import java.awt.*;
import java.net.*;
/**
* Standalone Image Viewer - works with any AWT-supported format.
*/
public class ImageView extends Frame {
/** The Image object */
Image im;
/** Size of the image */
int width, height;
/** Construct an ImageView viewer, given a filename. */
ImageView(String s) {
super("ImageView: " + s);
URL url = getClass().getResource(s);
// System.out.println(url);
im = Toolkit.getDefaultToolkit().getImage(url);
// ----- This part omitted from course notes for brevity -----
// Use a MediaTracker to show the "best"? way of waiting
// for an image to load, and how to check for errors.
MediaTracker mt = new MediaTracker(this);
mt.addImage(im, 0);
try {
mt.waitForID(0);
} catch(InterruptedException e) {
System.err.println("Unexpected interrupt in waitForID!");
return;
}
if (mt.isErrorID(0)) {
System.err.println("Couldn't load image file " + s);
return;
}
// Now that we know the image has been loaded,
// it is safe to take its width and height.
// ----- End of part omitted from course notes for brevity -----
width = im.getWidth(this);
height = im.getHeight(this);
setSize(width, height);
}
public void paint(Graphics g) {
g.drawImage(im, 0, 0, this);
}
public static void main(String[] arg) {
if (arg.length == 0)
System.err.println("Usage: ImageView file");
else
for (int i=0; i<arg.length; i++)
new ImageView(arg[i]).setVisible(true);
}
}
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