultData = null;
        }
    
public final voidsetResult(int resultCode, android.content.Intent data)
Call this to set the result that your activity will return to its caller.

param
resultCode The result code to propagate back to the originating activity, often RESULT_CANCELED or RESULT_OK
param
data The data to propagate back to the originating activity.
see
#RESULT_CANCELED
see
#RESULT_OK
see
#RESULT_FIRST_USER
see
#setResult(int)

        synchronized (this) {
            mResultCode = resultCode;
            mResultData = data;
        }
    
public final voidsetSecondaryProgress(int secondaryProgress)
Sets the secondary progress for the progress bar in the title. This progress is drawn between the primary progress (set via {@link #setProgress(int)} and the background. It can be ideal for media scenarios such as showing the buffering progress while the default progress shows the play progress.

In order for the progress bar to be shown, the feature must be requested via {@link #requestWindowFeature(int)}.

param
secondaryProgress The secondary progress for the progress bar. Valid ranges are from 0 to 10000 (both inclusive).

        getWindow().setFeatureInt(Window.FEATURE_PROGRESS,
                secondaryProgress + Window.PROGRESS_SECONDARY_START);
    
public voidsetTitle(java.lang.CharSequence title)
Change the title associated with this activity. If this is a top-level activity, the title for its window will change. If it is an embedded activity, the parent can do whatever it wants with it.

        mTitle = title;
        onTitleChanged(title, mTitleColor);

        if (mParent != null) {
            mParent.onChildTitleChanged(this, title);
        }
    
public voidsetTitle(int titleId)
Change the title associated with this activity. If this is a top-level activity, the title for its window will change. If it is an embedded activity, the parent can do whatever it wants with it.

        setTitle(getText(titleId));
    
public voidsetTitleColor(int textColor)

        mTitleColor = textColor;
        onTitleChanged(mTitle, textColor);
    
public voidsetVisible(boolean visible)
Control whether this activity's main window is visible. This is intended only for the special case of an activity that is not going to show a UI itself, but can't just finish prior to onResume() because it needs to wait for a service binding or such. Setting this to false allows you to prevent your UI from being shown during that time.

The default value for this is taken from the {@link android.R.attr#windowNoDisplay} attribute of the activity's theme.

        if (mVisibleFromClient != visible) {
            mVisibleFromClient = visible;
            if (mVisibleFromServer) {
                if (visible) makeVisible();
                else mDecor.setVisibility(View.INVISIBLE);
            }
        }
    
public final voidsetVolumeControlStream(int streamType)
Suggests an audio stream whose volume should be changed by the hardware volume controls.

The suggested audio stream will be tied to the window of this Activity. If the Activity is switched, the stream set here is no longer the suggested stream. The client does not need to save and restore the old suggested stream value in onPause and onResume.

param
streamType The type of the audio stream whose volume should be changed by the hardware volume controls. It is not guaranteed that the hardware volume controls will always change this stream's volume (for example, if a call is in progress, its stream's volume may be changed instead). To reset back to the default, use {@link AudioManager#USE_DEFAULT_STREAM_TYPE}.

        getWindow().setVolumeControlStream(streamType);
    
public final voidshowDialog(int id)
Show a dialog managed by this activity. A call to {@link #onCreateDialog(int)} will be made with the same id the first time this is called for a given id. From thereafter, the dialog will be automatically saved and restored. Each time a dialog is shown, {@link #onPrepareDialog(int, Dialog)} will be made to provide an opportunity to do any timely preparation.

param
id The id of the managed dialog.
see
#onCreateDialog(int)
see
#onPrepareDialog(int, Dialog)
see
#dismissDialog(int)
see
#removeDialog(int)

        if (mManagedDialogs == null) {
            mManagedDialogs = new SparseArray<Dialog>();
        }
        Dialog dialog = mManagedDialogs.get(id);
        if (dialog == null) {
            dialog = onCreateDialog(id);
            if (dialog == null) {
                throw new IllegalArgumentException("Activity#onCreateDialog did "
                        + "not create a dialog for id " + id);
            }
            dialog.dispatchOnCreate(null);
            mManagedDialogs.put(id, dialog);
        }
        
        onPrepareDialog(id, dialog);
        dialog.show();
    
public voidstartActivity(android.content.Intent intent)
Launch a new activity. You will not receive any information about when the activity exits. This implementation overrides the base version, providing information about the activity performing the launch. Because of this additional information, the {@link Intent#FLAG_ACTIVITY_NEW_TASK} launch flag is not required; if not specified, the new activity will be added to the task of the caller.

This method throws {@link android.content.ActivityNotFoundException} if there was no Activity found to run the given Intent.

param
intent The intent to start.
throws
android.content.ActivityNotFoundException
see
#startActivityForResult

        startActivityForResult(intent, -1);
    
public voidstartActivityForResult(android.content.Intent intent, int requestCode)
Launch an activity for which you would like a result when it finished. When this activity exits, your onActivityResult() method will be called with the given requestCode. Using a negative requestCode is the same as calling {@link #startActivity} (the activity is not launched as a sub-activity).

Note that this method should only be used with Intent protocols that are defined to return a result. In other protocols (such as {@link Intent#ACTION_MAIN} or {@link Intent#ACTION_VIEW}), you may not get the result when you expect. For example, if the activity you are launching uses the singleTask launch mode, it will not run in your task and thus you will immediately receive a cancel result.

As a special case, if you call startActivityForResult() with a requestCode >= 0 during the initial onCreate(Bundle savedInstanceState)/onResume() of your activity, then your window will not be displayed until a result is returned back from the started activity. This is to avoid visible flickering when redirecting to another activity.

This method throws {@link android.content.ActivityNotFoundException} if there was no Activity found to run the given Intent.

param
intent The intent to start.
param
requestCode If >= 0, this code will be returned in onActivityResult() when the activity exits.
throws
android.content.ActivityNotFoundException
see
#startActivity

        if (mParent == null) {
            Instrumentation.ActivityResult ar =
                mInstrumentation.execStartActivity(
                    this, mMainThread.getApplicationThread(), mToken, this,
                    intent, requestCode);
            if (ar != null) {
                mMainThread.sendActivityResult(
                    mToken, mEmbeddedID, requestCode, ar.getResultCode(),
                    ar.getResultData());
            }
            if (requestCode >= 0) {
                // If this start is requesting a result, we can avoid making
                // the activity visible until the result is received.  Setting
                // this code during onCreate(Bundle savedInstanceState) or onResume() will keep the
                // activity hidden during this time, to avoid flickering.
                // This can only be done when a result is requested because
                // that guarantees we will get information back when the
                // activity is finished, no matter what happens to it.
                mStartedActivity = true;
            }
        } else {
            mParent.startActivityFromChild(this, intent, requestCode);
        }
    
public voidstartActivityFromChild(android.app.Activity child, android.content.Intent intent, int requestCode)
This is called when a child activity of this one calls its {@link #startActivity} or {@link #startActivityForResult} method.

This method throws {@link android.content.ActivityNotFoundException} if there was no Activity found to run the given Intent.

param
child The activity making the call.
param
intent The intent to start.
param
requestCode Reply request code. < 0 if reply is not requested.
throws
android.content.ActivityNotFoundException
see
#startActivity
see
#startActivityForResult

        Instrumentation.ActivityResult ar =
            mInstrumentation.execStartActivity(
                this, mMainThread.getApplicationThread(), mToken, child,
                intent, requestCode);
        if (ar != null) {
            mMainThread.sendActivityResult(
                mToken, child.mEmbeddedID, requestCode,
                ar.getResultCode(), ar.getResultData());
        }
    
public booleanstartActivityIfNeeded(android.content.Intent intent, int requestCode)
A special variation to launch an activity only if a new activity instance is needed to handle the given Intent. In other words, this is just like {@link #startActivityForResult(Intent, int)} except: if you are using the {@link Intent#FLAG_ACTIVITY_SINGLE_TOP} flag, or singleTask or singleTop {@link android.R.styleable#AndroidManifestActivity_launchMode launchMode}, and the activity that handles intent is the same as your currently running activity, then a new instance is not needed. In this case, instead of the normal behavior of calling {@link #onNewIntent} this function will return and you can handle the Intent yourself.

This function can only be called from a top-level activity; if it is called from a child activity, a runtime exception will be thrown.

param
intent The intent to start.
param
requestCode If >= 0, this code will be returned in onActivityResult() when the activity exits, as described in {@link #startActivityForResult}.
return
If a new activity was launched then true is returned; otherwise false is returned and you must handle the Intent yourself.
see
#startActivity
see
#startActivityForResult

        if (mParent == null) {
            int result = IActivityManager.START_RETURN_INTENT_TO_CALLER;
            try {
                result = ActivityManagerNative.getDefault()
                    .startActivity(mMainThread.getApplicationThread(),
                            intent, intent.resolveTypeIfNeeded(
                                    getContentResolver()),
                            null, 0,
                            mToken, mEmbeddedID, requestCode, true, false);
            } catch (RemoteException e) {
                // Empty
            }
            
            Instrumentation.checkStartActivityResult(result, intent);
            
            if (requestCode >= 0) {
                // If this start is requesting a result, we can avoid making
                // the activity visible until the result is received.  Setting
                // this code during onCreate(Bundle savedInstanceState) or onResume() will keep the
                // activity hidden during this time, to avoid flickering.
                // This can only be done when a result is requested because
                // that guarantees we will get information back when the
                // activity is finished, no matter what happens to it.
                mStartedActivity = true;
            }
            return result != IActivityManager.START_RETURN_INTENT_TO_CALLER;
        }

        throw new UnsupportedOperationException(
            "startActivityIfNeeded can only be called from a top-level activity");
    
public voidstartManagingCursor(android.database.Cursor c)
This method allows the activity to take care of managing the given {@link Cursor}'s lifecycle for you based on the activity's lifecycle. That is, when the activity is stopped it will automatically call {@link Cursor#deactivate} on the given Cursor, and when it is later restarted it will call {@link Cursor#requery} for you. When the activity is destroyed, all managed Cursors will be closed automatically.

param
c The Cursor to be managed.
see
#managedQuery(android.net.Uri , String[], String, String[], String)
see
#stopManagingCursor

        synchronized (mManagedCursors) {
            mManagedCursors.add(new ManagedCursor(c));
        }
    
public booleanstartNextMatchingActivity(android.content.Intent intent)
Special version of starting an activity, for use when you are replacing other activity components. You can use this to hand the Intent off to the next Activity that can handle it. You typically call this in {@link #onCreate} with the Intent returned by {@link #getIntent}.

param
intent The intent to dispatch to the next activity. For correct behavior, this must be the same as the Intent that started your own activity; the only changes you can make are to the extras inside of it.
return
Returns a boolean indicating whether there was another Activity to start: true if there was a next activity to start, false if there wasn't. In general, if true is returned you will then want to call finish() on yourself.

        if (mParent == null) {
            try {
                return ActivityManagerNative.getDefault()
                    .startNextMatchingActivity(mToken, intent);
            } catch (RemoteException e) {
                // Empty
            }
            return false;
        }

        throw new UnsupportedOperationException(
            "startNextMatchingActivity can only be called from a top-level activity");
    
public voidstartSearch(java.lang.String initialQuery, boolean selectInitialQuery, android.os.Bundle appSearchData, boolean globalSearch)
This hook is called to launch the search UI.

It is typically called from onSearchRequested(), either directly from Activity.onSearchRequested() or from an overridden version in any given Activity. If your goal is simply to activate search, it is preferred to call onSearchRequested(), which may have been overriden elsewhere in your Activity. If your goal is to inject specific data such as context data, it is preferred to override onSearchRequested(), so that any callers to it will benefit from the override.

param
initialQuery Any non-null non-empty string will be inserted as pre-entered text in the search query box.
param
selectInitialQuery If true, the intial query will be preselected, which means that any further typing will replace it. This is useful for cases where an entire pre-formed query is being inserted. If false, the selection point will be placed at the end of the inserted query. This is useful when the inserted query is text that the user entered, and the user would expect to be able to keep typing. This parameter is only meaningful if initialQuery is a non-empty string.
param
appSearchData An application can insert application-specific context here, in order to improve quality or specificity of its own searches. This data will be returned with SEARCH intent(s). Null if no extra data is required.
param
globalSearch If false, this will only launch the search that has been specifically defined by the application (which is usually defined as a local search). If no default search is defined in the current application or activity, no search will be launched. If true, this will always launch a platform-global (e.g. web-based) search instead.
see
android.app.SearchManager
see
#onSearchRequested

        // activate the search manager and start it up!
        SearchManager searchManager = (SearchManager)
                        getSystemService(Context.SEARCH_SERVICE);
        searchManager.startSearch(initialQuery, selectInitialQuery, getComponentName(),
                        appSearchData, globalSearch); 
    
public voidstopManagingCursor(android.database.Cursor c)
Given a Cursor that was previously given to {@link #startManagingCursor}, stop the activity's management of that cursor.

param
c The Cursor that was being managed.
see
#startManagingCursor

        synchronized (mManagedCursors) {
            final int N = mManagedCursors.size();
            for (int i=0; i<N; i++) {
                ManagedCursor mc = mManagedCursors.get(i);
                if (mc.mCursor == c) {
                    mManagedCursors.remove(i);
                    break;
                }
            }
        }
    
public voidtakeKeyEvents(boolean get)
Request that key events come to this activity. Use this if your activity has no views with focus, but the activity still wants a chance to process key events.

see
android.view.Window#takeKeyEvents

        getWindow().takeKeyEvents(get);
    
public voidunregisterForContextMenu(android.view.View view)
Prevents a context menu to be shown for the given view. This method will remove the {@link OnCreateContextMenuListener} on the view.

see
#registerForContextMenu(View)
param
view The view that should stop showing a context menu.

        view.setOnCreateContextMenuListener(null);